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zigersimmer 10th Jun 2012 1:03 AM

My writer sim gained celebrity status by publishing novels.

Menaceman44 10th Jun 2012 11:22 AM

I can also confirm that my self-sim is now a level 2 celeb thanks to simply completing painting opportunities. This was before Showtime had been released.

PunkyBreester 10th Jun 2012 11:50 PM

Is there a way to copy one sim's appearance onto another?

I have two different saves of the same family (one mostly for staging pictures and such, one for actually playing the game). I gave someone a makeover in one save, and I'm wondering how I can apply the same makeover to her in the other save. I can think of two ways that might work; 1) Made-over sim is copied into my library, so I could delete the "original" and insert the copy in her place, using MC to re-create the family ties and such, or 2) Export the made-over version to the sim bin, and use MC to edit the "original" in CAS then select the madeover version from the bin.

I'm just wondering if there's something much easier that I'm overlooking.. and I'm kind of hesitant to use either of those ideas because they both sound, umm.. dangerous somehow, like I'm just asking for something to go wrong and cause my save to blow up

EmotedLlama 11th Jun 2012 1:21 AM

Quote: Originally posted by PunkyBreester
Is there a way to copy one sim's appearance onto another?

I have two different saves of the same family (one mostly for staging pictures and such, one for actually playing the game). I gave someone a makeover in one save, and I'm wondering how I can apply the same makeover to her in the other save. I can think of two ways that might work; 1) Made-over sim is copied into my library, so I could delete the "original" and insert the copy in her place, using MC to re-create the family ties and such, or 2) Export the made-over version to the sim bin, and use MC to edit the "original" in CAS then select the madeover version from the bin.

I'm just wondering if there's something much easier that I'm overlooking.. and I'm kind of hesitant to use either of those ideas because they both sound, umm.. dangerous somehow, like I'm just asking for something to go wrong and cause my save to blow up


Edit the sim in CAS via cheats, save them as a default, go to the other sim, pick the default. I think that should work.

PunkyBreester 11th Jun 2012 1:46 AM

Quote: Originally posted by EmotedLlama
Edit the sim in CAS via cheats, save them as a default, go to the other sim, pick the default. I think that should work.


Thanks! That's what I meant by #2, I guess I was worried about the weird stuff that can happen when you edit sims in CAS through cheats. Maybe I'll just keep a third save before I know for sure it didn't make anything implode

Don Babilon 11th Jun 2012 2:34 AM

AFAIK this doesn't work unless you use MasterController's Advanced options or the "bodysnatch" command of AwesomeMod.

IChoseThisName 11th Jun 2012 4:33 AM

Quote: Originally posted by Menaceman44
You do realise the patch doesn't force or require you to be sociable/ make "friends"? Just don't log-in when you load the game and you won't get bugged.

I've only ever played with the Investigator career in Twinbrook and never had the issue you mention.
Do you use CC? It could be something conflicting. Take all of your CC out and then load the game and see if the issue is still there.

Yes, I realize this. But having my level of OCD, I am uncomfortable with the idea of the unwanted software idling in the background. True, it's good that it isn't "in your face", but until there is an imperative reason for me to patch, I'd rather just not have it.

Back to the bug: I do use a little bit of CC, though it only happens sometimes.. not often enough that I can say it's from anything I have downloaded. From what I've seen it's just a location that gets borked, like 'the local business office' or 'the grocery store'. Then there's no way to reach it, so I can only cancel the case. Any more information would be helpful.

PunkyBreester 11th Jun 2012 7:27 PM

Quote: Originally posted by babele44
AFAIK this doesn't work unless you use MasterController's Advanced options or the "bodysnatch" command of AwesomeMod.


I use MC, and it seems to have worked (including the different outfits, makeup, etc)

IChoseThisName 12th Jun 2012 5:09 AM

On a different note, does anyone know of a fix for stuff stolen by kleptos to eventually respawn? Also to be able steal from community lots again?

Srikandi 12th Jun 2012 10:07 AM

Quote: Originally posted by EmotedLlama
It's just the "ask sign" bit, and in my experience that doesn't even affect relationships in a noticeable way.


"Ask Sign" will tell you if the two sims have compatible signs, which will help them get romantic. The way it works is -- the signs are divided into two groups, and you're compatible with the signs in the same group as you. So you have a 50/50 chance of being compatible with any given sim. (Kind of silly IMO... you don't need 12 signs to implement it that way, could get the same effect with 2 )

Quote: Originally posted by IChoseThisName
On a different note, does anyone know of a fix for stuff stolen by kleptos to eventually respawn? Also to be able steal from community lots again?


