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-   -   Stupid questions. (https://modthesims.info/showthread.php?t=343651)

Shaghayeghyz 13th Apr 2018 4:01 PM

Hi guys...I currently updated my sims 3 to 1.67 version and now when I press the button to start it says : no game disc found!please insert the sims 3 island paradise game disc before processing.
I have generation and island paradise packs and now I don't know what to do with my game and I don't have my game CD to ((
Help me please

igazor 13th Apr 2018 6:44 PM

Quote: Originally posted by Shaghayeghyz
Hi guys...I currently updated my sims 3 to 1.67 version and now when I press the button to start it says : no game disc found!please insert the sims 3 island paradise game disc before processing.
I have generation and island paradise packs and now I don't know what to do with my game and I don't have my game CD to ((
Help me please

May I ask how you were starting up the game before? Disc installs have always required the most recently released EP/SP disc to be in the drive in order to authenticate the game when it loads up, Patch 1.67 didn't change that.

One way to work around this is to use the NRaas NoCD mod. We don't really provide support for that one anymore, but if it still works for players who need it then that's great.

The other way is to switch to an Origin controlled install and Patch 1.69, delivered by Origin. In that case, Origin performs the authentication instead of the discs. But the game and packs must be registered to the player as the original owner in order for that to work. It's also not what most of us would call the preferred way to go about this if you already have a working disc install in place.

luftspeiler 14th Apr 2018 1:28 AM

Quote: Originally posted by CatMuto
I have Awesomemod installed for better blending of genetics for Sims' children. If I use MC to pick 'Override Custom Core Sliders' (which mostly alters it so that the facial tabs immediately go into Advanced mode and slightly change the order each slider is listed in), will this mean that any in-CAS created kids between two sims do not use the Awesomemod genetic blending, but the MC (and/or Nrass SP Advanced Genetic Blending) one?
if you want to have a good genetic blend I must recommmend awesomemod, As long as you don't wan't any kind of SP that has its own agenda then please turn any kind of SP off. If you wnat to control it on your own you don' need any SP. Keep it sinple, and to control the looks of your sims, stay on awesomemod, and use what you need of NRAAS but stay clear of their Story Progresssion, and reduce the load on your game.

Shaghayeghyz 15th Apr 2018 8:12 AM

Quote: Originally posted by igazor
May I ask how you were starting up the game before? Disc installs have always required the most recently released EP/SP disc to be in the drive in order to authenticate the game when it loads up, Patch 1.67 didn't change that.

One way to work around this is to use the NRaas NoCD mod. We don't really provide support for that one anymore, but if it still works for players who need it then that's great.

The other way is to switch to an Origin controlled install and Patch 1.69, delivered by Origin. In that case, Origin performs the authentication instead of the discs. But the game and packs must be registered to the player as the original owner in order for that to work. It's also not what most of us would call the preferred way to go about this if you already have a working disc install in place.

Actually when I get the Sims 3 CD and I installed it it didn't need CD to load the game and by the way No CD mod didn't work for me and I don't have origin...can I download origin from anywhere?

igazor 15th Apr 2018 10:24 AM

Quote: Originally posted by Shaghayeghyz
Actually when I get the Sims 3 CD and I installed it it didn't need CD to load the game and by the way No CD mod didn't work for me and I don't have origin...can I download origin from anywhere?

Honestly, I don't know how you were able to run the game with no CD in the drive if you didn't have the NoCD mod or some other way for the game to authenticate back then. Unless of course you had a less than legitimate version of the game or some kind of hack in place, but then we probably wouldn't be talking about CDs at all and you probably wouldn't have been able to patch it.

Origin is available from EA at Origin.com if you need to go that route.

CatMuto 15th Apr 2018 1:57 PM

Quote: Originally posted by luftspeiler
if you want to have a good genetic blend I must recommmend awesomemod, As long as you don't wan't any kind of SP that has its own agenda then please turn any kind of SP off. If you wnat to control it on your own you don' need any SP. Keep it sinple, and to control the looks of your sims, stay on awesomemod, and use what you need of NRAAS but stay clear of their Story Progresssion, and reduce the load on your game.


Okay... but that's not really what I asked.
I asked if using MasterController to "Override Custome Core Sliders" would override the genetic blending of Awesomemod in CAS. (I know it doesn't outside of CAS)

igazor 15th Apr 2018 2:16 PM

Quote: Originally posted by CatMuto
Okay... but that's not really what I asked.
I asked if using MasterController to "Override Custome Core Sliders" would override the genetic blending of Awesomemod in CAS. (I know it doesn't outside of CAS)

This is a question that could probably be better answered at NRaas. Our developer is a former AwesomeMod user.

tunafishfish 15th Apr 2018 3:26 PM

When you go to open a file from the main menu, why do some files lose their picture? Does this mean anything in terms of playability?

SusannaG 15th Apr 2018 4:59 PM

Is signing in working as usual over at NRASS? It's not letting me do so. (Luckily I haven't had a problem lately.)

CatMuto 15th Apr 2018 7:52 PM

I use Lemonleaf default skin, though I sometimes use Wild Blue as a default skin. With both (but more with Wild Blue), I notice that the kids in CAS have these weird, blue-ish tinted lips. Freaky. I never noticed this with Kurasoberina's Primer default, I think... I DO have the EA Face Overlay Fix from missy harries here. Is that causing the kids' lips to be blue-ish?

igazor 15th Apr 2018 10:48 PM

Quote: Originally posted by SusannaG
Is signing in working as usual over at NRASS? It's not letting me do so. (Luckily I haven't had a problem lately.)

Business as usual at NRaas. Which means that Wikispaces is as flaky as it ever was, it even went down for maintenance for many hours I think it was last weekend. But most of the time sign-ins are still working fine, we can still process new member requests, help evaluate uploaded script logs, etc. once the member dismisses the sometimes panic inducing "We're going out of business!" warnings that Wikispaces displays for them. The wiki should be up and running through September, unless we choose to pull the plug on it earlier than that, and by then we will have already moved to our new site.

