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Menaceman44 5th Feb 2011 8:56 PM

Yep. Basements can be added to homes with foundations. You just need an extra set of steps to get down to ground level. There's a hangout bar in Twinbrook built by EA on a foundation with the toilets in a basement.

rosieposiepudnpie 5th Feb 2011 9:47 PM

Quote: Originally posted by Menaceman44
Yep. Basements can be added to homes with foundations. You just need an extra set of steps to get down to ground level. There's a hangout bar in Twinbrook built by EA on a foundation with the toilets in a basement.


I must be doing it wrong then. When I want to extend my walls it tells me that a floor tile is in the way. I will try and work around it then. Thanks for the info. At least now I know that if I keep trying to figure it out, it is not for nothing, and it can be done.

Srikandi 6th Feb 2011 1:46 AM

Check the Build forum (under Create) for tips on basements. Here, for instance: http://www.modthesims.info/showthre...d=1#post3442097

LizzieBeeNZ 6th Feb 2011 2:50 AM

I want to be able to move the "Mirabello Plaza" (Bookstore, cinema & grocery store) community lot in Sunset Valley. Is this possible? Editing towns in TS3 really confuses me sometimes.

Srikandi 6th Feb 2011 3:12 AM

Sure. Just copy it into the lot bin in Edit Town. Then you can place it anywhere... where there's enough room for it

The challenge with Bridgeport lots is they're so big that you might have a challenge finding a space where it will fit. You can of course place a large empty lot in Edit World, but you'll still need a flattish spot to put it.

el_flel 6th Feb 2011 3:13 AM

Editing towns is relatively simple. You would 'save a copy' of that lot to the lots and houses bin, then find a different lot which is big enough, bulldoze anything that is already on it, make sure it is zoned as a community lot, and then select the lot from the bin and 'place a copy'. Beware though, that lot is a really strange size and you are unlikely to find another in that exact size which would mean that the edges won't meet up properly. You can place new lots with the world editor tool but again cannot get specific sizes unless you download and edit Inge's mod.

tonlynski 6th Feb 2011 3:38 AM

My stupid question: Is there anything you can do to encourage a Sim to roll the "have a child" wish? I know sometimes wishes are triggered by certain situations ie. my Sims will want to Woohoo with their partner when they're preparing to go to bed or will want to read a skill book after they've learned a new skill. I want my Sims to start a family but I like for both partners to roll the wish to do so; unfortunately one of them just isn't ready yet, I guess

Srikandi 6th Feb 2011 6:37 AM

married (for a certain amount of time), Family-Oriented.

If the recalcitrant sim doesn't have the Family-Oriented trait, you could cheatily give it to em temporarily TestingCheatsEnabled True, Shift-Click the sim to modify traits.

jonha 6th Feb 2011 7:10 PM

Quote: Originally posted by Wojtek
Babysitters do nothing when they arrive. They just keep standing in the middle of the room and covering their ears because of babies or toddlers crying. Is that normal? Whenever my sims leave for a couple of hours and their children are left with a babysitter their needs drop to the red level and the babysitter does not do anything about it.


That is a known issue I experienced myself. Unfortunately i don't remember what's causing it and how I fixed it. I would guess its either an outdated game version or an outdated mod.

TheLB 6th Feb 2011 11:14 PM

Quote: Originally posted by tonlynski
My stupid question: Is there anything you can do to encourage a Sim to roll the "have a child" wish? I know sometimes wishes are triggered by certain situations ie. my Sims will want to Woohoo with their partner when they're preparing to go to bed or will want to read a skill book after they've learned a new skill. I want my Sims to start a family but I like for both partners to roll the wish to do so; unfortunately one of them just isn't ready yet, I guess

You can have the Family-Oriented trait, but it's not required. I've had non Family-Oriented sims roll the wish. They just have to be married for a certain period of time. Being romantic with each other helps.

tonlynski 7th Feb 2011 1:52 AM

Quote: Originally posted by Srikandi
married (for a certain amount of time), Family-Oriented.

If the recalcitrant sim doesn't have the Family-Oriented trait, you could cheatily give it to em temporarily TestingCheatsEnabled True, Shift-Click the sim to modify traits.


Quote: Originally posted by TheLB
You can have the Family-Oriented trait, but it's not required. I've had non Family-Oriented sims roll the wish. They just have to be married for a certain period of time. Being romantic with each other helps.


The Sim in question doesn't have the Family-Oriented trait, but I'm trying not to cheat too much so I don't want to give it to him. I have actually played this same couple before (that save got corrupted so I had to start over), and he got the wish to have a child fairly early on. I made the couple married in CAS and I'm on week 23. They're romantic with each other all the time, too. I guess he doesn't have to get the wish, but I just like it when both parents want a child.

Quote: Originally posted by Wojtek
Babysitters do nothing when they arrive. They just keep standing in the middle of the room and covering their ears because of babies or toddlers crying. Is that normal? Whenever my sims leave for a couple of hours and their children are left with a babysitter their needs drop to the red level and the babysitter does not do anything about it.

