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Hi guys...I currently updated my sims 3 to 1.67 version and now when I press the button to start it says : no game disc found!please insert the sims 3 island paradise game disc before processing.
I have generation and island paradise packs and now I don't know what to do with my game and I don't have my game CD to ![]() Help me please |
Quote: Originally posted by Shaghayeghyz
May I ask how you were starting up the game before? Disc installs have always required the most recently released EP/SP disc to be in the drive in order to authenticate the game when it loads up, Patch 1.67 didn't change that. One way to work around this is to use the NRaas NoCD mod. We don't really provide support for that one anymore, but if it still works for players who need it then that's great. The other way is to switch to an Origin controlled install and Patch 1.69, delivered by Origin. In that case, Origin performs the authentication instead of the discs. But the game and packs must be registered to the player as the original owner in order for that to work. It's also not what most of us would call the preferred way to go about this if you already have a working disc install in place. |
Quote: Originally posted by CatMuto
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Quote: Originally posted by igazor
Actually when I get the Sims 3 CD and I installed it it didn't need CD to load the game and by the way No CD mod didn't work for me ![]() ![]() |
Quote: Originally posted by Shaghayeghyz
Honestly, I don't know how you were able to run the game with no CD in the drive if you didn't have the NoCD mod or some other way for the game to authenticate back then. Unless of course you had a less than legitimate version of the game or some kind of hack in place, but then we probably wouldn't be talking about CDs at all and you probably wouldn't have been able to patch it. Origin is available from EA at Origin.com if you need to go that route. |
Quote: Originally posted by luftspeiler
Okay... but that's not really what I asked. I asked if using MasterController to "Override Custome Core Sliders" would override the genetic blending of Awesomemod in CAS. (I know it doesn't outside of CAS) |
Quote: Originally posted by CatMuto
This is a question that could probably be better answered at NRaas. Our developer is a former AwesomeMod user. |
When you go to open a file from the main menu, why do some files lose their picture? Does this mean anything in terms of playability?
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Is signing in working as usual over at NRASS? It's not letting me do so. (Luckily I haven't had a problem lately.)
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I use Lemonleaf default skin, though I sometimes use Wild Blue as a default skin. With both (but more with Wild Blue), I notice that the kids in CAS have these weird, blue-ish tinted lips. Freaky. I never noticed this with Kurasoberina's Primer default, I think... I DO have the EA Face Overlay Fix from missy harries here. Is that causing the kids' lips to be blue-ish?
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Quote: Originally posted by SusannaG
Business as usual at NRaas. Which means that Wikispaces is as flaky as it ever was, it even went down for maintenance for many hours I think it was last weekend. But most of the time sign-ins are still working fine, we can still process new member requests, help evaluate uploaded script logs, etc. once the member dismisses the sometimes panic inducing "We're going out of business!" warnings that Wikispaces displays for them. The wiki should be up and running through September, unless we choose to pull the plug on it earlier than that, and by then we will have already moved to our new site. Perhaps try changing your Wikispaces password to see if that helps? Maybe clear the browser cache and cookies or try a different browser, if you require sign-in access? |
I think I'll cross that bridge the next time my game borks itself; I might not have to.
ETA: Apparently resetting the password I was already using but it failed to recognize did the trick. |
Quote: Originally posted by tunafishfish
If I have saved in Edit Town mode, it tends to lose the picture because the current family was not active. (Or because there never was a current family because I was only building in that world and never created any sims for it...) I also seem to remember having the picture vanish when I saved while my only sim was in a rabbithole at work. As long as the entire family is intact when you load it to play, it's not something I've ever worried about. |
Quote: Originally posted by SusannaG
That happened to me about two months ago, and it's not the first time- I usually just chalk it up to wikispaces being a pain in the butt, lol. |
I know that the number of packages in your Mods folder is a bigger impact on how long the game takes to load, rather than how big each package is...
