Mod The Sims
Page 16 of 97

Mod The Sims (https://modthesims.info/index.php)
-   Sims 3 (https://modthesims.info/forumdisplay.php?f=561)
-   -   Stupid questions. (https://modthesims.info/showthread.php?t=343651)

wickedblue 18th Oct 2010 2:20 PM

Haha. Wow, I feel stupid! Thank you for responding.

tairourou 18th Oct 2010 2:23 PM

There's been a mysterious disappearance in my neighborhood: Goodwin Goode was in a relationship with my fashionista sim, who's had a lot of bad luck in the romance department (She took up with Goodwin because she was tired of Wei Keane and his mixed messages.) They were doing so well--that is, until they took their relationship to the--ahem--next level. He left early the next morning with some excuse about work, and he hasn't called her since. It's been about a week now, and every time she calls him, he says he's busy/on his way out and to call back in the next 18 hours, 6 hours, whatever. She's called him at all times of the day and night, and it's always the same. She even had to go to his house for a fashion job with Sinbad Rotter, and he wasn't there. He never seems to be home at all. Is this a glitch, is it a "feature" because he's a fireman or, possibly, is Goodwin Goode not quite the stand up guy his name suggests?

wickedblue 18th Oct 2010 3:16 PM

Goodwin Goode has a child with one of my playables, she's a teenager now and tries to call him all of the time and gets that same response. I think it's because he is a firefighter. So the teenager just goes and hangs out at the firestation a lot so she can have a good relationship with her father.

Menaceman44 18th Oct 2010 5:53 PM

I have a Sim in a relationship with a female in Riverview and she wont come round when invited either. I can visit her at her home and chat on the phone with her but she will NOT visit when invited. I don't know what the cause is as they've even have a child together that lives with the mother.
I did decide to use AM's "fixall" command which told me it fixed something wrong with their relationship data so I'm going to see if it's made any difference the next time I play.

el_flel 18th Oct 2010 7:11 PM

I can never invite firefighter sims over either because it seems that no matter what time of day it is they will be working.

tairourou 19th Oct 2010 12:38 AM

Quote: Originally posted by wickedblue
Goodwin Goode has a child with one of my playables, she's a teenager now and tries to call him all of the time and gets that same response. I think it's because he is a firefighter. So the teenager just goes and hangs out at the firestation a lot so she can have a good relationship with her father.

Why did I not think of actually going to the fire station? DUH! lol Thanks for the help.

wickedblue 19th Oct 2010 12:41 AM

No problem!

I really love that we are allowed to do that. Her mother is crazy busy with 3 other kids so I can send the teenager to the firestation where daddy can help with homework. The poor girl was given the stupid trait (thanks awesomemod!) so it takes like 4 days for her to complete an assignment without his help.

Purplepaws 19th Oct 2010 10:57 AM

Anyone know what that high-pitched buzzing noise in China is? I hear it intermittently when my sim is outside, and it's driving me crazy.

Don Babilon 19th Oct 2010 11:14 AM

It's one of the sounds that beetles of the higher tier usually make. I noticed this, too, even though there was no rare beetle near, so I've always thought that it was added to the range of ambient sounds specific to China.

Purplepaws 19th Oct 2010 1:12 PM

Quote: Originally posted by babele44
It's one of the sounds that beetles of the higher tier usually make. I noticed this, too, even though there was no rare beetle near, so I've always thought that it was added to the range of ambient sounds specific to China.


Ah, thanks. I was actually wondering if it might be insect-related, but I haven't collected many in the area so I don't know the varieties. I'm more of a gem person.

Fernweather 19th Oct 2010 3:28 PM

Quote: Originally posted by el_flel
I can never invite firefighter sims over either because it seems that no matter what time of day it is they will be working.

Do inactive sim firefighters keep different hours than regular firefighters? One of my sims lived across the street from Blaise Kindle for a while and she'd leave the house at about 8am and return home about 3am or 4am. The only way to see her most of the time was to go down to the firehouse (where, at least, your sim can play with the firepole and the trampoline).

el_flel 19th Oct 2010 4:42 PM

^ I don't think they have different hours, I don't know if it's a glitch or what but I can just never get hold of a firefighter sim who isn't in my household. The only way of being able to see them is to send your sim down to the station. It's the same with sims who work in the consignment store. Not sure about other professions.

wickedblue 19th Oct 2010 5:07 PM

I don't have that problem with the consignment store. The store should be closing at (I think) 6pm so they should be available after that.

murfee 19th Oct 2010 7:30 PM

Stupid question: Is it possible to stock your pool with fish (Buydebug On), and in-game be allowed to swim amongst them/fish them?

el_flel 19th Oct 2010 9:24 PM

Quote: Originally posted by wickedblue
I don't have that problem with the consignment store. The store should be closing at (I think) 6pm so they should be available after that.
You would think, but then firefighters also get off work at a specific time and they can never be reached either. It's probably just my game.

