![]() |
Not sure where I asked these two questions, but I tried to play TS3 yesterday (no Origin) from discs. It's been awhile. One, where is the piano? I don't seem to have one, but I don't have all my EPs reinstalled yet.
Second, settings are all on high in graphics but when I scroll (even in buildmode) in a house, the ground/carpet/wood/tile etc. is blurred like a film over everything but as I get closer to it, that film slides away and I can see the details again. Everything is on high except how many houses to show detail and that's set to 3 by me. Card R7 250x 2GBs. |
The piano comes from Late Night and is located in Study > Skills.
|
Thank you! I haven't reinstalled it yet. I was wondering how much I have forgotten base or EP object. lol
|
I made a kinda 90s, cheongsam-esque short dress that I needed from a WA outfit and it turned out decent enough so I wondered if I should share it. Would anybody be interested in something like that? I've never submitted anything for upload here so I'm not sure what the procedure is... I also have a Fendi monogram print pattern but idk if that can be uploaded cause of copyright of the original... Anyway, here's a quick and somewhat crappy preview of said dress:
![]() |
That cheongsam looks pretty neat. If it's available with pregnancy morph, I'd love to use it. =)
|
1 Attachment(s)
Does anyone know what the deal is with the sims that follow you from the homeworld on vacation? If I delete one, are they gone from the homeworld too? One of them didn't turn out right after the travel. She has no hair and her clothes are meshed in her skins texture. It's freaking me out and my sim kid keeps wanting to interact with the lady in the skin suit! Also she's enemies with a good portion of my active family and I'm just so done with her in normal gameplay...
|
Quote: Originally posted by tunafishfish
Did they really attach themselves to the traveling party and become controllable sims or are they foreign visitors? NRaas Register controls tourism; sometimes it seems like sims you have just met will spawn as tourists right when you arrive back home, that could be a coincidence. Tourists (sims from foreign worlds) are mini-sim versions of their full selves, do not arrive with full wardrobes, and cannot be taken into CAS or MC Stylist to fix malfunctions like that. The translucent skin outfit could be bad CC or just something that happens to some of us on occasion. I would use MC's Go Home command on them if I didn't want strangely skinned/dressed company rather than trying to delete them in any way. On the other hand, if you fix the unfriendly relationship and feed them, then they may stick around. There's nothing wrong with socially rehabilitating and adopting strays occasionally. ![]() |
Hm, a couple of random questions. (Please quote me so I find the way back).
1. A gameplay question: I'm currently playing Moonlight Falls (shipped whit the Supernaturals EP) and I do think it's OK whit a lot of suprenaturals in that hood and it's also very OK that my sim (who is a vampire herself) meets a lot of supernaturals in the college world. But I'm not so found of having werewolfs in my Sunset Valley world. I did create one myself to try it out and I think it's OK. That said, I think it's a bad idea to disable werewolfs in the game options menu. So how to prevent more of them to spawn in that world? If the TS3 was like the TS2 it would not be a problem because in the older game werewolfs only takes their supernatural shape at night. But in the newer game they always have their animal looking form. 2. A technical question about downloaded add-ons. So yesterday, after seing LGR's clip about the Roaring Heights "EP", I had this chat online whit Origin. The support agent, who was very friendly btw, claimed that it would be possible to download the pack and play whit it whitout the need for connecting to Origin every time afterwards. I liked that as I don't want that computer to be online every time I play. But what I did forget to ask is if I have to download it to the computer where it's going to be installed or if it would be OK to download on an other computer and transfer it to my gaming computer. I do have my Sims 2 game on my gaming computer and I'm scared that anything should happen to it. Yes, Origin is installed but I'm not logged in. I do think that automatic updates is default and I don't want to risk that the program starts updating mi TS2 if I connect. |
Quote: Originally posted by Mrmo
1. I killed off all the werewolves in my town and no more were ever created by the game, but I still have fairies, vampires, and witches. 2. I've never purchased through origin so I'm not going to make any promises, but that had been the case through the store. |
Quote: Originally posted by igazor
It says "Abigail Clark, Explorer" when I put the mouse cursor over her. In the home world, she's got base game hair and clothes from the store. This is the first time I've seen anything like this in my game! I tried resetting her and tried to get her in CAS or the Stylist booth and none of it worked. I've tried befriending her in the past, but she's determined to hate my sim family. She's got the knife and a star in the relationship panel. I'll try "Go Home" or fuss with Register. How is the "Explorer/Tourist" system supposed to work? Edit: "Go Home" worked, though she wasn't happy about it! |
Quote: Originally posted by CatMuto
It does have a preg morph, yes ![]() ![]() |
Quote: Originally posted by enable_llamas
I would! I'm always interested in different cheongsams, especially if that's a downloadable pattern. |
Quote: Originally posted by lakme
That's a base game pattern, just recolored. Understandable if you missed it tho since it's in the absolute horror known as the "Themed" category... ![]() Anyway, it's submitted now; took me longer to take all the preview pics than to make the damn thing ![]() ![]() |
Stupid Tempest question: How does it work with Vacation worlds? If I try and make Al Simhara's climate like actual Egypt's climate will it effect the homeworld too? Since time freezes in the vacation worlds when you're not there, that means that next time I'm there it will be fall moving into winter and I can't imagine anything weirder than snow on the sphinx.
