You could look for the TransformationToHuman_sim, and add the feral wolf moodlet, and depending on how much sims would do it, you can set it to around 0-200 (200 = they will do it very often, if I'm not wrong). Since it's more common to add skills, motives and traits in the ITUN files, moodlets might not work, but it's worth trying if it does.
Basically, it could look something like this: (The part that I marked in bold is what you need to add)
<?xml version="1.0"?>
<base>
<Interaction name="Sims3.Gameplay.ActorSystems.OccultWerewolf+TransformationToHuman+Definition" />
<Object name="Sims3.Gameplay.Actors.Sim" />
<CodeVersion name="EP7" considerCodeVersion="True" />
<Current_Tuning>
<Disallow DisallowAutonomous="False" DisallowUserDirected="False" DisallowPlayerSim="False" />
<BaseAvailability>
<AgeSpeciesAvail AgeSpeciesValue="C,T,Y,A,E" />
<MotiveThreshold MotiveThresholdType="None" MotiveThresholdValue="0" MotiveBelowCheck="False" />
<MoodThreshold MoodThresholdType="None" MoodThresholdValue="0" />
<SkillThreshold SkillThresholdType="None" SkillThresholdValue="0" />
<Occult OccultRestrictionType="Inclusive" OccultTypes="0x40" OccultTypesHumanAllowed="False" />
<CareerThreshold CareerThresholdType="Undefined" CareerThresholdValue="0" IncludePastCareers="False" />
<Lot AllowNonGreetedSimsIfObjectOutside="True" AllowNonGreetedSimsIfObjectOutsideUserDirected="True" AllowGreetedSims="True" AllowOnCommunityLots="True" AllowOnAllLots="True" />
<World RestrictionType="None" Types="" Names="" />
<Room AllowInTombRoomAutonomous="False" AllowEvenIfNotAllowedInRoomAutonomous="False" />
<Misc DisallowedIfPregnant="False" DisallowedFromInventory="False" />
</BaseAvailability>
<Check type="All" value="0" />
<Tradeoff name="TransformationToHuman">
<Localization autoGenerate="False" />
<Time value="1" addRoute="True" />
<Exit funExit="False" stressExit="False" interruptible="False" />
<RouteLeadIn allowed="False" />
<AskJoinInteraction joinable="False" />
<AllowAutonomousReinforcement allowPraise="False" allowScold="False" />
<ScoringFunction alwaysChooseBest="False" name="" specificCommodity="None" />
<ActionTopic name="" ActionTopicUnavailableAfterActionFinishes="False" />
<Output>
<Change type="TraitLycanthropyHuman" advertised="200" locked="True" actual="200" updateType="ImmediateDelta" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="SkillLycanthropy" advertised="0" locked="False" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
<Change type="FeralWolf" advertised="200" locked="True" actual="200" updateType="ContinuousFlow" timeDependsOn="False" updateEvenOnFailure="False" updateAboveAndBelowZero="Either" />
</Output>
</Tradeoff>
<Notes Notes="" DesignerNotes="EP7 - First Tuning Pass - Andy" LastChange="5/9/2012 3:13:17 PM" />
</Current_Tuning>
</base>
I'm sorry if this didn't help, but it's just what popped up in my head, good luck!
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