None of my service Sims will even come in the door. I pretty much gave up on them. Last time before I started playing the family that I wanted to be my active family, I first played with a single Sim who would become the service Sim for the family. I maxed out her cooking, handiness, gardening, and fishing skills, plus gave her all the lifetime rewards that would keep her needs from decaying as quickly. Then I moved her in with the other family. She's self-employed as a gardener, so doesn't have to go to work. I don't have to work that much to keep her happy, and she can do practically anything around the house. Of course, I still have to direct her to do it, but better than nothing getting done at all.

Princess Leia 7th Feb 2011 11:14 PM

How do you name a drink after a Sim? My Sim is a level 10 mixologist and she just got an opportunity to name a drink after someone. According to some guides I've seen, naming a drink after someone can also boost your relationship with them. Do I just type in their name when the "Congratulations, you just invented a new concoction! What would you like to name it?" text box pops up or do I have to do something else?

Laisanae 7th Feb 2011 11:52 PM

Quote: Originally posted by Princess Leia
How do you name a drink after a Sim? My Sim is a level 10 mixologist and she just got an opportunity to name a drink after someone. According to some guides I've seen, naming a drink after someone can also boost your relationship with them. Do I just type in their name when the "Congratulations, you just invented a new concoction! What would you like to name it?" text box pops up or do I have to do something else?


Uuumm... as I remember, when I first get the chance to name a drink after someone, my sim invented a new drink before that.
You click on the sim, and you see it there. As I remember...

.lin 8th Feb 2011 5:40 PM

Quote: Originally posted by LindsFish
I feel like this is a really dumb question, but where do I buy seeds? I understand that I can plant a tomato as a tomato seed, and so on, but when my girl got a better gardening skill, one of the little messages said I could purchase and/or (forget which) grow rare seeds now... but how? Nothing else besides the few veggies I've planted are plantable... or am I wrong?


You can use the 'testingcheatsenabled true' and then use the 'buydebug' cheats to buy the plants in Buy mode. They're under the '?' icon in Buy mode, along with many other things.

Menaceman44 8th Feb 2011 7:53 PM

Otherwise you just have to find the seeds around the town. The game will tell you if it is a rare or uncommon seed when a Sim picks it up. You cannot normally buy seeds.

tonesofsilver 8th Feb 2011 8:40 PM

This may be an obvious answer, but I've yet to find it on my own and haven't been playing sims 3 for that long. Okie dok, I was trying to place some lots to add more empty lots/houses to my neighborhood because all the empty ones had been moved into. I noticed that I didn't have an option to give the lot an address, which sort of bothers me. How do I do that? Or can I not? I see where I can give it a description, but not an exact address. With Twallan's mod, (which I LOVE) it just kills me when I see, "So and so has moved to some address." Or whatever. Do I need Create-a-World or something?

simsample 8th Feb 2011 11:30 PM

Quote: Originally posted by tonesofsilver
I was trying to place some lots to add more empty lots/houses to my neighborhood because all the empty ones had been moved into. I noticed that I didn't have an option to give the lot an address, which sort of bothers me.

The lot addresses are stored in the world file, which explains why you cannot add an address in-game. To give the lot an address you'd need to edit your world in CAW, but this would necessitate starting a new game (you can't use your old save with the modified world).

TheLB 9th Feb 2011 4:45 AM

Quote: Originally posted by insane_in_charlie_shirt
This isn't really a game play question, but it is a stupid question which i feel a bit silly asking but... Is Tiberium a Star Trek reference?
Actually, it's a reference to the Command and Conquer series of video games, which is published by EA. In the game, Tiberium is the most valuable ore available, but is also dangerous because units possessing it become ill, and in large quantities is too toxic for carbon-based life forms, hence your sims becoming ill if they have it in their inventory.
It was named such in game because it was discovered near the river Tiber in Italy. Source.

Now where Star Trek got it, I have no idea.

Megshush 10th Feb 2011 9:06 PM

I was wondering what do the Cache files do? I always delete them, but I never knew what their purpose was.

kiatyn 10th Feb 2011 9:13 PM

Quote: Originally posted by TheLB

Now where Star Trek got it, I have no idea.


It's the old show's captain's middle name sorta: James Tiberius Kirk.

TheLB 10th Feb 2011 11:49 PM

Quote: Originally posted by kiatyn
It's the old show's captain's middle name sorta: James Tiberius Kirk.
I know that, I meant I don't know why Star Trek picked Tiberius for his middle name.

RestlessEllis 11th Feb 2011 12:03 AM

Quote: Originally posted by TheLB
Actually, it's a reference to the Command and Conquer series of video games, which is published by EA. In the game, Tiberium is the most valuable ore available, but is also dangerous because units possessing it become ill, and in large quantities is too toxic for carbon-based life forms, hence your sims becoming ill if they have it in their inventory.
It was named such in game because it was discovered near the river Tiber in Italy. Source.