I took my various merged clothes packages (Children Clothes, Maternity Wear, etc) and merged those into one package itself. Does that still count as 'one' merged package or does the game realize it's several packages merged into one, which then got merged again? |
If it's in your folder as a single package, the game will see it as a single package with a lot of data in it. (But remember, the size of the file does eventually get to be an issue.)
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Quote: Originally posted by Don Babilon
Next on my list are now: Spicy food Overheating in the sun Fire Blast from a witch This wish really seems to be overly specific for such a small reward. |
Quote: Originally posted by Don Babilon
My current Sim was around level 8 when he reached the 50 meals cooked challenge and was level 10 after his 74th meal. This time he never read a cooking book or watched any cooking channel but completed an opportunity that got him one level for free after level 8. He was using the stove and mainly made waffles because, for some reason, he started the game with more than 50 eggs in the fridge. It took some 10 weeks to get there, with two meals a day. |
Quote: Originally posted by Don Babilon
What about going to a community lot with a BBQ, setting some hot dogs to grill and then leaving them to burn, standing next to the fire, and letting it spread to you? (Assuming that none of the local bystanders have been trained out of the "Fire Dance" yet...) I think you can still get fires on an unowned community lot? |
Might it be related to the firefighter profession?
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Quote: Originally posted by igazor
hi ![]() ![]() ![]() please help I'm so tired |
Quote: Originally posted by Shaghayeghyz
There really isn't much we can do that EA Customer Support can't. Have you tried contacting them? But if you do not have your install CDs and you do not have your codes, then you likely have no way to prove to EA that you own the rights to run the base game and those two packs unless you have some other proof of purchase, depending on how you acquired them. Yes, you could purchase an ITF disc if those are available to you -- in many places the discs are very difficult to find now as they went out of print ages ago. That should work as ITF will then be the disc that needs to be in the drive to authenticate instead of IP. But if your hard drive goes bad and needs to be reformatted or replaced and/or you get a new computer, then you won't have any way to install the base game and other packs again. Another possibility is to repurchase the base game and the packs you want by way of Steam, if Steam is available in your country. Then you would have no discs or codes to worry about. It's more affordable during the 70-85% off sales that Steam has a few times a year. Likely the next one will be in June, if that's any help. I repurchased the entire game with all SP/EPs that way last year in order to get away from Origin and for me it was less than $100 total (USD). Edit: The above assumes you are running Windows. Just realized that we never asked, but the Mac version of the game is handled differently and is not carried by Steam, in case that is relevant. |
Quote: Originally posted by Gingerxyz
My quest is whether there are other things, especially from later EPs, that might fulfill this wish. My suspicion is now that it is not necessary to be on fire but merely be present while there is a fire. It is good that my test Sims are pyromaniacs, btw, because they have burned so often now that it is still a surprise that they haven't turned into ashes yet. But pyromaniacs don't panic when they burn and actually enjoy it, so there is some more time left to extinguish them. Daredevil Sims roll strange wishes quite often, sometimes wishes related to skills that they do not have or unique wishes for which it is not entirely clear what actions they require. |
Quote: Originally posted by igazor
thank you so much I hope it works and I finde ITF too....cause in our country I can't find the sim easily...and because of some problems I can't buy anything from USA too |
What determines the gender of Imaginary Friends? Do boys always get male IFs and girls get female? One of my sim kids has an IF who was originally called Cosmo. I thought there was an option to select a name for the doll, but I seem to have missed the chance there. So when he started running about the place I cheated him into CAS, changed him to female and renamed him Cosima. Will that work? Or will it cause my game to throw a fit at some point?
After she'd been in CAS Cosima briefly took on human form, although she still had a light over her head and later she reverted back to doll form. And now I'm very curious to know what she will look like when she turns real. |
Imaginary friends seem to have come up male more often for me, but that may have been the luck of the draw. The female ones I had seemed to have come with both boys and girls. I think I remember the naming option coming up by clicking on the doll, but I don't remember whether this continued to come up after the doll became capable of changing. I'm fairly certain I have changed the friend's sex in CAS.
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Clicking on the spa tonight I came across, “meet with matchmaker” what exactly does that entail?
