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The worse furniture designs usually get pushed out because of terrible parameters. The cheapest double bed looks all right visually, but to allow saving time, we always have the medieval bed or one of the other better ones as soon as possible. And one of the padded chairs. I try to have a simple painted chair in the kitchen to allow it to be cleaned, but the sims are often not happy, especialy the non-runners or the joggers.
The best chair is the Nightlife sectional, because everything in Nightlife is good. Except the vampyres. This chair is a time capsule. You sit on it, pause the game, and your comfort is recharged in another dimension. The catalog rating of its comfort should be 20 or so. I'm not sure why they simulate on pause because the graphics can be switched on command without it. There could be a simple workaround where he checks if the game is paused and doesn't add comfort. |
I keep thinking of new things I want to do with my own free time and lamenting over how little of it there is, so I'm trying to decide whether I should get a mod to make my sims' days longer. At this point I don't think having even longer lifespans can be any more fun than what I have now, where it's just more days of needs constantly decaying and more repetitive work going and disappearing from the lot for ages, but maybe longer days will mean more time to make individual stories more thought out and interesting. Pregnant sims actually living as pregnant sims, not just being uncomfortable for mere minutes of gameplay (and some people only do one day pregnancies! shocking) parents not only being able to teach their toddlers all the life skills, but also just playing with them a lot and showing them around life before they start school, as things should be. Being able to go shopping, commit to hobbies (or hobby-trying), training a pet, and throwing a birthday party on the same day. Maybe. I'm not sure how it will actually feel gameplay wise but I think I just really need to slow down with everything!! So we'll see. I'm so excited to have my laptop back soon, these past weeks all I'm thinking about is my game; though being stuck in hospital, that might just be a positive thing.
Also, as the Legacy Edition hype dies down, I wonder how many new faces we'll see joining us on the forum and staying with us for longer. I'm sure the sims 2 Reddit will be more active from now on, especially as stuff slowly gets fixed. But forum style discussion places are so rare nowadays - I don't think any of my friends ever used one - I wonder how many new people get hooked on this little corner of the internet. |
I sit here clicking funny on all the mess up posts while ignoring that they could easily have been written by me. XD
Quote: Originally posted by Misaki Chan
Yikes. Hope you're okay! You have a good boyfriend. Castaway is fun. It's the only Stories game that I've replayed.
Quote: Originally posted by AndrewGloria
Poor Andrew. He just wanted to go home. XD Move objects would have been my first thought.
Quote: Originally posted by jonasn
Cleaned? You can clean a chair? And what does that have to do with runners or joggers? |
In the kitchen, chairs would be prone to spills and splatter from the stove. You wouldn't put a soft chair with a fabric cover and soft stuffing and then accidentally spill food on it. A hard chair can be easily wiped with a cloth.
People who can't run lose comfort fast, and people who can run sometimes over-estimate their abilities and also lose comfort. |
Quote: Originally posted by jonasn
Maybe not a soft chair, but I've definitely spilled all over kitchen chair cushions with fabric covers and soft stuffing. PSA: don't try putting them in the washer/dryer. It doesn't end well. ![]() |
From the table, sure, but how close are your chairs to your stove?
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In my first apartment they were side-by-side. It was the only way I could squish a chair and a little table into a ridiculously small kitchen.
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I don't do frying myself because I hate the mess and it's hard to control. But my mom had all the surroundings covered in grease. It's not necessarily the rule, but she had a chair on the tile adjacent to the stove (lol) and a table opposite to the chair. Good enough to reach a pan when you don't need to open the oven door to fetch one.
Sims also often live in cramped quarters. I try to keep the furniture realistic. Like using a simple garden furniture outdoors where exposed to rain. Comfort becomes an issue when working on those crafting benches. I also made the jogging mod that takes more comfort away instead of energy (sleep timer). |
I really miss the awnings and architecture tab from Sims 2 in later versions.
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Quote: Originally posted by StrangeTownChick
Quote: Originally posted by pinkdynamite
Some like it hot!! |
Quote: Originally posted by jonasn
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A splatter thingy helps
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I don't bacon. I find that scrambled eggs never shoot. But if I were to put a whole egg on a pan, and put a lid on it, Jesus.