Now where Star Trek got it, I have no idea.


Cool! Thank you :D

Menaceman44 11th Feb 2011 8:12 PM

Quote: Originally posted by Megshush
I was wondering what do the Cache files do? I always delete them, but I never knew what their purpose was.


They are intended to improve the loading times of Lots and Sims. Deleting them every now and again is a good thing though as they can get quite large.
It just means things will take slightly longer to appear next time you play until it regenerates.

smacksim2 11th Feb 2011 9:35 PM

Can I turn off fog effects in a 'hood? Preferably without turnin' off all the other nice effects.

Playing a custom hood and there's too much fog. Its creepin' in my houses and making things look a bit silly (not to mention slower).

lazzybum 21st Feb 2011 1:26 AM

Have been away from TS3 discussions for a long while. Decided to reinstall the game again right now and I'm getting the launcher "has stop working" problem, which seems that alot of people are having when I googled. Many probably just use the TS3.exe to play, so Im wondering how do you get the updates if you are not using the launcher?

Srikandi 21st Feb 2011 1:46 AM

Quote: Originally posted by smacksim2
Can I turn off fog effects in a 'hood? Preferably without turnin' off all the other nice effects.

Playing a custom hood and there's too much fog. Its creepin' in my houses and making things look a bit silly (not to mention slower).


Fog comes from fog emitters, which look like large spheres in-game. If they're on lots, you can remove em by editing the lots. If they're off lots in the world, not so simple :/ Don't think you can touch them using Edit World in Edit Town mode, but you could verify that.

Quote: Originally posted by lazzybum
Have been away from TS3 discussions for a long while. Decided to reinstall the game again right now and I'm getting the launcher "has stop working" problem, which seems that alot of people are having when I googled. Many probably just use the TS3.exe to play, so Im wondering how do you get the updates if you are not using the launcher?


Download the patches from here http://www.simswiki.info/wiki.php?t...ownload/Current or another site.

vhanster 21st Feb 2011 3:44 AM

How to you switch branches in a career (like changing from acting branch to directing in the filn career)?

Don Babilon 21st Feb 2011 9:15 AM

Quote: Originally posted by vhanster
How to you switch branches in a career (like changing from acting branch to directing in the filn career)?
I guess you would have to de-level the Sim in question to a stage before the career branches off or using testingcheats on the mailbox (?) where you can set the career level.

stasisesque 21st Feb 2011 12:11 PM

Quote: Originally posted by TheLB
I know that, I meant I don't know why Star Trek picked Tiberius for his middle name.


It's the name of an incredibly famous Roman Emperor.

rosieposiepudnpie 21st Feb 2011 2:20 PM

Quote: Originally posted by vhanster
How to you switch branches in a career (like changing from acting branch to directing in the filn career)?


When you join the film career, when you are up in levels, I can’t remember how many, You will get a opportunity to switch careers. Ether acting or directing.

brillo_pad 21st Feb 2011 5:53 PM

Why won't my sim run anymore? She's a vampire - so it'd bee cool to watch. Other vampires are running, other normal sims run, so what's going on? Anyone got any clues?

EDIT: she also keeps doing the "Oh, sheet! Derz Vampyres aroundz" twitch thing... You're a vampire, luv!

Laisanae 21st Feb 2011 7:13 PM

Well, I have a quite buggy game... error 12's and other nice things, I had to Save As my games a lot, and rename them.

Soo... what does it means, if my save file is "bad?" Like on the picture... and what happens if I delete it (and if I already deleted that save from the game main menu)?


el_flel 21st Feb 2011 7:22 PM

Don't know the technicalities but it means that particular file doesn't work and you should delete any with .bad at the end as they are useless and can prolong the error 12/13s that you get.

Laisanae 21st Feb 2011 7:35 PM

Quote: Originally posted by el_flel
Don't know the technicalities but it means that particular file doesn't work and you should delete any with .bad at the end as they are useless and can prolong the error 12/13s that you get.



Damn. Those saves contain my favorite families...

RoseCity 21st Feb 2011 7:43 PM

Quote: Originally posted by Laisanae
Damn. Those saves contain my favorite families...

It looks like you still have your backups for those games.

Laisanae 21st Feb 2011 7:45 PM

Quote: Originally posted by RoseCity
It looks like you still have your backups for those games.


Umm yes. Sooo it means I wont lose my families...? *noob*

RoseCity 21st Feb 2011 8:05 PM

Quote: Originally posted by Laisanae
Umm yes. Sooo it means I wont lose my families...? *noob*

There's instructions here and on other sites for restoring backup saves.
Hope that helps.
http://www.modthesims.info/wiki.php...ng_Backup_Saves

el_flel 21st Feb 2011 8:30 PM

If the saves have been working then they still will work, but IME they will eventually become unplayable. A .bad file is created everytime you get one of those pesky error 12/13s and tend to prevent the game from saving which is why you should delete them.