|
Quote: Originally posted by tunafishfish
The mod settings of each connected world are independent of each other. What you change in Al Simhara will stay in Al Simhara unless you take steps to export and import Tempest's settings. What confuses some players is that the first time a connected world "sees" an NRaas mod, on the travel arrival it picks up the settings of the world being traveled from. But those are just initial settings, after that changes in one world won't affect the others. |
Quote: Originally posted by enable_llamas
If you want to upload here you have to be prepared for changes or even refusal, but do try. For the Fendi ... was it a dress too? ... you would need permission, or do some changes to it and call it your own. Asking Fendi for permission might not be that hard. They might not answer though, or again refuse, but do try that too. I tried once and got permission, but that wasn't anyone as high-profile as Fendi. @enable_llamas |
Quote: Originally posted by tunafishfish
It can be done making a pool with a kids area, but as attuned said, you will need to get used to some odd game dynamics. There is tutorials on youtube. If I remember right the problem is the pool surface. It doesn't bend the way you want, and sims swim in the wrong place. @tunafishfish |
Quote: Originally posted by Volvenom
The dress got approved, so no worries there. The Fendi one was just a pattern, but it uses their monogram (and I used a random Google picture to make it) so it's probably a no on here. Seems kinda ridiculous to contact them about a sims pattern, tho ![]() Thanks anyway, Volvenom ![]() Anyway, since I've started sharing stuff I have a couple of new things - an override for the base game Real Flat Cabinets that enables a third channel cause it buggs me how the handles and those panels that go around the top and bottom are lumped together. You have to either have metal panels or wooden handles and both ways look stupid to me... So I separated them and added a third channel. Which was already there, by the way, made to (somewhat) match the second one, just wasn't enabled and included in the mask. I'm not saying that someone at ea was too lazy to draw a rectangle and color it white, but someone at ea was too lazy too draw a rectangle and color it white. ![]() The second are some windows I had no luck with in the wcifs, so I whipped them up real quick. They're addons for the low square window that came with Lucky Palms but made medium and ceiling height. Those are driving me crazy, tho - they're using exactly the same mesh and textures but the new ones appear very slightly off-color with the same default preset. ![]() ![]() |
People that run a historical game, what do you put on your female sims for swimwear or athletics?
|
Quote: Originally posted by tunafishfish
What era are you looking for? |
I don't know... before 1930? I had some of the All About Style things on my old computer, but she's offline now and there's not an archive of the files.
|
Quote: Originally posted by tunafishfish
I don't play historical neighborhoods but you could try googling historical Sims 3 or something like that to find some clothing. I know it probably takes some digging. Maybe check out this site (I don't know much about it but it seems like a collection of stuff to look through) https://ts3history.tumblr.com/ This is from our site here: http://www.modthesims.info/d/518018...ming-dress.html I'll keep looking. What about these bottoms: http://www.parsimonious.org/fashion.../bottoms_1.html They're for pjs though...maybe you can convert them for swimwear? From TSR https://www.thesimsresource.com/dow...ms3/id/1182231/ Good vintage looking swimsuits |
What do PlantSims do or what can they do? I use nandoalt's mod where any baby born during a full moon gets a random occult state assigned, and I've gotten plantsim babies this way a few times. From what I've seen, they seem super 'easy' to take care of as toddlers and children because they don't have a bladder or hunger bar. And as toddlers, they don't have a need for water, either. (So it's super easy to teach them things in one go, since you don't have to stop for food, toilet, or dirty diapers. Just energy.)
|
I just read that Master Controller allows for using CAS pieces cross categories, so I think I'll do that. I've got ideas for my legacy... ::evil laugh::
Here's the beginning: https://mayflieslegacy.blogspot.com...es-founder.html In my game, right now the oldest child has flown the coop, the middle one is a teen, and the youngest is a child. Please be advised that I tackle some difficult subjects head on, but I'm trying to keep things generally light. |
Quote: Originally posted by CatMuto
There is a page with information about plantsims here: https://sims.fandom.com/wiki/PlantSim Abilities for TS3 plantsims are:
Quote:
|
Is there a way to make it so that no cars and taxis are used in a world? WIthout using a world that has no 'streets', I mean. I'd like to see if I can make a world where cars are uncommon for sims to have and use, and mainly use bicycles or the subway from LN.