Perhaps try changing your Wikispaces password to see if that helps? Maybe clear the browser cache and cookies or try a different browser, if you require sign-in access?

SusannaG 16th Apr 2018 12:16 AM

I think I'll cross that bridge the next time my game borks itself; I might not have to.

ETA: Apparently resetting the password I was already using but it failed to recognize did the trick.

Ghost sdoj 16th Apr 2018 5:00 AM

Quote: Originally posted by tunafishfish
When you go to open a file from the main menu, why do some files lose their picture? Does this mean anything in terms of playability?


If I have saved in Edit Town mode, it tends to lose the picture because the current family was not active. (Or because there never was a current family because I was only building in that world and never created any sims for it...) I also seem to remember having the picture vanish when I saved while my only sim was in a rabbithole at work.

As long as the entire family is intact when you load it to play, it's not something I've ever worried about.

orose 16th Apr 2018 7:02 AM

Quote: Originally posted by SusannaG
ETA: Apparently resetting the password I was already using but it failed to recognize did the trick.


That happened to me about two months ago, and it's not the first time- I usually just chalk it up to wikispaces being a pain in the butt, lol.

CatMuto 18th Apr 2018 4:27 PM

I know that the number of packages in your Mods folder is a bigger impact on how long the game takes to load, rather than how big each package is...
I took my various merged clothes packages (Children Clothes, Maternity Wear, etc) and merged those into one package itself. Does that still count as 'one' merged package or does the game realize it's several packages merged into one, which then got merged again?

Ghost sdoj 18th Apr 2018 8:12 PM

If it's in your folder as a single package, the game will see it as a single package with a lot of data in it. (But remember, the size of the file does eventually get to be an issue.)

Don Babilon 19th Apr 2018 8:57 AM

Quote: Originally posted by Don Babilon
My Sim rolled the wish to "Be In A Fire". Are there any other scenarios that will fulfill this wish other than setting your house on fire with a fireplace or stove?
I already, just, tried inventing but that didn't work; he caught on fire, was rather happy about it (Pyromaniac and Daredevil traits) but the wish remained unfulfilled.
Quest "Be In A Fire" part 3: After my last Sim couldn't get this wish fulfilled while inventing and setting things on fire as a pyromaniac my current Sim, who happens to be a Daredevil and Pyromaniac too, added another one to the list of failures. In the Showtime singer profession there is always a chance to catch fire while performing the "You Are Special" Sing-O-Gram. While extremely risky, because you will always perform this job off-lot and a shower might nowhere be near to put yourself out, it still doesn't meet the requirements for fulfilling the wish.

Next on my list are now:
Spicy food
Overheating in the sun
Fire Blast from a witch

This wish really seems to be overly specific for such a small reward.

Don Babilon 19th Apr 2018 9:07 AM

Quote: Originally posted by Don Babilon
Hm, I think I can give you some rough numbers. With only Autumn Salad and/or Peanut Butter and Jelly Sandwiches (i.e.. no stove involved) your Sim can reach level 10 in Cooking somewhere between the first challenge (50 meals) and the second one (75 meals).
My current Sim who was forced to live like that reached level 10 some time around his 60th meal. He may have accidentally watched the cooking channel a few times, though.
But in any case, he has maxed the skill a few days ago and is still a couple of meals away from the 75 meals challenge.

Another thing that factors in is that any dish you cook on Store items (baker oven, pizza oven, the harakiri grill (or whatever it's called) will not count as a cooked meal in the skill journal but will raise the skill nevertheless.
Another response to tunafishfish's question:
My current Sim was around level 8 when he reached the 50 meals cooked challenge and was level 10 after his 74th meal. This time he never read a cooking book or watched any cooking channel but completed an opportunity that got him one level for free after level 8. He was using the stove and mainly made waffles because, for some reason, he started the game with more than 50 eggs in the fridge.
It took some 10 weeks to get there, with two meals a day.

Ghost sdoj 19th Apr 2018 2:52 PM

Quote: Originally posted by Don Babilon
Quest "Be In A Fire" part 3: After my last Sim couldn't get this wish fulfilled while inventing and setting things on fire as a pyromaniac my current Sim, who happens to be a Daredevil and Pyromaniac too, added another one to the list of failures. In the Showtime singer profession there is always a chance to catch fire while performing the "You Are Special" Sing-O-Gram. While extremely risky, because you will always perform this job off-lot and a shower might nowhere be near to put yourself out, it still doesn't meet the requirements for fulfilling the wish.

Next on my list are now:
Spicy food
Overheating in the sun
Fire Blast from a witch

This wish really seems to be overly specific for such a small reward.


What about going to a community lot with a BBQ, setting some hot dogs to grill and then leaving them to burn, standing next to the fire, and letting it spread to you? (Assuming that none of the local bystanders have been trained out of the "Fire Dance" yet...) I think you can still get fires on an unowned community lot?

Gingerxyz 20th Apr 2018 2:32 PM

Might it be related to the firefighter profession?

Shaghayeghyz 20th Apr 2018 6:13 PM

Quote: Originally posted by igazor
Honestly, I don't know how you were able to run the game with no CD in the drive if you didn't have the NoCD mod or some other way for the game to authenticate back then. Unless of course you had a less than legitimate version of the game or some kind of hack in place, but then we probably wouldn't be talking about CDs at all and you probably wouldn't have been able to patch it.

Origin is available from EA at Origin.com if you need to go that route.

hi I downloaded the origin and my sims 3 can't be connected to...while it is up to date and everything is ok...Itried to get the sims 3 but I couldn't buy cause I'm in Iran I tried to download but it wasn't possible too cause I didn't had my redeem code I'm just getting mad and I only want my game back...please tell me if it is another way...what if I buy into the future pack and install?will this work?
please help I'm so tired

igazor 20th Apr 2018 7:32 PM

Quote: Originally posted by Shaghayeghyz
hi I downloaded the origin and my sims 3 can't be connected to...while it is up to date and everything is ok...Itried to get the sims 3 but I couldn't buy cause I'm in Iran I tried to download but it wasn't possible too cause I didn't had my redeem code I'm just getting mad and I only want my game back...please tell me if it is another way...what if I buy into the future pack and install?will this work?
please help I'm so tired

There really isn't much we can do that EA Customer Support can't. Have you tried contacting them? But if you do not have your install CDs and you do not have your codes, then you likely have no way to prove to EA that you own the rights to run the base game and those two packs unless you have some other proof of purchase, depending on how you acquired them.