Laisanae 21st Feb 2011 10:26 PM

Quote: Originally posted by RoseCity
There's instructions here and on other sites for restoring backup saves.
Hope that helps.
http://www.modthesims.info/wiki.php...ng_Backup_Saves


Thank you very much!

Quote: Originally posted by el_flel
If the saves have been working then they still will work, but IME they will eventually become unplayable. A .bad file is created everytime you get one of those pesky error 12/13s and tend to prevent the game from saving which is why you should delete them.


They were working, and sometimes renaming the save solved the problem. Don't know what messed it up again...
Thank you btw.

grace2010 21st Feb 2011 10:52 PM

Sorry if this is in the wrong place.

How would you code a mod that unlocks trait-related actions for all sims? For example, allowing all sims to work from home (object) or allowing all sims to mooch food (social).
Is it a tuning mod or is it more complex?

Srikandi 21st Feb 2011 11:28 PM

Laisenae... If you're getting a lot of crashes, Twallan has an auto-backup mod that might help you too. Though probably fixing the crashes is your best bet. I've had them in the past but managed to pretty well tweak em out of existence; try the help forums.

Quote: Originally posted by grace2010
Sorry if this is in the wrong place.

How would you code a mod that unlocks trait-related actions for all sims? For example, allowing all sims to work from home (object) or allowing all sims to mooch food (social).
Is it a tuning mod or is it more complex?


You'll get more useful answers to modding questions in the Modding forums under the Create menu

Laisanae 22nd Feb 2011 1:05 AM

Quote: Originally posted by Srikandi
Laisenae... If you're getting a lot of crashes, Twallan has an auto-backup mod that might help you too. Though probably fixing the crashes is your best bet. I've had them in the past but managed to pretty well tweak em out of existence; try the help forums.


Thanks! What's the mods name?
Btw, I'm playing right now, no crashes, no errors so far, and fixed the baby-of-doom problem too. Maybe that caused the crashes...


Well, no. Crashed again.
If I could saved before the error 12 appeared again, the file will be backuped till that?

grace2010 22nd Feb 2011 2:48 PM

Quote:
You'll get more useful answers to modding questions in the Modding forums under the Create menu

Thanks. (:
I made coupons available for all my sims, but I haven't figured out how to enable work from home yet.

raindropsnow 23rd Feb 2011 12:02 AM

They tell me to post before I can download delphi,s framework and I can,t find out where. I've read everything they told me to but obviously I missed something or it's not computing. Sorry about this.

grace2010 23rd Feb 2011 2:05 PM

Quote: Originally posted by raindropsnow
They tell me to post before I can download delphi,s framework and I can,t find out where. I've read everything they told me to but obviously I missed something or it's not computing. Sorry about this.


http://forums.modthesims.info/download.php?t=384014
Downloads > Sims 3 > Programs and Utilities

I think this is it. Just download it (there's a tab saying download) and install it. It will set up your custom content folders and add the necessary files.

heartbreak 24th Feb 2011 5:23 AM

Are you able to receive an item specifically for an investigation?

My sim is an investigator. He doesn't have enough funds for a car but has a bike. I logged on to play where he immediately got a phone call to start a new investigation, which I obviously accepted, only instead of biking to meet the other Sim - he drove a car????

I certainly didn't buy it. He wasn't given it, either. Plus, after the investigation was over, the car went away.

brillo_pad 24th Feb 2011 6:33 AM

Does anyone else go to change a household and when they go to play it it loads and then just stays in map view, but with no clickability or functionality? From what I can tell everything is still going, but I can't control it, there's no UI - nothing. The only way to resolve it is to come out of the game and go in again. The thing is that I was just in that household and changed to another and I wanted to go back to the first household to change something, but it wouldn't let me. I can change households by actually choosing a sim to make active (Cheers, Twallan) but apart from that.. I wonder if it could be the size of the house.. any clues?

Laisanae 24th Feb 2011 11:14 AM

Quote: Originally posted by brillo_pad
Does anyone else go to change a household and when they go to play it it loads and then just stays in map view, but with no clickability or functionality? From what I can tell everything is still going, but I can't control it, there's no UI - nothing. The only way to resolve it is to come out of the game and go in again. The thing is that I was just in that household and changed to another and I wanted to go back to the first household to change something, but it wouldn't let me. I can change households by actually choosing a sim to make active (Cheers, Twallan) but apart from that.. I wonder if it could be the size of the house.. any clues?


Yeah, happened to me too. Something must have messed up the household, I don't remember if I was ever able to play with that household again...

el_flel 24th Feb 2011 11:53 AM

Quote: Originally posted by raindropsnow
They tell me to post before I can download delphi,s framework and I can,t find out where. I've read everything they told me to but obviously I missed something or it's not computing. Sorry about this.
Who is "they"? This seems odd, I don't think you need to have posted here in order to download anything.

Quote: Originally posted by heartbreak
Are you able to receive an item specifically for an investigation?

My sim is an investigator. He doesn't have enough funds for a car but has a bike. I logged on to play where he immediately got a phone call to start a new investigation, which I obviously accepted, only instead of biking to meet the other Sim - he drove a car????