Fix? I believe that's working as intended. Why would you expect it to respawn? :O

You can always go into Edit Town and replace it, or put out even better stuff for your kleptos

IChoseThisName 12th Jun 2012 11:45 AM

Is it? I can only burgle a place so many ti times before it's picked clean. Seems to me things should be respawning not just so my kleptos can steal it again but so those unfortunate victims don't have to live in an empty house. But more importantly I want back the ability to take things from community lots. That was patched out... xD

Don Babilon 12th Jun 2012 3:35 PM

When was that patched out? A few weeks ago my klepto Sim stole some light fixtures from the Lunar Lakes science center. That was with 1.33 and AwesomeMod. It might of course be AwesomeMod's doing because the light had respawned, too.

IChoseThisName 13th Jun 2012 1:47 AM

According to what I can dig up, it was a patch that came with WA that altered that. Stealing things that are outside on community lots is still possible. But prior to that we were able to steal pretty much anything.. inside or out. Including the major statues, flagpoles, various other items that are now off limits. I'm not sure if awesomemod undoes this or not.. I'm still willfully stuck in the past at 1.29, however, so perhaps the community would test that for me.

Edit: Hunting up a wiki page, apparently, Klepto-ing is fixed via awesomemod. Well, now, it appears that it might be a good time to patch. Seeing as how trying to keep too many twallan mods on at once has made my game fubar. -hyperventilates- Okay, I'm gonna do it. But I don't have to like it. I'm hoping this will fix the problem.. I need a hug.

vhanster 21st Jun 2012 6:33 PM

Does anyone knows how to reset/reduce a Sim's skills?

And is there a way to un-become a celebrity?

olomaya 21st Jun 2012 6:41 PM

The only way I know of is by using Twallan's MasterController Cheats. Adjusting skill levels are in the Advanced section and celebrity level is in the Intermediate section.

You can also download a Harder Celebrity Mod from here in order to prevent your entire town turning into celebs.

http://www.modthesims.info/d/424239

vhanster 21st Jun 2012 8:14 PM

Huh? Where?

My MasterController doesn't have such options... Advanced section only have "Edit in CAS", "Force Kill" and "Reset Sim" (which doesn't reset skills). And my Sim is already a celebrity, so the Harder Celebrity Mod isn't helping much.

olomaya 21st Jun 2012 8:28 PM

Quote: Originally posted by olomaya
The only way I know of is by using Twallan's MasterController Cheats. Adjusting skill levels are in the Advanced section and celebrity level is in the Intermediate section.


Add-on to Master Controller, you download it in the same section of the site.

Don Babilon 21st Jun 2012 8:35 PM

"MasterController Cheats" - it's an extra module you'll have to install alongside MasterController.

Ketsu_sama 21st Jun 2012 8:38 PM

You need to download the additional Cheats module for MasterController.

Don Babilon 21st Jun 2012 8:58 PM

^^Ah, so you had several tabs open, too

rubberdukiey 22nd Jun 2012 5:38 AM

If you were to make friends in a foreign country, do they become older or do they stay the same age?

Don Babilon 22nd Jun 2012 8:01 AM

Quote: Originally posted by rubberdukiey
If you were to make friends in a foreign country, do they become older or do they stay the same age?
They will age while you are at home and their aging will stop, like yours, while you are on vacation.

Don Babilon 25th Jun 2012 9:42 AM

I remember that once I've been to a site that had all the rabbitholes listed and also details on how many floor tiles they occupy and how many additional tiles they need to fully function, but I can't find it anymore. Does anyone here know?

Ghost sdoj 25th Jun 2012 2:16 PM

Custom Sims 3 has those listings. It would surprise me if they weren't also somewhere in the wiki here.

They are found here at CS3: http://customsims3.com/forums/thread-101.html

Don Babilon 25th Jun 2012 3:19 PM

Quote: Originally posted by Ghost sdoj
Custom Sims 3 has those listings. It would surprise me if they weren't also somewhere in the wiki here.

They are found here at CS3: http://customsims3.com/forums/thread-101.html
Great! Thanks! Aaaand...bookmarked.

Menaceman44 25th Jun 2012 8:35 PM

They are also listed on the wiki although a few are missing. I updated a lot of them myself.

Kestie Freehawk 25th Jun 2012 11:07 PM

Quote: Originally posted by vhanster
Does anyone knows how to reset/reduce a Sim's skills?

