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Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 10:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 634.2 KB · Downloads: 110,908 · 23rd Sep 2006
634.2 KB 110,908 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
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#51 Old 17th Sep 2006 at 3:55 PM
OMG this is a 10 star object, the best object i have seen since i have started playing the sims wow OMG THIS IS THE BEST WOW WOW WOW WOW WOW.

AbstractSIMmer187 Has Retired From Sims 2 Creating
All Of My Creations Are Found Here
Test Subject
#52 Old 17th Sep 2006 at 3:57 PM
Wow, this is great. Like someone else said, you really are better than Maxis, they're so uncreative. They have all these paid professionals that make crap, and then you come along and make this for free. It's really amazing! Unbelievable job! ^___^ It's majesterial!!!

"Unless I grip the sword, I cannot protect you. While gripping the sword I cannot embrace you."

Test Subject
#53 Old 17th Sep 2006 at 4:04 PM
Thanks!Nice work!
Lab Assistant
#54 Old 17th Sep 2006 at 4:09 PM
Absolutely, positively BRILLIANT! Thank you so much for sharing. I will be testing soon.
Test Subject
#55 Old 17th Sep 2006 at 4:15 PM
Lab Assistant
#56 Old 17th Sep 2006 at 4:18 PM
Thanks for such a great creation! Good Job!!!

♥ :) LJ
Field Researcher
#57 Old 17th Sep 2006 at 4:19 PM
thanx sooooooo much

To Get The Best Cars For Your Sim

Visit This Site
Metal \,,/(-_-)\,,/ Music
#58 Old 17th Sep 2006 at 4:20 PM
Wow! This is amazing and impressive!! I had no Idea it was even possible Thank you
Test Subject
#59 Old 17th Sep 2006 at 4:39 PM
In reply to the comment about the number of times the wheel goes round - I told my family of 6 to ride it, and they all lined up, got on and the wheel went round about 5 times before stopping. This is an amazing object!

So far, no-one has got on without being told. Is it possible to increase the attraction rate? Whatever, Maxis should be offering you bundles of cash to work for them!
Test Subject
#60 Old 17th Sep 2006 at 4:51 PM
Wow its amazing!But it would be really cool if it could blow up!
Lab Assistant
#61 Old 17th Sep 2006 at 5:05 PM
wow this is great!

You are you, and I am me. You do your thing and I'll do mine, and if we end up together in the end, then it's beautiful. --Topanga
Forum Resident
#62 Old 17th Sep 2006 at 5:09 PM
I tested it! Just now all OKAY! I never had so much fun.It's like my game is fun again/
I had no issues with it at all.

Life is random - expect the unexpected!
Sims 3 Creations
Lab Assistant
#63 Old 17th Sep 2006 at 5:15 PM Last edited by leighkuhn : 17th Sep 2006 at 11:36 PM. Reason: smart alec comment and actual question
aaahhhh, i am building an old school boardwalk and this will be perfect. too, too cool. so when is the merry-go-round coming out?LOL

dying of curiosity. do you actually breed bugs of some kind? (hey, i have a friend who breeds really big snakes. it could be.)
Lab Assistant
#64 Old 17th Sep 2006 at 5:19 PM
This is fantastic. I'm off to test it my game. Thank you for sharing.

Blowing out anothers candle doesn't make yours shine any brighter.
Lab Assistant
#65 Old 17th Sep 2006 at 5:29 PM Last edited by Bartimaeus1313 : 17th Sep 2006 at 6:01 PM. Reason: I actually LOOKED at the pics...
Yay! This is perfect for my story (which I am 'shopping for' today)
Can sims have the same actions as they do on the couch? like cuddle, makeout?

edit: oops, of course they can't do that, there's only 1 sim chair

How many abstract artists does it take to change a lightbulb?
#66 Old 17th Sep 2006 at 5:37 PM
I just tested it out and was totally impressed with how well it worked. You did a great job , I can't wait to see what you make next.
Lab Assistant
#67 Old 17th Sep 2006 at 5:38 PM
Oh my god! I can't even begin to imagine how long you must have taken to make this. Absolutely amazing!

check out my Simblr. Mostly object recolors.
Lab Assistant
#68 Old 17th Sep 2006 at 5:49 PM
WOAH, this is extremely amazing. This really shows what talented people can do. Great job! Definetly 5 stars! I wasn't suprised you got featured, Congrats! :D

"I've loved the stars too fondly to be fearful of the night.” - Galileo Galilei
Lab Assistant
#69 Old 17th Sep 2006 at 5:52 PM
Astonishing. I would not have believed something like this is possible, if you didn't attach the screenshots! Formidable work! *bow very low*

Visit my The Sims 2 blog
#70 Old 17th Sep 2006 at 6:03 PM
You made a WORKING ferris wheel? A WORKING FERRIS WHEEL?!!?!!

I didn't know ANYbody could do that! This is just astonishing.

Words fail me. (My friends will tell you how rare this is. :-))

I made some mods for The Sims 1 -- yes, The Sims ONE :-) -- which you can find at
Field Researcher
#71 Old 17th Sep 2006 at 6:05 PM
WOW!! Absolutely fantastic!

Please do not upload my creations to any pay sites or the exchange. Do not include my meshes with recolors. Uploading in lots is fine on MTS2 only.

Come and check out my other creations at Thesimszone.
Test Subject
#72 Old 17th Sep 2006 at 6:28 PM
2 words:
holy crap
Field Researcher
#73 Old 17th Sep 2006 at 6:39 PM Last edited by Ŧoxication : 17th Sep 2006 at 6:51 PM.
Wow... wow.. WOW

You did something way beyond my ability to do! Good job! How'd you animate it? I can't believe it's rideable.. I have to download it! Congratulations on getting it featured
Lab Assistant
#74 Old 17th Sep 2006 at 6:53 PM
the only thing I can is WOW
Lab Assistant
#75 Old 17th Sep 2006 at 7:12 PM
i'm not sure how you did it, that is something I have never seen anything close to!

***** thanks!

Do not post my creations anywhere unless you have my permission

Check out my website!
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