MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Walk (& Swim) In Style! In-game walkstyle chooser (V2.0 UPDATE)

by abidoang Posted 3rd Aug 2020 at 12:42 AM - Updated 23rd Oct 2024 at 6:06 AM by abidoang : Mod update
 
99 Comments / Replies (Who?) - 58 Feedback Posts, 40 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 4 of 4
Test Subject
#76 Old 2nd Oct 2023 at 9:56 AM
Default thanks
is it possible in a later version to be able to add custom walk styles from other mods?
Test Subject
Original Poster
#77 Old 4th Oct 2023 at 10:10 AM
Quote: Originally posted by dimgdogos
is it possible in a later version to be able to add custom walk styles from other mods?

Hey! That would be a great idea, but unfortunately I don't have that much modding knowledge to be able to implement that feature.
Test Subject
THANKS POST
#78 Old 16th Oct 2023 at 7:47 AM
Hello. I really liked this mod and I made Polish translation. If you are interested, here is the link: https://www.patreon.com/posts/91063137. My translator nick is Daisy1728. Thank you so much.
Lab Assistant
#79 Old 5th Dec 2023 at 4:50 PM
Hello,
First of all, thank you for this great mod.
I have a question, is it possible supernatural speed for vampires
Add?

Please do not re-upload my downloads, and do not claim them as your own
Test Subject
Original Poster
#80 Old 7th Dec 2023 at 3:25 AM Last edited by abidoang : 7th Dec 2023 at 4:38 AM.
Quote: Originally posted by hippy70
Hello,
First of all, thank you for this great mod.
I have a question, is it possible supernatural speed for vampires
Add?


Hey, thank you for the reply! I'm aware of it, but for now I haven't been able to include it properly as the vampire supernatural speed are coded differently than the rest of the walkstyles. I'm still looking for solutions to include it, but for now you can use "Very Fast Run" walkstyle if you want as it has similar speed to supernatural speed but with no visual effect

EDIT: I managed to find the solution to add this walkstyle to the mod! Expect for it to be added to the next update 😉
Lab Assistant
#81 Old 7th Dec 2023 at 7:07 PM
Quote: Originally posted by abidoang
Hey, thank you for the reply! I'm aware of it, but for now I haven't been able to include it properly as the vampire supernatural speed are coded differently than the rest of the walkstyles. I'm still looking for solutions to include it, but for now you can use "Very Fast Run" walkstyle if you want as it has similar speed to supernatural speed but with no visual effect

EDIT: I managed to find the solution to add this walkstyle to the mod! Expect for it to be added to the next update 😉


Hello,
wow they are my savior I've been looking for a mod that will give my vampires back their supernatural speed for over a year.
I don't expect them to upload the mod right away, just upload it when they're ready.
And thank you very much

I'm very happy that they made it

Please do not re-upload my downloads, and do not claim them as your own
Field Researcher
THANKS POST
#82 Old 10th Dec 2023 at 8:41 PM
Thank you very much!!
Test Subject
THANKS POST
#83 Old 11th Jan 2024 at 4:42 PM
I really liked your mod and I made a translation into Brazilian Portuguese if you are interested, here is the link: http://www.simfileshare.net/download/4387940/
Field Researcher
#84 Old 30th Jan 2024 at 7:38 PM
Quote: Originally posted by MarcosRyzen
I really liked your mod and I made a translation into Brazilian Portuguese if you are interested, here is the link: http://www.simfileshare.net/download/4387940/


Obrigada por isso!!
Test Subject
#85 Old 12th Feb 2024 at 8:35 PM
request to add "run" option, which always enabled regardless the destination distance, so player can always make the sim run instead of walk or jog.
Test Subject
Original Poster
#86 Old 19th Feb 2024 at 1:38 AM
Quote: Originally posted by kelmen
request to add "run" option, which always enabled regardless the destination distance, so player can always make the sim run instead of walk or jog.


Hey! The "run" option is already there under the run category. All walkstyle will also make the sims always do the selected walkstyle regardless of the destination distance.
Test Subject
#87 Old 19th Feb 2024 at 9:50 AM
Quote: Originally posted by abidoang
Hey! The "run" option is already there under the run category. All walkstyle will also make the sims always do the selected walkstyle regardless of the destination distance.


not about the "style".

example when i right click somewhere else, only got go and/or jog options.
i asking always to show the vanilla "run" option, regardless the weather and distance.
Test Subject
#88 Old 27th Feb 2024 at 5:41 PM
Hi. Don't know if this was already discussed, but when applying a specific walkstyle on my Sims I see that next time I use interaction like "Go for a jog" they won't run, only go for a walk. When I reset the walkstyle they're starting to run.
Test Subject
Original Poster
#89 Old 4th Mar 2024 at 3:10 PM
Quote: Originally posted by Dreamview
Hi. Don't know if this was already discussed, but when applying a specific walkstyle on my Sims I see that next time I use interaction like "Go for a jog" they won't run, only go for a walk. When I reset the walkstyle they're starting to run.

