#3
30th Dec 2018 at 2:43 AM
Last edited by aelflaed : 30th Dec 2018 at
5:40 AM.
Posts: 2,885
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Maybe that is the problem. The only other inconsistency I can find is that the LOTD does not match the catalog name of the lot - still has the hyphen. I can't see how to edit that.
I am quite good at changing the lot zoning and hidden-ness on that lot by now, actually.
Sounds like Pescado's batbox might do the trick, but would have to be in live mode - so, change back to a comm lot, send a sim along, use batbox and cross fingers? Or try yours...if I understand correctly, using the loadlot cheat should be enough - load the lot, place the LotCleaner and delete it again. Have I got that right?
I will give it a go.
EDIT: so that IS the problem, but I still have to figure out how to fix the template. My test sims were able to visit the lot and use the batbox to delete the stuck controller, and Bigfoot appeared almost instantly. However, I had already used loadlot to place and then delete your object in the template hood, which did NOT produce Bigfoot, so I must need to do something extra there. My building version has no sims, so nothing can be done in live mode. Do I need to be able to save the lot after using the LotCleaner? Have to switch back to a comm lot, in that case.
EDIT: I think it is all fixed now. Process for later searchers...
-in
SimPE - unhide your secret lot and flag it as a community lot.
-in game - load your lot, grab CJH LotCleaner from catalog, wait a moment (it's doing its thing, just hold on). Delete Cleaner. Save lot. Exit.
-in
SimPE - flag as secret vacation lot and re-hide.
-in game - check. Bigfoot should now appear as normal.
Thanks for identifying the problem, Chris, and providing a solution!