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Quote: Originally posted by Elynda
When they are toddlers you can click "rename doll" and you get "give boy name" or "give girl name" You can then name them what you wish. I tend to rename them to pretty sounding words like "Hesper" rather than the game's suggestions which seem to go towards "Chuckles." |
I've noticed that I had no luck getting the forbidden fruit seed when doing a gene splicing experiment at the science station when my sim had no human sim DNA sample.
But right after I got a human sim DNA sample success, twice. Do you think you have to have a human sim DNA sample to get a forbidden fruit seed? Is that why Carl's Guide says that the baby plant sim is the same gender as the person who harvests the baby plant sim? I know that isn't true, but it would be if your sim leveled up on the science skill and still had his own DNA samples in his pocket. Edit: sim had only female DNA in his pocket, got two girl babies, both aliens at 50% alien DNA (more or less) like himself and half human sim (not plant sims). So... The gender of the DNA in the sim's pocket determines the gender of the baby. The baby has half of the picker or cloner's DNA (not sure which) and half of the DNA in the pocket. If aliens, they are not plant sims, but half alien, half human sim. Everyone but me knew this. |
I didn't know it... I don't have that EP yet.
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I found this while looking for something else the other day.
No More Group or Date Bubbles http://www.modthesims.info/download.php?t=560517 |
What happens if a kid's grade is incredibly horrible?
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Quote: Originally posted by ZenGarden
Well, if the grade is horrible when the kid grows into a teen, I believe it's more likely to develop a 'bad' trait upon growing up. I think social services might warn the family to fix the grade, too, before they take the kid away. I'm not sure. |
Can my sims stable their horse off-lot (on a community lot or something)? My sims live on a fairly small farm (30x30) so with the horse being rather noisy and running around as horses do, it got irritating really quickly. However, my Equestrian sim really should have at lease one horse. So, can I have a horse stabled elsewhere? I have all EPs and patched to 1.67.
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Quote: Originally posted by velvetmagras
Yes, you can stable your horse elsewhere! However, for it to work optimally, you might wanna look into some mods. For example, I have a mod that restricts the horses from autonomously going home. They do that all the time, especially if you switch households, which can become quite annoying. I can't remember where I found this mod, but I'll look into it. At one point I also had a mod that allowed you to stable horses on other community and residential lots, for a fee. I can't remember where I found that either, though haha. |
Quote: Originally posted by Riesen
Quote: Originally posted by Riesen
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Quote: Originally posted by Riesen
Thanks again. |
Quote: Originally posted by velvetmagras
Perfect! Glad I could be of some help ![]() |
Hello,
Haven't been to this site in a long time, it's great to see it's still so lively. ![]() I started playing again recently and picked up Generations. I love the video camera but one thing has me pretty confused. After making a home movie, apparently I need to have a sim watch it on the TV rather than being able to just play it myself. As soon as they stop watching, they shut off the TV. I'd like to use it similarly to the digital picture frames that allow you to just drop in pics and it constantly shows them as a bit of decoration. I figured it would be one of the first mods to get released for that EP, but I've been unable to find anything. I see tons of threads about how to make a custom TV channel but I'm pretty sure that's not what I'm after. Now I feel like I'm missing something obvious and being stupid, so here I am, in this thread. ![]() One other thing seems odd. Correct me if I'm wrong, but isn't the orange circle icon at the right side of a button supposed to indicate that it's an action the player can make, rather than a sim? For example, opening a fridge, book shelves, and the digital frames, but the home movies button has one too, which is adding to my confusion. Thanks in advance for any info. ![]() |
Is there a way to give a ghost you created in CAS a different/better tombstone? Because they all start out with the tiny one and I'd like for them to have something fancier.
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If an Active Sim uses the Toadifcation spell on an inactive, how long does the inactive stay a toad? (Trust me Sunset Valley is not a good place to be right now with my homicidal active running around. Hank got off light being toadified instead of being murdered.)
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In my experience, they stay that way until someone kisses them. I had toads running around town for ages.
