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-   -   The SimPE preservation project: what do we have, what do we need? (https://modthesims.info/showthread.php?t=630456)

c0smodrom 6th Aug 2024 7:21 PM

Hi! I had a break from simming for a while and now I'm trying to get back to it, so I downloaded the latest version of SimPE (77.69.15). Not my first time with 77.69 in general, but I have a bit of a new problem tho - everything works great except closing files. I can open other files, save, make new files etc, but can't close. Neither File -> Close nor Ctrl + W works. It just gives me an error that says "Object reference not set to an instance of an object". If I click continue, it doesn't work and even if I open other files, resource list stays the same so I can't really do anything. If I click close, then, of course, SimPE closes, though sometimes it only gives me the option to continue, idk why (not that it makes a big difference lol). Error in spoiler:

I tried 75.69 (from this thread) and it closes files no problem, but I have to admit that my biggest reason for using 77.69 is the pink theme and I'm afraid I can't go back to grey I have this problem on both my PC and my laptop. It's an annoyance, not critical, but I would love some help!

omglo 6th Aug 2024 8:35 PM

Would it be possible to have object workshop ignore things like quotation marks and dashes when it's putting things in alphabetical order?

Chris Hatch 10th Aug 2024 12:19 PM

Quote: Originally posted by c0smodrom
Hi! I had a break from simming for a while and now I'm trying to get back to it, so I downloaded the latest version of SimPE (77.69.15). Not my first time with 77.69 in general, but I have a bit of a new problem tho - everything works great except closing files. I can open other files, save, make new files etc, but can't close. Neither File -> Close nor Ctrl + W works. It just gives me an error that says "Object reference not set to an instance of an object". If I click continue, it doesn't work and even if I open other files, resource list stays the same so I can't really do anything. If I click close, then, of course, SimPE closes, though sometimes it only gives me the option to continue, idk why (not that it makes a big difference lol).

I tried 75.69 (from this thread) and it closes files no problem, but I have to admit that my biggest reason for using 77.69 is the pink theme and I'm afraid I can't go back to grey I have this problem on both my PC and my laptop. It's an annoyance, not critical, but I would love some help!


You are right, there is (was) a problem, SimPe was testing if the current loaded file is a neighbourhood when there is no loaded file. Is fixed now.

Quote: Originally posted by omglo
Would it be possible to have object workshop ignore things like quotation marks and dashes when it's putting things in alphabetical order?


Yep, is done. There is an option to switch it off/on in preferences or Settings Manager as some users may be so used to the way it lists things they may prefer to keep it way it is.

c0smodrom 14th Aug 2024 1:22 PM

Quote: Originally posted by Chris Hatch
You are right, there is (was) a problem, SimPe was testing if the current loaded file is a neighbourhood when there is no loaded file. Is fixed now.


Thank you SO SO much Chris!! Can confirm, works great now

omglo 16th Aug 2024 5:36 PM

Quote: Originally posted by Chris Hatch

Yep, is done. There is an option to switch it off/on in preferences or Settings Manager as some users may be so used to the way it lists things they may prefer to keep it way it is.

Thanks, I'll look for it. One more thing - I see that the animations have a text exporter for rotation values. Is it possible to reimport that txt file somehow? It'd make editing by hand easier.

Treehawk 4th Sep 2024 11:37 PM

Quote: Originally posted by Chris Hatch
That used to be part of the Advanced mode, now you can enable/disable it in Preferences or in Settings Manager.

I intend to obsolete Advanced mode completely as many of the things it enables are debug things and quite useless, instead if you create a User Id SimPe will run in creator mode which enables the good stuff but not the bad. Advanced mode will still be there but renamed to 'Debug Mode'.


Creating a UserID did not seem to work for me, as the Fences and Hood Deco, etc are still not showing up in Object Workshop. I'm using a no-install version of SimPE 0.77.69.16. I like all the upgrades so I'd hate to have to switch back to an old version to get the functionality back! Thanks.

Edit: I finally figured it out! You have to go into the "File Table" tab of Preferences/Settings Manager and then tick the box next to every single ".../Patterns" and ".../CANHObjects" line. And then save the preferences. I wish it was just a simple checkbox like it used to be, but hey, I'm just thankful for the program and that I finally got it working! Hooray!

Ezplorer 30th Sep 2024 1:04 PM

Nvidia DDS Utilities
 
I found that the Nvidia DDS Utilities 8.31 cannot be downloaded anymore from this website:
https://developer.nvidia.com/legacy-texture-tools

But I found these 2 other websites where it can be downloaded:
https://github.com/Stehfyn/Legacy_D...b/main/INSTALL/
https://archive.org/details/NVIDIA_DDS_Utilities_8.31

jasonduskey 30th Nov 2024 1:18 AM

Importing high-poly objects in 77.69
 
3 Attachment(s)
I've been using 77.69 for around two years now with Win10 and have never had issues with it. I just upgraded to a Win11 rig, and I've hit a bit of a snag. In Win10, in SimPE Settings, the option to import high-poly objects has always been checking "advanced mode", and providing that that checkbox is checked, I can import objects with north of 5000 polys. But with Win11, this option has been replaced with "Debug mode". Even with this option checked, I can't import high-poly objects. But if I launch 75.69 in Win11, "advanced mode" is now available. I don't understand.

simsample 30th Nov 2024 1:47 AM

Quote: Originally posted by jasonduskey
In Win10, in SimPE Settings, the option to import high-poly objects has always been checking "advanced mode", and providing that that checkbox is checked, I can import objects with north of 5000 polys. But with Win11, this option has been replaced with "Debug mode".

