MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Featured upload! Cronor

by CroNor Posted 30th Oct 2018 at 9:13 PM - Updated 3rd Nov 2018 at 9:19 PM by CroNor : Typos and tags...
69 Comments / replies (Who?) - 12 Feedback Posts, 7 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


Welcome to Cronor

...the beautiful forest, mountain meadows and crystal clear lakes invite you to hours of walking. Majestic trees and a rich variety of beautiful and rare flowers make the area most attractive for nature lovers and families alike... Agreed, this is not something you would write in an advertisement about Cronor. But if you enjoy greenery you might like the local water. Why would someone visit such a dreary place voluntarily anyway? Well, it's the very kingdom of science with several breakthroughs in various fields of research. Some other breakthroughs, too, but we don't want to talk about them right now. But scientific progress with it's advantages is not the only thing you will find in Cronor. Except for the obvious lack of nature Cronor has everything you could possibly need. Or don't need right now. It seems Interstellar Police don't have such a keen eye on this place. Or maybe it's that your travel pass has expired and you just can't get the local authorities to renew it. So whatever reason you have to be here, welcome to Cronor!



World Details

Population: unpopulated
Size: 1024x1024 - medium
World Type: Base (suburban)
Number of community lots: 17 (plus 2 rabbitholes off-lot)
Number of residental lots: 14
File size: ca. 52 MB

Number of layers: 9 plus Global Layer
Number of terrain textures: 21, on some chunks we used more than the recommended 8 per chunk but that shouldn’t be a problem
Most parts of the islands are routable, only steep slopes are not accessible for sims. Non-camera routing was not applied. Due to recent instabilities Cronor Council strongly advises not to leave your cars while on Cronor Crescent. (In fact, we made the area unroutable except for the road to keep your sims away from the hazardous stuff!)

Spawners
If you enjoy playing a gardener then Cronor will be a new challenge. Due to the nature of the world and the small size there are only very few spawners. Maybe take that space ferry and do frequent trips to other planets?
  • One gem and 2 meteor rock spawners from Basegame
  • All metal spawners from Basegame and Late Night
  • Only a very small selection of butterfly and insect spawners
  • A few nanite spawners
  • All fish spawners on lots (except for WA ones)
  • Junk piles on lots
  • Cockroaches and termites
  • All harvestable plants can be found on lots (except for WA ones)




Requirements

Required Expansions: World Adventures, Late Night, Ambitions, Seasons, Showtime, University Life, Into the Future
No store content, no Stuff Packs required
Built on patch level: 1.67.2.024

Required CC
- Jynx’ rabbithole rugs (pets fixed) for stadium, business, journalism, hospital, spa, science, movie theater, bookstore, grocery, police, military, school from here: http://www.modthesims.info/showthread.php?t=552847, post #6, you only need the basegame ones
- Misty’s rabbithole rugs for bistro (Naughty Sims Asylum, reqistration required) and the Stellar observatory (Sims3legacies: Into The Future Rabbit Hole Rugs)

Optional:
Many of the community lots are combo lots with a specific lot type (e.g. Salon) and a rabbithole rug. The RH rugs overwrite the lot type map tags in these cases. The lots work fine, the specific lot map tags just do not show in map view. If that bothers you this will help: map tag fixes by Don Babilon http://www.modthesims.info/download.php?t=614360.

Things to note about Cronor
  • The world comes with custom lighting/weather. So if you have a global lighting mod you might want to take it out to see how the island is meant to look.
  • The world contains all career rabbitholes (with the help of rabbithole rugs) except for the Movie Set RH from Late Night.
  • EA tends to spawn collectibles for all EP you have installed. So even if we didn't use any content from Pets, Supernatural, Generations or Island Paradise you might find e.g. small pets in inconvenient places. If you want to prevent small pets from spawning you could try this mod: http://modthesims.info/download.php?t=518178
  • You will notice that some objects were placed to create a certain atmosphere. Even if some of the objects are not usable anymore or cause routing tantrums, we left it this way to keep the unique look.
  • On some lots we used garage doors as regular doors. Please keep in mind, that those cannot be opened autonomously by sims! You as a player will have to open and close them manually.
  • Many of the characteristic features of the buildings were achieved with the cfe cheat. For this reason you might encounter ceiling tiles that look like stray tiles, especially if you play with "walls down". Those are ceiling tiles of warped floors and not stray ones.
  • To ensure the unique and grimy look we recoloured everything or used the CaSt-Tool on it. For this reason it may take a while until all textures are loaded. Also loading times when placing sims or loading the game might be a bit longer than usual.
  • For this same reason and the custom weather it is highly recommended to quit the game and reload if you want to switch worlds. Weather or textures may bleed into the next world. It will be ok after saving and reloading. This is not an issue with Cronor but EA default.
  • Snow adds a heavy load on performance. If you have any issues with freezing (of the game, not sims) or crashes during winter, we recommend to switch off snow in the game options.