Yes, you could purchase an ITF disc if those are available to you -- in many places the discs are very difficult to find now as they went out of print ages ago. That should work as ITF will then be the disc that needs to be in the drive to authenticate instead of IP. But if your hard drive goes bad and needs to be reformatted or replaced and/or you get a new computer, then you won't have any way to install the base game and other packs again.

Another possibility is to repurchase the base game and the packs you want by way of Steam, if Steam is available in your country. Then you would have no discs or codes to worry about. It's more affordable during the 70-85% off sales that Steam has a few times a year. Likely the next one will be in June, if that's any help. I repurchased the entire game with all SP/EPs that way last year in order to get away from Origin and for me it was less than $100 total (USD).

Edit: The above assumes you are running Windows. Just realized that we never asked, but the Mac version of the game is handled differently and is not carried by Steam, in case that is relevant.

Don Babilon 20th Apr 2018 11:16 PM

Quote: Originally posted by Gingerxyz
Might it be related to the firefighter profession?
It's a trait-specific wish for Daredevil Sims from the base game; the description mentions to either leave a fireplace on or cook on a cheap stove, i.e. start a regular house fire.
My quest is whether there are other things, especially from later EPs, that might fulfill this wish. My suspicion is now that it is not necessary to be on fire but merely be present while there is a fire.
It is good that my test Sims are pyromaniacs, btw, because they have burned so often now that it is still a surprise that they haven't turned into ashes yet. But pyromaniacs don't panic when they burn and actually enjoy it, so there is some more time left to extinguish them.

Daredevil Sims roll strange wishes quite often, sometimes wishes related to skills that they do not have or unique wishes for which it is not entirely clear what actions they require.

Shaghayeghyz 21st Apr 2018 1:48 PM

Quote: Originally posted by igazor
There really isn't much we can do that EA Customer Support can't. Have you tried contacting them? But if you do not have your install CDs and you do not have your codes, then you likely have no way to prove to EA that you own the rights to run the base game and those two packs unless you have some other proof of purchase, depending on how you acquired them.

Yes, you could purchase an ITF disc if those are available to you -- in many places the discs are very difficult to find now as they went out of print ages ago. That should work as ITF will then be the disc that needs to be in the drive to authenticate instead of IP. But if your hard drive goes bad and needs to be reformatted or replaced and/or you get a new computer, then you won't have any way to install the base game and other packs again.

Another possibility is to repurchase the base game and the packs you want by way of Steam, if Steam is available in your country. Then you would have no discs or codes to worry about. It's more affordable during the 70-85% off sales that Steam has a few times a year. Likely the next one will be in June, if that's any help. I repurchased the entire game with all SP/EPs that way last year in order to get away from Origin and for me it was less than $100 total (USD).

Edit: The above assumes you are running Windows. Just realized that we never asked, but the Mac version of the game is handled differently and is not carried by Steam, in case that is relevant.

thank you so much I hope it works and I finde ITF too....cause in our country I can't find the sim easily...and because of some problems I can't buy anything from USA too

Elynda 27th Apr 2018 2:10 PM

What determines the gender of Imaginary Friends? Do boys always get male IFs and girls get female? One of my sim kids has an IF who was originally called Cosmo. I thought there was an option to select a name for the doll, but I seem to have missed the chance there. So when he started running about the place I cheated him into CAS, changed him to female and renamed him Cosima. Will that work? Or will it cause my game to throw a fit at some point?

After she'd been in CAS Cosima briefly took on human form, although she still had a light over her head and later she reverted back to doll form. And now I'm very curious to know what she will look like when she turns real.

lucy kemnitzer 27th Apr 2018 10:21 PM

Imaginary friends seem to have come up male more often for me, but that may have been the luck of the draw. The female ones I had seemed to have come with both boys and girls. I think I remember the naming option coming up by clicking on the doll, but I don't remember whether this continued to come up after the doll became capable of changing. I'm fairly certain I have changed the friend's sex in CAS.

LivLove93 28th Apr 2018 5:44 AM

Clicking on the spa tonight I came across, “meet with matchmaker” what exactly does that entail?

tunafishfish 28th Apr 2018 6:10 PM

Quote: Originally posted by Elynda
What determines the gender of Imaginary Friends? Do boys always get male IFs and girls get female? One of my sim kids has an IF who was originally called Cosimo. I thought there was an option to select a name for the doll, but I seem to have missed the chance there. So when he started running about the place I cheated him into CAS, changed him to female and renamed him Cosima. Will that work? Or will it cause my game to throw a fit at some point?

After she'd been in CAS Cosima briefly took on human form, although she still had a light over her head and later she reverted back to doll form. And now I'm very curious to know what she will look like when she turns real.


When they are toddlers you can click "rename doll" and you get "give boy name" or "give girl name" You can then name them what you wish. I tend to rename them to pretty sounding words like "Hesper" rather than the game's suggestions which seem to go towards "Chuckles."

Emmett Brown 28th Apr 2018 6:43 PM

I've noticed that I had no luck getting the forbidden fruit seed when doing a gene splicing experiment at the science station when my sim had no human sim DNA sample.
But right after I got a human sim DNA sample success, twice.
Do you think you have to have a human sim DNA sample to get a forbidden fruit seed? Is that why Carl's Guide says that the baby plant sim is the same gender as the person who harvests the baby plant sim? I know that isn't true, but it would be if your sim leveled up on the science skill and still had his own DNA samples in his pocket.
Edit: sim had only female DNA in his pocket, got two girl babies, both aliens at 50% alien DNA (more or less) like himself and half human sim (not plant sims).
So...
The gender of the DNA in the sim's pocket determines the gender of the baby.
The baby has half of the picker or cloner's DNA (not sure which) and half of the DNA in the pocket.
If aliens, they are not plant sims, but half alien, half human sim.
Everyone but me knew this.

