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Check For Work In Rabbitholes (UPDATED: 26 December 2019)

by gamefreak130 Posted 5th Aug 2019 at 9:49 PM - Updated 27th Dec 2019 at 9:19 PM by gamefreak130 : Updated Description
 
30 Comments / Replies (Who?) - 18 Feedback Posts, 11 Thanks Posts
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Lab Assistant
#26 Old 25th Feb 2023 at 1:28 AM Last edited by Dandelion Sprout : 25th Feb 2023 at 1:48 AM. Reason: Added a Danish translation as well.
A fine and good mod, I would say.

I've noticed one minor thing: From what I can tell, the mod seems to recognise the Eiffel Tower from World Adventures as a rabbithole that can be checked for work if it's placed on a lot, despite it having no entrance doors or functionalities, and that checking for work would always fail there. (The tower seemed to originally be supposed to be a bistro rabbithole, but those functions were cut during WA development). I presume the Eiffel Tower would need to be excluded from the "Check for Work" interaction.

For CheckForWork_Strings NOR_NO, I propose these translations:
Code:
[0] 0xE0CEE80843F1BD2E: Det ser ikke ut til å være noe tilgjengelig arbeid her for øyeblikket.
[1] 0xCD360C6E1207118C: Se etter arbeid


For CheckForWork_Strings DAN_DK, I propose:
Code:
[0] 0xE0CEE80843F1BD2E: Det ser ikke ut til at være noget tilgængelig arbejde her for øjeblikket.
[1] 0xCD360C6E1207118C: Se efter arbejde
Instructor
Original Poster
#27 Old 25th Feb 2023 at 5:41 AM
Quote: Originally posted by Dandelion Sprout
A fine and good mod, I would say.

I've noticed one minor thing: From what I can tell, the mod seems to recognise the Eiffel Tower from World Adventures as a rabbithole that can be checked for work if it's placed on a lot, despite it having no entrance doors or functionalities, and that checking for work would always fail there. (The tower seemed to originally be supposed to be a bistro rabbithole, but those functions were cut during WA development). I presume the Eiffel Tower would need to be excluded from the "Check for Work" interaction.


Thanks for bringing this to my attention. There actually is a mod that restores the cut Bistro functionality, among other things, to the tower, but for those without that mod my interaction definitely should not be appearing. I'll take a closer look at it when I have the chance. Thank you for the translations as well!

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Test Subject
THANKS POST
#28 Old 20th Jun 2023 at 6:44 PM
ani_JobBoard is another mod I like very much but its author said that his mod referred to your mod. And some functions of that mod are similar to your mod. Can I use you and that mod fluently together?
Ani_JobBoard link: https://anitmb.tumblr.com/post/6645...8/the-job-board
Instructor
Original Poster
#29 Old 20th Jun 2023 at 11:16 PM
Quote: Originally posted by chleochen233
ani_JobBoard is another mod I like very much but its author said that his mod referred to your mod. And some functions of that mod are similar to your mod. Can I use you and that mod fluently together?
Ani_JobBoard link: https://anitmb.tumblr.com/post/6645...8/the-job-board


There shouldn't be any conflicts between the two.

"The Internet is the first thing that humanity has built that humanity doesn't understand, the largest experiment in anarchy that we have ever had." - Eric Schmidt

If you enjoy the mods I put out, consider supporting me on patreon: www.patreon.com/Gamefreak130
Test Subject
#30 Old 25th Apr 2024 at 4:09 PM
Here is the Dutch translation in package format.
Attached files:
File Type: zip  STBLDutchonly-CheckForWorkMod.zip (476 Bytes, 2 downloads)
Lab Assistant
#31 Old 3rd Jun 2024 at 11:28 AM
Thank you for this great mod! Here is the STBL file of traditional Chinese.
Attached files:
File Type: zip  CheckForWork_Strings CHT_STBL.zip (233 Bytes, 3 downloads)
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