I certainly didn't buy it. He wasn't given it, either. Plus, after the investigation was over, the car went away.
I've had this happen sometimes with adults suddenly driving cars that they don't own, and kids riding bikes that they don't own which disappear after use. It wasn't anything to do with the private investigator profession. Maybe it's supposed to be a "feature"?!

Quote: Originally posted by brillo_pad
Does anyone else go to change a household and when they go to play it it loads and then just stays in map view, but with no clickability or functionality? From what I can tell everything is still going, but I can't control it, there's no UI - nothing. The only way to resolve it is to come out of the game and go in again. The thing is that I was just in that household and changed to another and I wanted to go back to the first household to change something, but it wouldn't let me. I can change households by actually choosing a sim to make active (Cheers, Twallan) but apart from that.. I wonder if it could be the size of the house.. any clues?
This is a bug. Are you fully patched up because I swear it was fixed (either that or it wasn't fixed by EA and I just have a third party mod which fixed it, because I've not gotten it in a while)?

brillo_pad 24th Feb 2011 2:29 PM

Quote: Originally posted by el_flel
This is a bug. Are you fully patched up because I swear it was fixed (either that or it wasn't fixed by EA and I just have a third party mod which fixed it, because I've not gotten it in a while)?


I patched recently, but it only decided to do the base game and LN. Which third party mod could that be, may I ask? Or should I try and find the appropriate patches for WA, AMB etc.?

el_flel 24th Feb 2011 6:15 PM

I would suggest patching everything you have before trying third party content. Two ways of doing it:
(1) Download and install The Sims 3 Patch Downloader from here which will install every patch your game is missing. This option is probably easier because it automatically detects which ones you're missing and then downloads and installs them for you.
(2) Under the Help menu there is a wiki page which links to the patches so you can manually download them.

The mods I have are some of Twallan's and Awesomemod. If any of them would fix it it would probably be AM but I wouldn't recommend downloading it just to fix one bug - it's a core mod and does a lot of other things.

treeag 24th Feb 2011 6:41 PM

It was a bug with one of the EPs... can't remember which one but I'm pretty sure it was fixed by EA in a patch.

el_flel 24th Feb 2011 7:05 PM

IIRC it was after Ambitions was released that this started.

Buzzler 24th Feb 2011 7:14 PM

Quote: Originally posted by heartbreak
My sim is an investigator. He doesn't have enough funds for a car but has a bike. I logged on to play where he immediately got a phone call to start a new investigation, which I obviously accepted, only instead of biking to meet the other Sim - he drove a car????
Investigators get a car as career reward on level 4 or 5 or something.

Menaceman44 24th Feb 2011 11:19 PM

Quote: Originally posted by heartbreak
Are you able to receive an item specifically for an investigation?

My sim is an investigator. He doesn't have enough funds for a car but has a bike. I logged on to play where he immediately got a phone call to start a new investigation, which I obviously accepted, only instead of biking to meet the other Sim - he drove a car????

I certainly didn't buy it. He wasn't given it, either. Plus, after the investigation was over, the car went away.



I seem to remember reading over at MATY that something changed in the game code, either intentionally or not, that meant Sims will sometimes use the NPC carpool instead of a taxi.
I could be wrong on this information though.

brillo_pad 25th Feb 2011 1:43 AM

Ta very much, el_flel and treeag. I'm using the patch downloader now. I'll see if it has helped on the morrow!

brillo_pad 25th Feb 2011 1:58 PM

Ok, so I patched everything. Now, however when I change households I click on the "tick" to start playing, the tick goes dull and does nothing. The maptag of the house turns green, and I still have the UI. I tried all of the houses. Arrgghh!

LunyKimberly 27th Feb 2011 4:26 PM

Do Adults/Elders gain Homework skill if they're tutoring youngsters? Cuz I'm trying to figure out why the Homework skill in the Skills XML is enabled for Child through Elder instead of Child and Teen only.

vhanster 4th Mar 2011 4:57 PM

How do you clean neighborhoods/towns/worlds in TS3?

TheScribbler 7th Mar 2011 3:19 PM

What does the "EnableLlamas" cheat do? I have no idea...I'm not seeing any Llamas walking around...(that will probably sound stupid when I get an answer lol)

el_flel 7th Mar 2011 3:50 PM

I think it was a joke cheat that does nothing?

vhanster 8th Mar 2011 2:06 PM

@TheScribbler: It's not a real cheat and doesn't really do anything

NickeyElysse 9th Mar 2011 7:19 AM

I've been using NRAAS Story Progression, Overwatch, and Master Controller for 11 sim weeks now in Sunset Valley 2.0. The only problems I'm having with this is that I have to go manually give townies initial star points, and they don't gain anymore on their own. Also, not even one vampire has randomly popped up yet. And there is not one gay in a town of 150.

