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Occult Mod Manager

by jackboog21 Posted 26th Oct 2017 at 12:02 AM - Updated 13th Sep 2020 at 1:13 PM by jackboog21
 
15 Comments / Replies (Who?) - 7 Feedback Posts, 7 Thanks Posts
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Forum Resident
THANKS POST
#2 Old 26th Oct 2017 at 3:51 AM
Sims 4 ghosts get Needs decay? Really? :O Well, I'm glad you've fixed that!
Lab Assistant
THANKS POST
#3 Old 26th Oct 2017 at 4:26 AM
Thanks for this, interested in your upcoming occult mods. My only qualm is with the frozen energy need. Other than that great!
Lab Assistant
Original Poster
#4 Old 26th Oct 2017 at 7:19 AM
Quote: Originally posted by craftyplumbob
Thanks for this, interested in your upcoming occult mods. My only qualm is with the frozen energy need. Other than that great!

It's not frozen for Overexertion and Old Age, by default it actually decays faster for those 2. And Hunger is enabled for death by Hunger.
Lab Assistant
THANKS POST
#5 Old 26th Oct 2017 at 7:39 AM
Interesting. Definitely much more logical than the default.
Lab Assistant
#6 Old 26th Oct 2017 at 12:49 PM
Ohh I'll be keeping an eye on this mod to see what fun stuff comes of it!
Test Subject
THANKS POST
#7 Old 27th Oct 2017 at 11:09 PM
Perfect!
Test Subject
THANKS POST
#8 Old 28th Oct 2017 at 5:17 AM
I'm so excited about this! I love playing with occult mods, and I'm even more elated that the succubus mod will be getting an update!! I use it extensively, and I was so sad when some of the features no longer worked. I can't wait to see all the stuff you have planned!
Lab Assistant
THANKS POST
#9 Old 28th Oct 2017 at 1:50 PM
Will this Mod also include Vanilla DLC Occults such as Aliens and Vampires?
I would suggest an Interaction that allows Aliens to visit Sixam easier.
The Ideal Solution would be (At least in my mind)

Alien does a Phonecall
Ufo appears and sucks Alien in
Loading Screen to Sixam
Ufo spits Alien out and vanishes.

Return Interaction would be
Alien does a Phonecall
Ufo appears and sucks Alien in
Loading screen to home lot
Ufo spits Alien out and vanishes.
Lab Assistant
Original Poster
#10 Old 29th Oct 2017 at 12:30 AM
Quote: Originally posted by Armilus
Will this Mod also include Vanilla DLC Occults such as Aliens and Vampires?
I would suggest an Interaction that allows Aliens to visit Sixam easier.
The Ideal Solution would be (At least in my mind)

Alien does a Phonecall
Ufo appears and sucks Alien in
Loading Screen to Sixam
Ufo spits Alien out and vanishes.

Return Interaction would be
Alien does a Phonecall
Ufo appears and sucks Alien in
Loading screen to home lot
Ufo spits Alien out and vanishes.


That's not something I'm capable of doing. This mod is made to manage resources between different occults. And, while it does offer some vanilla occult features, it only will do so much for them.
Rabid Recoloring Renegade
retired moderator
#11 Old 29th Oct 2017 at 7:52 PM
Quote: Originally posted by jackboog21
That's not something I'm capable of doing. This mod is made to manage resources between different occults. And, while it does offer some vanilla occult features, it only will do so much for them.


Interactions are very difficult to add, but someone might be able to do it in the future. It will be great when the templates are more user friendly for those not super comfortable with XML and python, LIKE ME! LOL! I'm super excited to see what your future mods are like and can't wait!
Lab Assistant
#12 Old 30th Oct 2017 at 2:09 AM
Quote: Originally posted by jackboog21
That's not something I'm capable of doing. This mod is made to manage resources between different occults. And, while it does offer some vanilla occult features, it only will do so much for them.


Are you capable of converting some of the Vampire powers over to Aliens?

Command would be great for aliens, but with the alien animation.
Lab Assistant
Original Poster
#13 Old 30th Oct 2017 at 9:11 AM
Quote: Originally posted by zeldagirl180
Are you capable of converting some of the Vampire powers over to Aliens?

Command would be great for aliens, but with the alien animation.

I'd love to, but I think that's outside my range of abilities.
Lab Assistant
Original Poster
#14 Old 30th Oct 2017 at 9:18 AM
Because of a mod being made by Necrodog, I may cancel 2 Occults I was making. His Frankenstein/Cyborg/Robot mod is very similar in concept to 2 Occults I was making Monster and Android (with a hybrid Sim called Cyborg). I may cancel my 2 mods and offer genetic support for Necro's mod.

I've yet to finally decide, but it's a high chance I will.
Theorist
#15 Old 19th Nov 2017 at 8:18 PM
Does this mod work with the last November patch?
Test Subject
THANKS POST
#16 Old 28th Jun 2018 at 6:03 PM
Does this work for ghost pets as well?