|
Quote: Originally posted by CatMuto
I'm pretty sure Nraas Traffic has an option to turn off cars... not sure about taxis, tho. |
Here is a stupid but necessary question. Where are you guys hosting your pictures to put in the forums? Tinypic is unreliable and soon to be gone. I don't want to pay for any service and prefer not to register but if have to I will. Can you give me some ideas? I know we had a way to post via this site (mod your panties?) but I forgot how to use it. I've done a google search but can't find a host that does decent sized pictures. Any help is appreciated!!
|
I got some Master Suite sleepwear made maternity enabled + pregnancy morph. I thought they were default replacements because they said you required MS for them, but they are not. So, now I have the MS sleepwear and a second set of them as CC. Can I 'make' them default replacements myself? With S3PE or so, I assume?
|
You could try putting it into "overrides" and see what happens?
|
In terms of environment/weather, where would you place Sunset Valley on Earth? Northern California?
What about Riverview, or some of the other EA-made worlds? Bonus if you know of anyone who has made NRaas Tempest settings for these worlds. I just realized that maybe the default weather settings don't quite fit Sunset Valley.. I think I need to have more mild winters? |
We've had a few discussions like this on the EA forums. Some players have even produced maps, but of course not everyone agrees with where on the Earth maps they have "placed" these worlds. For example, I see these:
Sunset Valley = Missouri Riverview = Illinois, Iowa, or Wisconsin (but it's supposed to be a nod to Riverdale from the Archie Comics, the very definition of the northern middle of our country) Bridgeport = Okay, this one is tricky. Many might say San Francisco, but I think of Boston/NYC way before that because of where I am from and the portion of the world over the bridge where the rich people live with the view of the skyline looks like part of New Jersey overlooking NYC to me. The developers have actually told us that it was inspired by/modeled after Pittsburgh. Twinbrook = Louisiana Lucky Palms = Nevada Starlight Shores = Mars (er, I mean California) Lunar Lakes = This one should be obvious, but it never appears on these maps where it "should." It's actually located on a huge movie set in New Mexico or Colorado, where the fake lunar landings were staged for our entertainment decades ago. ![]() ![]() |
Sunset Valley- Central California, one of those pretty towns that are always getting mudslides along the PCH
Riverview- Wisconsin/Minnesota between Milwaukee and the Twin Cities in the vast, green farmland Appaloosa Plains- Western Kentucky Bridgeport- feels like it's supposed to be NYC, but in an everlasting November or March Twinbrook- Louisiana or somewhere along the gulf coast Roaring Heights- Miami, FL |
Quote: Originally posted by PlyPlay665
Here's the Tempest Settings file I use. It has most of them with the exception of Roaring Heights and a couple other store worlds I think, it works pretty good. I just use the IP one for RH cause I figured Miami / Puerto Rico - close enough and I'm too lazy to research Miami climate patterns and make a new one ![]() |
Quote: Originally posted by tunafishfish
I'd argue central Illinois. According to the EA lore, Riverview is set on the 'Simomon' River, which is most likely named after the Sangamon River. The majority of area around the Sangamon is pretty much corn/soybean farms with small towns between them. Of course, I could be biased since that's the area I was born in. |
I wrote a whole long and thoughtful response to y'all but I got an error when I clicked "submit reply" and now it's all gone. So I guess I'll just leave it at thank you for your responses! I'll be taking into account all of these when I'm creating my new tempest settings.
![]() Unrelated question; do Mixologists not work properly in Arcade designated community lots? If they do, what would cause a Mixologist to wear their everyday outfits and do their own things (like play arcade games or bowl). |
Quote: Originally posted by PlyPlay665
I have an Arcade in my current neighborhood furnished like a nightclub, with a LN bar, and the Mixologist works properly - she arrives around noon and stays until the closing hour of the lot. In my game she never keaves her bartendering job, so your Mixologist must have a glitchy behavior - if you have Nraas Register, you can dismiss and then reassign him, that should restore the connection between the NPC and the bar object. No idea at the moment how to restore the connection without Register though. |
Question about NRaas Traffic again regarding not having cars used on roads. If I permit carpools for jobs, this still counts the school bus, too?
|
Does anyone have experience with the Dairy Corral from the store? Specifically how long does it take before the cow that you milk (the Holstein that walks around the corral) comes out of the shed? Master Controller lists the cow as being on the lot and having the camera zoom to it centers the shed. So the cow is in there. I'd really like to know if I'm just not giving the cow long enough to produce milk before I start checking for mod conflicts.
