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Quote: Originally posted by Tzigone
I'll try that later. Hopefully it will work, otherwise Malcolm will just have to live with never seeing his daughter! Thanks for all your help! |
Moving In
I have used move in quite a lot and found it comes up more often if you invite someone out rather than invite over. But stick with the friendly conversations, if you get romantic interest you won't get move in, and you will have to go through going steady etc.
If you still have trouble there is SolaceinSounds mod on this site which increases the chances of the move in option, works for me anyway. I don't use awesome so don't know if there is a conflict |
Quote: Originally posted by baileywll
Awesome, thanks. I'm about to play now, so I'll be moving Anne Song in with her husband now hopefully! I normally just merge households but this is useful to know for all the homeless sims. Thanks for all your help. And by the way, I get sims dying of old age all the time at my sims parties, talk about a party downer! ![]() |
Quote: Originally posted by xx.loveyou
Um... can you take a picture of it? I have no idea what it is. |
Quote: Originally posted by xx.loveyou
Is it the Footprint under the object you're talking about? If you move the camera to look straight down, the green or red thing is a square, it's not a sphere or a ray, it's square. If this is what you mean, the footprint shows you where the object will be placed on the floor when you click the mouse to place it. If the footprint is red, you can't place the object, you have to move it a bit. |
Just wondering about Auto Lights. Are they supposed to stay on all the time from sunrise to when a Sim goes to bed? I would have thought they should turn off during the day. Or has it got something to do with how the lighting is treated now which makes rooms darker than in Sims 2?
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Quote: Originally posted by Shimrod101
No, I'm definitely not talking about that.. what's happening to me is really obnoxious and in the way.
Quote: Originally posted by coltraz
yeah, my husband said I should've but I kept forgetting. lol, here it is.. this is when something can be placed: http://i33.tinypic.com/juabeu.jpg and this is when it's not able to be placed..: http://i38.tinypic.com/2hhpt9d.jpg |
Quote: Originally posted by xx.loveyou
This is the footprint, but it's horribly deformed. Try updating your graphics driver. |
Here's my question: Why is Larry Cooper not showing up in one of my specific save files? He's been in every other Riverview save file I've had.
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Do any of you think the base Sims 3 game's price will go down once this expansion pack is released?
Everyone's wonderful screenshots are making me want to at least experience the game. I would hate to buy the game now, and in a few weeks after the EP comes out they lower the price. |
Okay, I've tried looking this up and not found the answer, so I'll go ahead and ask it and pray it hasn't been asked before:
Does the game sometimes spontaneously Enable Aging and Enable Story Progression when you'd previously set these features to be DISABLED? I do have the latest version of the patch applied that supposedly really does have Story Progression turn off if you set it to. The reason I ask is I just ruined my town by having Aging and Story Progression apparently turn themselves back on without my knowledge or realizing it in a timely manner. I was jumping from household to household of sims of my own making. Age progression had been turned OFF and Story Progression also turned OFF when I started this town. I'd also had extended lifespan turned on. I basically wanted a Peter-Pan type neighborhood of nobody aging and having a maximum potential lifespan. Well when I dropped into Jamie Jolina's house to put her on an exercize program to trim her down a bit as she'd gotten not just plump but alarmingly obese for a medical doctor, I found she was no longer YA, but Adult. So I checked the settings and she was on regular life span with storyline progression ON and Aging ON. I went back to check my other custom-made sims and they had indeed aged, too, but fortunately not to the next age bracket quite yet. Boy was I upset! ![]() How the heck did the game change its own settings? The only thing I can think of that might have triggered it is that my husband found out I hadn't had the latest MS Vista service pack installed so he upgraded me to it. And he upgraded my video drivers to cure my crashes to desktop and display problems. That's about it. Would the upgrade to the newer Vista service pack have reset my game options like that? Come to think of it, my video display looks worse now, too. I guess the game display options must have gotten reset out of what I had them set to before. But I don't remember what I might have changed them to before, so I can't verify that they did change. |
I've had my Fireplace cause a fire more than once - I have a good Idea, but how/when does it do this?