Shimrod101 19th Oct 2010 9:47 PM

From the ActiveFirefighter XML:

<kCoworkerStartTime value="6">
<!--Range: float Description: THis is used to determine when a coworker should go to work-->

<kCoWorkerEndTime value="2">
<!--Range: float Description: This is used to determine when a coworker should go home-->

This is for the townie active firefighters. They are meant to go to the firehouse around 6am and go home around 2am.

RoseCity 19th Oct 2010 10:15 PM

Quote: Originally posted by Shimrod101
From the ActiveFirefighter XML:

<kCoworkerStartTime value="6">
<!--Range: float Description: THis is used to determine when a coworker should go to work-->

<kCoWorkerEndTime value="2">
<!--Range: float Description: This is used to determine when a coworker should go home-->

This is for the townie active firefighters. They are meant to go to the firehouse around 6am and go home around 2am.


So they're home for 4 hours?

heartbreak 19th Oct 2010 10:34 PM

I don't understand that about firefighters. Especially when you go to the firehouse and no one is there.

IChoseThisName 19th Oct 2010 10:36 PM

To clarify: we're no longer allowed to ask other people to make sims for us, right? Because that would technically be a request.. Crap.

el_flel 19th Oct 2010 10:54 PM

Quote: Originally posted by Shimrod101
From the ActiveFirefighter XML:

<kCoworkerStartTime value="6">
<!--Range: float Description: THis is used to determine when a coworker should go to work-->

<kCoWorkerEndTime value="2">
<!--Range: float Description: This is used to determine when a coworker should go home-->

This is for the townie active firefighters. They are meant to go to the firehouse around 6am and go home around 2am.
Thank you for that, it explains why you can never get them on the phone! What pointless working hours!

Quote: Originally posted by IChoseThisName
To clarify: we're no longer allowed to ask other people to make sims for us, right? Because that would technically be a request.. Crap.
That is correct. If you look at the WCIF forum you will see a sticky listing individual creators who are willing to take requests.

Shimrod101 20th Oct 2010 12:51 AM

Quote: Originally posted by heartbreak
I don't understand that about firefighters. Especially when you go to the firehouse and no one is there.


If you haven't done the active firefighter career yourself, one of your household, then the townie firefighters don't exist yet; they will be moved to the job or immigrated to the job to be your sim's co-workers.

The Sims 2 20th Oct 2010 2:36 AM

Can anyone help me? I beg for your help! =D
I have a lot of videos of the sims 3 on youtube.
I like to do videos from the tv serie GLEE.
How can i put more then 8 sims in a lot?
if you can help me with a mod or cheat, can you send me a e-mail?
estevonroveda@hotmail.com
thank you so much
my channel: http://www.youtube.com/user/Estevonplayer?feature=mhum


byee

SuicidiaParasidia 20th Oct 2010 2:55 AM

how do i get rid of the traffic jam effect that seems to occur in most (not ALL) of my sims games, for kids who attend school?

(basically everyone backs up in front of the school doors like feces in a public restroom and eventually give up on going to school...i check back 3 hours later to find they are SKIPPING > nooot coooool....)



and dont say "awesome mod"; do not want.

potatoehead 20th Oct 2010 2:55 AM

AWESOME MOD!

SuicidiaParasidia 20th Oct 2010 2:56 AM

ohohoh, yes, you are very cute.


now, a real answer would be nice...

potatoehead 20th Oct 2010 3:01 AM

There probably aren't any other mods that fix this. This sounds as if it would require a core mod, or at least some kind of scripting mod. There aren't many TS3 script modders out there, and the ones we do have don't really make fixes like Pescado does.

SuicidiaParasidia 20th Oct 2010 3:04 AM

i have a core mod, one that i am entirely pleased with.

like i said, this issue doesnt arise very often. im not willing to part with my beloved core over it.

wickedblue 20th Oct 2010 6:37 AM

Quote: Originally posted by Shimrod101
If you haven't done the active firefighter career yourself, one of your household, then the townie firefighters don't exist yet; they will be moved to the job or immigrated to the job to be your sim's co-workers.


That doesn't seem to be accurate since I've never played the firefighter career and there are definitely firefighters in my town. Goodwin Goode, as discussed earlier, plus at least 2 others that I always see at the station but can't remember names.

But then, I don't know if that's only true if you are playing Twinbrook as I am.

Shimrod101 20th Oct 2010 10:29 AM

Firefighters are probably in Twinbrook because EA created them with all the other townies and placed them there. I've played 2 other towns since Twinbrook and the firefighters were generated first when my sim joined the career, they were there on the spot before my sim ever went to work the first day.

Shimrod101 20th Oct 2010 10:45 AM

Quote: Originally posted by SuicidiaParasidia
how do i get rid of the traffic jam effect that seems to occur in most (not ALL) of my sims games, for kids who attend school?


One thing you can do is destroy the school, use Jynx's rabbithole rug School placed in the middle of the lot, and build a building around it. This building you can use for other stuff, make it a cafe or just put bookshelves, desks, whatever.

I've played a world where all the rabbitholes were replaced like this, all were built by the creator of the world, with the rabbithole rugs inside. I noticed right away with this school that the children and teens didn't have a problem; they first had to go through the door to get into the building, so they sort of queued there a little to get inside, just like a normal door, then the queue to the school began at the rug. They simply flowed in there as if there was no queue.

