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Test Subject
Original Poster
#1 Old 6th Jun 2019 at 1:49 AM
Default Animations with Props on Blender
Hi there, I'm wondering if there is a way to view animations on blender, so that I can see the animation alongside props that sims may use. When I say props, I mean things like test tubes/ toothbrushes/wands/injection guns etc that sims pull out of thin air during the animation sequence. Wanted to see if there was a way to play/preview an animation with temporary props. Curious to see how those props position themselves onto sim's hands.
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Trainee Moderator
staff: trainee moderator
#2 Old 6th Jun 2019 at 12:35 PM
Those accessories are not actually used in the animation itself, they're just simply objects that are parented to the Sim's hands in the animation clip data grid, and if it's not an accessory, then a script takes place for the object to appear or disappear at a certain time or keyframe in the animation. Here's an example, a Sim is taking a sponge bath, and the sponge is an accessory to the Sim's hand. Both the Sim and sponge have their own animations, but the sponge would be parented to the Sim in it's data grid:

ActorName: sponge <--- This is the sponge's animation clip.
--- EventTable: EventSection ---
Version: 0x00000103
--- EventList: Events (0x3) ---
--- Events[0] ---
EventName:
Float01: -1.0000
Float02: -1.0000
Id: 0x00000001
Int01: 0x00000007
Short01: 0xC1E4
Timecode: 0.0000 <--- This is the time where the animation either becomes visible or parented.
ActorNameHash: 0x4573C303
ObjectNameHash: 0x050C5D67
SlotNameHash: 0x8EA6A2C8
Unknown01: 0x00000000
Transform: [0:'1.0000'] [1:'0.0000'] [2:'0.0000'] [3:'0.0000'] [4:'0.0000'] [5:'1.0000'] [6:'0.0000'] [7:'0.0000'] [8:'0.0000'] [9:'0.0000'] [A:'1.0000'] [B:'0.0000'] [C:'0.0000'] [D:'0.0000'] [E:'0.0000'] [F:'1.0000']
Type: 0x00000001 (Parent) <--- This is the parent event for the actor X which is the Sim.

Now, I don't know if there's a way to preview the animation of the sponge, since if you imported the animation into Blender the sponge would be flat on the ground. But you could mess around with the location/transform values you see above. I hope this helped you a bit

- When one gets inspired by the other, the one inspires another - Anything is Possible.

You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
Field Researcher
#3 Old 19th Jul 2019 at 10:34 PM
Quote: Originally posted by TheSweetToddler
Those accessories are not actually used in the animation itself, they're just simply objects that are parented to the Sim's hands in the animation clip data grid, and if it's not an accessory, then a script takes place for the object to appear or disappear at a certain time or keyframe in the animation. Here's an example, a Sim is taking a sponge bath, and the sponge is an accessory to the Sim's hand. Both the Sim and sponge have their own animations, but the sponge would be parented to the Sim in it's data grid:

ActorName: sponge <--- This is the sponge's animation clip.
--- EventTable: EventSection ---
Version: 0x00000103
--- EventList: Events (0x3) ---
--- Events[0] ---
EventName:
Float01: -1.0000
Float02: -1.0000
Id: 0x00000001
Int01: 0x00000007
Short01: 0xC1E4
Timecode: 0.0000 <--- This is the time where the animation either becomes visible or parented.
ActorNameHash: 0x4573C303
ObjectNameHash: 0x050C5D67
SlotNameHash: 0x8EA6A2C8
Unknown01: 0x00000000
Transform: [0:'1.0000'] [1:'0.0000'] [2:'0.0000'] [3:'0.0000'] [4:'0.0000'] [5:'1.0000'] [6:'0.0000'] [7:'0.0000'] [8:'0.0000'] [9:'0.0000'] [A:'1.0000'] [B:'0.0000'] [C:'0.0000'] [D:'0.0000'] [E:'0.0000'] [F:'1.0000']
Type: 0x00000001 (Parent) <--- This is the parent event for the actor X which is the Sim.

Now, I don't know if there's a way to preview the animation of the sponge, since if you imported the animation into Blender the sponge would be flat on the ground. But you could mess around with the location/transform values you see above. I hope this helped you a bit


where do you see and edit that information? In s4s there's events on clips but the exported brushteeth animations don't include any events like that. I'm creating a shaving animation based on the brush teeth animations. I can swap out the toothbrush with my own razor object in the ASM, works in game. However, when I add my own animation clips to the ASM the razor doesn't appear i suppose because the animation clip is missing an event? I googled and googled and this is the only place that turned up any information related to animation with props.
Trainee Moderator
staff: trainee moderator
#4 Old 21st Jul 2019 at 12:18 PM
You can access all the information through s3pe. I don't really know much about TS4, but like I said, you could parent the toothbrush to the Sim's hand while animating, but you have to look into the toothbrush accessory file to see the exact position and rotations if I'm not wrong, so that the toothbrush is in proper position while animating and in-game. And also, it appears for TS3 that you shouldn't actually animate the accessories, like finish animating the Sim and then delete the keys for the toothbrush and move it back to it's original position and rotation, then save both CLIPs for the Sim and the accessory. Afterwards you should be able to import both into S4Studio and add the parent event to the toothbrush animation. I may be completely wrong since this is what I know for TS3, but it would be worth it if it actually worked for TS4

- When one gets inspired by the other, the one inspires another - Anything is Possible.

You can view some of my WIPs and other stuff for TS3 on my Twitter here ---> https://twitter.com/SweetSavanita
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