Unfortunately, it's by design. These walkstyles were made to have higher priority than jogging because of several reasons so they will use the selected walkstyle even when they're jogging.

Unless you mean they walk regularly when going jogging regardless of the chosen walkstyle?
Test Subject
Original Poster
#90 Old 4th Mar 2024 at 3:15 PM
Quote: Originally posted by kelmen
not about the "style".

example when i right click somewhere else, only got go and/or jog options.
i asking always to show the vanilla "run" option, regardless the weather and distance.

Ooh I get what you mean. I had an idea about that some time ago but for some reason I can't seem to execute it correctly because of my limited modding knowledge. However, there's this other mod called "Run, don't Jog" made by "lotharihoe" that seems to have this function. You can check that out instead
Field Researcher
#91 Old 27th Jul 2024 at 9:30 PM
Does it still work with the latest update?
Test Subject
THANKS POST
#92 Old 9th Aug 2024 at 6:41 PM
Bumping this. Just got my saves working again after Lovestruck, uh, struck. Really want this mod though if it still works
Test Subject
Original Poster
#93 Old 10th Aug 2024 at 7:06 PM
Quote: Originally posted by rosalegal2005
Does it still work with the latest update?


Quote: Originally posted by TheLopsidedGhillie
Bumping this. Just got my saves working again after Lovestruck, uh, struck. Really want this mod though if it still works


Hey! Sorry for the late reply, but the mod has no issue so far after testing it, so it should still work with the new Lovestruck update (and probably for future updates as well since it's a pretty simple mod)
Field Researcher
#94 Old 10th Aug 2024 at 7:46 PM
Quote: Originally posted by abidoang
Hey! Sorry for the late reply, but the mod has no issue so far after testing it, so it should still work with the new Lovestruck update (and probably for future updates as well since it's a pretty simple mod)


Hello!!
Thank you very much!! <3
Forum Resident
THANKS POST
#95 Old 20th Sep 2024 at 3:28 PM
It still works fine, only the presentation images have disappeared from the list of features.
Test Subject
#96 Old 7th Oct 2024 at 9:29 AM
Hi, I just wanted to inform that the pictures for some of the options in the mod's pie menu are missing.
Lab Assistant
#97 Old 9th Oct 2024 at 3:15 PM
Quote: Originally posted by SqueamishNerd
Hi, I just wanted to inform that the pictures for some of the options in the mod's pie menu are missing.


If you switch to DX9 are they still missing?

= luthienrising (on the Forums and AHQ)
Field Researcher
THANKS POST
#98 Old 28th Oct 2024 at 12:24 AM
Thank you abidoang
for keeping this mod running <3
Test Subject
#99 Old 9th Nov 2024 at 12:46 AM Last edited by whoyouknow : 14th Nov 2024 at 11:28 PM.
Can you eventually update to include the mold ghost walkstyle from For Rent?
Field Researcher
#100 Old 24th Nov 2024 at 1:36 PM
Quote: Originally posted by abidoang
Hey! Sorry for the late reply, but the mod has no issue so far after testing it, so it should still work with the new Lovestruck update (and probably for future updates as well since it's a pretty simple mod)


Hi, I'm sorry to reply to this, but I can't seem to post a message without replying to a message already here.

I am making a hunger games type world and I am using stormtroopers as my peacekeepers. I found this mod which enables the stormtrooper walk with the blaster, but they take about 4 steps and then put the blaster away, never to pull them back out again unless I set the walkstyle again. Do you know if there is anything I can do to prevent the other idles while they walk? I think that "look at the phone" is overriding it, but I don't know how to or where to look to change this.

In some cases, I set the walkstyle to be faster or emotional and then play an overlay over it. I have sims confidently walking around scanning the ground or paying attention. They seem to always use the overlay without problems, even when I switch houses, even when they are background characters. Looks amazing! But I was hoping that would be how the stormtroopers looked in the background, but that walk in particular just doesn't work the same way.

Check out my site: SIMple Realty
Page 4 of 4