#1
2nd Aug 2019 at 7:30 PM
Last edited by vegan_kaktus : 11th Aug 2019 at
3:52 PM.
Posts: 830
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Problem with default replacement of hair
I've created default replacements before (only textures though, that's literally all I can do lol) but now I wanted to challenge myself and default a hair with a new mesh, and well, it ain't going that well
(sorry if I'm posting in the wrong section)
I followed
this tutorial, and thought all was good until I was done and checked in bodyshop to see this horror:
and umm.. I'm not too sure what I've done wrong? The EA hair I'm trying to default is
fhairhighponytail_blond with
Skysims hair 204 (but textures I've exported from
here). The only part I remember being unsure about in the tutorial starts right after "
numoverrides (dtUInteger):This shows the amount of groups your mesh has. Change this value to the amount of groups your mesh has, in this case it's the same, 0x00000002. " all these numbers confused me so if I did something wrong anywhere, I think it will be there.
Skysims hair 204 has two groups, "hair_txmt" and "hair_alpha5_txmt" as seen below: (if I'm looking at the right place?)
and the original EA hair has 6 groups, so I jumped past the things the tutorial showed if the mesh had more groups than the EA one.
"
override0subset (dtUInteger):This shows the names of your groups. Change them to match the the names of the groups of the new mesh. Commit. "
The only thing I changed here, are the sentences outlined in red. Idk what I have done wrong
should I delete the other subsets not in use? Change their number? Name? If anyone wants to take a look at my file, just let me know and I'll upload it for you.
I'm sorry for my gibberish!
I'm never defaulting a hair mesh again lol