Posts: 16,739
Thanks: 1741 in 10 Posts
14 Achievements
When making a new neighborhood for upload, it pays to plan. The standard tutorial is by the late great Mootilda, here:
http://modthesims.info/t/455403
Katatty has also done a more recent one, allowing for the possibility that the creator is using the Ultimate Collection and also discussing creative issues, on her tumblr:
https://katatty.tumblr.com/post/173...hbourhood-guide
If you scan the notes to each post you'll also be able to read my own comments on what katatty says. We are substantially in agreement, but there's nine and sixty ways of inventing tribal lays and it's a nice juicy topic.
Creating new townies is easy. Once you have your empty environment (as explained in the tutorials), create your townies in CAS, move them onto a lot, and then use your preferred tool to change them into townies. I believe some people like to use SimBlender for this, or the Sim Manipulator. I like using the teleporter cat, myself. You click on it and select the "Make Me..." option.
http://www.simlogical.com/sl/Sims2P...Teleporters.htm
Moving unoccupied (including no graves or urns) lots to the lot bin isn't a problem. In fact it's a good idea to put all the lots you build for a town into the lot bin so you have easy back ups in case something goes wrong and you have to rebuild from the ground up. If I have a lot I want to playtest before I put the characters into a hood I routinely do so in a different hood.
One thing that strikes me, looking at your hood terrain, is that you're doing a Southern island with no beach lots. I don't think you'll get the Florida atmosphere without beaches, and if it's more New Orleans based I'd expect you'd still want a wharf area. Think about it.
Ugly is in the heart of the beholder.
(My simblr is
Sim Media Res .
Widespot,
Widespot RFD: The Subhood, and
Land Grant University are all available here. In case you care.)