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Converting A Sims 2 Accessory Mesh--How To Make It Lie Flat On The Shoulders?
I found a mesh for epaulets that Wawa had created for the Sims 2, and immediately decided I must convert it
for my own personal use--the Supervillain uniform, IMO, would be greatly improved with a pair of epaulets. The S2 accessory is set as a pair of glasses; I was considering making it a necklace, or perhaps a bracelet.
Here is the link.
http://www.medievalsims.com/forums/...?p=94026#p94026
I tried following Bloom's 2-to-3 conversion so that the bone assignments/locations aren't totally messed up, and realized very quickly that following the instructions for fixing the arms gave the model a set of epaulet "wings." Not the look I was going for.
What I would like to do is have the epaulets lying relatively flat against the point of the Sim's shoulder. Obviously I need to align them with an upper torso joint--my first instinct is the "shoulder twist" joint, but I'm concerned that it would cause the epaulets to go flying around in a painful and unrealistic manner when the Sim is gesturing. My other option would probably be the collarbone.
Should I just examine the joint positions on the S3 skeleton and then copy them as necessary? Or is there a better way to do this?