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No Happy Environment Moodlets

by roBurky Posted 1st Mar 2017 at 9:49 PM - Updated 21st Feb 2018 at 1:53 PM by roBurky
 
42 Comments / Replies (Who?) - 24 Feedback Posts, 17 Thanks Posts
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Test Subject
#26 Old 20th Sep 2017 at 7:15 PM
Hi!
I really like this mod, but I wish it only nerfed the envionrment moodlets, rather than destroying them altogether. I like that my richer sims feel happier because of their expensive homes, but just don't want it to be as powerful as it is now.
Test Subject
#27 Old 25th Oct 2017 at 2:47 PM
Quote: Originally posted by ebonyx
Hi!
I really like this mod, but I wish it only nerfed the envionrment moodlets, rather than destroying them altogether. I like that my richer sims feel happier because of their expensive homes, but just don't want it to be as powerful as it is now.


Open up the mod in Sims 4 Studio. Change the number value at line 18 on both tunings that says:
<T n="max_value_tuning">1</T>

The DEFAULT game number value is:
<T n="max_value_tuning">641</T>

All the author did was change it to 1, so it has a really low value to not affect Sims (putting 0 would turn it off completely). If you just want it nerfed, say in half, then try changing it to:
<T n="max_value_tuning">320</T>

You'll have to play the game a bit and see how much the new value affects your Sims. If it's still too much, then try lowering the number. If it's not affecting them, then use a higher value. You'll just have to play with number values between 1 and 641 until you get something you're comfortable with.
Lab Assistant
Original Poster
#28 Old 7th Nov 2017 at 10:26 PM
The Sims 4 update to v1.36.99 was a major patch to prepare for the Cats & Dogs expansion. Many mods will be broken by it and require an update from their creators. But thankfully, my mods have survived, and continue to work with no changes required!
Lab Assistant
THANKS POST
#29 Old 25th Feb 2018 at 6:27 PM
This mod is compatible with 1.40 version?
Lab Assistant
Original Poster
#30 Old 26th Feb 2018 at 1:57 PM
Quote: Originally posted by guedespoa
This mod is compatible with 1.40 version?

Yes, this mod ought to still be compatible with the 1.40.61 Jungle Adventure patch.
Test Subject
#31 Old 11th Mar 2018 at 7:21 AM
Default ^^
Thank you!
Inventor
THANKS POST
#32 Old 18th May 2018 at 12:26 AM
Hello! Thank you for this mod. Is it compatible with the last patch, please?
Lab Assistant
THANKS POST
#33 Old 20th May 2018 at 12:27 AM
Thanks
Test Subject
THANKS POST
#34 Old 18th Jun 2018 at 5:11 PM
Thank you for such a great mod, this makes my sims so much more interesting since they actually have more than one emotion. Is it possible to make additions to this mod? Like also getting rid of the happy moodlet when a sim's needs are high. Even without the environmental moodlets, my sims still often get too happy from comfortable furniture and my sims' needs being full.
Test Subject
#35 Old 15th Jul 2018 at 11:30 PM
Quote: Originally posted by melissaq64
Thank you for such a great mod, this makes my sims so much more interesting since they actually have more than one emotion. Is it possible to make additions to this mod? Like also getting rid of the happy moodlet when a sim's needs are high. Even without the environmental moodlets, my sims still often get too happy from comfortable furniture and my sims' needs being full.


Have you tried their True Happiness mod?
Test Subject
#36 Old 21st Jul 2018 at 12:50 AM
Can you make a variant that adds back in the moodlets via a trait you can put on select Sims? (like a reward trait) It's ok if you can't make it a reward trait.
Test Subject
#37 Old 15th Sep 2018 at 9:15 PM
Quote: Originally posted by EP1CxEMAN08
Can you make a variant that adds back in the moodlets via a trait you can put on select Sims? (like a reward trait) It's ok if you can't make it a reward trait.



is this mod still working after patch 1.45
Lab Assistant
Original Poster
#38 Old 14th Nov 2018 at 2:41 AM Last edited by roBurky : 14th Nov 2018 at 3:22 AM.
Quote: Originally posted by PreCiious
is this mod still working after patch 1.45

This mod is unlikely to ever stop working, as it is in effect just intentionally causing the files it overwrites to stop working.
Test Subject
#39 Old 17th Nov 2018 at 10:48 PM
Thanks for the answer
Scholar
THANKS POST
#40 Old 22nd Nov 2018 at 3:04 AM
Thanks for that great mod, and for confirming that it should work
Lab Assistant
Original Poster
#41 Old 8th Feb 2019 at 3:25 PM
My mod Meaningful Stories is now available! It is made up of the best of all of my work redesigning the emotions of The Sims over the past two years, including No Happy Environment Moodlets. If you've been enjoying this mod, I recommend you try out Meaningful Stories!



Quote:
Meaningful Stories is a mod pack that redesigns the mood and emotions system of The Sims 4. This collection of changes big and small aims to allow your sims to feel more human, to make the events in their lives feel more meaningful, and to turn managing their lives into a more interesting challenge.

Your sim might get into a depressive rut for days that takes planning and effort and some help from their friends to overcome. Or your sim's creative nature might be filling them with inspiration when they ought to be focused instead, so you send them to work on their novel to get the ideas out of their head. But then something special happens, like a new friend, a promotion, or a first kiss, and they feel truly happy for once, in a way they never have before.
Test Subject
#42 Old 12th Jun 2020 at 5:29 PM
is there one for poorly decorated too?
Test Subject
THANKS POST
#43 Old 23rd May 2022 at 8:36 PM
Thank-you for this mod. My sims always seem unrealistically too happy.
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