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Quote: Originally posted by simsample
This looks a bit more promising. Although, I hope there is more reason why the evil person gets gifts. I'm just not sure how anything relates to traits at all. I don't think it matters much. You just do "evil" interactions to unlock more evil ones. In TS3, an evil person would get along with other evil ones, depending on what their other traits are and what interactions there were. |
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Quote: Originally posted by 310175
If you notice when the city statistics (karma report) is shown, you can see that the zois in the city are turning nasty with bad reputations. So maybe they are sending her gifts because she is their hero (the most evil one amongst a city of evil zois). So a fair consequence of having such a horrible city- nasty environments make for nasty zois! |
Quote: Originally posted by simsample
Yeah, I'm still not sure I understand how this karma stuff works, especially on the world level. If she had kept the city karma more positive, that wouldn't happen? |
Quote: Originally posted by simsample
I'll watch the video. It won't likely change my mind on getting it though. There's no depth in TS4. And it looks cartoony graphically. Some people prefer that and that's ok. But I can ignore some depth for some pretty graphics that I thought TS4 would have. Again personal preference. Anything will be better than than TS4. TS4 was a step backward. |
I think this will be a new thing amongst machinima fans when Inzoi is released!
https://www.reddit.com/r/inZOI/comments/1f3g2fc https://www.reddit.com/r/inZOI/comments/1f3y0je |
Another gameplay video:
I have no idea how they did this: |
[video]https://m.youtube.com/watch?si=VLtkBTxTI65qNTra&v=aApSteSbeGA&feature=youtu.be[/video]
https://m.youtube.com/watch?si=VLtk...eature=youtu.be (Dunno how to post as a video player) |
@SneakyWingPhoenix That is very cool! They showed interaction between child and toddler too, I don't think I saw that yet. It looks so good, I hope they can make the family gameplay good enough to warrant the magnitude of the worlds.
(To post video player embedded you use the [youtube] [ /youtube] tags and put the video ID only inbetween). |
Something doesn't look right with Toddlers. I think they look creepy.
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The second one is not all that disquieting but the first one certainly is.
- The bright eyes. As soon as you use them in a Sim, you have a problem. It takes a lot of work to make the face around them seem normal. - The slight smile is even more disturbing: "I know where the knife is!" |
When drawing babies/toddlers, big foreheads and smaller faces are important, but they can't be TOO small. I think that's what's wrong.
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Quote: Originally posted by simsample
That's a great comparison. Maybe they should try studying real toddlers for a change. |
Quote: Originally posted by pico22
Babies that I know don't look like inzoi toddlers for sure. Do you think the inzoi model proportions better match this picture? This is obviously a shutterstock picture which may have been cherry-picked to match a cultural ideal. |
The system requirements for this game are from the future. Is it multiplayer only? I see that an Internet connection is among the requirements.
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It's believed it needs an internet connection because the game uses generative AI. People have been debating if it's a local generative AI or the usual generative AI, but the internet connection thing definitely kinda seems like the usual generative AI.
The specs aren't too far our there imo. Pretty typical of modern games these days. |
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Quote: Originally posted by kirabook
I just read this: https://www.reddit.com/r/LifeSimula...omments/1fcphn6 Dunno if that means anything, I have no idea about AI! |
Interesting. I had been speculating with someone on reddit that the only ethical way to use generative AI would be to use their own data and assets to feed it. In turn, this would make the AI less accurate than the ones you'd typically use on the web (because they used a bunch of stolen data to feed their systems, making them more accurate)
It's nice to hear that it seems Krafton is using their generative AI system ethically even if it makes the output less usable. Potentially with players permission ,they could feed the AI instead and eventually make it more accurate (though that can still lead to issues because people will definitely just steal from the internet to upload to their system, but at least it's not widely scraping the web) |
I am glad they have made this explicit. I know this will be helpful to a great many people but honestly, I think there's a section of gamers who read the term AI and a red mist descends and logic leaves the building.
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AI stuff aside, Krafton is still hiding behind their "We don't know how this game is being monetized" wall.
Another reason for requiring a internet connection would be so people can waste their money on micro transactions. Until they prove otherwise, there is no reason to think this won't happen as every game Krafton has published thus so far is a haven for micro transactions. I'm not convinced they haven't seen these conversations all over the place and yet they continue to play like they're "deaf". If they didn't have anything 'to hide' this should have been addressed a long time ago. Dazzle the masses with BS; they won't suspect a thing. Long time sims players already know how this works. EA uses the same play book. |
Quote: Originally posted by Gargoyle Cat
No they aren't; they've spoken openly about this in videos. The lead Dev is Kjun who speaks in this one particular interview I highlighted: https://modthesims.info/showthread....966#post5940966 |
Don't trust them. Not one bit.
inZOI will be a live service. No amount of PR speak or empty promises will change that.. It's not just Krafton. It's the entire industry. To believe that inZOI will be the online service game to buck the trend is ridiculous.. It's more likely they are trying to gain positive PR before the game gets released to get as many people to jump into the game as possible. For every player who gets on-board, they gain a potential customer who will buy microtransactions later and won't complain about it because of their time investment. It does Krafton no favors to properly confirm microtransaction this early. But you can bet it will be coming. |
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Quote: Originally posted by simsample
Before, during and after that interview (from six months ago) their FAQ states the monetization model hasn't been decided. A new, updated FAQ was posted only three weeks ago (on August 20th) and they still didn't answer the question. So if the monetization model is a potential deal breaker for you (general you) it'd be smart to temper your expectations. We really don't know what they have planned. |
Another quote from the video above: "When I played The Sims for over 10 years, I realized that my biggest motivator for coming back to play was the new content that gets uploaded to the gallery."
I really disagree with this statement. I've been playing TS2 for almost 20 years (soon it will be more than 20: its birthday is on September 14), meaning that the game had no official new content since 2008. What is driving me are the stories I can (try to) tell: some come out fine and some end in complete disaster, but either way, it's great fun. And another point: obviously, InZOI developers are only looking at and competing with TS4. I think that is a big mistake. It seems that Paralives will easily beat them in the gameplay department, and if (admittedly a very big IF) EA has any brains left, so could TS5. |
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