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Are Pools less likely to be visited on rainy days? (I doubt putting the pool inside or outside would make a difference)
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Is there a way I can make an alien myself? Or set somebody as alien?
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Quote: Originally posted by chokolady
Aliens are a bit different from the other occult states. A sim is an Alien if their Alien DNA is greater than 20%. This can be set or changed on a sim using MasterController, under Sim > Intermediate (MC Cheats add-on module required). |
Just keep in mind that there is an error in MasterController when it comes to the numbers. The UI says and allows a range from 0-100, but this is wrong. Entering 100 will give an Alien more than 100% alien DNA, 10,000 I think. The actual range in MasterController should either be 0-10 or 0-1 (I'd have to check because I can't remember it now).
(And, yes, I did report this quite some time ago.) |
Where do Sims hang out in Hidden Springs? My active came back from the future and has an opportunity to play for tips, but all the places I look there aren't many Sims around and the ones that are there aren't giving her tips.
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Founds these nice effects in a custom world I'm playing atm. I'm wondering if anyone can tell me if this is an effect from fog emitter, and if so: what is it called?
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Marty McFly was able to bring his wife, Mary Ann Summers, back to life. He worked hard at the bot station to learn how to make the Fishing, Gardening and Cooking bot chips. In between fishing for death fish, his plumbot, Gort, explored the Mausoleum and got a genie lamp.
Problem solved! Mary Ann is now pregnant! Yeah! She wanted a rocking chair... had to get "The Professor" model rocking chair! TIL that if you sim dies in the future, their descendants don't disappear, but on bringing the sim back to life they are no longer descendants. Also, ITF ignores YA/Teen marriages when figuring descendants - they're totally different the McFlys and the Summers... |
ebc files are Store content. You probably want to keep them.
dbc files need to be read in order, although this isn't a problem if you rename files. You can take them all out, put the first one in, (Clear caches, just in case) check the "installed" tab in the launcher to see what is in it, and decide if it's a keeper or not. Then take it out, put the next one in, rename it so that it can be read, and repeat the process until you have evaluated all of your dbc files. Then rename the ones you are keeping so that they are in order. Alternatively, you can delete all of them, reinstall the sims3packs for anything you want to keep, and not worry about it. (Assuming you have kept the sims3packs...) |
How do I raise a wall with CFE to be :exactly: two walls high?
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Is there a way to change what days Sims work? And maybe the hours they work? I feel like they have too many days off, in some carreers.
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Quote: Originally posted by Don Babilon
Hmm my first idea is taking a 2-level high column from Build mode; when you place it it has the 3x3 size grid at the top which has to be :exactly: the height you want... I think. So you can use that column grid for the Level Terrain function. Maybe. I never did this so far, just an idea. |
Oh, thanks. I'll try that. The funny thing, though, is that it was one of your builds, I think it was the Salon tower, that prompted that question in the first place and has been bugging me ever since, causing me to now build tower after tower.
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I thought those Into the Future utopian trees would be in buydebug, but they are not? I googled it and found the giant flower unhider mod, but I had no luck figuring out where to get the other colorfull plants from utopian future. Where can I find them colorfull trees? Do I need some mod or am I just that bad at looking for it in the catalogue?
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Quote: Originally posted by chokolady
I figured out that those are wisps. Works through fog emitter. |
Quote: Originally posted by Floraflora2
![]() The top of a 2-story column connects to a second floor, not the top of the first. |
So building a 1x1 room that is 2 walls high and using it as your level measure wouldn't work, either?
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CFE works only on the same level. In order to have a two-level high wall I need a 1-level high wall that is on terrain 1 level above the one I want to raise. (Does that make sense?)
There are methods to raise the terrain to almost 1 level (15 steps) but in order to have it exactly the height of one wall I need an extra step. Of course I could add another 15 steps to the 15 and then remove 14 again to have the final 16-steps high terrain, but I wonder whether there is an easier method. Videos I've seen use a "click-method" with the terrain tool, with 12 clicks equalling 1 wall (or 16 steps). But I've never been able to be precise with terrain clicks. |
Is there a way for a Sim to Fish Indoors? I have a Supernatural EP Vampire that continually has wants to raise his fishing skill but can't fish for very long because of his reaction to the sun. He works at night, so it seems like there is not enough time during the night for him to fish before the sun rises and he has to get indoors. (I don't have Late Night, so any solutions will need to work for Supernatural only).