Ghost sdoj 29th Apr 2018 2:01 AM

I didn't know it... I don't have that EP yet.

RoxEllen1965 3rd May 2018 6:41 AM

I found this while looking for something else the other day.

No More Group or Date Bubbles
http://www.modthesims.info/download.php?t=560517

ZenGarden 3rd May 2018 11:35 AM

What happens if a kid's grade is incredibly horrible?

CatMuto 3rd May 2018 12:48 PM

Quote: Originally posted by ZenGarden
What happens if a kid's grade is incredibly horrible?


Well, if the grade is horrible when the kid grows into a teen, I believe it's more likely to develop a 'bad' trait upon growing up. I think social services might warn the family to fix the grade, too, before they take the kid away. I'm not sure.

velvetmagras 4th May 2018 9:57 AM

Can my sims stable their horse off-lot (on a community lot or something)? My sims live on a fairly small farm (30x30) so with the horse being rather noisy and running around as horses do, it got irritating really quickly. However, my Equestrian sim really should have at lease one horse. So, can I have a horse stabled elsewhere? I have all EPs and patched to 1.67.

Riesen 4th May 2018 10:25 AM

Quote: Originally posted by velvetmagras
Can my sims stable their horse off-lot (on a community lot or something)? My sims live on a fairly small farm (30x30) so with the horse being rather noisy and running around as horses do, it got irritating really quickly. However, my Equestrian sim really should have at lease one horse. So, can I have a horse stabled elsewhere? I have all EPs and patched to 1.67.


Yes, you can stable your horse elsewhere! However, for it to work optimally, you might wanna look into some mods. For example, I have a mod that restricts the horses from autonomously going home. They do that all the time, especially if you switch households, which can become quite annoying. I can't remember where I found this mod, but I'll look into it. At one point I also had a mod that allowed you to stable horses on other community and residential lots, for a fee. I can't remember where I found that either, though haha.

velvetmagras 4th May 2018 10:50 AM

Quote: Originally posted by Riesen
...They do that all the time, especially if you switch households, which can become quite annoying. I can't remember where I found this mod, but I'll look into it.
Yesss! that's what I'm trying to avoid. Thank you.
Quote: Originally posted by Riesen
At one point I also had a mod that allowed you to stable horses on other community and residential lots, for a fee.
Not gonna lie, this suits my style of play perfectly and I want this mod! Seriously, thanks, they're both mods I would like have.

velvetmagras 4th May 2018 11:21 AM

Quote: Originally posted by Riesen
...I have a mod ...I can't remember where I found this mod, but I'll look into it...
Found them! Without you telling me exactly what I was actually looking for I doubt I would have found either of them. They're both here on MTS; No autonomous Go Home for horses by KittyTheSnowcat and Horse Boarding Service by pjsutton.
Thanks again.

Riesen 5th May 2018 2:52 PM

Quote: Originally posted by velvetmagras
Found them! Without you telling me exactly what I was actually looking for I doubt I would have found either of them. They're both here on MTS; No autonomous Go Home for horses by KittyTheSnowcat and Horse Boarding Service by pjsutton.
Thanks again.


Perfect! Glad I could be of some help

Finios 9th May 2018 1:57 AM

Hello,

Haven't been to this site in a long time, it's great to see it's still so lively.

I started playing again recently and picked up Generations. I love the video camera but one thing has me pretty confused. After making a home movie, apparently I need to have a sim watch it on the TV rather than being able to just play it myself. As soon as they stop watching, they shut off the TV. I'd like to use it similarly to the digital picture frames that allow you to just drop in pics and it constantly shows them as a bit of decoration.

I figured it would be one of the first mods to get released for that EP, but I've been unable to find anything. I see tons of threads about how to make a custom TV channel but I'm pretty sure that's not what I'm after.

Now I feel like I'm missing something obvious and being stupid, so here I am, in this thread.

One other thing seems odd. Correct me if I'm wrong, but isn't the orange circle icon at the right side of a button supposed to indicate that it's an action the player can make, rather than a sim? For example, opening a fridge, book shelves, and the digital frames, but the home movies button has one too, which is adding to my confusion.

Thanks in advance for any info.

Eronel 15th May 2018 5:48 PM

Is there a way to give a ghost you created in CAS a different/better tombstone? Because they all start out with the tiny one and I'd like for them to have something fancier.

Orilon 17th May 2018 12:58 AM

If an Active Sim uses the Toadifcation spell on an inactive, how long does the inactive stay a toad? (Trust me Sunset Valley is not a good place to be right now with my homicidal active running around. Hank got off light being toadified instead of being murdered.)

Eronel 17th May 2018 2:50 AM

In my experience, they stay that way until someone kisses them. I had toads running around town for ages.

CatMuto 17th May 2018 3:23 PM

Are Pools less likely to be visited on rainy days? (I doubt putting the pool inside or outside would make a difference)

chokolady 18th May 2018 11:27 AM

Is there a way I can make an alien myself? Or set somebody as alien?

igazor 18th May 2018 12:30 PM

Quote: Originally posted by chokolady
Is there a way I can make an alien myself? Or set somebody as alien?

Aliens are a bit different from the other occult states. A sim is an Alien if their Alien DNA is greater than 20%. This can be set or changed on a sim using MasterController, under Sim > Intermediate (MC Cheats add-on module required).

Don Babilon 18th May 2018 4:59 PM

Just keep in mind that there is an error in MasterController when it comes to the numbers. The UI says and allows a range from 0-100, but this is wrong. Entering 100 will give an Alien more than 100% alien DNA, 10,000 I think. The actual range in MasterController should either be 0-10 or 0-1 (I'd have to check because I can't remember it now).