Don Babilon 20th Oct 2010 11:00 AM

Quote: Originally posted by wickedblue
That doesn't seem to be accurate since I've never played the firefighter career and there are definitely firefighters in my town. Goodwin Goode, as discussed earlier, plus at least 2 others that I always see at the station but can't remember names.

But then, I don't know if that's only true if you are playing Twinbrook as I am.
Are you using AwesomeMod? Because this will ensure that Sims take up jobs according to their lifetime wishes and thus Goode and Blaise Kindle will immediately join the firefighter career. When I played Twinbrook without AM what you describe did not happen.

wickedblue 20th Oct 2010 12:27 PM

I am playing with awesomemod. My bad.

Nalia 20th Oct 2010 6:39 PM

Is there a way to resurrect dead Sims and bring them back in their normal form, and, if there is, how?
TIA

Simmer9761 20th Oct 2010 8:42 PM

^ Yes! All you need to do is learn how to make Ambrosia. You need Lv. 7 Gardening, to grow Life Fruit, Lv. 10 Fishing, to catch Deathfish, and Lv. 10 Cooking to learn the recepie. Then, buy the Recepie from the bookstore. Make shure the ghost is playable, by getting the Oh My Ghost! Opportunity.

Nalia 21st Oct 2010 10:36 AM

My Sims know how to make Ambrosia, and I have read about the Ghost opportunity. I am wondering whether you can resurrect Sims who have died by accident the way you did in TS2: to bring them back as real Sims, not as ghosts.

acidsugar 21st Oct 2010 11:04 AM

Once a Sim is dead they are a ghost...if you want to bring them back you HAVE to use Ambrosia...

Don Babilon 22nd Oct 2010 8:07 PM

Is there any way to duplicate the reward fridge from the culinary career?

Shoosh Malooka 22nd Oct 2010 8:34 PM

You can't copy any reward item because it requires a sim to spend their points. If you want to include it in a lot you are uploading then move a sim in with enough lifetime points, buy the reward and place it, and then move the sim out. I've shared the RVX2K teleporter pad several times this way, I assume it works with the other rewards as well.

Simmer9761 22nd Oct 2010 8:48 PM

Quote: Originally posted by Shoosh Malooka
You can't copy any reward item because it requires a sim to spend their points. If you want to include it in a lot you are uploading then move a sim in with enough lifetime points, buy the reward and place it, and then move the sim out. I've shared the RVX2K teleporter pad several times this way, I assume it works with the other rewards as well.


That's Lifetime Happiness Rewards. He/She is talking about Career rewards, and no, you can't copy those either.

Don Babilon 22nd Oct 2010 9:06 PM

Just to answer my own question: you can copy the reward fridge with buydebug on using the dropper. Who would have thought that it is so easy...

Nalia 23rd Oct 2010 2:12 PM

Quote: Originally posted by acidsugar
Once a Sim is dead they are a ghost...if you want to bring them back you HAVE to use Ambrosia...

Thanks for the clarification, but I'm not interested in ghosts. I'd better get into death flower production.

SuicidiaParasidia 24th Oct 2010 1:04 AM

Quote: Originally posted by Nalia
Thanks for the clarification, but I'm not interested in ghosts. I'd better get into death flower production.


ambrosia also knocks down their aging progress if you dont want to deal with an immortal fogey.

life fruit does too, but ambrosia does major revitalizing.

Nalia 24th Oct 2010 2:09 AM

Yes, I know, SP, and also have got the trick to replicate the food. But you see, accidents happen, like the other day, when my stupid Inventor was trying to repair the Time Machine? Well, he was electrocuted to death. The little moron was lucky though: his father[s] had thrown a death flower in his inventory just in case. If anything happens to him before the next crop is ready I am not sure I will forgive his stupidity and sacrifice my game's progress just to keep him around.

gobot101 24th Oct 2010 11:46 PM

Anyone know how over night, my sim can go from being the District Superintendent to Leader of the Free World? Monday morning he went to work as the District Superintendent, Tuesday was his day off, and it still showed him as the District Superintendent, and now today, Wednesday, he's going to work as the Leader of the Free World.

Don Babilon 24th Oct 2010 11:52 PM

Did he, by any chance, use his day off to venture some time-travelling?

gobot101 25th Oct 2010 12:09 AM

Actually, yes he did. I did not know time travelling could do that.

Don Babilon 25th Oct 2010 12:38 AM

I didn't know either, but others reported this among the various incidents that can befall your Sims. After I had two of my playable ghosts turned into flesh, gotten 2 parthogenetic children and a family of 5 ugly but extremely rich Sims moved into the house that I had reserved for my own family, because apparently I had saved their lives in the past, I decided to leave that evil machine behind and moved into another house. It's a pity that non-playeds don't use the time machine autonomously, or maybe it's a blessing.

DrunkenWriter 27th Oct 2010 4:24 AM

My game works great..but lately it's been randomly crashing to the desktop. I could be playing for an hour..three hours..more it doesn't matter the length of time, it's very random. Any idea what could be causing this?