(As a note: I've already made sure to clean my caches ![]() |
I just started to play the Sims 3 for a while, test-playing one of the premade worlds Sunset Valley, but I wondering - is there a way to check the amount of sims that exist in a world like you can with Sims 2 (in SimPE) or with a Mod?
Just familiar with invite function and Nraas's master controller (love this one), but not sure if includes all of them. Maybe a very stupid question, but I have only played the game a few days now and my sims 2 habits are still stuck in my head. ![]() |
If you have MC, you select "town" then "demographics" and you can select from a number of different options, like "gender male" or "career-criminal" and you can get as specific as you want, for instance "gender: male" + "attraction: female" + "career: sports" + "age: adult"
|
Quote: Originally posted by Floraflora2
That didn't seem to help, but I did find out what it was! The Sim did not have any skill in Mixology. This may be caused by my settings because I've made it so Sims I am not playing are as static as possible. I used MC to make him level 10 and as soon as he stopped interacting with the thing he was using, he walked over to bar!
Quote: Originally posted by Florentzina
What tunafishfish said, but to find out the basic demographic data, click; "Demographics.." / "Population.." and then just click the checkmark after that. It'll eventually show a popup that breaks down the population. |
1 Attachment(s)
Guys, is it normal that NPCs are visiting an uncharted island?:/ Have you ever seen it happen? I believe I have created the island correctly. My sims can't go there and moving a cursor over it triggers the usual message (I wonder what could be there) and using the "DiscoverAllUnchartedIslands" makes the fog dissappear and the island becomes accesible.
|
I'm posting here because I feel stupid. Like maybe I did something stupid.
This mod doesn't work. http://modthesims.info/d/614360/clu...ty-changes.html I have mods, I know how they work and how to install them. That was never a problem for me but just in case, I deleted my cache files. I started a new save game to see if that was the problem. I deleted the rabbit hole then replaced it. I bulldozed the lot then put the rabbithole again. I read, the creator said that you are supposed to download everything if you have all eps. I did. I have ONE flavor of each rabbit holes. It's the SAME flavor. I'm at a loss, here. My map looks the same before and after downloading the mod. Edit : I even tried Delphy's conflict mod thingy. I didn't said anything. |
Quote: Originally posted by Gargoyle Cat
The only mods I have add interractions to some rabbit holes. Like Nraas, or the recent "check for work" mod. He said to download every .zip if you own every EP, but only have one flavor. I have one flavor for each rabbit holes, and it's the same. My map looks exactly the same as before I downloaded the mod. And yes I checked the list of rabbit holes that don't work. I didn't used those. Thank you for your help, the way! |
Quote: Originally posted by Gargoyle Cat
I absolutely did. Everything is the same flavor. Thank you for answering anyway, I really appreciate it. If that can reassure you, that mod (right now, at least) is not that important for my game. It just frustrates me that it doesn't work. I feel like I did something dumb, lol. Edit : LIKE I SAID. I think I did a dumb. Probably. I did 2 things : 1 : (Probably not the solution because I'm stupid) There was too many folders. To get to the main Clutter your map folder it's already way too long, and when you're there, there are like 83783 folders. So I shortened it and put everything in the same folder. 2 : I'm confused about that one actually. 2 of the Supernatural Rabbit holes have 4 (or 5?) flavors available, when ALL the other ones only have 2 flavors. I thought that I had to choose only ONE flavor for the other ones except for the 2 Supernatural. I chose flavor 4 (I think) for both of them. All the rest was v2. So what I did is restore the .zip, deleted EVERYTHING and put flavor v2 for the 2 Supernaturals. So EVERY rabbbithole was now v2. And it worked. I'm so confused. So for the Supernatural ones, the other flavors (v3, v4, etc) are useless? Unless I somehow (but I know I checked many times, all the v1 were gone) missed a v1 in a folder. But I'm glad I figured it out. |
If I use a mod like enable_llamas Floor Plants Placeable On Slots to place something that cannot usually be placed without a mod, then upload the lot and a downloader doesn't have the mod, will the item stay in place, assuming the downloader doesn't move it?
|
Quote: Originally posted by attuned
Hey, I actually tested this out some time ago and they stayed put when the lot was placed down. If you moved them you wouldn't be able to put them back, but undo works and gets them back on the slot - so it should be fine. If you'd like to be double sure and check across different games tho you can always send me a simple lot with a couple of them and I'll take my overrides out and test it ![]() |
@enable_llamas Thanks for the info, and the mod! I thought that was how it works, since that is also how items moved with either NRaas Debug Enabler or Decorator's Best Friend work- stay in place without mod, as long as they are not moved.