(And, yes, I did report this quite some time ago.)

Orilon 18th May 2018 10:53 PM

Where do Sims hang out in Hidden Springs? My active came back from the future and has an opportunity to play for tips, but all the places I look there aren't many Sims around and the ones that are there aren't giving her tips.

chokolady 22nd May 2018 6:01 PM

Founds these nice effects in a custom world I'm playing atm. I'm wondering if anyone can tell me if this is an effect from fog emitter, and if so: what is it called?

Emmett Brown 22nd May 2018 6:23 PM

Marty McFly was able to bring his wife, Mary Ann Summers, back to life. He worked hard at the bot station to learn how to make the Fishing, Gardening and Cooking bot chips. In between fishing for death fish, his plumbot, Gort, explored the Mausoleum and got a genie lamp.
Problem solved!
Mary Ann is now pregnant! Yeah!
She wanted a rocking chair... had to get "The Professor" model rocking chair!
TIL that if you sim dies in the future, their descendants don't disappear, but on bringing the sim back to life they are no longer descendants.
Also, ITF ignores YA/Teen marriages when figuring descendants - they're totally different the McFlys and the Summers...

Ghost sdoj 24th May 2018 1:39 AM

ebc files are Store content. You probably want to keep them.
dbc files need to be read in order, although this isn't a problem if you rename files. You can take them all out, put the first one in, (Clear caches, just in case) check the "installed" tab in the launcher to see what is in it, and decide if it's a keeper or not. Then take it out, put the next one in, rename it so that it can be read, and repeat the process until you have evaluated all of your dbc files. Then rename the ones you are keeping so that they are in order.

Alternatively, you can delete all of them, reinstall the sims3packs for anything you want to keep, and not worry about it. (Assuming you have kept the sims3packs...)

Don Babilon 24th May 2018 11:46 AM

How do I raise a wall with CFE to be :exactly: two walls high?

Riesen 24th May 2018 2:39 PM

Is there a way to change what days Sims work? And maybe the hours they work? I feel like they have too many days off, in some carreers.

Flora2 24th May 2018 4:27 PM

Quote: Originally posted by Don Babilon
How do I raise a wall with CFE to be :exactly: two walls high?


Hmm my first idea is taking a 2-level high column from Build mode; when you place it it has the 3x3 size grid at the top which has to be :exactly: the height you want... I think. So you can use that column grid for the Level Terrain function. Maybe. I never did this so far, just an idea.

Don Babilon 24th May 2018 4:33 PM

Oh, thanks. I'll try that. The funny thing, though, is that it was one of your builds, I think it was the Salon tower, that prompted that question in the first place and has been bugging me ever since, causing me to now build tower after tower.

chokolady 24th May 2018 8:48 PM

I thought those Into the Future utopian trees would be in buydebug, but they are not? I googled it and found the giant flower unhider mod, but I had no luck figuring out where to get the other colorfull plants from utopian future. Where can I find them colorfull trees? Do I need some mod or am I just that bad at looking for it in the catalogue?


chokolady 24th May 2018 8:51 PM

Quote: Originally posted by chokolady
Founds these nice effects in a custom world I'm playing atm. I'm wondering if anyone can tell me if this is an effect from fog emitter, and if so: what is it called?


I figured out that those are wisps. Works through fog emitter.

Don Babilon 24th May 2018 9:16 PM

Quote: Originally posted by Floraflora2
Hmm my first idea is taking a 2-level high column from Build mode; when you place it it has the 3x3 size grid at the top which has to be :exactly: the height you want... I think. So you can use that column grid for the Level Terrain function. Maybe. I never did this so far, just an idea.
Nope. Didn't work.
The top of a 2-story column connects to a second floor, not the top of the first.

Ghost sdoj 24th May 2018 10:15 PM

So building a 1x1 room that is 2 walls high and using it as your level measure wouldn't work, either?

Don Babilon 25th May 2018 12:19 AM

CFE works only on the same level. In order to have a two-level high wall I need a 1-level high wall that is on terrain 1 level above the one I want to raise. (Does that make sense?)
There are methods to raise the terrain to almost 1 level (15 steps) but in order to have it exactly the height of one wall I need an extra step. Of course I could add another 15 steps to the 15 and then remove 14 again to have the final 16-steps high terrain, but I wonder whether there is an easier method.
Videos I've seen use a "click-method" with the terrain tool, with 12 clicks equalling 1 wall (or 16 steps). But I've never been able to be precise with terrain clicks.

Orilon 25th May 2018 11:42 PM

Is there a way for a Sim to Fish Indoors? I have a Supernatural EP Vampire that continually has wants to raise his fishing skill but can't fish for very long because of his reaction to the sun. He works at night, so it seems like there is not enough time during the night for him to fish before the sun rises and he has to get indoors. (I don't have Late Night, so any solutions will need to work for Supernatural only).

Ghost sdoj 26th May 2018 1:40 AM

Quote: Originally posted by Orilon
Is there a way for a Sim to Fish Indoors? I have a Supernatural EP Vampire that continually has wants to raise his fishing skill but can't fish for very long because of his reaction to the sun. He works at night, so it seems like there is not enough time during the night for him to fish before the sun rises and he has to get indoors. (I don't have Late Night, so any solutions will need to work for Supernatural only).


You can put a pond in an old-style basement if there is no floor overhead while you dig it out. Just make a gap in the foundation around the edge so you don't have to fight with the "inside a foundation" warning. You should be able to fill the gap again when you finish building, if you start your foundation repair on top of one of the squares that already has it and stretch to another one that has the foundation. Putting the overhead floor back is another matter. You're probably going to be stuck with the hole in the floor above the pond. (Although you can make it look good if you get very creative.)


You might want to buy 10 of each kind of a number of fish to stock your pond (Or just use fish spawners from debug) if you want to increase the odds of actually catching something.