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Quote: Originally posted by wiz1
Is there a poke option? In The Sims 2 fires were only(I believe) caused by fireplaces when poked, and at random, with a low chance. |
Quote: Originally posted by wiz1
there IS a poke option, however, ive had fires start without being poked. it has to do with objects being placed too close to the fireplaces. rugs, tables, plants. etc. |
This is a great thread as I feel stupid asking this but when I place a counter down then put another one next to it say a different color but the same counter, it switches to the first counter I put downs color.
![]() ![]() The second pic shows the counter has changed to the darker counter I tried this with other colors. Lighter, darker, totally different colors. They all switched to the first counters color when they connect together. Is this meant to happen? |
It's supposed to do that; it's a feature.
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If you want to stop the counter thing, try putting a fence between them. That might work. Download the invisible fence.
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Quote: Originally posted by jonha
I asked my husband (he knows way more about this stuff than me), and here's what he said: "We don't have a graphics card, we're using onboard graphics & to my knowledge we have the latest driver. But I can check to see if we do." I'm just wondering why Sims 2 ran perfectly but this one is having a weird thing happen. I'll have him check it out, though, and do you have anymore suggestions? |
Onboard graphics = crappy graphics. Even if it's a good onboard card, it's going to have problems. That's probably the whole reason for it- you're probably not using a supported card. Ask him to use dxdiag to see what card it is.
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Quote: Originally posted by channTL
Thank you. I just wanted to know. I never knew that it was a feature. |
For custom content: Can you put items within sub-folders within the Packages folder?
Such as, Program Files\Electronic Arts\The Sims 3\Mods\Packages\Clothing\Female\Everyday? Thanks. =) Edit: Also, how about for Sims (with .sim endings)? If you can't tell, I tend to organize my cc very well so I can find certain items easily. |
As far as I understand, Kryptik, it would be possible but you would need to edit the hack config file to make the game look in those locations.
Not sure about the .sim files though. |
Quote: Originally posted by Kryptik
Yes you can use subfolders in the packages folder, the resource config file you can get from this site allows up to 4 levels, I have lots of folders, not just the 4 you get with the helper monkey, build, buy, fashion, hair etc, then sub folders within them. You can go to more than 4 folders deep if you edit the resource config file which is a simple text edit. There is an instruction on how to do this in a thread on this site but can't remember where, may be in this section or the help forum. I find the 4 levels enough. I don't think there is a way of doing the .sim packs. Looks like there may be a way of doing .sim packs and putting them in the packages folder rather than where the launcer puts them. I haven't tried it yet but Delphy has produced a sims3pack multi-installer (found under downloads/programs) which allows extraction and renaming of .sim files into the package files which you can put your mods/packages folder. I may give this a try as you then don't need to use the launcher for installing them. Further update:- I have tried Delphy's multipack installer and it works great, very quick (about a second to install 4 .sim packs). It doesn't need installation as it's an .exe, just unpack it and open it up. It allows you to select the folder where your .sim files are, and the folder to send them to, (I used mods/packages/misc but you could use any, I usually send things to misc then move them to my various subfolders). If the .sim pack has a proper name or you have taken the time to rename when downloading as I do, the installer will use that name so you know what it is in your packages folder. |
I know there are useless and totally disposable files produced and stored onto one's HD when he or she downloads/installs with the "launcher" - which files are these? The ones in "DCBackup", "DCCache", both, or are they located elsewhere? I'd like to remove them but don't want to end up deleting something important.
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Quote: Originally posted by coltraz
DCCache is the database that contains all the Custom Content installed via the Game Launcher. Do not delete that, unless you want to reinstall everything. DCBackup can be safely deleted, as can the files in the "Downloads" folder. Though I would suggest backing up the Sims3Pack files to a separate location in case you ever need to reinstall. Cheers. ![]() |
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