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Mad Poster
#12301 Old 21st Oct 2025 at 6:46 PM
Quote: Originally posted by Charity
Make them wait until winter for ice skating. XD



I have an ice skating rink, too. They do the same. Showoffs!

It's so funny watching them.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Forum Resident
#12302 Old 24th Oct 2025 at 12:05 AM Last edited by Sims2Maven : 24th Oct 2025 at 3:16 AM.
Been looking for a mod that will allow strays outside a building but not inside. After considerable rummaging, I think possibly "Authorized Personnel Only" from MATY, if properly configured and placed, should do it. Will report on results once I test it.

========================

No joy. Dogs just bark and howl at the door they cannot get through, and there's no doing anything else with them. So I'm stuck with the "all or nothing" options of the Visitor Controller or the Pet-Away sign.
Mad Poster
#12303 Old 25th Oct 2025 at 7:07 PM
2-storey columns will still "occupy" the space on the 2nd floor even if the 1st floor is double height, leading to foot-stomping on the 2nd floor when there isn't anything obviously present to obstruct routing. I've actually done a few lots using this design approach before and apparently I've just been lucky so far and not had it actually obstructing things until this time around, but now I guess I know to be careful with that design approach in the future!

Welcome to the Dark Side...
We lied about having cookies.
Mad Poster
#12304 Old 28th Oct 2025 at 1:01 AM Last edited by FranH : 28th Oct 2025 at 12:34 PM.
For ages I've had a newspaper that enabled many things but never could use it for job seeking. Today I found that it DOES work very well with Pickn'mix's job listings hack so now I get to have the pixels use that paper to find one through it!

Link: https://www.picknmixmods.com/Sims2/...JobSummary.html

The reason I'm so happy is that the jobs bulletin board doesn't seemingly work in my game and I wanted something to be used in every lot- the job listings reflect three at a time of the custom careers I've got in the game and it fulfills the want "get a job in X career".

(as for the purists, there is no way to not break out of immersion with normal gameplay in the medieval times to find a job. It's impossible-because networking hadn't been invented yet! )

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#12305 Old 28th Oct 2025 at 12:50 PM
I would have thought that networking was the main way to find a job when there was no internet or print that was accessible to the masses.
Mad Poster
#12306 Old 28th Oct 2025 at 2:24 PM
Quote: Originally posted by Charity
I would have thought that networking was the main way to find a job when there was no internet or print that was accessible to the masses.


I have replaced all the 'normal' jobs in the game with default replacements that do not have networking as an option.

Thus the pixels get jobs the old fashioned way-by looking for them or I put them in those they would prefer by way of the Simblender.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Instructor
#12307 Old 29th Oct 2025 at 2:18 AM
Quote: Originally posted by FranH
I have replaced all the 'normal' jobs in the game with default replacements that do not have networking as an option.
Now that just sounds like doing it on Hard Mode. When I'm worried about that, I just use Cyjon's No Reputation Rewards - New Job.

WARNING: Professional Lurker Alert!

Mad Poster
#12308 Old 29th Oct 2025 at 3:03 AM Last edited by FranH : 29th Oct 2025 at 3:35 AM.
Quote: Originally posted by G-Mon
Now that just sounds like doing it on Hard Mode. When I'm worried about that, I just use Cyjon's No Reputation Rewards - New Job.


It IS set in the medieval time line, and 'reputation rewards' aren't a concern. As it is the pixels get enough points just fulfilling their wants.

I do like being basic in this game-just like it was back then, or as I imagine it was.

They don't mind. They have fun, they enjoy their lives.

I like having DR careers. They're more authentic than the Maxis careers. I have put up a list of them on the other thread that has Arundel's details. Then you will see what I'm talking about:

https://modthesims.info/showthread....761#post6021761

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Top Secret Researcher
#12309 Old 29th Oct 2025 at 1:07 PM
As someone who hates the disadvantage one gets irl by not being able to network, I never use it in-game. Just get jobs normally and you'll be fine.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
Always remember: if you're gender-nonbinary--you're magic, Ishtar loves you, and even the queen of Hell thinks you're hot.

=^..^=
Mad Poster
#12310 Old 29th Oct 2025 at 1:40 PM
I don't think a DR career would be able to disable the reputation reward that gives a new job - that code is separate from the career code, and since the DR careers will have the same GUID as the original, even if that reputation reward is selecting specific careers by hardcoded GUIDs it will still select the DR careers.
Mad Poster
#12311 Old 2nd Nov 2025 at 1:18 PM
After so many years of using ACR, I've found that if a pixel is engaged to another, proposing marriage during a booty call will result not only in marriage but also in the other one moving into the residence immediately.

I've been doing it the hard way all this time. Booty calling them, using 'move in' option and then marrying them in another lot. When one has over 10 pixel marriages/move ins to conduct, this will save a lot of time for me!

Arundel's 'Great Migration' is going well, though. This is going to speed it up considerably. I've always disliked doing weddings.

Call it a 'duh' moment or something. You learn something every day!

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Top Secret Researcher
#12312 Old 2nd Nov 2025 at 1:36 PM
That does in fact happen without a booty call involved.

Trans Rights Are Human Rights

Be careful who you hate; it may be someone you love.
Always remember: if you're gender-nonbinary--you're magic, Ishtar loves you, and even the queen of Hell thinks you're hot.