Quote: Originally posted by el_flel
DrunkenWriter - If you haven't already you could try a Story Progression mod, like Awesomemod or Twallan's SP.


OO I didn't even know that existed! Thanks!

coltraz 28th Oct 2010 7:38 PM

I had a Sim go downtown. He started chatting with a girl and they hit it off, he flirts with her and she finds him irresistible, they embrace, won't keep their hands off each other, yet when he goes for a first kiss she turns him down. Um, What. The. Fuck. Do they have to be in love first or something???

twilightgarden0 28th Oct 2010 8:46 PM

You may need to confess attraction first. Also she may refuse if she's already in a relationship with someone else, in which case you could ask her to break up with them. Both options should be available once she finds your sim extremely irresistible. On the other hand for some reason it seems like some sims just wont do it with a sim they aren't in a relationship with. The option to ask her to go steady should be available after you confess attraction unless your sim is already in a relationship, which could be the problem as well. At least for me, sometimes if a sim knows my sim is in a relationship already they wont go very far. Or she could simply be in a bad mood. Try getting her some food or inviting her over where she can use the bathroom and have fun. If it's still unsuccessful, let her go home for a while and then try again.




GrizBehr 28th Oct 2010 8:49 PM

Quote: Originally posted by coltraz
I had a Sim go downtown. He started chatting with a girl and they hit it off, he flirts with her and she finds him irresistible, they embrace, won't keep their hands off each other, yet when he goes for a first kiss she turns him down. Um, What. The. Fuck. Do they have to be in love first or something???


I've found that they need to be Friends first (unless the object of your affection is Flirty or Hopeless Romantic, then anything goes)

DrunkenWriter 29th Oct 2010 1:03 AM

Sims in Nightlife will randomly puke..sometimes I think it's upon seeing a vampire and sometimes I'm not sure. Why is this?

Also..this probably isn't really a question but what's with all the damn generic names? Vampire Clanhead, Distinguished Vampire, Mr Drink, Mrs Drink, etc.

Quote: Originally posted by coltraz
I had a Sim go downtown. He started chatting with a girl and they hit it off, he flirts with her and she finds him irresistible, they embrace, won't keep their hands off each other, yet when he goes for a first kiss she turns him down. Um, What. The. Fuck. Do they have to be in love first or something???


Sometimes sims with commitment issues or are unflirty (or shy now in this case) will reject interactions where most sims don't. Sometimes it's a bad mood lol I was flirting with a guy at a party and he was extremely hungry so kept denying her..it was hilarious that he dropped dead from starvation 5mins later lmao

DrunkenWriter 29th Oct 2010 1:16 AM

Quote: Originally posted by RoseCity
From what I've been reading, the names didn't get translated or otherwise weren't properly chosen for the various language versions.


Could that mean that I have a wrong version? Or the game was wrong? =\

RoseCity 29th Oct 2010 1:23 AM

Quote: Originally posted by DrunkenWriter
Could that mean that I have a wrong version? Or the game was wrong? =\


No, I think the game itself is messed up. I guess it can be fixed in a patch.

Edit: Actually I'm realizing I'm not sure about this - because now I see that people with the English version can have the same problem. So I don't know why some people have it and others don't.

TheGuySim 29th Oct 2010 2:37 AM

How do I make ghosts appear more often from their graves? I make one of my sims mourn at their grave behind their house after midnight, but the ghost never shows up! The ghost of the dead sim popped up only once in the household, but that sim has been dead for over 30 sim days now! Do I have to do other certain actions, or does my relationship with that dead Sim have to be high? :S

Don Babilon 29th Oct 2010 2:50 AM

I think it's random. If you've got many graves on your lot it can happen that you'll have many quiet nights in a row and suddenly they come out all at once driving you nuts. I've never found a pattern apart from that they seem to have different preferred times, like one usually comes around midnight and stays until 4 or 5 while the other won't appear before 2 or three and will stay well beyond sunrise.

TheGuySim 29th Oct 2010 3:00 AM

Quote: Originally posted by babele44
I think it's random. If you've got many graves on your lot it can happen that you'll have many quiet nights in a row and suddenly they come out all at once driving you nuts. I've never found a pattern apart from that they seem to have different preferred times, like one usually comes around midnight and stays until 4 or 5 while the other won't appear before 2 or three and will stay well beyond sunrise.


Okay then thanks! I'll guess I'll have to play the waiting game again! :P

simbalena 29th Oct 2010 3:05 AM

Quote: Originally posted by DrunkenWriter
Sims in Nightlife will randomly puke..sometimes I think it's upon seeing a vampire and sometimes I'm not sure. Why is this?


I'm not sure either, I thought it might be because they were bitten by a vampire? I had three sims all meet the same vampires and later only the sim who was bitten was randomly puking.