My main concern is the gay population. Story Progession has the chance that a teen will be be gay as 1. I don't know what that means percentage wise. I want it to be somewhat realistic, with 22-25 the population being gay. Which would be at least 33 out of 150. Can anyone tell me the number I should change the chance to to see these results?

corihummel77 9th Mar 2011 10:02 AM

Just spent an hour looking through this tread to see if my question has already been asked & answered & it hasn't. So that either means I'm original or really stupid for not being able to figure this out on my own:

Ok, so, my pregnant sim keeps rolling a want for a combo meal, i.e. "pancakes w/ grapes"...so...uh...how?????

Also, there was a topic about multi-gender twins in here and a lot of instructions on how to get them...I have had 2 sets of multi-gender twins happen in my games and did none of these things. What I did do was "try for baby" and didn't get the little lullalby chime so I had the couple do it again right away and ended up w/ the multi-genders. Don't know if I just got lucky or if this is another way to get them.

PharaohHound 9th Mar 2011 1:22 PM

^ You mean, how do you make a meal with specific ingredients? I'm pretty sure that's what that wish is. Make sure there are no other suitable ingredients in the fridge (e.g., if it's pancakes make sure there's no apples or watermelon, etc. Only the ingredient they want), then just tell them to make pancakes.

corihummel77 9th Mar 2011 2:05 PM

Quote: Originally posted by PharaohHound
^ You mean, how do you make a meal with specific ingredients? I'm pretty sure that's what that wish is. Make sure there are no other suitable ingredients in the fridge (e.g., if it's pancakes make sure there's no apples or watermelon, etc. Only the ingredient they want), then just tell them to make pancakes.



You would think that would be right, but unfortunately, I tried that & it's not what she wanted...the exact thing she wanted was pancake w/ a side of grapes...I am not kidding here, or losing my mind, I swear. The exact description of the want is something like "Your sim has a craving for something with fruit on the side" or something like that.

smacksim2 9th Mar 2011 2:32 PM

Quote: Originally posted by NickeyElysse
I've been using NRAAS Story Progression, Overwatch, and Master Controller for 11 sim weeks now in Sunset Valley 2.0. The only problems I'm having with this is that I have to go manually give townies initial star points, and they don't gain anymore on their own. Also, not even one vampire has randomly popped up yet. And there is not one gay in a town of 150.

My main concern is the gay population. Story Progession has the chance that a teen will be be gay as 1. I don't know what that means percentage wise. I want it to be somewhat realistic, with 22-25 the population being gay. Which would be at least 33 out of 150. Can anyone tell me the number I should change the chance to to see these results?
  • Celebrity and Vamp tunings are being worked on for the next release (phase) of SP
  • The #s are percentage chance. Yes, 1 is 1%. Just change the number you found to whatever you feel is realistic.

RoseCity 9th Mar 2011 2:39 PM

Quote: Originally posted by corihummel77
You would think that would be right, but unfortunately, I tried that & it's not what she wanted...the exact thing she wanted was pancake w/ a side of grapes...I am not kidding here, or losing my mind, I swear. The exact description of the want is something like "Your sim has a craving for something with fruit on the side" or something like that.

I've had sims two times wish to eat spaghetti and ice cream - I think I had them eat those things one right after the other and it fulfilled the wish. Then they got the stuffed turkey moodlet.
I've also gotten boy/girl twins by the method you described.

corihummel77 9th Mar 2011 2:50 PM

Quote: Originally posted by RoseCity
I've had sims two times wish to eat spaghetti and ice cream - I think I had them eat those things one right after the other and it fulfilled the wish. Then they got the stuffed turkey moodlet.
I've also gotten boy/girl twins by the method you described.


Thanks!!! I'll try that the next time I come across it

smacksim2 9th Mar 2011 5:35 PM

O.K., I have a noob question:

How does money work when you move sims into your house? I just moved someone in and had them sell their house, yet they only brought $5,000 ? Is this the standard 'move in' amount no matter how wealthy they are? I don't get it. I should know, but I do not.

Kimia no Tama 10th Mar 2011 2:18 AM

Quote: Originally posted by smacksim2
O.K., I have a noob question:

How does money work when you move sims into your house? I just moved someone in and had them sell their house, yet they only brought $5,000 ? Is this the standard 'move in' amount no matter how wealthy they are? I don't get it. I should know, but I do not.


Well, did you switch the pack furniture option over to sell furniture? Otherwise you have all that stuff in your family's inventory and the only stuff that got sold is the build mode stuff.

NickeyElysse 10th Mar 2011 3:28 AM

Quote: Originally posted by smacksim2
  • Celebrity and Vamp tunings are being worked on for the next release (phase) of SP
  • The #s are percentage chance. Yes, 1 is 1%. Just change the number you found to whatever you feel is realistic.

Thank you. I went ahead an assumed that and changed it to 22. I don't want to be over-gayed. But I wanted more more more than I had. Which was none.

smacksim2 10th Mar 2011 3:54 AM

Quote: Originally posted by Kimia no Tama
Well, did you switch the pack furniture option over to sell furniture? Otherwise you have all that stuff in your family's inventory and the only stuff that got sold is the build mode stuff.

