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Oh! You can swap the crosswalk style from that sims one to a proper one!
Turns out, in Double Deluxe/Base/TSData/Res/Catalog/Scripts/floorPatterns.txt there is:
Code:
# Road patterns for European roads
floorPattern "road_crosswalk_european_00"
material "floor_road_crosswalk_european_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalk_european_01"
material "floor_road_crosswalk_european_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_european_00"
material "floor_road_crosswalkend_european_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_european_01"
material "floor_road_crosswalkend_european_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_european_02"
material "floor_road_crosswalkend_european_02"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_european_03"
material "floor_road_crosswalkend_european_03"
routingCost 1
#notInCatalog
Disabling the not in catalogue makes them show under "all" in floor tiles, additionally, if you want them applied to all lots and like me, you're too lazy to go and manually replace them all, you can just swap these values:
Code:
floorPattern "road_crosswalk_00"
material "floor_road_crosswalk_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalk_01"
material "floor_road_crosswalk_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_00"
material "floor_road_crosswalkend_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_01"
material "floor_road_crosswalkend_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_02"
material "floor_road_crosswalkend_02"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_03"
material "floor_road_crosswalkend_03"
routingCost 1
#notInCatalog
To:
Code:
floorPattern "road_crosswalk_00"
material "floor_road_crosswalk_european_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalk_01"
material "floor_road_crosswalk_european_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_00"
material "floor_road_crosswalkend_european_00"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_01"
material "floor_road_crosswalkend_european_01"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_02"
material "floor_road_crosswalkend_european_02"
routingCost 1
#notInCatalog
floorPattern "road_crosswalkend_03"
material "floor_road_crosswalkend_european_03"
routingCost 1
#notInCatalog
Bada bing bada boom you got yourself real crossings on your lots. The downside is that it only works if you have the crossing as part of your lot, if it's not then you'll still see the sims-specific style on the neighbourhood itself.
But, it does mean it can look like this!
Shabado... sha..ba..doo..badooo