DrunkenWriter 29th Oct 2010 4:22 AM

Quote: Originally posted by Guysim1993
How do I make ghosts appear more often from their graves? I make one of my sims mourn at their grave behind their house after midnight, but the ghost never shows up! The ghost of the dead sim popped up only once in the household, but that sim has been dead for over 30 sim days now! Do I have to do other certain actions, or does my relationship with that dead Sim have to be high? :S


With the Crumplebottom family, I had to mourn him every night for about 3 or 5 sim nights and when he came out I cheated to get their relationship maxed out. He came back the next night and by the next the opportunity to restore him came. I guess it all deals with the relationship, which is weird because the Goth lot has ghosts everywhere that have no relationship with the living other than being related.

Quote: Originally posted by RoseCity
No, I think the game itself is messed up. I guess it can be fixed in a patch.


Thanks! a friend of mine bought me LN from another country and I was worried that maybe the version was wrong. But it runs fine other than hiccups with my cc's >.>

Quote: Originally posted by simbalena
I'm not sure either, I thought it might be because they were bitten by a vampire? I had three sims all meet the same vampires and later only the sim who was bitten was randomly puking.


That could be possible, I'm not sure how the storyline goes in Bridgeport having just started playing LN (but of course XD) but my sim will enter a club and random people are puking. It's kind of gross lol I realized on the FB S3 fan page there is a lot of fan pictures where sims are puking =\ glad it's not just my game

Don Babilon 29th Oct 2010 9:07 AM

Quote: Originally posted by DrunkenWriter
With the Crumplebottom family, I had to mourn him every night for about 3 or 5 sim nights and when he came out I cheated to get their relationship maxed out. He came back the next night and by the next the opportunity to restore him came. I guess it all deals with the relationship, which is weird because the Goth lot has ghosts everywhere that have no relationship with the living other than being related.
I still, wonder, however, what it is exactly that triggers that opportunity. In one of my games I had gathered 5 different urns, two from the graveyard, one of those that come with Twinbrook lots, and two urns of elder Sims that had died while my teenage Sim was living with them. They were all best friends with that Sim. When he had reached YA status he had befriended all elders that were soon to die and attended every death that ensued. I did this both at their homes or at his home by inviting them to visit the day after I had received the phone call. In the meantime he was constantly socialising with the ghosts that were already on the lot. But no opportunity. The last thing I did was to ask one of those elders that had reached the end of their life status bar to move in. The day after she died (and that was almost 100 days beyond her epic life span, btw) I got the opportunity.

Menaceman44 29th Oct 2010 11:38 AM

Guysim1993, if it still works like it did in Sims 2 then mourning a grave will prevent a ghost from showing as it keeps them calm and shows you remember them. If you don't mourn the graves then they think you have forgotten them and pop out more often. At least that's how I think it worked in Sims 2. If I had a ghost bothering a family I would mourn the grave and they would stay away for a few nights.
I have a ghost in Sims 3 which I have never mourned the grave of and she pops out every night.

VeronicaLodge 29th Oct 2010 1:40 PM

Hello, I have a question about Late Night Appartments I sucsessfully placed one couple into one and soon after wanted to move another in the same building but not in the same room. Unfortunetly they merged together?! I wanted the second couple on another floor...If thats how appartments work in LN im really dissapointed since thats what I was looking forward to the most..unless im not doing something right which is probably the case. Help!

el_flel 29th Oct 2010 1:45 PM

You are doing it right. You can only have one family per apartment building. It doesn't work the same way as in TS2 AL.

VeronicaLodge 29th Oct 2010 1:45 PM

darn..well thank you!

jodemilo 29th Oct 2010 2:15 PM

I don't know if this qualifies as a stupid question, but anyway...

Can anyone tell me when one is playing one sim or household and obviously the rest of the town progresses (either with EA Story progression, Twallan's, awesomemod's or whatever), if another household has a baby and you know there is no crib in the house, does one have to put one in? Or doesn't it really matter? Similarly with when babies become toddlers, do you have to put any toddler stuff in, eg high chairs, potties, skilling toys etc? Do I really have to take care of the entire juvenile population of the hood?!

And if you don't bother providing houses with necessary items like cribs, kid's beds etc, will they move out?

Thanks.

dancehallsim 29th Oct 2010 3:26 PM

This is a really stupid question.. haha. But I'm sure you all can help me.

I'm in the UK and I want to get Late Night, but my computer is American (.. as am I) and I'm worried that a disk won't work on it.. can I buy the game here in the UK? Or should I hold off?

Petchy 29th Oct 2010 3:40 PM

Yes, you can get the game Here, dancehallsim, I've used many other regional disks, too. As long as the launcher can run in English (and the Computer can read the text) then it's fine.

dancehallsim 29th Oct 2010 3:42 PM

Brilliant. Thanks. =] Where do they sell the game.. haha. And what makes the game disk different than a DVD? is it more like a CD?

el_flel 29th Oct 2010 3:44 PM

Any big supermarkets will sell it - Tesco, Asda, Sainsburys etc. - as well as electronic and game shops - HMV, Virgin, Game, Currys, PC World. Loads of places! The game disk is a DVD.

dancehallsim 29th Oct 2010 3:48 PM

Huh.. I know that movies don't work on my computer since the region is different.. I'll be sure to read the back of the box when I go to Sainsbury's tonight and see what it says..