Credits

A huge Thank You! to Simsmidgen (Simsmidgen.tumblr.com) and attuned for helping and testing and support! Also to Architectural-sims (architectural-sims.tumblr.com), City-Mouse (https://city-mouse.tumblr.com), Dylan-Walsh-Sim (http://dylan-walsh-sim.tumblr.com/), Gaiahypothesims (http://gaiahypothesims.tumblr.com), Maramaja06 (maramaja06.tumblr.com), Mpartsbuilds (mpartsbuilds.tumblr.com) and Nocturnalazure (nocturnalazure.tumblr.com) who tested the world.
Simsmidgen for the wonderful furnishing of the Blue Note and the Rise and Fall.
RamboRocky90 for allowing the use of his fantastic tower as a base: https://www.thesimsresource.com/dow...use/id/1267208/
Decorator's Best Friend by misukisu: http://virtualartisan.blogspot.com/...est-friend.html
NRaas Debug Enabler: https://www.nraas.net/community/DebugEnabler
Velocitygrass' stencil remover: http://www.modthesims.info/download.php?t=478307

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures Ambitions Late Night Showtime Seasons University Life Into the Future
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Cronor.zip 41.87 MB 4,191 30th Oct 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
Page 3 of 3
69 Comments / Replies (Who?) - 25 Feedback Posts, 42 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Lab Assistant
#51 Old 5th Dec 2018 at 4:13 AM
I am currently playing a game in this world, though right now my household is in the far cleaner and nicer Oasis Landing, because Mal (my sim) wanted a crop of plantables and I always install a garden lot there (I install a lot of things in Oasis Landing as a matter of course). When I eventually send him home he's going to plant out his basement garden (it has the ITF garden rugs).
Test Subject
THANKS POST
#52 Old 28th Dec 2018 at 10:55 AM
Wow, dude, this looks amazing. It's incredibly detailed and looks like it's straight out of a film.
Forum Resident
THANKS POST
#53 Old 30th Dec 2018 at 2:24 PM
I'm playing in this world and it's awesome!!!! The more I explore and build families, the more neat and creative details I find. My Jedi are flourishing as scientist and keepers of the peace... Thanks so much. I'm having so much fun!!!!
Test Subject
#54 Old 31st Dec 2018 at 5:32 AM
I really love the Dystopian, Cyber Punk, sinister, and/or Post-Apocalyptic style you put into this world. The story behind this world sort of gives me a bit of Fallout New Vegas Old World Blues DLC vibes. You know. The whole society dedicated to science gone crazy and wrong feel. Awesome job!
Lab Assistant
THANKS POST
#55 Old 7th Jan 2019 at 1:52 AM Last edited by Paola3 : 16th Jan 2019 at 12:40 AM.
I can't wait to install this world and for my laptop to caught on fire because honestly!? I really want to play in this world. Thanks!

EDIT: Okay...surprisingly? it doesn't lag my game. I thought since it had a lot of textures it was going to but...it loads pretty fast so far. Sure, the textures take a bit to load but they don't lag the game. It's great!


I was curious though...would you ever make a happier version of this world? like, before it became a nuclear/garbage land.
Test Subject
THANKS POST
#56 Old 7th Jan 2019 at 2:43 AM
Killer dystopia! I'm using it as one of my two "escape from" worlds (the other being Quailhog's Wraith) where my PC has to do some certain thing to be able to move to a different neighborhood. In this case, my PC has to build his own time machine in order to escape this awful future. The time machines and portal that exist in the world are not the same as the standard ones in that the authorities modified them to not allow changes to the timeline, thus they cannot be used to escape.
Test Subject
THANKS POST
#57 Old 7th Jan 2019 at 10:21 PM
This world inspired me to write a nice little fanfic about bureaucracy. Fun!
Field Researcher
#58 Old 9th Jan 2019 at 1:10 PM
That floating thing reminds me of the good old Ministry of Truth (also known as baar dau) in TES III: Morrowind. I wonder if it's accessible or is it just merely for the scenery.
Test Subject
DELETED POST
6th Feb 2019 at 4:22 PM
This message has been deleted by SueSimming.
Test Subject
#59 Old 6th Feb 2019 at 4:24 PM
I know I messed up somehow. I can't find the Science Facility or Police Station. Help!
Test Subject
Original Poster
#60 Old 6th Feb 2019 at 5:46 PM
@SueSimming Both locations would need the base game RH rugs from here: http://www.modthesims.info/showthre...761#post4749761 for the RH functionality to show up. Maybe you have a different version installed? But in any case you can just place the RH rugs again. The Police Station RH is located at Cronor Central, in the Police Office. The Science Facility RH is located at The Orbiter.