And is there a way to un-become a celebrity?


Treeag has a book that lets you set the skill level you want. I like it a lot. If they have creativity 9 you can set it to 5 and let them paint more.
http://nene.modthesims2.com/download.php?t=293562

Kestie Freehawk 25th Jun 2012 11:16 PM

Quote: Originally posted by Menaceman44
Anybody have any idea why my game has decided that for the lot in this picture, the carpool should arrive on the opposite side of the road, 30-40 feet away?


I have a lot of road flaws like that. I thought it was because the road could not handle the custom lot. If I dont customize it only happens on hills.

Kestie Freehawk 25th Jun 2012 11:20 PM

Quote: Originally posted by Menaceman44
I had a similar issue with the lot types menu. I could't see the bottom of the list. The mousewheel does work BUT it would make so much more sense for a scroll bar to appear.
What do players who don't use a mouse do?


I have a wheel but I sometimes forget and use the arrow keys anyway.

Kestie Freehawk 25th Jun 2012 11:30 PM

How do you get self sims?

lisfyre 25th Jun 2012 11:38 PM

Quote: Originally posted by Kestie Freehawk
How do you get self sims?


You create one in your own image in CAS?

vhanster 30th Jun 2012 4:50 PM

Quote: Originally posted by Kestie Freehawk
Treeag has a book that lets you set the skill level you want. I like it a lot. If they have creativity 9 you can set it to 5 and let them paint more.
http://nene.modthesims2.com/download.php?t=293562


I know. I have treeag's Book of Talent, but last time I checked, it doesn't have the option to 'unlearn' skills- only increase them. Anyway, the Master Controller Cheat worked just fine.

Speaking of Twallan's mods, I read someone mention in a blog that having the DebugEnabler will give you an option to "make statues" of Sims. However, I don't see this option in my DegubEnabler; so does the DebugEnabler have some sort of add-on mods (like the MasterController Cheat) which I don't know of or something? thanks

Shimrod101 30th Jun 2012 6:34 PM

There are no add-ons to DebugEnabler. The option is called Sculpturify.

shadedgrey63 4th Jul 2012 3:33 AM

Does anyone know if 'Organic' versions of the meals count for the 'Perfect Chef' achievement? I thought they would, and am pretty positive I have completed it, but I've not been notified of its completion, or received the badge for it. I'm getting annoyed that I'll be doing it again.

RoseCity 11th Jul 2012 1:24 AM

I haven't been playing for a while, and just patched last weekend to 1.34. I haven't done 1.36 yet. My question is if anyone else has had an invisible sim who didn't have a plumbob? It happened to the tattoo guy in my game - he became completely invisible but still could do a tattoo and townies could speak to him and you could see his speech and thought bubbles. You couldn't click on him. 'Fix invisible sims' in Debug Enabler didn't make him visible. So I annihilated him. Just wondering.

TheLB 11th Jul 2012 1:33 AM

Quote: Originally posted by RoseCity
I haven't been playing for a while, and just patched last weekend to 1.34. I haven't done 1.36 yet. My question is if anyone else has had an invisible sim who didn't have a plumbob? It happened to the tattoo guy in my game - he became completely invisible but still could do a tattoo and townies could speak to him and you could see his speech and thought bubbles. You couldn't click on him. 'Fix invisible sims' in Debug Enabler didn't make him visible. So I annihilated him. Just wondering.
It sounds like your textures had problems loading or something. If it happens again, try entering "resetsim First Name Last Name" in the cheats bar without the quotes and see if it works.

RoseCity 11th Jul 2012 3:06 AM

Quote: Originally posted by TheLB
It sounds like your textures had problems loading or something. If it happens again, try entering "resetsim First Name Last Name" in the cheats bar without the quotes and see if it works.


Thanks for answering - I forgot to say I tried 'resetsim' and that didn't work either. I don't think I ever had a sim become invisible before that wasn't an active sim. I also forgot to say that my sim was there getting a tattoo and one moment the NPC was there and the next moment he was invisible. Wish I could remember exactly what else was happening when he disappeared, but I was more focused on Debug Enabler>Fix Invisible Sim.

vanillabuzz 11th Jul 2012 9:20 AM

Oh, stupid questions! Perfect, I'll be here all day! So I am creating a lab, this is the first time I play an inventor so I want to add a bunch of science stuff. I was wondering about this screenshot...