=^..^=
Mad Poster
#12313 Old 2nd Nov 2025 at 2:09 PM
You don't have to move them in before marrying them. Once they're engaged, you can propose marriage or click the arch at any time, and as long as the game registers them marriageable -- young adults cannot marry at all without a mod; they have to grow up first -- they get married and the non-resident one moves in.

I've always wondered why so many people move sims in before marrying them. It makes some sense with townies, especially if you don't have a mod that allows you to change their hair and dress them to taste, but it's just an extra step with non-YA playables. It kills all chance of getting a "married a rich sim" memory/filling that want, because that hinges on the sim who gets the memory changing their net worth at the moment of marriage; if they've been moved in, the net worth changed then. But of course this game is so complex, most of us find a way to do something once, and keep doing it that way, not realizing that there's many roads to the same destination. Which is why we have threads like this.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#12314 Old 2nd Nov 2025 at 4:04 PM
Well, a lot of relationships have people living together before marriage.
Mad Poster
#12315 Old 2nd Nov 2025 at 4:35 PM
Yeah, but I'm constantly reading "so I moved her in and then called the wedding party" and that's what I'm talking about.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Forum Resident
#12316 Old 2nd Nov 2025 at 4:42 PM
I use the mod where there's a chance of rejection at the altar so I rarely ever move them in ahead of time. I like giving my sims the opportunity to decide on their own whether or not they actually want to go through with the marriage. Of course that screws things up entirely if I have a storyline already planned out for them, but hey. That's (simulated) life.
Mad Poster
#12317 Old 2nd Nov 2025 at 6:06 PM
Having children inside the institution of marriage was more considered more acceptable in medieval times, and yes people did live together back then, but if the heir didn't marry the mother of any would-be heir, the male child would have been considered not eligible for any inheritance at all from the family.

https://brewminate.com/the-law-of-i...dieval-england/

"The rules of common law inheritance, or primogeniture, were largely settled by the end of the thirteenth century. [1. Various summaries of these rules are available, for example A. W. B. Simpson, An Introduction to the History of the Land Law (Oxford, 1961), 53-60.] Precedence went initially to a dead person’s issue descendants, in preference to collaterals such as siblings or aunts. Within the same generation of descendants, men were favoured over women, but only the eldest male inherited. If there were no male issue, then any daughters inherited together as co-heiresses. However, a deceased descendant, who had themselves had issue, was ‘represented’ by that issue. Thus, the son of A‘s deceased eldest son had priority over A’s living younger sons, and indeed the daughter of a dead eldest son had priority over a surviving younger son. But the son of a dead elder daughter ‘represented’ or stood in place of that daughter and thus inherited jointly with any surviving younger daughters. Thus John Hadley of London had two heirs at his death, his daughter Katherine and his grandson John .

But: children born outside of marriage were not without prospects in society, even when not recognized. It's just that I am trying to instill the 'direct line of descent' for the founding families to pass along money and property.

Also note this-in the game, any child not born in marriage takes the mother's name-not the father's. I know that to be a fact because one of the pixels, Brenda Go, had twins by a married man who did not recognize them, and they both had her name. Her second husband did not adopt them, either.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#12318 Old 2nd Nov 2025 at 6:35 PM
I was replying to what Peni said. I know that living together before marriage was sinful in Medieval times.

And yeah, sim children are considered the mother's, I guess. Hell, if they get married at the woman's house the man takes her name lol.
Mad Poster
#12319 Old 3rd Nov 2025 at 1:59 AM
Without mods, the last name depends on which sim initiated the marriage action. It doesn't matter whose house it is.
Mad Poster
#12320 Old Yesterday at 2:59 AM
I've just discovered this:

That two pixels with the highest creativity (and are partners/married/joined) can do a round robin of freestyle entertaining! Brenda Vatore started it, and when she ended her set, her husband Caleb took up where she ended. They switched back and forth.

Very fun to watch!

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Grave Matters: The funeral podium is available here: https://www.mediafire.com/file/e6tj...albits.zip/file
My other downloads are here: https://www.mediafire.com/?r=wbmnd#myfiles
Mad Poster
#12321 Old Yesterday at 6:52 AM
Quote: Originally posted by FranH
I've just discovered this:

That two pixels with the highest creativity (and are partners/married/joined) can do a round robin of freestyle entertaining! Brenda Vatore started it, and when she ended her set, her husband Caleb took up where she ended. They switched back and forth.

Very fun to watch!


It's awesome!
it is not the creativity skills, though, it is the charisma. I have had many freelancers earning their only income by entertaining, and I am pretty sure the charisma is the deal breaker.
Lab Assistant
#12322 Old Yesterday at 1:48 PM
3 unrelated discoveries:

Sims trying to do a workout with a stereo? Hm, aside from reserving 2x2 tiles and making them unpassable, it is a bit better than with the TV as Sims don't need to be in the same room to do so.

Simlogical's Auto Cash Register works on unowned community lots . Man, it's been over 15 years, and Inge Jones will always remain an old legend to me!

The Straight Roof Decoration (and presumably the mansard roof elements in general) from Mansion & Garden does not have proper collision data, and can be phased through... It can probably be fixed with SilentLucidity's Walk Around & Through Blocks, but I prefer funny moments, so my star fort and Mesoamerican pyramids will go intentionally imperfect. :p
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retired moderator
#12323 Old Yesterday at 10:03 PM
Quote: Originally posted by Big Woe
Man, it's been over 15 years, and Inge Jones will always remain an old legend to me!

Legend, but not old.
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