Petchy 29th Oct 2010 3:48 PM

Quote: Originally posted by dancehallsim
Brilliant. Thanks. =] Where do they sell the game.. haha. And what makes the game disk different than a DVD? is it more like a CD?


In the Sims 2 days, back on my Old PC (Where I didn't have a DVD drive!!) I used to import CD versions of the game to get it to run. DVDs just hold more, that's all. Now, all the games are made on DVDs, for unity

GrizBehr 29th Oct 2010 5:20 PM

Quote: Originally posted by jodemilo
I don't know if this qualifies as a stupid question, but anyway...

Can anyone tell me when one is playing one sim or household and obviously the rest of the town progresses (either with EA Story progression, Twallan's, awesomemod's or whatever), if another household has a baby and you know there is no crib in the house, does one have to put one in? Or doesn't it really matter? Similarly with when babies become toddlers, do you have to put any toddler stuff in, eg high chairs, potties, skilling toys etc? Do I really have to take care of the entire juvenile population of the hood?!

And if you don't bother providing houses with necessary items like cribs, kid's beds etc, will they move out?

Thanks.


I've gone into others houses and the baby is just lying in the middle of the floor...no crib, no toys, no high chair...so I don't think it matters for non-played Sims.

severedsolo 29th Oct 2010 5:22 PM

Quote: Originally posted by dancehallsim
Huh.. I know that movies don't work on my computer since the region is different.. I'll be sure to read the back of the box when I go to Sainsbury's tonight and see what it says..


You should be fine, only movies are regionally coded normally.

Im fairly certain Sims 3 uses a generic disk anyway, and the language just depends on what you select at startup of installation. (When you open up the file that contains the "Strings" or in game text, you can see all the different versions, even the ones taht arent your language) Also, there is no EN-UK version, we brits have to make do with the yank version anyway.

By the way, you can change the region code on your PC, its under Hardware settings. You can only change it 3 times before it becomes hard coded though.

dancehallsim 29th Oct 2010 7:38 PM

Quote: Originally posted by severedsolo
You should be fine, only movies are regionally coded normally.

Im fairly certain Sims 3 uses a generic disk anyway, and the language just depends on what you select at startup of installation. (When you open up the file that contains the "Strings" or in game text, you can see all the different versions, even the ones taht arent your language) Also, there is no EN-UK version, we brits have to make do with the yank version anyway.

By the way, you can change the region code on your PC, its under Hardware settings. You can only change it 3 times before it becomes hard coded though.


Thanks for the clarification. =] I'm about to head to Sainsbury's for some fresh bread and to see if they have the game. =D I'll let you know how it works.

Update: My Sainsbury's doesn't carry any games for computers. Just Wii, XBox and Playstation. Boo. I guess I'll just play Ambitions tonight. Maybe I'll find the game this weekend.

Ranissa 29th Oct 2010 8:10 PM

I just had Buzz Rhodes die at home of old age. Should his grave be on the lot?

Edit: His grave is not in the mausoleum under "Manage the Dead" and I can't find his grave on the home lot anywhere. Suggestions or thoughts?

dancehallsim 29th Oct 2010 8:12 PM

Quote: Originally posted by Ranissa
I just had Buzz Rhodes die at home of old age. Should his grave be on the lot?


Probably not. Go to the cemetery and Click on the Mausoleum. There should be an option to manage the dead and you can get his grave from there.

Edit: Replied before you mentioned that wasn't working. In which case, I probably can't help you. It can't hurt to check the lot.

DrunkenWriter 29th Oct 2010 8:25 PM

Quote: Originally posted by babele44
The last thing I did was to ask one of those elders that had reached the end of their life status bar to move in. The day after she died (and that was almost 100 days beyond her epic life span, btw) I got the opportunity.

Hmm I wonder if the relationship has to be more than friends..like roomates, lovers, romantic interest, something. With the Crumblebottom household I actually got her to date Erik while he was still a ghost and then woohoo with him when he came back so she could have a ghost child. Then I got the opportunity. It's weird, but I tried a mod that made opportunities more frequent but it was really spam for WA not for that

Quote: Originally posted by jodemilo
Do I really have to take care of the entire juvenile population of the hood?!

From what I've noticed when I switch houses (I had a hooker-ish sim that would drop her kids off with the townies that impregnated her LOL awful, I know) there isn't any cribs at all nor toys or anything but sims seem to come out okay. They are always somewhere in town with their toddlers and I think the game has a way of 'taking care of them as silly as it sounds lol.

Quote: Originally posted by RoseCity
Edit: Actually I'm realizing I'm not sure about this - because now I see that people with the English version can have the same problem. So I don't know why some people have it and others don't.

I think you're right because the description for the houses have the correct name but the sim themselves are named the generic ones. Thank god, I was worried that I had installed the wrong version! I hate to tell my friend that >.>

Quote: Originally posted by el_flel
You are doing it right. You can only have one family per apartment building. It doesn't work the same way as in TS2 AL.