There are some items I have never seen (I have never played the science career either). Are they some sort of rewards? How do I get/unlock those? Aka, the alien in the tube (is that what it is?) that ray thingamajigger, etc.

Stupid question is stupid.

MiniMimi 11th Jul 2012 10:18 AM

I think the alien in the tube is an object from PandoraSims, a crappy site with porn stuff. The other items in the back of the room should be from there too. The rest in the front side of the room is buydebug stuff & LT rewards.

Don Babilon 11th Jul 2012 10:58 AM

I think the alien stuff is actually a prop from buydebug. It came with Late Night and is one of the movie sets. It's actually quite huge, the alien in the tube, the control panel and the lab table with that ray thingy are all one object.

The rest are the fishtank from HELS, one from the store (Futureshock), the chemistry table from GEN, PETS terrariums, two more items from the Futureshock store sets, a buydebug junkpile and the drafting table and inventor bench from AMB, and some inventions you can create on that bench, including the time machine in the back on the left.

MiniMimi 11th Jul 2012 11:33 AM

So Pandora is selling Buydebug things. Huh color me NOT surprised. Anyway, hmmm What's missing from the pic... The ant farm is from Pets, the gray box near it is the Pets LT reward pets cleaning machine. Videogame from the Store Futureshock sets. The ceiling lamp is either LN or SHT (can never remember). Rocket lamp from GEN.

velvetmagras 12th Jul 2012 11:38 AM

Is it possible to completely delete/remove sims3pack cc without reinstalling my game?

I wasn't paying attention and installed a couple of lots that apparently came with a slew of cc and now I have all this unwanted crud just lurking about my hard drive. I've tried to delete them via the Launcher but none of the individual objects (furniture) showed up on it, just the lots which I have deleted as best I can.

eskie227 13th Jul 2012 1:27 AM

If you still have the Sim3Packs around that you want to have in game, you can delete the contents of the DCCache folder, which contains a group of .dbc/ebc files that are the combined contents of ALL the S3Ps you installed. Delete the contents of the DCBackup as well. Now, just reinstall the S3Ps you actually want through the launcher (or CCMagic if you use it, or want to start using it), and you're all set. Make sure you clean out the library of any lots and sims you might have customized with any of the content from the now unavailable S3P lots you will not reinstall.

This only works, of course, if you still have all the S3Ps archived away somewhere to reinstall the content you want. Otherwise, you can still get rid of all the custom S3P content you have by deleting those files mentioned above without reinstalling the game, but without, obviously, S3P content. Note that this method does not affect any content you installed as package files in the mods/packages folder (if you have any).

vhanster 13th Jul 2012 7:38 AM

Just wondering, but is it possible to remove a Sim's 'career clothing'? I don't like the career clothing the game likes to assign my Sims.

ButchSims 13th Jul 2012 7:53 AM

Quote: Originally posted by vhanster
Just wondering, but is it possible to remove a Sim's 'career clothing'? I don't like the career clothing the game likes to assign my Sims.
If you are up to date with patches, or at least the Showtime patch, you can plan a new career outfit simply by using the dresser or mirror, there is a new "career" outfit option. You can't delete the default, but if you add a new outfit, your sims will use that one.

shadedgrey63 13th Jul 2012 9:00 AM

Is there a secret to getting the 'Your Right To Party' badge? I've had 4 awesome parties, but I've gotten nothing. =/

MiniMimi 13th Jul 2012 10:03 AM

Are you talking about the BBS badges you can get for your personal page and avatar? Then you should ask there lol. Don't hold your breath for an answer, there are a LOT of badges problem.

velvetmagras 13th Jul 2012 11:32 AM

Quote: Originally posted by eskie227
If you still have the Sim3Packs around that you want to have in game, you can delete the contents of the DCCache folder, which contains a group of .dbc/ebc files that are the combined contents of ALL the S3Ps you installed. Delete the contents of the DCBackup as well. Now, just reinstall the S3Ps you actually want through the launcher (or CCMagic if you use it, or want to start using it), and you're all set. Make sure you clean out the library of any lots and sims you might have customized with any of the content from the now unavailable S3P lots you will not reinstall.

This only works, of course, if you still have all the S3Ps archived away somewhere to reinstall the content you want. Otherwise, you can still get rid of all the custom S3P content you have by deleting those files mentioned above without reinstalling the game, but without, obviously, S3P content. Note that this method does not affect any content you installed as package files in the mods/packages folder (if you have any).
Thanks for taking the time.

