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Quote: Originally posted by mypantsfelldown
If you're talking about the Ealayer3 header, which starts with byte 05, etc., then yes, I'm removing it from the second file. |
Quote: Originally posted by iiiiiiiii
Please could you walk me through how you managed to accomplish this? I've successfully concatenated two files and the whole thing is looping, but every time I try to change the "loop start sample" bytes the file becomes unreadable. |
Quote: Originally posted by mypantsfelldown
The file is unreadable in vgmstream and the game? Or only in one of the options? |
Quote: Originally posted by iiiiiiiii
Unreadable in vgmstream and crashes the game. |
Quote: Originally posted by mypantsfelldown
Can I have an example or a screenshot of the first bytes of the file? |
Quote: Originally posted by iiiiiiiii
Here you go. My file is 44.1kHz stereo, so the bytes at 00 and 02 may differ slightly from yours. ![]() I also uploaded the sound file to Google Drive if you'd like to play around with it. |
Quick question, does anyone know where I can find the latest tutorial on replacing TS3's soundtrack?
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If anyone is still interested in an encoder for the XAS format (.SNR starting with 04), there's one here: https://github.com/lgdel/eaxas/releases
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Quote: Originally posted by transu
This download is immediately flagged as containing a trojan virus. Likely a false positive, but I would err on the side of caution given that this Github only appeared and uploaded this a few days ago. May need some time to be reviewed and have it marked as safe- if someone has a Github account it would help to report it so it gets checked. |
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