("Old-style basement" is the kind where you dig a hole one wall-height deep and then line it with foundation around the outside edge. And you can put a regular wall along the inner edge if you are careful and lucky, so you don't need to worry about Move Objects to decorate.)

Don Babilon: Would the fact that a platform appears to be one step high be helpful in raising terrain 15 steps and then adding one more? (I don't use CFE because it plays havoc when I decide to remodel the lot. So I'm just brainstorming.)

Orilon 26th May 2018 6:03 AM

Thank you Ghost sdoj. Putting a smallish pond in his basement then using buydebug to put fish spawners in seems to have helped. He can fish in his basement without getting too much sun.

Orilon 27th May 2018 7:07 AM

New issue that is driving me up the wall: My Sim went to the future and went home. I am getting very tired of people coming from the future all hours of the night, and every time they come it screws with the camera. (I think its trying to zoom to the time portal, and I'm getting tired of it.)

igazor 27th May 2018 8:21 AM

Quote: Originally posted by Orilon
New issue that is driving me up the wall: My Sim went to the future and went home. I am getting very tired of people coming from the future all hours of the night, and every time they come it screws with the camera. (I think its trying to zoom to the time portal, and I'm getting tired of it.)

If you are using NRaas Register, you can set it to disallow Tourism in your homeworld entirely or by source world -- Oasis Landing, in this case.

SayLegendary 27th May 2018 1:56 PM

The messages that usually pop up when sims receive gift via the mailbox no longer show up. It started after I downloaded NRaas - I have Master controller, Overwatch and Story progression. I think there should be an option to turn them back on, but I can't find it. Does anyone know where it is?

igazor 27th May 2018 8:56 PM

Quote: Originally posted by SayLegendary
The messages that usually pop up when sims receive gift via the mailbox no longer show up. It started after I downloaded NRaas - I have Master controller, Overwatch and Story progression. I think there should be an option to turn them back on, but I can't find it. Does anyone know where it is?

It couldn't really be MasterController doing that, but Overwatch or StoryProgression could be possible. Don't know if this was intended or some kind of unexpected side-effect as I've had a mod by Shimrod from The Sims Asylum in play for years to prevent the random gifts by mailbox. You might get a more informed answer if you bring the question to us at NRaas so our developer can address it.

Where to post: http://nraas.wikispaces.com/Chatterbox

Must be a member first, it's a two step process to sign up: http://nraas.wikispaces.com (see Becoming a Member)
(Yes, we know that Wikispaces is shutting down later this year, but we will have moved to our new site by then so it's safe to ignore the warnings)

igazor 28th May 2018 12:02 AM

Quote: Originally posted by Riesen
Is there a way to change what days Sims work? And maybe the hours they work? I feel like they have too many days off, in some carreers.

That would require modding the career, and such changes would then apply for all sims in that career.

For EA careers, I believe that a standalone mod/override file for each one would be needed. For custom careers, those can be edited by accessing the XML resource that dictates days and time of work for each job level by using S3PE. There's really more to it than it looks because each job level has different days/work times for regular worlds vs. urban worlds (like Bridgeport) and some of the careers branch off after a certain level.

Again for EA careers, I don't really like the shorter shifts in urban worlds but most of them feel pretty balanced to me otherwise. The Level 10 Military one is a counter-example, it's way off balance with one 18 hour shift per week but I think that one is kind of funny as it's supposed to be emulating something like space travel.

Maybe you would prefer some custom careers with more brutal schedules associated with them?

Emmett Brown 28th May 2018 5:16 PM

My stupid question of the day is; Why do I have to travel to Egypt, France or China to get a storage chest (no such technology exists in the default world!) but I can buy futuristic computers, food replicators, bot stations jet packs, hover cars, sprites etc in the present? Shouldn't it be the other way around?
Also... I recall seeing a mod that allowed one to set hours on stores... I don't mind the game taking some of my hand crafted sims to man the cash register at the park because that's a 9-5 job, but the register at the elixir store is pretty much a 24 hour a day job that takes a hand crafted sim out of play.

KittyTheSnowcat 28th May 2018 5:48 PM

Quote: Originally posted by igazor
That would require modding the career, and such changes would then apply for all sims in that career.

For EA careers, I believe that a standalone mod/override file for each one would be needed. For custom careers, those can be edited by accessing the XML resource that dictates days and time of work for each job level by using S3PE. There's really more to it than it looks because each job level has different days/work times for regular worlds vs. urban worlds (like Bridgeport) and some of the careers branch off after a certain level.


I think the EA careers are all in one file, the careers.xml which can be found in the gameplaydata.package

KittyTheSnowcat 28th May 2018 5:52 PM

Quote: Originally posted by Emmett Brown
My stupid question of the day is; Why do I have to travel to Egypt, France or China to get a storage chest (no such technology exists in the default world!) but I can buy futuristic computers, food replicators, bot stations jet packs, hover cars, sprites etc in the present? Shouldn't it be the other way around?
Also... I recall seeing a mod that allowed one to set hours on stores... I don't mind the game taking some of my hand crafted sims to man the cash register at the park because that's a 9-5 job, but the register at the elixir store is pretty much a 24 hour a day job that takes a hand crafted sim out of play.


Which is why I buy storage chests from buydebug (also sometimes you can get them at the consignment store) and forbid myself from buying any future technology until one of my Sims invent it^^

My stupid question: hideheadlineeffects turns all headline effects off. Is there any way to turn everything off but the talk bubbles? Or would I need a very long effect-Mod for that?

Emmett Brown 28th May 2018 10:47 PM

Anyone see a problem where a human sim can't sell his plumbot at a plumbot display stand in a plumbot store?
I know plumbots need a sentient chip before they can sell their own, but Marty should be able to sell his newly created plumbot. He's sold many plumbots in the past in other games, but this game the option does appear on the pie menu.
Mmmmm.. Pie.

Don Babilon 29th May 2018 12:54 AM

Is this the store in the future world or one in a present world? Is it the default one or one you built yourself?