Turns out I had to remove every piece of cc including my .packages to get rid of the unwanted stuff because some of the crud seemed to be .packages. This is really strange because I can identify every individual .package in my Mods folder... but anyway, everything is now deleted and the problem solved using the MTS game help instructions here.

Moral of the story: pay close attention when downloading (try not to be completely distracted by the pretty).

Kestie Freehawk 13th Jul 2012 11:38 AM

1 Attachment(s)
I have wanted to ask this forever, and please remeber that I am a Theatre arts/Computer Major so I know the color wheel rules and stuff. but

Does this match?

eskie227 13th Jul 2012 11:48 AM

Quote: Originally posted by Kestie Freehawk
I have wanted to ask this forever, and please remeber that I am a Theatre arts/Computer Major so I know the color wheel rules and stuff. but

Does this match?


It does match, but it's very......green. I assume that's the look you were going for. You might want to add some complimentary color for accents to break it up a bit.

Menaceman44 13th Jul 2012 1:41 PM

Plus, that bed on the right is FAR too white. Maybe throw in a couple of earthy browns?

Volvenom 13th Jul 2012 3:21 PM

If you're talking about the painting on the wall? It's perhaps not quite crashing in colors. I would think it's kind of Egypt on a wall in deep Connecticut somewhere. You have a teenager living there? Well I would get rid of it. Even if it's not quite crashing, it's not doing the interior any good and looking out of place.

With your art degree probably having such a thing on the wall would not be good if you can't blame the teenager.

Ranissa 13th Jul 2012 10:02 PM

So any idea why I wouldn't be able to install store content now that I've patched my game up to 1.36 (and installed the store content patch thing)? It keeps telling me my software isn't up to date. Do Lunar Lakes and Lucky Palms require stuff packs, of which I have none? I'm so confused.

Menaceman44 13th Jul 2012 10:09 PM

Try the Patch Downloader from the downloads section. It usually does a much more thorough job than the Launcher does.

RoseCity 13th Jul 2012 11:51 PM

Quote: Originally posted by Ranissa
So any idea why I wouldn't be able to install store content now that I've patched my game up to 1.36 (and installed the store content patch thing)? It keeps telling me my software isn't up to date. Do Lunar Lakes and Lucky Palms require stuff packs, of which I have none? I'm so confused.


Don't know if this is your problem, but once I couldn't download from the store because my game was patched incompatibly with whatever Origin update I had.

My next stupid question is: do stray pets have traits? I adopted a stray cat and dog, using Mastercontroller, of course and neither pet has any traits. But maybe I messed them up. It doesn't seem to matter - just wondering.

eskie227 14th Jul 2012 12:26 AM

Quote: Originally posted by RoseCity

My next stupid question is: do stray pets have traits? I adopted a stray cat and dog, using Mastercontroller, of course and neither pet has any traits. But maybe I messed them up. It doesn't seem to matter - just wondering.


Not sure how, or if, MC would mess it up, but stray pets do have traits. Not sure why yours don't.

Ranissa 14th Jul 2012 12:46 AM

Quote: Originally posted by Menaceman44
Try the Patch Downloader from the downloads section. It usually does a much more thorough job than the Launcher does.


That's actually how I updated my game. I was two patches behind.

Quote: Originally posted by RoseCity
Don't know if this is your problem, but once I couldn't download from the store because my game was patched incompatibly with whatever Origin update I had.


Thanks for the tip. I have the two towns downloaded from the store, no problem, but I can't get them to install. I'm using the launcher because if there's a better/easier way to install towns, I don't know it.

I also can't get the silly tablet to work in my game. Installed, yes, working, no.

PureFilth 14th Jul 2012 1:04 AM

Quote: Originally posted by RoseCity
My next stupid question is: do stray pets have traits? I adopted a stray cat and dog, using Mastercontroller, of course and neither pet has any traits. But maybe I messed them up. It doesn't seem to matter - just wondering.


I don't use any mods at all and sometimes strays in my game have traits - sometimes a full set or maybe one or two - but sometimes they don't. I'm not sure what influences it but I've had about a 50/50 mix of both situations.

MiniMimi 14th Jul 2012 1:23 AM

Funny, 'human' service NPCs have the same problem; most only have 3 traits.

PureFilth 16th Jul 2012 1:09 AM

I was thinking of building a restaurant/bar type community lot, but I realised from when I have made a couple before that when you place the food registers and then take a sim to visit the lot, only certain (seemingly random) meals ever seem to be available. Is there any way to change and select which meals are available from these registers at each specific placement? Because I wouldn't want to go and build a high class restaurant and then have everyone eating peanut butter and jelly sandwiches, if you see what I mean...