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Quote: Originally posted by Orilon
You can put a pond in an old-style basement if there is no floor overhead while you dig it out. Just make a gap in the foundation around the edge so you don't have to fight with the "inside a foundation" warning. You should be able to fill the gap again when you finish building, if you start your foundation repair on top of one of the squares that already has it and stretch to another one that has the foundation. Putting the overhead floor back is another matter. You're probably going to be stuck with the hole in the floor above the pond. (Although you can make it look good if you get very creative.) You might want to buy 10 of each kind of a number of fish to stock your pond (Or just use fish spawners from debug) if you want to increase the odds of actually catching something. ("Old-style basement" is the kind where you dig a hole one wall-height deep and then line it with foundation around the outside edge. And you can put a regular wall along the inner edge if you are careful and lucky, so you don't need to worry about Move Objects to decorate.) Don Babilon: Would the fact that a platform appears to be one step high be helpful in raising terrain 15 steps and then adding one more? (I don't use CFE because it plays havoc when I decide to remodel the lot. So I'm just brainstorming.) |
Thank you Ghost sdoj. Putting a smallish pond in his basement then using buydebug to put fish spawners in seems to have helped. He can fish in his basement without getting too much sun.
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New issue that is driving me up the wall: My Sim went to the future and went home. I am getting very tired of people coming from the future all hours of the night, and every time they come it screws with the camera. (I think its trying to zoom to the time portal, and I'm getting tired of it.)
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Quote: Originally posted by Orilon
If you are using NRaas Register, you can set it to disallow Tourism in your homeworld entirely or by source world -- Oasis Landing, in this case. |
The messages that usually pop up when sims receive gift via the mailbox no longer show up. It started after I downloaded NRaas - I have Master controller, Overwatch and Story progression. I think there should be an option to turn them back on, but I can't find it. Does anyone know where it is?
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Quote: Originally posted by SayLegendary
It couldn't really be MasterController doing that, but Overwatch or StoryProgression could be possible. Don't know if this was intended or some kind of unexpected side-effect as I've had a mod by Shimrod from The Sims Asylum in play for years to prevent the random gifts by mailbox. You might get a more informed answer if you bring the question to us at NRaas so our developer can address it. Where to post: http://nraas.wikispaces.com/Chatterbox Must be a member first, it's a two step process to sign up: http://nraas.wikispaces.com (see Becoming a Member) (Yes, we know that Wikispaces is shutting down later this year, but we will have moved to our new site by then so it's safe to ignore the warnings) |
Quote: Originally posted by Riesen
That would require modding the career, and such changes would then apply for all sims in that career. For EA careers, I believe that a standalone mod/override file for each one would be needed. For custom careers, those can be edited by accessing the XML resource that dictates days and time of work for each job level by using S3PE. There's really more to it than it looks because each job level has different days/work times for regular worlds vs. urban worlds (like Bridgeport) and some of the careers branch off after a certain level. Again for EA careers, I don't really like the shorter shifts in urban worlds but most of them feel pretty balanced to me otherwise. The Level 10 Military one is a counter-example, it's way off balance with one 18 hour shift per week but I think that one is kind of funny as it's supposed to be emulating something like space travel. Maybe you would prefer some custom careers with more brutal schedules associated with them? |
My stupid question of the day is; Why do I have to travel to Egypt, France or China to get a storage chest (no such technology exists in the default world!) but I can buy futuristic computers, food replicators, bot stations jet packs, hover cars, sprites etc in the present? Shouldn't it be the other way around?
