[ZERBU] Custom Trait Not Taking Effect/Need Help Deciphering LE
Hello! I made a trait with Zerbu's Constructor [V4]. When I add it to my sim via Master Controller, it generates a LE and the trait does not seem to take effect.
I don't think Zerbu has forums where the program can be discussed, so I am wondering if anyone here is familiar with it and LE's. I need help deciphering my LE so I can narrow down the problem area and fix it.
A couple of details on the trait:
- has buffs for autonomy.
- has several custom interactions
- has need/relationship/skill modifiers
- has one custom buff for the Focused mood
-----
LE
<report><version>2</version><sessionid>6847435303256b665d744719</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2019-09-07 20:50:00</createtime><buildsignature>Local.Unknown.Unknown.1.55.105.1020-1.200.000.408.Release</buildsignature><categoryid>buff_component.py:350</categoryid><desyncid>6847435303256b665d744719</desyncid><systemconfig/><screenshot/><desyncdata>[asantos] Error adding buffs while adding trait: F_ST_Trait. 'NoneType' object has no attribute 'trait_replacement_buffs'. (AttributeError: 'NoneType' object has no attribute 'trait_replacement_buffs')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\commands.py", line 369, in invoke_command
File "T:\InGame\Gameplay\Scripts\Server\server_commands\ui_commands.py", line 26, in ui_dialog_respond
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog_service.py", line 144, in dialog_respond
File "T:\InGame\Gameplay\Scripts\Server\ui\ui_dialog.py", line 366, in respond
File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 158, in __call__
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\picker_interaction.py", line 252, in _on_picker_selected
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 1162, in on_choice_selected
File "T:\InGame\Gameplay\Scripts\Server\sims\occult\sim_info_with_occult_tracker.py", line 72, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 65, in add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 419, in _add_trait
File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_utils.py", line 137, in _wrapper_function
File "E:\Builds\MCCC_6_5_0\mc_cmd_center\mc_injections.py", line 808, in inject_last_exception_log
File "D:\Projects\Sims 4 Modding\Mods\TMex Mods 2018\Tmex-BetterExceptions\PublicUnlock.py", line 13, in _unlock
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 417, in _add_trait
File "T:\InGame\Gameplay\Scripts\Server\traits\trait_tracker.py", line 682, in _add_buffs
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 459, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 281, in add_buff
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 350, in _get_replacement_buff_type_and_reason
AttributeError: 'NoneType' object has no attribute 'trait_replacement_buffs'
rtim=0</desyncdata></report>
</root>
Many thanks!