Anebrd 16th Jul 2012 4:50 AM

My problem is an odd one. I noticed the front door of my sim's apartment building was littered with the same book. By chance, my sim was outside picking up one book when another sim came by and drop it. Is there a way to fix this problem?

DRaKe6900 16th Jul 2012 11:02 AM

Here's my stupid question: Why is the spiral staircase tab in build mode empty? Or are they added in an EP or stuff pack. I currently have the base game, Late Night and Pets

Don Babilon 16th Jul 2012 11:19 AM

Quote: Originally posted by DRaKe6900
Here's my stupid question: Why is the spiral staircase tab in build mode empty? Or are they added in an EP or stuff pack. I currently have the base game, Late Night and Pets
Yes, you'd need Generations for spiral staircases.

Menaceman44 16th Jul 2012 12:04 PM

Quote: Originally posted by Anebrd
My problem is an odd one. I noticed the front door of my sim's apartment building was littered with the same book. By chance, my sim was outside picking up one book when another sim came by and drop it. Is there a way to fix this problem?


Are any of the Sims living on the lot members of the book club?
Are the books being delivered or dropped by random Sims?
Is there a public reading area on the lot?

I'm just thinking more info might be useful here.

kittenette069 16th Jul 2012 2:24 PM

Does anyone remember the Billie Jean video where Micheal Jackson just stepped on the floor and the tiles lit up under his feet? Can that be done in Sims 3?

Menaceman44 16th Jul 2012 2:39 PM

My turn to ask a question instead of answer one.

If I set a community lot as a Coffee House and set it up with a stage, will it still behave correctly if I put Hogan's Deep Fry Diner on the lot instead of the official coffeehouse?
I'm asking because this is what I have done and I have just come from playing the game where a SimPort Sim was sent to perform at my coffeehouse. He arrived and performed BUT my Sim could not watch the show; it just dropped from the que after being selected.

Don Babilon 16th Jul 2012 4:28 PM

Quote: Originally posted by Anebrd
My problem is an odd one. I noticed the front door of my sim's apartment building was littered with the same book. By chance, my sim was outside picking up one book when another sim came by and drop it. Is there a way to fix this problem?
Is the book's name something like "How to Serve and not be Served?", if so, they are the books for SHT proprietors and I had the same issue when I placed an apartment building in Starlight Shores, some ten books in the lobby and outside. I also watched one of the proprietors constantly trying to pick one up and then drop it back on the floor. No idea, why it's happening.

tangie0906 16th Jul 2012 4:32 PM

When testing a world for someone we kept seeing the book litter and it turned out that sims were not able to enter the apartment. Send a sim there and see if the front door or the elevators needs to be replaced. If those are working fine, then check to see if the NPC doors work.

Don Babilon 16th Jul 2012 4:35 PM

Quote: Originally posted by Menaceman44
My turn to ask a question instead of answer one.

If I set a community lot as a Coffee House and set it up with a stage, will it still behave correctly if I put Hogan's Deep Fry Diner on the lot instead of the official coffeehouse?
I'm asking because this is what I have done and I have just come from playing the game where a SimPort Sim was sent to perform at my coffeehouse. He arrived and performed BUT my Sim could not watch the show; it just dropped from the que after being selected.
I think it should work. I did the same and apart from one bugged Simfest it has worked fine so far. I don't use Simport, however, so no experience there.

Kestie Freehawk 16th Jul 2012 4:39 PM

Quote: Originally posted by eskie227
It does match, but it's very......green. I assume that's the look you were going for. You might want to add some complimentary color for accents to break it up a bit.


Its the only stupid question I could think of *smile* it is very green, so I might sprinkle some rubies around

Kestie Freehawk 16th Jul 2012 4:41 PM

Quote: Originally posted by Menaceman44
Plus, that bed on the right is FAR too white. Maybe throw in a couple of earthy browns?


I get that kind of reflection a lot, the bed is the same value as the the wood but it has a metal property instead of a fabric one, I did change the bed to the HELS single and took a light out. Why do they default to metals?

chreai 16th Jul 2012 9:25 PM

Quote: Originally posted by kittenette069
Does anyone remember the Billie Jean video where Micheal Jackson just stepped on the floor and the tiles lit up under his feet? Can that be done in Sims 3?