Also... I recall seeing a mod that allowed one to set hours on stores... I don't mind the game taking some of my hand crafted sims to man the cash register at the park because that's a 9-5 job, but the register at the elixir store is pretty much a 24 hour a day job that takes a hand crafted sim out of play. |
Quote: Originally posted by igazor
I think the EA careers are all in one file, the careers.xml which can be found in the gameplaydata.package |
Quote: Originally posted by Emmett Brown
Which is why I buy storage chests from buydebug (also sometimes you can get them at the consignment store) and forbid myself from buying any future technology until one of my Sims invent it^^ My stupid question: hideheadlineeffects turns all headline effects off. Is there any way to turn everything off but the talk bubbles? Or would I need a very long effect-Mod for that? |
Anyone see a problem where a human sim can't sell his plumbot at a plumbot display stand in a plumbot store?
I know plumbots need a sentient chip before they can sell their own, but Marty should be able to sell his newly created plumbot. He's sold many plumbots in the past in other games, but this game the option does appear on the pie menu. Mmmmm.. Pie. |
Is this the store in the future world or one in a present world? Is it the default one or one you built yourself?
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Quote: Originally posted by Don Babilon
In the Present. One I built myself. It used to work. In another game with the same world, I had a sim sold many plumbots, meeting the plumbot sale dream tree (sell 1, 2, 3 and then 4 plumbots) |
Ah, okay. The answer would have been easy if you had used the one from the bin, because it doesn't work properly in the present, due to the presence of event markers from the future world scenarios.
So, have you tried resetting the stand or replacing it with a new one? Maybe it's stuck and believes that its slot is already full. |
Reset everything. The stand, the lot, and the entire town... no change.
I started a new game and I had the same problem. Bought a plumbot, raided it for chips, but I couldn't sell it. However, it just now worked after having bought a second plumbot. I'd pull my hair out, but I have none left. I have too many mods. |
Quote: Originally posted by igazor
Ah, that does sound a bit too complicated to begin fiddling with. Maybe if I'm bored some day, I'll look into it (not that I know the first thing about modding). Maybe I should look into some custom carreers, that's a good suggestion I had no idea that there was a difference in days/work times in different worlds, though, that's interesting. Thanks for taking the time to answer my question! ![]() |
I have the base game, World Adventures, Ambitions, Seasons, Supernatural, Island Paradise and Into the Future. The reason why I'm listing my EPs is I'm trying to figure out what to do with my Supernatural EP vampire. He doesn't have the ability to buy plasma fruit (as far as I've seen), and I rather not have him drink from Sims if it can be avoided. The only way I've been able to see to get plasma is "raid (grocery store name)" but that only gives him a small number of "plasma orange juice" containers. Last night he got arrested for raiding the store and lost job performance for being in jail instead of at work. He will be fired for poor performance if he misses work again. How can I get plasma without raiding the store and without drinking from Sims?
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Does anyone have a good NRaas preset I can import into Overwatch?
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Quote: Originally posted by Gargoyle Cat
I can't find plasma fruit under Buydebug. I can't buy it from the store either. |
Quote: Originally posted by Orilon
I'm pretty sure you need LateNite in order to work with plasma fruit as a grocery ingredient and a harvestable properly. With both EPs in play, there is no such thing as a SN vampire vs. a LN one, the features are blended together. |
Quote: Originally posted by jje1000
What would define a "good" collection of exported settings vs. a not so good one? I mean, I have several but I can't believe many players would be interested in the ones that make my worlds and mod menus behave exactly the way in which they do, it's all down to personal preferences and play styles. And, of course, not everyone has the exact same set of NRaas mods in play. |
Igazor, thanks for the information. That is what I was afraid of. I just have Supernatural, and apparently can't do more than raid the store since I don't have Late Night.