Yes, it was set to sell furniture. Their net worth was ~ 37,000 simoleons and change, yet they moved in with exactly 5,000? It may be related to a mod I'm using, so if it doesn't sound familiar, don't worry. I'm just wondering if this is a Sims 3 standard behavior for move-in-sell-old-house. I wonder where that money went?

Menaceman44 12th Mar 2011 1:18 PM

Stupid question that I may actually have asked before: Do spawners, especially gem and metal spawners, work indoors and in basements? I was test playing an abandoned mine lot I have built but the gems and metals in the basement never seem to spawn. The termites in the cabin above ground spawn fine though.

gobot101 14th Mar 2011 9:00 AM

I've got a question. Is there some sort of stock market in the game, even if it's just for sims with certain traits or something? Looking through the code, there's an XML called Stock Manager, and it has to do with stocks.

Quote:
<?xml version="1.0" encoding="utf-8"?>
<base>
<Current_Tuning>
<kStockPrivateTimeout value="100">
<!--Range: 100-1000 Description: How long until a stock goes private as a result of non-use (SimMinute x StockUpdateTime)-->
</kStockPrivateTimeout>
<kMovementDuration value="12">
<!--Range: 1-15 Description: How quickly (in Sim minutes) the larger stock moves happen-->
</kMovementDuration>
<kNoiseDuration value="1">
<!--Range: 1-5 Description: How quickly (in Sim minutes) the smaller stock noise moves happen-->
</kNoiseDuration>
<kStockUpdateTime value="10">
<!--Range: 1-20 Description: Number of sim minutes between each stock movement tick-->
</kStockUpdateTime>
<kOddsOfNewStock value="50">
<!--Range: 5-500 Description: The odds each loop tick that a new stock will be found when they select to research-->
</kOddsOfNewStock>
</Current_Tuning>
<Deprecated_Tuning />
</base>

Buzzler 14th Mar 2011 6:18 PM

Quote: Originally posted by gobot101
I've got a question. Is there some sort of stock market in the game, even if it's just for sims with certain traits or something? Looking through the code, there's an XML called Stock Manager, and it has to do with stocks.
There is a StockManager in the code and 6 computer interactions that use it. The interactions aren't added to computers, though, and the StockManager doesn't get initialized.

I don't know if there were actual reasons to do so, or if that stuff could simply be kickstarted from the outside. I'll look into it.

Don Babilon 15th Mar 2011 3:47 PM

I just played around with MasterController and noticed that Sims in Barnacle Bay have as their home world the internal name Ui/Caption/Global/WorldName/EP01:Non-Shipping. Does anyone have any background information on why it is called so? Sounds as if BB was initially intended as a part of World Adventures.

Buzzler 16th Mar 2011 5:37 PM

Re: Stocks Manager

I checked it and the code seems to be basically functional, but lacks almost all strings. I need to add string tables for it and write something to persist the settings. Might take a couple days, because I'm busy, but maybe I'll get the Archeologist achievement after all.

Succy 16th Mar 2011 7:36 PM

New stupid question:

Can a simbot travel into the past via the Time Machine and return with an "offspring"?

Weeaboo 16th Mar 2011 10:46 PM

Sprite...?

Elaborate for me.

bond284 16th Mar 2011 10:55 PM

sorry, I got it resolved now. New drivers fixed it. My video card has been giving me trouble and I've been getting artifacts lingering on my screen from where you get a simolean count appear after buying/selling something.

Weeaboo 16th Mar 2011 10:57 PM

Oh! I get what a sprite is now.

Well, I'm glad you fixed your problem

kiatyn 17th Mar 2011 10:25 PM

So, I like to use custom eyes for my sims. The irises are a little smaller than the standard ones, which isn't normally an issue until there's a vampire about. And then they have this odd glowing ring around their iris.

Is there something I can download to fix that? (or are they supposed to be like that?)

Here's a screenshot -http://www.flickr.com/photos/16092711@N05/5535833564/

el_flel 17th Mar 2011 10:39 PM

You want the WCIF forum for that.

kiatyn 17th Mar 2011 10:51 PM

Quote: Originally posted by el_flel
You want the WCIF forum for that.


... I am not asking where I can find something.

I was asking A. Is this normal when you have CC irises? ( I am guessing so)

and B. Is there something to fix it?


I can find it myself IF I know what to look for, thanks!

HystericalParoxysm 17th Mar 2011 10:53 PM

It's completely normal with vamp sims, and I don't think one can fix it.

el_flel 17th Mar 2011 11:00 PM

Asking if there is something to download to fix a problem sounds like a WCIF, which is why I suggested that forum because otherwise you'd just get a yes/no answer which wouldn't have been all that helpful!

As for the first question, I would assume that whatever layer is added to the eyes is only designed to cover a certain area so when you use custom eyes with different sized irises you get that gap. So perhaps it is normal for having eyes which change the shape/size, couldn't say for sure as the default eyes I use are the same size as EA's.

kiatyn 17th Mar 2011 11:00 PM

Quote: Originally posted by HystericalParoxysm
It's completely normal with vamp sims, and I don't think one can fix it.