There was a "rug" similar to this in The Sims 2 Nightlife. The Chazz Gassed Incandescent Floor Tile I bet one of the modders around here could copy that object and tweak it to fit into the Sims 3 world. I think it only lights up/changes colors at random tho, so it would also have to be modified to light up only when a Sim steps on it.

Menaceman44 16th Jul 2012 9:36 PM

Quote: Originally posted by chreai
There was a "rug" similar to this in The Sims 2 Nightlife. The Chazz Gassed Incandescent Floor Tile: http://strategywiki.org/wiki/The_Si...cent_Floor_Tile I bet one of the modders around here could copy that object and tweak it to fit into the Sims 3 world. I think it only lights up/changes colors at random tho, so it would also have to be modified to light up only when a Sim steps on it.


Or if it was created as a regular light and paired with the secret floor switch from WA it could be triggered to turn on that way.

MiniMimi 16th Jul 2012 9:53 PM

Hey, that would be nice for a night club!

kittenette069 17th Jul 2012 12:04 AM

That's exactly why was I was asking, I wanted it for a nightclub. Thanks Maceman44 and Chreai.

Kestie Freehawk 17th Jul 2012 11:31 AM

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Follow up, I couldnt find any pillows. I do appreciate the advice, there should be a thread for just decorating advice BTW ... IMHO.

Kestie Freehawk 17th Jul 2012 11:39 AM

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I was trying to do it as nice as the upstairs and I think I failed.

Don Babilon 17th Jul 2012 11:43 AM

Considering your playstyle I think you have a rather restrained taste in decorating . This is what I use to help me overcome the overly sleek:http://colorschemedesigner.com/

Don Babilon 17th Jul 2012 11:45 AM

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Ok, now my question:
I found these bones in Appaloosa Plains. Are they available for the mere mortal player somewhere?

eskie227 17th Jul 2012 1:16 PM

Quote: Originally posted by Kestie Freehawk
Follow up, I couldnt find any pillows. I do appreciate the advice, there should be a thread for just decorating advice BTW ... IMHO.


I would change out that rug for something/recolored in a complimentary color. You still have your green motif, but it will be less overwhelming. BTW, I like the new choice in art.

simsample 18th Jul 2012 12:13 AM

Quote: Originally posted by babele44
Ok, now my question:
I found these bones in Appaloosa Plains. Are they available for the mere mortal player somewhere?

They show up in CAW; do they perhaps show in the World editor part of the game?

Don Babilon 18th Jul 2012 12:32 AM

Ha, I always tend to forget about the World Editor because I hardly use it - trees look so off when placed from within it - but no, the rocks are there under Landmarks but I couldn't find the bones. And they are neither in buydebug nor community objects, while that covered wagon can be found thrice.

Shimrod101 18th Jul 2012 12:43 AM

Those bones are in one of my World Editor More Stuff mods here at MTS.

simsample 18th Jul 2012 1:36 AM

Shimrod's mod was what I was going to suggest next!

Don Babilon 18th Jul 2012 8:04 AM

Excellent. Thanks to both of you.

PunkyBreester 20th Jul 2012 5:10 AM

My sims keep rolling the "meet a vampire" want.. though half of them ARE vampires themselves and the other half live with vamps / roll the want while interacting with one. Is this a known bug, or mod conflict? It doesn't bother me enough to have to get rid of any of my mods if that's the case but it is a bit annoying.

PureFilth 21st Jul 2012 12:13 AM

Quote: Originally posted by PunkyBreester
My sims keep rolling the "meet a vampire" want.. though half of them ARE vampires themselves and the other half live with vamps / roll the want while interacting with one. Is this a known bug, or mod conflict? It doesn't bother me enough to have to get rid of any of my mods if that's the case but it is a bit annoying.


My Sim keeps getting that want when around his mother, who is a vampire (and obviously he knows her). He also gets the "hunted" moodlet when around her, even though they are best friends... doesn't make much sense to me?

eskie227 21st Jul 2012 1:15 AM

Sims have complicated relationships with their parents, just like humans do.

Don Babilon 21st Jul 2012 10:42 AM

Is there any way to quickly create a "clean" default pudding face Sim? With clean I mean a Sim with no career or special outfits attached.

DRaKe6900 21st Jul 2012 11:04 AM

My butler has disappeared but is still charging me weekly, and I can't fire her because I apparently have to do it in person. Any ideas on how to fix this?

DHNightshadow 21st Jul 2012 12:08 PM

Quote: Originally posted by DRaKe6900
My butler has disappeared but is still charging me weekly, and I can't fire her because I apparently have to do it in person. Any ideas on how to fix this?