Emmett Brown 29th May 2018 12:56 AM

Quote: Originally posted by Don Babilon
Is this the store in the future world or one in a present world? Is it the default one or one you built yourself?

In the Present.
One I built myself.
It used to work. In another game with the same world, I had a sim sold many plumbots, meeting the plumbot sale dream tree (sell 1, 2, 3 and then 4 plumbots)

Don Babilon 29th May 2018 2:20 AM

Ah, okay. The answer would have been easy if you had used the one from the bin, because it doesn't work properly in the present, due to the presence of event markers from the future world scenarios.

So, have you tried resetting the stand or replacing it with a new one? Maybe it's stuck and believes that its slot is already full.

Emmett Brown 29th May 2018 3:12 AM

Reset everything. The stand, the lot, and the entire town... no change.
I started a new game and I had the same problem. Bought a plumbot, raided it for chips, but I couldn't sell it.
However, it just now worked after having bought a second plumbot.
I'd pull my hair out, but I have none left. I have too many mods.

Riesen 30th May 2018 1:47 PM

Quote: Originally posted by igazor
That would require modding the career, and such changes would then apply for all sims in that career.

For EA careers, I believe that a standalone mod/override file for each one would be needed. For custom careers, those can be edited by accessing the XML resource that dictates days and time of work for each job level by using S3PE. There's really more to it than it looks because each job level has different days/work times for regular worlds vs. urban worlds (like Bridgeport) and some of the careers branch off after a certain level.

Again for EA careers, I don't really like the shorter shifts in urban worlds but most of them feel pretty balanced to me otherwise. The Level 10 Military one is a counter-example, it's way off balance with one 18 hour shift per week but I think that one is kind of funny as it's supposed to be emulating something like space travel.

Maybe you would prefer some custom careers with more brutal schedules associated with them?


Ah, that does sound a bit too complicated to begin fiddling with. Maybe if I'm bored some day, I'll look into it (not that I know the first thing about modding).
Maybe I should look into some custom carreers, that's a good suggestion

I had no idea that there was a difference in days/work times in different worlds, though, that's interesting.

Thanks for taking the time to answer my question!

Orilon 1st Jun 2018 7:51 PM

I have the base game, World Adventures, Ambitions, Seasons, Supernatural, Island Paradise and Into the Future. The reason why I'm listing my EPs is I'm trying to figure out what to do with my Supernatural EP vampire. He doesn't have the ability to buy plasma fruit (as far as I've seen), and I rather not have him drink from Sims if it can be avoided. The only way I've been able to see to get plasma is "raid (grocery store name)" but that only gives him a small number of "plasma orange juice" containers. Last night he got arrested for raiding the store and lost job performance for being in jail instead of at work. He will be fired for poor performance if he misses work again. How can I get plasma without raiding the store and without drinking from Sims?

jje1000 1st Jun 2018 8:23 PM

Does anyone have a good NRaas preset I can import into Overwatch?

Orilon 1st Jun 2018 8:35 PM

Quote: Originally posted by Gargoyle Cat
You can grow plasma fruit. If you don't want to wait too long, use the buydebug cheat and grab it from there. All you need besides the plant is the planter that came with Supernatural to put the plant in.

I thought plasma fruit could be bought at the store as well. Maybe I'm wrong? Can somebody chime in on this.


I can't find plasma fruit under Buydebug. I can't buy it from the store either.

igazor 1st Jun 2018 8:41 PM

Quote: Originally posted by Orilon
I have the base game, World Adventures, Ambitions, Seasons, Supernatural, Island Paradise and Into the Future. The reason why I'm listing my EPs is I'm trying to figure out what to do with my Supernatural EP vampire. He doesn't have the ability to buy plasma fruit (as far as I've seen), and I rather not have him drink from Sims if it can be avoided. The only way I've been able to see to get plasma is "raid (grocery store name)" but that only gives him a small number of "plasma orange juice" containers. Last night he got arrested for raiding the store and lost job performance for being in jail instead of at work. He will be fired for poor performance if he misses work again. How can I get plasma without raiding the store and without drinking from Sims?

I'm pretty sure you need LateNite in order to work with plasma fruit as a grocery ingredient and a harvestable properly. With both EPs in play, there is no such thing as a SN vampire vs. a LN one, the features are blended together.

igazor 1st Jun 2018 8:43 PM

Quote: Originally posted by jje1000
Does anyone have a good NRaas preset I can import into Overwatch?

What would define a "good" collection of exported settings vs. a not so good one? I mean, I have several but I can't believe many players would be interested in the ones that make my worlds and mod menus behave exactly the way in which they do, it's all down to personal preferences and play styles. And, of course, not everyone has the exact same set of NRaas mods in play.

Orilon 1st Jun 2018 8:45 PM

Igazor, thanks for the information. That is what I was afraid of. I just have Supernatural, and apparently can't do more than raid the store since I don't have Late Night.

jje1000 1st Jun 2018 10:42 PM

Quote: Originally posted by igazor
What would define a "good" collection of exported settings vs. a not so good one? I mean, I have several but I can't believe many players would be interested in the ones that make my worlds and mod menus behave exactly the way in which they do, it's all down to personal preferences and play styles. And, of course, not everyone has the exact same set of NRaas mods in play.


I was interested in a set of "ideal" settings that make StoryProgression a bit more interesting, the game a bit more efficient in dealing with the game engine's problems and the interface a bit more streamlined (i.e. hiding CAS duplicates, putting all CAS items at the bottom).

The thing about NRAAS is that there's so many options to customize your game, but often times a new player (or someone who doesn't spend a lot of time in play mode like me) doesn't know settings that work best.

igazor 1st Jun 2018 11:29 PM

Quote: Originally posted by jje1000
I was interested in a set of "ideal" settings that make StoryProgression a bit more interesting, the game a bit more efficient in dealing with the game engine's problems and the interface a bit more streamlined (i.e. hiding CAS duplicates, putting all CAS items at the bottom).

The thing about NRAAS is that there's so many options to customize your game, but often times a new player (or someone who doesn't spend a lot of time in play mode like me) doesn't know settings that work best.

