I'd need some help with UV maps in Blender
I'm using Blender 2.70a at the moment.
So - I wanted to combine two necklaces to create a new one, and I managed to do that. The problem is, however, that the textures are very messed up because both necklaces' textures are in the same spot. So I tried creating a new UV map for my mesh and I even colored the different pieces in blender (because I though I'd have an easier time that way with both mapping and recoloring) but I just can't make it. I'm just too unfamiliar with UV mapping and texturing meshes, and all tutorials I found either use a different, older blender version, or go way too fast for me to be able to follow.
Can anybody help me anyhow?
I'm ok with both uploading my mesh and switching blender versions if that's needed, I just really need some help with it. :')
Big thanks in advance to anyone who's willing to help me with anything! :lovestruc
[Yes, I could probably learn how to do it by sitting down and learning how to use blender properly by reading / watching the tutorials provided, but even right now I should be studying for exams (whoopsie
) instead of playing the sims and combining necklaces... I'll still sit down and do my "homework", but not any time soon. :/ ]
Edit: It's probably better to add this now than later.
I unwrapped my mesh and exported the UV map, but it's nothing like what it should look like according to the tutorials I've seen. It also looks nothing like the textures of the items that were properly made, so I'm obviously missing some important steps or messing up something badly.
Here is it:
https://prnt.sc/n96wji