Are you using the same copy of SimPE as you were before? It's possible Chris updated it without changing the version (I've noticed that happen before). You could try an older version? Otherwise, try putting your UserID in:
https://modthesims.info/showthread....914#post5961914
Restart SimPE of course!

jasonduskey 30th Nov 2024 3:12 AM

Quote: Originally posted by simsample
Otherwise, try putting your UserID in:
https://modthesims.info/showthread....914#post5961914
Restart SimPE of course!


I'll be damned. That worked.

I'm using the latest version, which is ¿77.69.17? I think. I don't think this "feature" was enabled in previous versions.

simsample 1st Dec 2024 12:30 AM

Ahh, good! Now we know.

pinkdynamite 4th Dec 2024 6:25 AM

1 Attachment(s)
I'm having some difficulty getting SimPE set up with this version of the UC. I'm using SimPe_0_77_69, it installed with no problems and I downloaded Nvidia DDS Utilities. For some reason I'm having difficulty bringing up results using the search function. Everything else seems to work fine, including the neighbourhood browser and editing individual packages. I did the System Check using Preferences and came up with these results. Maybe it's just me being clueless (I'm trying to set this up on a new Win 11 computer, upgrading from Win 7) but has anyone else had this problem?

simsample 4th Dec 2024 12:32 PM

2 Attachment(s)
It looks like you have some of your system folders identified wrongly, have a look in your system folders settings to see if they are all pointing to the correct places, and also check that they are all loading in filetable settings.

pinkdynamite 4th Dec 2024 6:35 PM

I updated the file table settings and it seems to by working now. I'm still getting an error with the "sim folders" section of the system check, but since that folder has never existed and everything else is working fine I'm not going to worry too much about it. Thanks for the help!

Dummyan 29th Dec 2024 10:44 PM

Why don't you make a mirror of download links? SFS works very poor last time and downloading a small file takes an eternity.

Meowingcookie 21st Jan 2025 11:56 PM

When I enable debug mode in the most recent version, I get a pop up constantly saying "Listeners Notified of a new interface" which makes it really annoying to use.

Blayer98 8th Feb 2025 12:45 AM

Just wondering, on Linux there is a bug where the app can’t load TGA images and says that any images loaded are not supported TGA files, and also gives a main error message that “The Image type is not supported.” Does anyone know why this happens?

It also makes the app hard to use since the error shows up constantly.

AlexCroft 8th Feb 2025 2:42 PM

Hi @Chris Hatch I recently resumed the Python project for animation conversion, using the DLL file you modified to copy animation data bone by bone to the clipboard.
Would it be possible to add an additional option in the menu that copies the data for the entire bone hierarchy? This would avoid having to do "copy to clipboard" for each individual bone.
Thanks.

The DLL file you modified should be the one attached http://www.simfileshare.net/download/5283525/

maybePaulineOrElse 8th Feb 2025 10:57 PM

Quote: Originally posted by Blayer98
Just wondering, on Linux there is a bug where the app can’t load TGA images and says that any images loaded are not supported TGA files, and also gives a main error message that “The Image type is not supported.” Does anyone know why this happens?

It also makes the app hard to use since the error shows up constantly.


I have similar error message (Linux Mint, TS2 UC via Lutris) and haven't found the workaround for it. Described here https://modthesims.info/showthread.php?t=688786
I suspected it might have some problem with dotnet as wine threw some errors during its installation (even though it said sth like "installation finished successfully").

Blayer98 9th Feb 2025 10:06 PM

Quote: Originally posted by maybePaulineOrElse
I have similar error message (Linux Mint, TS2 UC via Lutris) and haven't found the workaround for it. Described here https://modthesims.info/showthread.php?t=688786
I suspected it might have some problem with dotnet as wine threw some errors during its installation (even though it said sth like "installation finished successfully").


Yeah, would be nice to have a build of SimPE that disabled the ImageType error as a temporary workaround.

Eca 15th Feb 2025 8:43 PM

I am getting an error while closing a file (not the program).

parrot999 17th Feb 2025 4:51 AM

Quote: Originally posted by Blayer98
Just wondering, on Linux there is a bug where the app can’t load TGA images and says that any images loaded are not supported TGA files, and also gives a main error message that “The Image type is not supported.” Does anyone know why this happens?

It also makes the app hard to use since the error shows up constantly.


100% this. Plus after a little bit of time, like 5 minutes, the program errors out, and refuses to load new files or quit. The only way to end it is to forcibly shut down my Sims 2 Lutris instance... And on startup I have to x out a bunch of error boxes... It's so very broken...


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