To be honest it almost seems as it's glitched, read in the LN manual and it says that there will be other sims in the apartment buildings but you cannot see into their apartments or their belongings. At least I'm hoping it's glitched, all that big building for show is like hollow chocolate bunnies

el_flel 29th Oct 2010 8:30 PM

Quote: Originally posted by dancehallsim
Update: My Sainsbury's doesn't carry any games for computers. Just Wii, XBox and Playstation. Boo. I guess I'll just play Ambitions tonight. Maybe I'll find the game this weekend.
Lame. Big Tesco's certainly do. It honestly won't be hard to find

jodemilo 29th Oct 2010 8:54 PM

Thanks GrizBehr and Drunkenreply for your answers. OK, I'll let those wee ones fend for themselves from now on.

Ranissa 29th Oct 2010 8:57 PM

Quote: Originally posted by severedsolo
You should be fine, only movies are regionally coded normally.



That isn't true, actually. The US version is coded differently from the European version. Region 1 vs Region 2.

Menaceman44 29th Oct 2010 9:40 PM

Jodemilo, you DO have to worry about cribs and beds if you use AwesomeMod. Pes has programmed it so that a crib is required for a couple to have a baby. If they have a baby and there is no crib they will try to move out to a home that does have one. Likewise, the number of beds matters as well. Once your offspring reaches child they will need a bed instead of a crib. If there are not enough beds, the family will attempt to move home again.
So if none of your homes have cribs then Sims will rarely try to have children.

el_flel 29th Oct 2010 9:43 PM

Quote: Originally posted by DrunkenWriter
To be honest it almost seems as it's glitched, read in the LN manual and it says that there will be other sims in the apartment buildings but you cannot see into their apartments or their belongings. At least I'm hoping it's glitched, all that big building for show is like hollow chocolate bunnies
There are other sims that "live" in the building, because you can go and ring their bell and they'll come out, but you can't place more than one family in each one because those other apartments don't really exist. It's not a glitch, EA confirmed it would be this way quite a while before the game was released.

DrunkenWriter 29th Oct 2010 9:58 PM

Quote: Originally posted by el_flel
There are other sims that "live" in the building, because you can go and ring their bell and they'll come out, but you can't place more than one family in each one because those other apartments don't really exist. It's not a glitch, EA confirmed it would be this way quite a while before the game was released.


Well then what building is this? Because all the sims I've seen don't have anyone else living there but there are apartments across the hall. And if it was confirmed "quite a while" back please excuse me for not seeing it. Geez.

GrizBehr 29th Oct 2010 10:04 PM

Check the call box in the lobby. My first apartment only had 1 other living there, my current has 2 others, and I've visited places that have 4

el_flel 29th Oct 2010 10:12 PM

Er is there any need for you to be rude, DrunkenWriter? I wasn't narky with you, and actually gave you advice, so I don't see why you're getting narky with me.

It's in any building. My sim is living in One Leo Center and has also lived in another (can't remember which one) and in both of those has been able to call on neighbours. Where she is now there are four other 'apartments' and three of them are occupied.

EDIT: this is what I get from clicking on the intercom in her building:

Don Babilon 30th Oct 2010 2:39 AM

Quote: Originally posted by Ranissa
I just had Buzz Rhodes die at home of old age. Should his grave be on the lot?

Edit: His grave is not in the mausoleum under "Manage the Dead" and I can't find his grave on the home lot anywhere. Suggestions or thoughts?
If it's not on the lot where he died, nor in the mausoleum, nor in his wife's inventory, the only thing I can think of atm is to get Twallan's MasterController which has an option somewhere that is called "Find grave".

Quote:
Hmm I wonder if the relationship has to be more than friends..like roomates, lovers, romantic interest, something. With the Crumblebottom household I actually got her to date Erik while he was still a ghost and then woohoo with him when he came back so she could have a ghost child. Then I got the opportunity. It's weird, but I tried a mod that made opportunities more frequent but it was really spam for WA not for that
I just know from using MasterController that as soon as a Sim has experienced the death of a friend or whatever that the opportunity is within the queue of possible opportunities. I had another Sim who got the call that blabla is old and might die soon. He went to that Sim's house immediately asked him to move in and said Sim died accordingly on the next day. The opportunity then appeared in MC's list of possible opportunities, but it did not come for a very long time even though my Sim had talked to the dead Sim's ghost whose urn was in the entrance hall whenever possible. In the meantime the household had grown and two Sims were then living on that lot with the urn. I don't know whether this means anything but shortly after both had learned the Ambrosia recipe the opportunity suddenly came up, for both Sims, and the other wasn't even remotely friends with the resident ghost.

Quote:
Jodemilo, you DO have to worry about cribs and beds if you use AwesomeMod. Pes has programmed it so that a crib is required for a couple to have a baby. If they have a baby and there is no crib they will try to move out to a home that does have one. Likewise, the number of beds matters as well. Once your offspring reaches child they will need a bed instead of a crib. If there are not enough beds, the family will attempt to move home again.
So if none of your homes have cribs then Sims will rarely try to have children.
So far with AM installed I haven't seen a couple with a baby move out if there was no crib. Having no crib just prevented these from producing any babies autonomously.

jodemilo 30th Oct 2010 4:14 AM

Quote: Originally posted by Menaceman44
Jodemilo, you DO have to worry about cribs and beds if you use AwesomeMod. Pes has programmed it so that a crib is required for a couple to have a baby. If they have a baby and there is no crib they will try to move out to a home that does have one. Likewise, the number of beds matters as well. Once your offspring reaches child they will need a bed instead of a crib. If there are not enough beds, the family will attempt to move home again.
So if none of your homes have cribs then Sims will rarely try to have children.