|
What happens when I edit an existing Sim in CAS and change their gender? Does it bork the game up?
|
Quote: Originally posted by PlyPlay665
No, that should be fine (as far as I know) as long as we aren't talking about special case sims like grim reapers and time travelers. |
If I made a dr that recategorizes all SHT stage props to not show up in Deco/Sculptures anymore, just Stage Objects or whatever that category's called, would it interfere in some way with the careers? Doesn't seem likely but it's sims logic so you never know... I'm finally doing a big clean and declutter of deco stuff and everything that doesn't absolutely need to be there/has another category enabled gets the boot, lol.
|
I can't forget if I asked this already or just wanted to ask.
I have CC that puts a pregnancy morph/maternity enabled for the Master Suite outfits. They weren't called default replacements, just requires MS so they would showu p, so I now have the MS suite stuff itself and those same outfits added as CC. I don't care much for these 'duplicates' and wanted to ask if I can somehow take the CC and make it default replacement myself. |
AFAIK, you should be able to turn your CC into a default replacement the same way you would with anything else. (The package you are going to clone/edit is the CC, not the one you track down in the game files)
http://modthesims.info/t/579498 is a tutorial on how to do that, and be sure to read the thread linked in the last post in that thread. Also be sure to keep a safe copy of the CC before you edit it, just in case it gets broken by the edit. |
In sims2, there was a way to have the game list all cc/mods used when packaging a sim up for other folks to download - is there a way to do that in sims 3, or am I essentially boned on this? I have little to Nooooo idea what CC I've used to make my sims/pets, and I'd like to be able to find out, so I can get them ready for an upload here.
|
Try scanning the sims3pack with CUSTARD
|
Aha; that'd be a way, thank you. I know that you have to upload the .sim file here, but that'd be a good way for me to find out what I have attached to 'em.
|
This probably has been addressed but my game has this stupid glitch. When Sims are told to "go to bed" (and sometimes shower/bath) they stand there. I have my game patched to 1.67. Could it be bad CC? I'm considering just reinstalling the whole game from scratch since it's been awhile (I purchased Sims 3 and most of the EPS on digital over the years). I think it may be time again.
|
There may be other reasons but usually the most common culprit of Sims just standing around has to do with an underpowered or an overworked CPU. If your CPU has always handled TS3 fine but is having hiccups then it most likely is something you have installed that is also fighting for the CPU's attention or possibly other programs in the background that may be running. TS3, according to the developers, is a mostly CPU intensive game so anything else trying to use the CPU while you are playing TS3 will most likely cause poor performance issues. Unless you have a high-end computer meant for multi-tasking but even then everything has a limit to what it can and cannot do.
Not sure, but it may be possible that having too many Sims in one world at once can also cause simulation issues because remember this game takes control of every single Sim and is constantly updating information for all of them as well. The more Sims, the more strain you put on not only the game but your computer hardware. Because again, everything has a limit. Performance vs Balance vs Quality Tried running everything on high out of curiosity for the game Control and the performance suffered for it mostly during combat. Plays perfect on medium settings but high settings for ray tracing. With TS3, without mods or minimal mods I can max everything out and still get good performance. But with more than the minimal mods it's a disaster if I'm not mindful of which settings to max out and which to lower. Not to mention which mods/cc to add to my game and which to ditch or don't even bother downloading/installing. TS3 is not a difficult game to understand in order to get good performance regardless of your computer as long as it's not incompatible or the player being stubborn and trying to overwork their computer hardware in favor of quality and then complain about the game than their own sabotage. |
Quick question- does anyone have problems getting the taller-than-maximum terrain wall height CFE trick to work in Into the Future?
I swear that I can only get the trick one once; any higher and the walls seem to just reset to the ground level. |
If there are two schools in my world, one placed a couple of days after the first one: will all child and teen sims go to the school that was located first or will they all go to the school that is located closest to them?
