Maxon, the clickable area (is it too large ro too small?) happens if you don't import the mesh properly. if you import the meshes separately, the last mesh part gets the clickable area. It's called 'bounding mesh' - but only use the tick button in the mesh replacing window, not the one under 'groups' (it can mess things up or crash your game).
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@maxon Would this thread work as a place to show off WIP lots (that I most likely won't upload), or should I make another thread for that?
Anyway, here are pics from two lots I am working on. I got the exterior of Summerset Jr/Sr High School (in Tumbleton, where the temple/mosque used to be) and the home team stands of its football field done tonight. I have some questions.... 1. Is there a better way to make bleachers in the stands than stairs? 2. Is there a way to make a lot larger than the largest blank lot size given in the game? Between the home stands and the guest seating, I am not sure that there will be room for the football field itself. 4. When there is a wall in between two parts of a two-tile window (like the one covered by the quilt in the high school), only the frame shows. (The wall is never opened for the glass.) Is there any way to fix it? Or will I have to assume a hooligan somehow got 3 stories up and broke a window and despite being in the richest school district in Simnation, SJSHS can't be bothered to replace a window? 3. Does anyone have any general advice on how to improve it? (I know I forgot roofing on the football bleachers, at least at the time of the screenshot.) Thanks. |
Completely fine by me - I made the thread mainly because I'm nosey and want to know what people are up to. Ambitious lots. Stairs are a good idea because they produce the right kind of appearance though the downside is the sims can't sit on them. For sittable stands, I guess you'd have to use different levels and the constrain floor elevation cheat but you'd struggle to get the angle right. I guess it depends what you want the lot for. If you're going to play it or whether it is just a sort of hood decoration.
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Quote: Originally posted by simmer22
I sorted it out thanks. |
Quote: Originally posted by maxon
If I decided to play on the field, I would use a pose box and OMSPs. It would be nice if stairs could have a wall right at the top step; that'd make my bleachers more realistic. And I actually did use CFE to make the shorter walls for the top of the high school! It's a great cheat. |
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Gorgeous building AmandieLove. It's eerily similar to a middle school I briefly attended.
I would definitely download if you decided to upload it. I've been putting off building my schools forever, especially high schools, because the project would feel so big. At the moment I'm working on a childhood pub we used to eat dinner at yonks ago. I grew up in a very picturesque English village so those memories are a good starting point if I'm building things like pubs or bungalows. |
Oh yes, nice - I'd download that.
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Thank you Maxon. It's up now on my wordpress and hopefully here soon too.
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@maxon I'd keep going with it, it definitely fits the theme.
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My Little Townhouse - another remake of a lot I built some time ago (in July (?)). To be finished and uploaded soon. What you see are placeholders mostly |
I really like this one mesh - Raon 39, 3t2 - but the only one I could find in Pooklet'd textures/colors had borked links! So I decided it was high time to kick myself in the butt and start familiarizing myself with retexturing hairs (despite actually double-checking if anyone else had a working link of said retextures... ah well. Practice, nonetheless!). It's actually quite therapeutic - the opposite effect of when I try to mesh.
I really do need to learn to resize images before putting them online... argh. Next time, I promise. |
I'm trying to finish my Church of England career designed for Len and Cedric in Polgannon. I've been trying to write the chance cards today. Am I the only one who hates writing chance cards? I've got the levels done and everything else but I both love and loathe writing chance cards. I love it because writing them well is a real challenge and can be really enjoyable. The issue I have with them is thinking up problems that I can work with. You have to have 4 outcomes for earch level, 2 good 2 bad. These are my levels so far:
Trainee Priest Deacon Assistant Curate Curate Vicar Archdeacon Dean - staff Suffragan Bishop - Accounting problem Bishop - scandal - affair? Archbishop - Political issue I can think of things for the top levels because - I don't know why, I never find those particularly difficult. It's the deacons and curates that are getting to me. I think the vicar will have something to do with a crisis of confidence/belief while the archdeacon will probably have some kind of political maneouvering a la Trollope. I probably need to have a quick refresher on The Warden and Barchester Towers generally for that. Sigh - I was hoping to get it done this week. Ah well. |
That's a shame - it does take persistence and dedication to build a whole neighbourhood though and if it's not fun, it's not worth the bother.
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I am doing a project what just yesterday seemed to never going to be finished
BIG Thank You @Jawusa , who was kind to offer to meke the SC4 terrain to me :lovestruc I am doing custom mountain/winter- themed university, have been doing it for ages, just today received the terrain from Jawusa and as it is soon 2am here I only managed to put some of the communitylots to the new terrain Crappy pics, just token with ingame camera , as I need to go to bed. |
I started on that smaller neighbourhood I was planning. So far I made an SC4 terrain and built one lot. So this may take some time!
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So the game show project I was working on before is on hiatus until I get back to searching for objects that can rotate.
Now I'm in the process of making a contest for this forum for The Sims 2. It's a lot builders/designers competition that has a slight twist. I'm currently looking for judges who'd like to score the competition and players who'd like to participate in creating lots on a set guideline. |
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I'm editing the wallmasks for these converted TS4 windows.
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I've been working on some terrains for my test neighborhoods. This one could be smaller but it has some beachfront property so I'll be moving in a few sims to see how it works. I can always remove or change the roads if they don't turn out the way I want. The neighborhood sky object dome warps a little from an overhead view but looks fine from the ground. I change the colors all the time anyway. You can see the little blue dot up in the right hand corner.
ETA: Credit for neighborhood deco I used castaway conversions for the jungle trees, volcanoes and huts: PlumbBobKeep http://www.medievalsims.com/forums/...hp?f=166&t=4838 for the volcanoes. I got the trees and huts from MATY but can't currently find the link. I admit I tweaked the CS objects from MATY so I could place them anywhere. The sky object is by nimi: http://nimi4.livejournal.com/51103.html |
That terrain is gorgeous eliset. I'm envious of you and simsample. Since Windows 10 I can't get SC4 to work for the life of me. I got pretty close with everything displaying right, but the text remained invisible throughout all my attempts.
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