Thanks, HP. S'all I wanted to know.

sunfromhere 19th Mar 2011 9:41 PM

1. Wasn't it said somewhere on this forums that if you play a household at least once, EA SP won't move them? Or was this introduced in some EP?

2. A certain old bat died (taking the bike to the afterlife as it seems), however, her grave is not to be found anywhere (checked everything: household inventory, all sims' inventories on lot, lot itself, graveyard, mausoleum, nor "manage dead", even checked under the foundations of the house and the gym where she was last seen). Also, she is no longer shown in the family tree. Apparently, that Clavell dude was spawned by his father. This is a bug, yes? Perhaps fixed in some of the EPs? (got only base game...)

askemagus 21st Mar 2011 11:29 PM

Here's a question I wanted to ask before trying it in my game: Is it possible to have a teen child age up to YA if the parents have used ambrosia to remain at YA themselves? What happens to their relationship? Will the game still recognize them as relatives, or is it a bad idea to even try this?

heartbreak 28th Mar 2011 5:42 AM

This may be the incorrect place to ask, but figured it didn't need it's own thread.

I seem to recall reading here that if you wish to have more that one set of custom non-default skins, you need some sort of hack that will allow you to view the rest of them.

I'm wondering if that's still needed or not; if so where to find said mod.

slitlips 28th Mar 2011 5:53 AM

Quote: Originally posted by heartbreak
This may be the incorrect place to ask, but figured it didn't need it's own thread.

I seem to recall reading here that if you wish to have more that one set of custom non-default skins, you need some sort of hack that will allow you to view the rest of them.

I'm wondering if that's still needed or not; if so where to find said mod.

It's still needed and it's found here.

Don Babilon 28th Mar 2011 9:48 AM

Quote: Originally posted by sunfromhere
1. Wasn't it said somewhere on this forums that if you play a household at least once, EA SP won't move them? Or was this introduced in some EP?

2. A certain old bat died (taking the bike to the afterlife as it seems), however, her grave is not to be found anywhere (checked everything: household inventory, all sims' inventories on lot, lot itself, graveyard, mausoleum, nor "manage dead", even checked under the foundations of the house and the gym where she was last seen). Also, she is no longer shown in the family tree. Apparently, that Clavell dude was spawned by his father. This is a bug, yes? Perhaps fixed in some of the EPs? (got only base game...)

1. It was introduced by some patch, but does not seem to work very well.

2. If that bat died while you were playing her household it is a bug if no grave is produced. If she died while you played another household and their mutual long-term relationship was not high enough (friends or more) it is not a bug, because Sims your main family hardly knows will not produce a grave in the mausoleum upon death but will simply be deleted and cannot be resurrected either. The family tree should remain intact, however, so this sounds like a bug.

Nysha 28th Mar 2011 12:23 PM

Quote: Originally posted by slitlips
It's still needed and it's found here.
It's not needed unless you have a laptop or a broken mouse - just scroll through the skin dots with the scrollwheel.

calicoskies 30th Mar 2011 1:20 AM

My simbot keeps loosing it's robot face, where is the face of the simbot kept in CAS? I have Twallan's clothes changing mod and I guess I'mgoing to have to take it out tll I can set my simbot to have the same clothes for everything.

Menaceman44 30th Mar 2011 2:10 PM

I think the face is classed as hair but wont normally show in CAS as you shouldn't be able to change a Simbots appearance in regular unmodded play.

NickeyElysse 3rd Apr 2011 5:45 AM

This'll be a really stupid question, mostly because I don't really know the proper place to raise it.

I've never seen a DIFT legacy blog that has been completed. I think they are supposed to go on for something like 22 generations, which will be quite the feat with all the BS EA throws at the game after a few generations.

Does anyone know where I can find a completed DIFT blog for my own amusement?

brillo_pad 3rd Apr 2011 1:08 PM

What are you supposed to stock the bar (for mixology) with, fruit? Nectar? It accepts fruit, but I'm not sure if it gets used..

BenC0722 3rd Apr 2011 8:01 PM

Quote: Originally posted by brillo_pad
What are you supposed to stock the bar (for mixology) with, fruit? Nectar? It accepts fruit, but I'm not sure if it gets used..


I'm not sure if it even matters. It might have something to do with moonlighting at a public mixology bar, not sure (I haven't had my Sims do that very much).

I do know that Perfect Quality drinks are possible without stocking the bar with anything. You just have to have your Sim make the same thing repeatedly. The quality of that drink will get better and better until it's up to "Perfect."

Nalia 5th Apr 2011 11:48 PM

The fruits are used when your Mixologists try to be better in their jobs, and they can invent new drinks. I remember one of my Sims using fruits at the bar while practising at home. I don't remember the exact options on the pie menu though, there has been some time since I played TS3.


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