Tammy King came to visit and maybe get hired at the electronics store back by Malcom Landgrab after a woohoo. She now has best friends keys to the gate. Here is the route she took to what she believes is the front door. I haven't edited it. Before she got the keys, the problem was sidestepped by her not being able to enter at all. Partly it is because of the snow. They also don't seem to want to step on the asphalt at all with snow. https://imgur.com/a/KDOH3Xr I don't even know what is with pizza and chinese deliveries. They go to the back door that is on the same level, also on a foundation. |
Quote: Originally posted by jonasn
Pescado's Front Door Hack is a sanity saver. http://www.moreawesomethanyou.com/s...hp?topic=1483.0 |
I should set those gates to household, as I usually do. I have a dormitory of similar layout, an I lock the gates to prevent people using the back entrance for no good reason. If there is a little interruption, they spin around and go to the back instead of waiting a bit. It occurs in any home with a back door, which I think doesn't look good when it is used. Deliveries for me are allowed to go through household because they insist on reaching their door to give the item.
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Place the back door before you place the front door. As far as the game is concerned, the proper entrance door is the latest one placed on the lowest level. Some doors also seem to be specifically interior doors; at least that was the only explanation I could think of for my difficulty getting the newspaper delivered to the front of the Beech house in Widespot.
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They are picked by distance, but the foundation adds more penalty. Likely they were trying to work around some unusual build where there was a non-usable second storey door facing outside. When you place a new object, it may take any free object ID, if there was an object spawned before say on 5, and it got deleted, then the new door or whatever maybe on 5, even though there are 1000 other objects on the lot. Then when objects are searched, the new door will be found first.
Normally if you have something on a foundation, it counts as being 10 tiles away. This is sort of right, because of the inconvenience of climbing a stair. But for the door they made the penalty being something like 50. Diagonal doors are never picked as front doors because the way they look for is for inside/outside tiles, and a diagonal door has only 1 tile in total. There is a way of looking for the attributes on the door, which I do in my other mods. But if they want specifically an inside tile, they might not find it. |
As jonasn says, I think the main rule is distance, plus the penalties that he explained. That's why sometimes they prefer to choose doors that, according to us, are further away but for the game they are fewer squares.
Edit: Now that I remember, the distance of the mailbox and/or garbage from the front door I think also has a lot of influence. |
I did some nerd things very early this morning, trying figure out to relate sims aging to real life time. When I played it took me 30 mins to play 1 sim-day. Soooo, in a year (365 days), I would play approx.. 15,120 sim-days.
*shrugs* |
None of that applied to the Beech door. I must've replaced that thing fifteen times before I found one that beat out the sliding door in the back. I suppose there must be something specific about the sliding door that makes it more attractive.
The simplest solution, of course, would have been to fence the yard and not put a gate in it, but it didn't occur to me. You know how it is, can't think of something till you think of it, and you get stuck into one way of solving a problem till something jolts you out of it. Also it would've been the only fenced yard in the hood and said something about the household I didn't want to say. |
Yes, using fences is one of the most useful things to direct your sims to the door you want. I use them in almost all my lots.
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I gave up years ago. With every family, the Sims and I discovered the real front door together
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I have proven to myself that the way to direct pixels to the front door directly is to place the mailbox right beside it, and don't put in a back door for a while, so visitors are used to using the front door only.
(use the moveobjects on cheat to do this move-it's not a portal, so it's fine.) A majority of my houses have the mailbox right beside it. The mailperson finds it all right, too. |
Quote: Originally posted by FranH
No problems once you add a back door? I read somewhere that the game prefers the last placed door. I don't tend to have the problem anyway, though. I presume because of Pescado's hack. |
Quote: Originally posted by Charity
No. I've added one and visitors will go to the front door. It's mostly all about the 'line of sight' phenomenon-if they can sense it, they'll use it first. The trick is to place a door first so that makes an impression of being there first so they'll ignore all others. I'm still trying to figure out how to keep them from going to certain spots on community lots and standing there until it occurs to them to do something. That's the difficult thing. |
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