Also I own nraas money for the way he has amped up my game |
Quote: Originally posted by ZenGarden
Sims will not change schools mid-stream unless there is a very good reason for them to do so (like the one they were going to has been removed or replaced). Going forward, by default, sims should register when they become old enough to do so at the school closest to their homes. To force a re-registration once one or more new schools are added, the existing ones would have to be bulldozed and replaced with copies. Note though that doing so will reset all sims' school performance to 0 (can then be adjusted if desired with MC). What many of us find more pleasing, although a bit fussier to work with, is to use SP Lot Options to restrict the lots of the schools by some factor such as age so as to have one or more elementary schools and one or more high schools. Or maybe by gender, net worth, traits, zodiac sign, whatever you prefer to work with. The GoHere mod must also be present in order for SP's Lot Options to be honored. But that also takes bulldozing and replacing the original school, and sometimes a couple of tries at it, before sims get the idea and register for the "correct" schools. |
Quote: Originally posted by Deshong
Thanks very much for your help! |
Quote: Originally posted by jje1000
I don't have ITF installed so idk if it'll be any help but last time I was using that it was very finicky and worked for the first 2 floors, then absolutely refused to work on the 3rd one. I was doing it the exact same way but the walls kept resetting to original level. |
Is there any way of setting the front door on community lots? Don't see the option come up with the shift+ctrl+click.
Quote: Originally posted by enable_llamas
That was the case with me- worked the first two times, and then it kept on resetting to the ground floor. |
Anyone have any ideas why my game may be freezing when it's no where near the 2 GB threshold? It's doing that thing where the sound is going and fish are moving, but the sims are frozen and the game doesn't respond when I click on things.
|
I have a stupid question:
I have a lot that is 20x30. Facing the lot from the road..it's 20 across and 30 deep. Now, when I go looking for a lot to place there, should I be looking for 20x30 or 30x20. The one lot I tried ...well...the driveway was facing off to the side out into nowhere when it should've been facing towards the road. I know there are x's and y's but I don't understand it when it comes to lots. Hence the stupid question. Is the first number (x) the front or the side (y)? Which is which? Thank You! |
Welp, I tried CUSTARD to see if I can find out what CC is attached to my Sims3Pack'd sim and nada. Shoot. I am going to try another program that I have (multipack installer?) and see if I can find out what CC is attached THAT way.
Does anyone else have any ideas? Or should I be asking this nonsense in the Create forum? ETA: Neither Package Viewer nor MultiPackInstaller work, either. Arghhhh. |
Quote: Originally posted by enable_llamas
Ok, I think I found a solution. It follows a similar method here- https://www.youtube.com/watch?v=k6NAdgJ2qpA 1.) You need to create a room large enough for three terrain brushes to occupy and not disturb each other. 2.) Raise one side to the highest terrain possible, then level the entire top (1st maximum). 3.) Raise the other side to the highest terrain possible, then level the entire top (2nd maximum) 4. Now raise the middle portion, which has been untouched so far- this should get you to the 3rd maximum, and theoretically could get you further the more portions you have. 5. If it doesn't work, try again- you might need to fiddle around with it a bit until the game 'breaks' and allows you to do it. |
I do think my questions fits this thread very well and please do keep in mind that I'm still a noob in this game.
![]() Anyhow, I just wanted to ask if the clothing that (female) celebrity's and bartenders (sorry: Mixologist's) wear is coded to be hidden in some way. I can not find the same clothing in CAS. I have no example to give but there are pieces of clothing here and there that I can not find. And if the programmers were logical all of the specific clothes that came whit Late Night must be "tagged" whit the EP icon in CAS. And when talking about Late Night I can add this: Is there any NPC's that should not be messed (interacted) whit? Because I have a sim that I try to hook up whit the bartender at the Plasma 501 (Bridgeport). He have no success so far but I thought it was because of him being low on charisma skills. But maybe it's her coding that prevents the thing. And as I hate paparazzi's irl I let my celebrity sims beat them up whenever they can. |
Quote: Originally posted by jje1000
That's funny cause I used the exact same video as a guide when trying to get it to work, lol. Didn't do it with a big enough room for all 3 tho, so I will try that next time, thanks. ![]()
Quote: Originally posted by Mrmo
For the clothes - they're hidden, just type in "unlockoutfits on" before going in cas and you can see all of them. Might need testingcheats first, I don't remember. And you can hook up and interact with the role sims fine, maybe that bartender was just playing hard to get, lol. If you marry/move them in they'll lose their assignment and be replaced, tho. |
Quote: Originally posted by enable_llamas
Thank you. ![]() ![]() Yeah, I think the bartender was playing hard to get. The reason for asking is that I come from TS2 there some NPC's should not be interacted whit and I do not know if there is any NPC's that are "hands off" in TS3. OK, bartenders would be fine in TS2 but I still wanted to ask anyway as I was not sure about the paparazzi's. |
In TS3, the list of "stay away from these sims" is much shorter. There are limits as to how far we can go socializing and romancing grim reapers and time travelers but just being cordial with either would be fine. Vehicle drivers should not really be messed with unless you happen to spot one wandering around town outside of their vehicle (this is rare for most of us). The paparazzi and Uni mascots have short attention spans and are easily distracted, but they are fair game if you can hold their attention long enough. I remember having great fun getting one of my sims to seduce the mascots just to see if they keep their masks on during woohoo and when they sleep, but I won't give away the results. If we consider Bonehildas to be sims, I doubt there is much we can really do with them by way of storylines and personal development.