But if I shared my exported mod settings with you, your sims would have graduated property and income taxes to deal with, they would have summer vacations from school that are essentially five day weekends, your males would be able to impregnate each other, there would be no Spooky Day, and you would find what might be overwhelming numbers of MC commands "hotkeyed" to the NRaas menu by way of MC. Depending again on how many mods and add-on modules we each have activated, in other words you might end up hating me (or just not understanding how/why I play the way that I do) after seeing all of that.

It's certainly time consuming to learn about each mod and what its options do, but there is need to go through that every time all over again for each game/world being played. If you can get a set or subset of the mods' settings just the way you want them or, maybe more realistically, closer to it each time, you could then export your own settings and import them into other games/connected worlds being played sort of in stages.

Nocriel 2nd Jun 2018 3:31 AM

How can I edit another sims' home without switching active household?

Emmett Brown 2nd Jun 2018 3:33 AM

Quote: Originally posted by Nocriel
How can I edit another sims' home without switching active household?

Edit town.
Select house.
Evict family to clipboard.
Buy/Build on house.
Move family back to house.
exit Edit Town.

igazor 2nd Jun 2018 4:19 AM

Quote: Originally posted by Nocriel
How can I edit another sims' home without switching active household?

Another, more direct way.

Ctrl+Shift+C to bring up the cheats console.
Type "testingcheatsenabled true" (without the quotes and hit enter)
Shift-click on the ground outside of the inactive residential lot and select Buy (or Build) on This Lot.

The difference, besides convenience and the sims on the inactive lot potentially standing in your way when you try to place or move stuff around, is that the testingcheats way your active household will be billed/credited for any purchases made or items sold and your active household must have sufficient funds to make the item purchases. This doesn't apply to the Edit Town method. I usually use MasterController to transfer money between the two households when finished, if this is important to me at the time.

Ghost sdoj 2nd Jun 2018 4:23 AM

Quote: Originally posted by Orilon
Igazor, thanks for the information. That is what I was afraid of. I just have Supernatural, and apparently can't do more than raid the store since I don't have Late Night.


You should also be able to raid the hospital for plasma fruit, although it takes a gardening level of 7 to be able to plant them and they don't always grow. My vampires were doing that before I got Late Night. (Get Error Trap before planting them.)

attuned 2nd Jun 2018 5:56 AM

Have you tried “buying” plasma orange juice from the refrigerator? My vampire sims are constantly hitting the fridge for that stuff, and it got there somehow. I didn’t buy it for them. I have them grow or buy plasma fruit and then cook with it. It was not a good choice for EA to omit plasma fruit from Supernatural.

Orilon 2nd Jun 2018 9:21 AM

It didn't work to "buy" plasma orange juice from the fridge. I basically had to buy Late Night today to be able to buy plasma fruit from the store and grow it. I couldn't with just Supernatural.

igazor 2nd Jun 2018 9:29 AM

Quote: Originally posted by Orilon
I basically had to buy Late Night today to be able to buy plasma fruit from the store and grow it. I couldn't with just Supernatural.

Well, you could look at it this way maybe. At least now your vampires can play the drums, cello, and/or piano after having their fill of plasma fruit.

igazor 2nd Jun 2018 11:11 AM

Quote: Originally posted by Gargoyle Cat
What EP / SP are allergy shots associated with? For some reason I keep thinking it was with Seasons, but when I click on the hospital, I'm not given the option.

I could cheat and remove the buff, but I'd rather not and I'm tired of watching sims sneeze all over themselves and each other.

It's Seasons, but I believe the allergy shots are only available in the spring. You could also try the Simmunity LTR, if that one is within reach.

SusannaG 2nd Jun 2018 7:37 PM

You can get allergy shots in the fall, as well, I think? But simmunity is one of the first perks I grab.

featherkeys 3rd Jun 2018 12:20 AM

Can sims go to community lots carrying babies? My sims will get into a taxi if the baby-holder is directed to go somewhere, but they won't get into the family car. The baby will have "meet up" and "be put into crib" queued, while the holder stands in front of the crib forever with only "meet up" in queue.

Macaroodle 3rd Jun 2018 2:56 AM

Is there a way to keep furniture in a house even after evicting the family?

igazor 3rd Jun 2018 4:20 AM

Quote: Originally posted by Macaroodle
Is there a way to keep furniture in a house even after evicting the family?

This question is making me wonder what I've been doing differently if it's a common concern. The only time furniture doesn't stay put when I move sims out is when I specifically select "pack up and take the furniture" (or whatever it says there) on the Moving screen. It's possible that NRaas Mover is providing that option, but I thought it was EA standard.

Evicting is really all that different? Are we talking about evicting from the Edit Town map screen or in-game through some user-directed commands?

chokolady 3rd Jun 2018 1:23 PM

When is a sim/family "rich" according to the game? Rich is supposed to be 100k and above, but is it 100k as in house worth + funds or is it just the funds?

igazor 3rd Jun 2018 4:00 PM

Quote: Originally posted by chokolady
When is a sim/family "rich" according to the game? Rich is supposed to be 100k and above, but is it 100k as in house worth + funds or is it just the funds?

It should be Net Worth, which I believe is the value of residential lot and its furnishings, other real estate, and cash (Edit: corrected by Don below). Several of my sims per town have this designation, almost none of them have quite that much cash at any given time.

For those using NRaas StoryProgression and its SP Money module, the 100k threshold can be changed under General Options and I think debt if the household owes money to the "bank" should be accounted for. If cash only were being used towards the threshold, then we could have a sim borrow a few hundred thousand and be designated as Rich even though they owe it all back, plus interest (loan origination fees).

jje1000 3rd Jun 2018 4:06 PM

Quote: Originally posted by igazor
It should be Net Worth, which I believe is the value of residential lot and its furnishings, other real estate, and cash. Several of my sims per town have this designation, almost none of them have quite that much cash at any given time.


Hey- being "house poor" is a real thing!


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