Thanks for that Menaceman. I haven't used AwesomeMod yet but do use Twallan's Story progression. Does what you say above apply in that case too?

(Sorry folks to go back to this, perhaps I should have started a separate thread. Cheers)

Ranissa 30th Oct 2010 5:51 AM

Quote: Originally posted by babele44
If it's not on the lot where he died, nor in the mausoleum, nor in his wife's inventory, the only thing I can think of atm is to get Twallan's MasterController which has an option somewhere that is called "Find grave".


Final Edit: Never mind, I'm a moron. Seriously. Thanks!

Menaceman44 30th Oct 2010 7:43 PM

I don't know about Twallan's Story Progression as I've never used it.

babele44, I've had it happen once. I had my Sim get a female pregnant who lived in a seperate home. The female's home had no crib. After the birth she stayed there for a few Sim days and then moved house to one with a crib.

candys1m 30th Oct 2010 7:51 PM

I was just wondering if like we could ummm get the sims 2 nightlife music on the sims 3? Cuz I need it for like when I am building and decorating and stuff.

easypeaze 30th Oct 2010 8:07 PM

How do you get an accusation against you in the celebrity career? All I keep getting are rumors. I've tried woohooing in public places, biting people in public, flirting with people that have significant others. Not one accusation. My sim is a 5 star celebrity and at a level 7. If anyone has gotten any accusations against their celeb, what kind of accusations were they?

el_flel 30th Oct 2010 8:32 PM

Quote: Originally posted by easypeaze
How do you get an accusation against you in the celebrity career? All I keep getting are rumors. I've tried woohooing in public places, biting people in public, flirting with people that have significant others. Not one accusation. My sim is a 5 star celebrity and at a level 7. If anyone has gotten any accusations against their celeb, what kind of accusations were they?
I presume you mean a false accusation? If so, as the name suggests, you only get those for things your sim hasn't actually done. My female celeb had one, I got a notification (same sort as when they've actually done something) that popped up saying there was a rumour that she had been rummaging through people's bins, when she hadn't.

easypeaze 30th Oct 2010 8:50 PM

Thanks el_flel! I guess I will just have to be more patient and I could try and be a more upstanding citizen

Don Babilon 30th Oct 2010 11:18 PM

My stupid question is more related to my stupidity in keeping track of all the possibilities these forums can offer: Where can I post if I want to know other players' experience with custom skins and the new muscle slider? You know, things like which one works nicely etc.

Srikandi 30th Oct 2010 11:25 PM

The Late Night forum is fine for that, I would think I'm not a moderator there though!

tigger89 31st Oct 2010 12:15 AM

Quote: Originally posted by el_flel
I presume you mean a false accusation? If so, as the name suggests, you only get those for things your sim hasn't actually done. My female celeb had one, I got a notification (same sort as when they've actually done something) that popped up saying there was a rumour that she had been rummaging through people's bins, when she hadn't.


I got a crappy -30 moodlet and everybody made fun of me for three days when I forgot to pay my bills(I know...I know...I didn't have enough money in the am when the notification popped up, and I forgot to pay them when my sim got back from work!) and the repoman came. So you can sometimes be accused of things that are true as well. I guess that woohooing in public and turning people into vampires just aren't the right things.

el_flel 31st Oct 2010 12:22 AM

Quote: Originally posted by tigger89
I got a crappy -30 moodlet and everybody made fun of me for three days when I forgot to pay my bills(I know...I know...I didn't have enough money in the am when the notification popped up, and I forgot to pay them when my sim got back from work!) and the repoman came. So you can sometimes be accused of things that are true as well. I guess that woohooing in public and turning people into vampires just aren't the right things.
Yeah I know, my sims have experienced both false and true accusations, but it sounded like easypeaze was talking about false accusations. She said she'd been making her sims do bad things and all she got was rumours - which I took to mean true accusations.

easypeaze 31st Oct 2010 12:39 AM

Yes, I was. Still haven't got any false accusations, but I sure am racking up on the rumors!

el_flel 31st Oct 2010 1:30 AM

Lol I think the false ones just happen randomly.

Don Babilon 31st Oct 2010 10:37 PM

First stupid question: What does it actually mean when your business or property is not online? I bought the small deserted graveyard in Barnacle Bay and it's closed now because it would need a mausoleum to work properly (fine, only question is where to put it). A similar case is the Twinbrook graveyard. In order to upgrade it it says that it would need (a second) mausoleum (which is not easy either because of all those graves that cannot be moved).

Second stupid question: What impact does having two mausoleums in one world have then?


All times are GMT +1. The time now is 10:04 AM.
Page 16 of 97

Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.