![]() |
I always thought vehicle drivers (taxi and such) were just objects modelled to look like real sims
|
Quote: Originally posted by ZenGarden
They do act like it much of the time, but they also have traits and motives. Using MasterController, we can see their (empty) family trees and we can filter to them using MC commands generally. I suppose we could foist skills and LTWs upon them, but we have always been told that it's really best to leave them alone. Which is a pity, because it might make taxi, limo, and gondola rides more interesting if the driver kept chattering on about science, foosball, how much they are looking forward to the next alien invasion, or whatever interests them. ![]() |
Quote: Originally posted by igazor
(Mine is Spiceberry, but back when Getting To Know @Nymphetamine's Sim, she did a very nice job advocating for Red.) (At pretty considerable length, I might add.) |
Is there a way to set a uniform for school for children and teens the way that uniforms are set for work clothes? I want there to be uniforms as part of world building for my story, but I still want to see kids and teens around town wearing normal clothes on weekends and holidays.
|
@igazor
Ok, so I have tourists enabled through Register, but they seem to be spawning with American last names? Do you know why this might be happening, and where I could fix it? The second problem also seems to be that they ignore the population limits set by Register (even if I set the max # to 0). |
Quote: Originally posted by jje1000
Register isn't supposed to be spawning brand new sims to be Tourists or changing the surnames of existing sims. It's supposed to be pulling mini-sim local copies of sims who already exist in connected foreign worlds. If these sims have American surnames back there, then they will do so when visiting your homeworld. If you meet a sim with a particular surname in a foreign world and Register pulls in a mini-sim local copy of them as a Tourist in your homeworld, then their surname will still be what it originally was. Or is it the case that you have never actually traveled in this game and there are thus no "real" foreign world nhd files in your ongoing save to pull these sims from? You might be seeing something other than what we would typically call Tourists such as one might see labeled as Adventurers (or maybe it's Explorers) when one travels to a WA world under EA standard. |
@igazor
Ah, ok- is there any way to purge those sims? |
Quote: Originally posted by jje1000
I would probably start here: NRaas > Register > Tourists >... Allow Tourists > False Chance of Leaving > 100 Maximum Number > 0 I know that seems awfully redundant, but the middle one is what should force sims visiting from wherever else to return to where they came from within a sim day or two. Of course you can always use MC to TA these sims, but I would be reluctant to do that until I understood a bit better who in the world they are and where they are coming from. |
One of my townie families vanished. I'm playing Apaloosa Plains and the Parrott family moved...except their son. I invited him to a party and then followed him home and apparently he lives in the park now. But one of my sims was starting a romance with his mom (who said she was single despite the wiki saying she's married) and she's nowhere to be found unless she's mailed a love letter, and even then she only replies and can't be contacted any other way. Did they seriously dump their son when they moved? How is that possible? How can I locate the rest of the family short of running into her on vacation? That happened once, when the family went to Egypt, but sending them back didn't yield the same result.
Also, is there any way to get world builder lots to snap to a road or path? Sometimes they align themselves perfectly and other times I'm constantly twisting them around and keep being told that even the most perfectly aligned lots are in the road. |
Is there a way to protect certain households from being reset when resetting world? I want to reset my world, but it always kicks my Sims at Boarding School out and fires the Butlers.
Even better yet, is there a way to reset just a certain part of the world? Something wonky is going on around the Goth lot in Sunset Valley to make them constantly be "Unroutable", but resetting just their lot doesn't seem to help. I feel that a world reset might fix this since I don't remember this always being an issue.
Quote: Originally posted by BlackjackGabbiani
It sounds like Story Progression kicked them out. Your world may be getting too populated for the game's taste. I believe there are some settings in NRaas' StoryProgression mod to keep that from happening. Awesomemod allows you to select certain households to be protected from that. I don't use any StoryProgession, so I can't help further. A quick remedy to this might be to ask the townie family to move in, and then move them back into their house. |
Quote: Originally posted by PlyPlay665
Not quite as selectively, but MC can be set to exempt the actively played lot (which should mean the active household as well) from the Town > Reset Everything command. NRaas > MC > Settings > Include Active Lot in Reset Everything > (default is True) |
What determines whether a kid is called back home after curfew? Most of mine go home (which cannot be cancelled) and I was surprised when two of them were able to stay out the whole night with no repercussions. And I do mean kids, not teenagers.
|
Quote: Originally posted by kin.gyo1413
Are those teens rebellious? I feel like it is trait related w/o a mod. |
Is there any way to stop Gambling Skill gain? I recently added some slot machines and a roulette table to my Sunset Valley and I noticed all of my Sims are gaining the skill, despite the fact I have skill gain turned off for Sims I am not playing. I'm fairly certain this is otherwise working. Is it because it's a skill from a Store set?
