View Full Version : Research & Development

  1. How I made the carpool npc clickable and her life after marriage *-NOT SAFE AND MAY LEAD TO CORRUPTION OF YOUR NEIGHBORHOOD OR GAME*.
  2. Flag 29 on property set
  3. Making coastal elevation changes stick when moving/packaging BV beach lots
  4. How to remove the Super Duper Hug?
  5. Beach lots
  6. Making nighttime brighter for the user.
  7. Collection Files
  8. Fixing the Stay-Things Shrub
  9. How to make the "Veg out" facial animation to be used as overlay?
  10. Fixing the deck skirt to work with an invisible floor edge
  11. Using AnyGameStarter with TS2 Collections
  12. Sims2Pack Clean Installer Research
  13. Making a cancer hack/mod or other disease(s)
  14. Tutorial: No Road Hood
  15. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  16. Raining Blood
  17. Nuke Indestructible Door-Adjacent Floor Tiles?
  18. How to fix the backwards lot impostor lighting
  19. Roofs - Engine-Generated Geometry (Maxis Roofs)
  20. Manually finding an OBJd's MMATs?
  21. Change Textures Used for Child Faces By Gender
  22. Detecting which EP a package file needs?
  23. Why no "building blocks"?
  24. Arcade Machines with New Video?
  25. Prim 0x001A: "Relationship" = ???
  26. More to learn about BHAV's
  27. NPCs just got easier for modders!
  28. The Components That Make Up Dialogs?
  29. Pottery Modding
  30. How do I allow to click partly through an object?
  31. seaside lot: straight beach all the time?
  32. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  33. What "Idle - Minutes" & "Idle - Hours" do ?
  34. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  35. How to create a new lot in Sims Castaway Stories
  36. Possible to make a liveable tipi mesh/object with cutaway sides?
  37. New sound for piano?
  38. More shelves on OFB shelves?
  39. Annoying Neighbor Hack: Impossible?
  40. Roaches to rats
  41. Simple or Impossible Idea?
  42. Mod the FamilyCreation UI to fit widescreen Screens
  43. Wants and fears and triggers
  44. Collection Group 0x0FFEFEFE
  45. Custom Vacation Destination Themes?
  46. Special FX
  47. Idea on Multiplayer Mod
  48. Is it possible to make permanent skinchange vials?
  49. Environment and Hygiene, Can we make sims ignore them?
  50. I had triplets w/o any hack
  51. Neighborhood Effects
  52. Interaction Position
  53. Modding - Swim pool & its directly related:
  54. Don't be afraid of d/l tattooed skintones anymore!
  55. Discussion: Lot Size, Orientation, Rotation, etc.
  56. Arranged Marriages
  57. Siamese Twin Sims
  58. Lua Notes updated for EP6
  59. Changing the day/night cycle for neighbourhoods
  60. Help - Change the language
  61. Door adjacent to a stairs pad gets stuck "in use"
  62. A Question on combining Lykanthropy and Vampirism
  63. Special driveways
  64. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  65. Time Elapsation while visiting community lots
  66. Careers and Hidden Skills
  67. Loading Sound
  68. Pollination Face data replacement tutorial
  69. Maxis objects
  70. Can someone make a hack were teenagers are able to get married?
  71. night light leval
  72. An Ongoing Discussion
  73. Lot Resizing
  74. Accesories and Globals
  75. Help with Model State Indicies BCON
  76. Trying new socialization techniques
  77. Property Set Flags
  78. Creating new pie menu for the computer and assigning existing actions..
  79. greenhouse doors don't go down
  80. i dont know how to title this
  81. Custom Memory?
  82. Modding Questions
  83. More customizing for your custom foods - my finds, want more :)
  84. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  85. looking for info on outfit behaviors
  86. making body shape genetic & growing sims
  87. Parfum several times use
  88. Is it possible to add bhavs & pie menu to a fence?
  89. A Controller for more as one object??
  90. First-Timer Needs Guidance...
  91. The Disco Floor - something to step upon... :o)
  92. Animation with Pick up and Drop off behaviors
  93. need Code
  94. Regarding EA Instance Numbers
  95. Directory of Compressed Files - why have it?
  96. Requirements to make Sims2 online compatible
  97. Day Care
  98. Getting a new part of an object solid to sims-Pets
  99. Creating new pet pattern alphas
  100. How to fix the Bounding Mesh in objects that use joints?
  101. Modding - Mirror Material Shader
  102. modding - roof - material shader modded at the roof top texture definition
  103. How to get the number of kids/teens in a house hold
  104. Flag to show which EP an object needs?
  105. How to notify sim out of idle from a BHAV?
  106. Help Needed with Effect Stop/Start primitive 0x70
  107. New Animation
  108. Is this possible in Sims 2?
  109. Help needed with skill gain dialogue
  110. Modding The Sims into an educational game
  111. Morphmods: correcting the problems?
  112. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  113. Help Needed with 'Too many iterations' errors
  114. Adding *Learn to Play* Tutorials inside the game
  115. Want Trees
  116. Help Needed with Set to Next primitive 0x1F
  117. Approach to debugging a problem with LizLove's Teen WooHoo
  118. REQUEST: A Sims 2 Pose
  119. Bumpmapping normals
  120. Changing thumbnail rendering
  121. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  122. Is it possible to make your sim an NPC while she/he is working?
  123. Layering TXMTs?
  124. The in-game icon and a new object
  125. help Needed with Relationship Primitive 0x1A
  126. Help Needed with Dialog primitive 0x24
  127. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  128. Changing Arcade Machine videos: Anyone been successful yet?
  129. Need Help With A Video Game
  130. Target Indices in the GMDC
  131. Edith and Simantics info
  132. Make an object electrocutional
  133. Combining doors and mirrors?
  134. BHAV to BHAV Parameters
  135. Tangent Normals
  136. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  137. TRCN format and application
  138. Adding Social Interactions
  139. Modifying the default CAS faces...
  140. placement to specific tile on table
  141. Custom semiglobal groups
  142. Day check OpCode
  143. Does anyone know how to add slots and routes to an object?
  144. Question - Cars and WooHoo animation
  145. Listing of bhav differences between Uni and NL (Updated)
  146. New in NL : binary Lua script. (decompiled/deassembled)
  147. Package Ident / Meta Data
  148. How do floor cutouts work?
  149. Object Function table
  150. RTBN Headaches Revisited
  151. BCON = G - Category (Instance ID 0x0106) - Need Information
  152. Placement flags
  153. how can i add more attributes to a object?
  154. Advanced Question: RTBN Calls from Inside an Interaction
  155. Information about locking doors
  156. Animation via texture-rotation
  157. Bed: how to change sleep height?
  158. Project: Making custom hair styles works with game genetics
  159. Combining objects in one package
  160. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  161. The mysteries of Sim DNA unraveled