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Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 10:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 634.2 KB · Downloads: 110,905 · 23rd Sep 2006
634.2 KB 110,905 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
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Test Subject
#26 Old 17th Sep 2006 at 12:55 PM
Really awefull, thank you very very much - my simmies now can visit a theme park, yay!

There isn't any support of my files anymore!
Maybe I'm uploading all of my stuff here one day, maybe not. Please notice: files are fileshare-friendly, you can send them to others asking for!
Field Researcher
#27 Old 17th Sep 2006 at 12:54 PM
Fantastic work - well done!
#28 Old 17th Sep 2006 at 1:12 PM
Wow! That's really amazing, it must have taken a lot of work to make it.
Lab Assistant
#29 Old 17th Sep 2006 at 1:16 PM
Wow!, you are as good as Numerator, Homeslice, etc
This is 1 step to a Roller coaster!
Lab Assistant
#30 Old 17th Sep 2006 at 1:18 PM
This is officially the best download I have ever seen on this site! Well done! I was hoping for something theme-park related, and you gave it to me. Thank you! And will you be doing anymore rides?

Hanging upside down to sleep does not make you cool or alternative - I know, because I've tried it...
Slacker of Immense Slackness
retired moderator
#31 Old 17th Sep 2006 at 1:38 PM
Astounding - and in my top 5 super uber factor Sims 2 things =D

<:3))~~ Loverat
"In some cultures what I do is considered normal" Check it out for other recolours & lot uploads =D
Admin of Randomness
retired moderator
#32 Old 17th Sep 2006 at 1:38 PM Last edited by tiggerypum : 18th Sep 2006 at 11:04 AM.
Wow Wow Wow Wow.
I had my family full of kids give it a test. Base game. Worked wonderfully.
There were three things I noticed.

EDIT: TEST below done when sims were apparently tired, and then I mistakenly spiked them up (it's my test game), thus they were not very motivated to ride the wheel. Reading carefully, if their fun is up, they'll get off after one go around... I will test more later.

My sims didn't seem to get any fun or other good points while riding, only points dropping.

It would be nice if once the sim got on, they'd go around twice, so that there would be more movement of the wheel instead of the constant on-off stopping it.

My last observation is that the object didn't seem very attractive to them, I only did a quick test, but I'm not sure if any of them got back on for another ride on their own. But maybe that was just random chance.

I just couldn't go to bed without giving it a test, it's just so amazing. Wonderful job. Please do not take any of my comments negatively. Mine was only a quick test, so if this is not the expected results, let me know and I'll test again. What you've accomplished is something to be proud of!

"Undertake something that is difficult; it will do you good. Unless you try to do something beyond what you have already mastered, you will never grow." - Ronald E. Osborn

Please do NOT PM me with requests, creation questions, or game help questions. Click for help:
Game Help | Create | Content List | Where Can I Find?
Field Researcher
#33 Old 17th Sep 2006 at 1:42 PM Last edited by Nick : 17th Sep 2006 at 2:14 PM.
Wow..I can't believe this! Damn, You're good.
The whole operation runs so Smoooth. The recolors are wonderful.

Yes...A longer ride on the wheel would be ideal....squeal
Test Subject
#34 Old 17th Sep 2006 at 1:44 PM
Incredible work !
Forum Resident
#35 Old 17th Sep 2006 at 1:51 PM
OMG!!!! *bows down 2u* This is over top impressive.
I have no words, but WOW! I was bored with my game
Now you may have fixed that for me. Many thanks!!

Life is random - expect the unexpected!
Sims 3 Creations
Lab Assistant
#36 Old 17th Sep 2006 at 1:57 PM
Wooow! The sims can actually ride that ferris wheel. Absolutley Brilliant! Very well done! You just blew me away! Thank you for sharing!

You have the right to remain silent, anything you say can and will be used against you in a court of law!
Test Subject
17th Sep 2006 at 2:02 PM
This message has been deleted by TheHandyMan.
Forum Resident
#37 Old 17th Sep 2006 at 2:07 PM
Lab Assistant
#38 Old 17th Sep 2006 at 2:19 PM
it's great! Please make more rides if its possible. But i doubt you could make a rollercoaster but if you could it would rock! I totally wanna make a anmusement park!
Forum Resident
#39 Old 17th Sep 2006 at 2:33 PM
This is a great work of you! I find it really first-class! Many thanks for sharring.

My websites:
I also create for Sims3.!
My own Point and Click Advenzure Game
Field Researcher
#40 Old 17th Sep 2006 at 2:36 PM
That's really impressiv! Amazing work! Thank you so much.
Five stars for me. :-)
Lab Assistant
#41 Old 17th Sep 2006 at 2:42 PM
When I saw this as the downloads page was loading, I was like WHAT!? This has to be one of the most amazing objects I've ever seen, probably one of the best ever made. Thanks for creating this.

I have been retired from Simming for years now. I actually can't believe my work is still up after about 8 years and being downloaded. Lots of memories from the game and this website; these creations are a snapshot of a time in my life. Please continue downloading and enjoy.
Field Researcher
#42 Old 17th Sep 2006 at 2:51 PM
GUESS WHAT! This IS a featured object now!
I just can't believe how amazing this is! You should work at Maxis! You're that good--better, even! This ROCKS!

Forum Resident
#43 Old 17th Sep 2006 at 3:02 PM
Genius... I love it. This is incredible. Thanks.
#44 Old 17th Sep 2006 at 3:03 PM
Thank you for your hard work creating such a realistic ferry wheel!

Visit my site:
* * * * *
Lab Assistant
#45 Old 17th Sep 2006 at 3:05 PM!
Simply amazing! I hardly ever comment, but I REALLY needed to put my thanks into words!
#46 Old 17th Sep 2006 at 3:08 PM
I'm so glad you made this. The game really needs more fun items for parks. I got so excited when I saw this on the featured download page. I'm off to play with it in my game now!
Field Researcher
#47 Old 17th Sep 2006 at 3:16 PM
OMG! w00t!
Lab Assistant
#48 Old 17th Sep 2006 at 3:29 PM
How did you do it??? Are you one of those magical pixies I keep seeing?

Life is like toast! Sometimes its golden and sometimes its burnt. Now go make me some toast- thats an order.
Whilst you was distracted by toast, I took over the world. Yes now you must make me some toast because I'm the queen.
Test Subject
#49 Old 17th Sep 2006 at 3:53 PM
Sorry about that ^
Anyway, well done! This is truly awsome,

I would LOVE it, if you could have two sims in one booth, and they could cuddle and stuff like on a loveseat. If possible, try for it! It would be AMAZE!
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