I suppose it's early enough I can start noting what level the Sims that are supposed to have the skill were when I left them, but the amount of note-taking just to rotate is getting ridiculous. ![]()
Quote: Originally posted by kin.gyo1413
Do you have mods? In my game, children and teenagers will go home at curfew automatically, but if I cancel the action they can stay out without reprecussions. I know Awesomemod includes something that stops that from happening. Maybe there was something that happened on the lot they were on that caused them to cancel their queue. Of course, since Rebellious is available to children and up, that could also be a reason. |
Can you permanently disable the cache files like you can with the FeaturedItems folder (creating a text file with the same name and removing the extension, thereby stopping the game from generating a new folder). A similar method works with the sims 2 with the groups.cache and I wonder if this will work here if that makes sense. Does the game rely on these caches in any way?
|
Quote: Originally posted by PlyPlay665
There's only NRaas in the game and it's not overriding the curfew. It's probably the rebellious trait, that's one a lot of my sims have ![]() |
Quote: Originally posted by Primavera
The main cache files in your TS3 folder are there to, basically, help with loading. When you delete them, the game has to regenerate certain resources when it's loading up, so it's not really advisable to delete them unless you really need to, like deleting the scriptCache after installing script mods. Even then, you generally don't really have to unless specifically mentioned. Unlike FeaturedItems, which is simply a resource hog and contains nothing else that's necessary for the game to run, the cache files are beneficial to keep instead of deleting them every time you want to play. |
Quote: Originally posted by Jathom95
Hmm, ok. I haven't been playing long as it's only been 2 days so I'm not experiencing any problems that would warrant me to delete them. I'll keep this in mind ![]() |
Quote: Originally posted by Gargoyle Cat
I have no idea because I do not have cow plants in my game. Retuner's autonomy settings would be on the object menus for the target object. The thing is, just because something is allowed autonomously doesn't mean that sims will ever actually do the actions on their own. There would have to be some level of "advertising" offered for motive relief or wish granting to make the object interactions interesting enough for sims to want to carry them out, or some kind of programming would have to be present to push sims to feed the plants (much like children and teens are pushed to do homework or sims without the Neat trait are pushed to wash dishes after eating a meal). Sims live very much in the moment and are not at all known for advance planning or understanding that their actions have long-term consequences. The thought processes that go "If I do X now, then later on Y happens or I won't have to worry about Y" aren't really part of their programming. |
Can sims only die by freezing/cold if they starve - hunger hits bottom - while being frozen solid (on the ground)? Like, a sim can't die from freezing if their hunger motive is full?
|
Quote: Originally posted by ZenGarden
I'm pretty sure that's correct. Death By Freezing really means that they have starved to death while being encased in a block of ice. |
Why does adding a downloaded lots as a package file through the Library instead of loading a sims3 pack cause my game to take an hour to load.
At first I thought maybe it was something wrong with the file, but every time I add a lot this way it borks my game, Anyone else have a similar problem or know the cause? |
If I remove Riverview will I be able to keep the extra content it came with (CAS items and neighborhood deco)?
|
Quote: Originally posted by Primavera
Yes. Just make sure you only uninstall ''Riverview'' as a single item.
Quote: Originally posted by MurderPrincessK
Corrupt/confusing file for the game maybe, because a package lot file isn't by nature harder for the game to render. |
Quote: Originally posted by MurderPrincessK
I've never had that problem and I use library files only... try checking the package with s3pe for attached cc. From my observations 9/10 times it takes ages to load it's because of borked cc. Oh, also file names I guess - spaces and special symbols slow things down, tho idk how much that applies to the Library files. Still it couldn't hurt. |
If you wanted to encourage Story Progression to pair up single people that wanted it prioritizing breeding couples, especially those that haven't had kids already? It seems like four married couples are in a race to populate the world which is going to cause a big problem in the future.
Edit: I made a castes of Single YA and A Males and Single YA and A Females and set them to arranged marriages with each other. I hope this will lead to more unrelated children. |
Has anyone ever experienced playing TS3 for long enough that the loading cursor switches from the game's cursor to the Windows one? Usually happens from 1 hr+
It's probably a subtle reminder that you should probably save and restart the game lol |
All times are GMT +1. The time now is 9:59 PM. |
Powered by: vBulletin Version 3.0.14 · Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.