#1
30th Jun 2019 at 12:44 AM
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IK targets in animation
So, this mainly only happens with custom animations I make, but whenever I try and work with IK targets they never seem to work in-game. I've been trying to work out how to get these IK targets to work for months now but I never seem to get anywhere other than the same loop as "Oh, I think I might try this and see if it works" and then it'd be "Oh well, maybe next time it would" and I'd just keep finding new ideas but they would never work, or they would but very faintly. But now, I've studied the Sim rigs on how they work, and I seem have a clear idea that there are several bones called "offset bones" in the rig that make the targets work. So, in this custom animation I made of a child taking a toddler out of a highchair, I've used an EA animation as a reference for the offset bones as well as constraints for them. However, when I finish and all that, I tested it in-game and I still get the same old gut-wrenching result. I'm quite tired now of trying to get them to work and being stuck in the same loop, so I just hope that there's someone out there that can help me just a little on this.
So basically, in this picture, the one on the left is in Blender, while the other is in-game.
As you can see, the targets I added using
S3PE don't seem to be working because the positions (the rotation is somewhat fine) of the hand slot offsets are wrong, but I used an EA animation as a reference for the position, so I just don't understand why it's not working. In the other red circle near the highchair as well, are the info bones where the IK targets are currently "in action" and where you can set the influence, but the bones seem to be fine there as well.
Then, I tried adding IK targets directly to the bones in Blender but that doesn't seem to work either because the position and rotation of the hands that have IK are exact to the slot targets, which is not how the system appears to work in the game.
So, I hope this explains my problem since it's really bugged me that I can't use the targets properly, and if there's even a way to get targets to work on custom animations, because they do however, work on converted or some types of idle animations. I'd be really grateful for any help or more information about this
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