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Quote: Originally posted by igazor
I was interested in a set of "ideal" settings that make StoryProgression a bit more interesting, the game a bit more efficient in dealing with the game engine's problems and the interface a bit more streamlined (i.e. hiding CAS duplicates, putting all CAS items at the bottom). The thing about NRAAS is that there's so many options to customize your game, but often times a new player (or someone who doesn't spend a lot of time in play mode like me) doesn't know settings that work best. |
Quote: Originally posted by jje1000
But if I shared my exported mod settings with you, your sims would have graduated property and income taxes to deal with, they would have summer vacations from school that are essentially five day weekends, your males would be able to impregnate each other, there would be no Spooky Day, and you would find what might be overwhelming numbers of MC commands "hotkeyed" to the NRaas menu by way of MC. Depending again on how many mods and add-on modules we each have activated, in other words you might end up hating me (or just not understanding how/why I play the way that I do) after seeing all of that. It's certainly time consuming to learn about each mod and what its options do, but there is need to go through that every time all over again for each game/world being played. If you can get a set or subset of the mods' settings just the way you want them or, maybe more realistically, closer to it each time, you could then export your own settings and import them into other games/connected worlds being played sort of in stages. |
How can I edit another sims' home without switching active household?
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Quote: Originally posted by Nocriel
Edit town. Select house. Evict family to clipboard. Buy/Build on house. Move family back to house. exit Edit Town. |
Quote: Originally posted by Nocriel
Another, more direct way. Ctrl+Shift+C to bring up the cheats console. Type "testingcheatsenabled true" (without the quotes and hit enter) Shift-click on the ground outside of the inactive residential lot and select Buy (or Build) on This Lot. The difference, besides convenience and the sims on the inactive lot potentially standing in your way when you try to place or move stuff around, is that the testingcheats way your active household will be billed/credited for any purchases made or items sold and your active household must have sufficient funds to make the item purchases. This doesn't apply to the Edit Town method. I usually use MasterController to transfer money between the two households when finished, if this is important to me at the time. |
Quote: Originally posted by Orilon
You should also be able to raid the hospital for plasma fruit, although it takes a gardening level of 7 to be able to plant them and they don't always grow. My vampires were doing that before I got Late Night. (Get Error Trap before planting them.) |
Have you tried “buying” plasma orange juice from the refrigerator? My vampire sims are constantly hitting the fridge for that stuff, and it got there somehow. I didn’t buy it for them. I have them grow or buy plasma fruit and then cook with it. It was not a good choice for EA to omit plasma fruit from Supernatural.
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It didn't work to "buy" plasma orange juice from the fridge. I basically had to buy Late Night today to be able to buy plasma fruit from the store and grow it. I couldn't with just Supernatural.
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Quote: Originally posted by Orilon
Well, you could look at it this way maybe. At least now your vampires can play the drums, cello, and/or piano after having their fill of plasma fruit. ![]() |
Quote: Originally posted by Gargoyle Cat
It's Seasons, but I believe the allergy shots are only available in the spring. You could also try the Simmunity LTR, if that one is within reach. |
You can get allergy shots in the fall, as well, I think? But simmunity is one of the first perks I grab.
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Can sims go to community lots carrying babies? My sims will get into a taxi if the baby-holder is directed to go somewhere, but they won't get into the family car. The baby will have "meet up" and "be put into crib" queued, while the holder stands in front of the crib forever with only "meet up" in queue.
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Is there a way to keep furniture in a house even after evicting the family?
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Quote: Originally posted by Macaroodle
This question is making me wonder what I've been doing differently if it's a common concern. The only time furniture doesn't stay put when I move sims out is when I specifically select "pack up and take the furniture" (or whatever it says there) on the Moving screen. It's possible that NRaas Mover is providing that option, but I thought it was EA standard. Evicting is really all that different? Are we talking about evicting from the Edit Town map screen or in-game through some user-directed commands? |
When is a sim/family "rich" according to the game? Rich is supposed to be 100k and above, but is it 100k as in house worth + funds or is it just the funds?
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Quote: Originally posted by chokolady
For those using NRaas StoryProgression and its SP Money module, the 100k threshold can be changed under General Options and I think debt if the household owes money to the "bank" should be accounted for. If cash only were being used towards the threshold, then we could have a sim borrow a few hundred thousand and be designated as Rich even though they owe it all back, plus interest (loan origination fees). |
Quote: Originally posted by igazor
Hey- being "house poor" is a real thing! |
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