A group account of Norn and Crowkeeper :)
Test Subject
THANKS POST
#61 Old 7th Feb 2019 at 9:43 AM
This is breathtaking. Thank you so much for creating and sharing this!
Field Researcher
THANKS POST
#62 Old 12th Feb 2019 at 7:50 AM Last edited by sam&skye : 12th Feb 2019 at 8:07 AM.
Okay, I got showtime. Not because I ever wanted showtime, just because I want Cronor. That's how awesome this looks...
Test Subject
#63 Old 18th Feb 2019 at 7:58 PM
So, I'm not sure why, but, I cannot play this world. It crashes all the time. Sometimes immediately, sometimes after 10 minutes of playing. Do you have any ideas why?

I'm half alive but I feel mostly dead;;
Test Subject
Original Poster
#64 Old 19th Feb 2019 at 10:05 AM
Quote:
Originally Posted by OMG.
So, I'm not sure why, but, I cannot play this world. It crashes all the time. Sometimes immediately, sometimes after 10 minutes of playing. Do you have any ideas why?

Hello, we are sorry you are encountering crashes in CroNor. We, nor any of our testers have encountered such problems so it is hard to tell what could be the cause. Could you please send us a PM and share some more details? It would be great If you could tell us what EPs you have installed, How much CC you use, what is your patch level as well as your pc specs.

A group account of Norn and Crowkeeper :)
Field Researcher
#65 Old 6th Mar 2019 at 3:57 PM
I'm having a problem with this world too... the stylist career isn't working. Clients seem to somehow not be able to get to their appointments and cancel every time, although I've removed everything that could possibly be blocking their way. It's the only world this is happening in, so I'm afraid it might be a problem with Cronor.
Test Subject
Original Poster
#66 Old 12th Mar 2019 at 7:18 PM
Hi @sam&skye, sorry for the late reply. It took a while to test the stylist career again in Cronor, other custom worlds and Twinbrook. None of our testers had reported any issues with it, and we cannot really find an issue with it in Cronor that wouldn't happen in any of the the other worlds, too. There are cancellations and shady excuses why a client wouldn't come to an appointment or rewards for a styling not given. The stylist career is not tied to the chair or the lot itself (apart from the lot zoning), sims in this career go to meet their clients everywhere. We found that in general career activities went smoother on higher levels of the career. Internet research suggests that some of the active careers are rather glitchy. So, we're sorry, but we don't really have a solution to offer for your problem.

A group account of Norn and Crowkeeper :)
Field Researcher
#67 Old 17th Mar 2019 at 11:39 AM
Quote:
Originally Posted by CroNor
Hi @sam&skye, sorry for the late reply. It took a while to test the stylist career again in Cronor, other custom worlds and Twinbrook. None of our testers had reported any issues with it, and we cannot really find an issue with it in Cronor that wouldn't happen in any of the the other worlds, too. There are cancellations and shady excuses why a client wouldn't come to an appointment or rewards for a styling not given. The stylist career is not tied to the chair or the lot itself (apart from the lot zoning), sims in this career go to meet their clients everywhere. We found that in general career activities went smoother on higher levels of the career. Internet research suggests that some of the active careers are rather glitchy. So, we're sorry, but we don't really have a solution to offer for your problem.


Alright, guess the problem is probably with the game and not with Cronor after all then. Thanks for looking into it!
(The world is as awesome as it looks, btw, now that I've played with it.)
Test Subject
#68 Old 18th Mar 2019 at 8:32 PM
I added this world to my game a couple of days ago and I am loving playing it so far. The atmosphere and textures are awesome and it is the perfect city for apocalyptic story telling and game play. It is obvious a lot of hard work and countless hours went into this. I really appreciate all the hard work and the testers that helped with this. Words can't describe how much I appreciate this and how excited I am to have it in my game. Thank you.
Test Subject
#69 Old 25th Mar 2019 at 10:53 PM
Oh my god! That's just amazing. It's makes me feel like I need to play TS3 just to have a chance of playing this world. Besides TS2 is very limited, I'll try to make something like this. I just need to play in a world like that, I NEED!
Page 3 of 3