Try resetSim "name of the butler" maybe it works and he come back and you can fire him.

chreai 21st Jul 2012 6:46 PM

I'm playing Lucky Palms right now and does anyone know if the food truck can appear there or is it exclusive to Bridgeport?? I see the ice cream truck around town now and then and am just wondering where the food truck is. What's necessary for the food truck to appear??

Menaceman44 21st Jul 2012 7:39 PM

Quote: Originally posted by chreai
I'm playing Lucky Palms right now and does anyone know if the food truck can appear there or is it exclusive to Bridgeport?? I see the ice cream truck around town now and then and am just wondering where the food truck is. What's necessary for the food truck to appear??


The food truck will only show up if you place them in the world to begin with. To do this you will need a mod to add the food truck and its related parking space to the catalogue.

There is also the known issue that the trucks will only drive around on the roads from lot to lot if the world is classified as a City, like Bridgeport. In all other worlds (Suburbs) the trucks will just teleport from lot to lot instead.

Its also recommended that you place a minumum of 5 food trucks with extra empty spaces for them to move around to and from.

Chocklitkiss 21st Jul 2012 7:49 PM

Quote: Originally posted by Menaceman44
The food truck will only show up if you place them in the world to begin with. To do this you will need a mod to add the food truck and its related parking space to the catalogue.

There is also the known issue that the trucks will only drive around on the roads from lot to lot if the world is classified as a City, like Bridgeport. In all other worlds (Suburbs) the trucks will just teleport from lot to lot instead.

Its also recommended that you place a minumum of 5 food trucks with extra empty spaces for them to move around to and from.


What!?!? And here I've been thinkin' I just couldn't find it!!

Would you happen to know who makes such a mod, and/or where such a mod could be found???

PureFilth 24th Jul 2012 10:00 PM

I've made a "Dance Club", zoned as such, which I built in Bridgeport. But when I've saved a copy to my lot bin and tried to place it in any other world than Bridgeport, even when the intended lot is zoned as a Dance Club, the option of placing it there just disappears. I can't work out why?

Menaceman44 24th Jul 2012 10:20 PM

Quote: Originally posted by Chocklitkiss
What!?!? And here I've been thinkin' I just couldn't find it!!

Would you happen to know who makes such a mod, and/or where such a mod could be found???


pcexpert has a mod that enables the food truck and parking space in the vehicle catagory here> http://www.modthesims.info/d/424758

Simsample has made the food truck and parking space available in BuyDebug in post #3 of this thread> http://www.modthesims.info/showthread.php?t=427515

I personally use simsample's files.

coltraz 26th Jul 2012 5:35 AM

The patriarch of the Alehaster clan in my game just died. I got a notification saying he is dead...but that's it! Geeze, aren't the rest of the family supposed to mourn? They don't even seem to realise he's gone. There's no option to have a funeral. Is it because he wasn't in the active household when he died? His tombstone was at the graveyard, so I went and placed it in a Sim's inventory and tried to have a funeral but the option would not show up so I had all the relevant Sims go "mourn" his grave. And shouldn't his funds have been distributed among his relations, at least? What's going on here?

Periandre 26th Jul 2012 11:50 AM

Quote: Originally posted by Menaceman44
The food truck will only show up if you place them in the world to begin with. To do this you will need a mod to add the food truck and its related parking space to the catalogue.

There is also the known issue that the trucks will only drive around on the roads from lot to lot if the world is classified as a City, like Bridgeport. In all other worlds (Suburbs) the trucks will just teleport from lot to lot instead.

Its also recommended that you place a minumum of 5 food trucks with extra empty spaces for them to move around to and from.


Twallan's traffic mod now allows the food truck to turn up without the parking spaces.

SimmingSince7 26th Jul 2012 12:44 PM

Why does glitched custom content (like the shirt that makes babies have long fingers) appear in the game when the sim you downloaded on the exchange wasn't even wearing it?

lisfyre 26th Jul 2012 5:29 PM

Quote: Originally posted by SimmingSince7
Why does glitched custom content (like the shirt that makes babies have long fingers) appear in the game when the sim you downloaded on the exchange wasn't even wearing it?


'Nuff said.

Sorry but ever since I got a virus from downloading stuff on the Exchange from Sims 2, I've NEVER downloaded anything from the Exchange since and that includes Sims 3. When Sims 4 comes, I'll be continuing that practice.


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