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Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 10:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

Thanks.
To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Policy.
Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

-------------
Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

-------------
Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
OBJ_ferrywheelJasana_ch092106.rar

Size: 634.2 KB · Downloads: 110,914 · 23rd Sep 2006
634.2 KB 110,914 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
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Test Subject
#101 Old 17th Sep 2006 at 11:58 PM Last edited by TaysFrasca : 17th Sep 2006 at 11:59 PM. Reason: spelling
You're brilliant! I can't believe how much work you must have gone through, well done!
and it all started with the grandfather clock?? I wonder how the transition went...
Brilliant!
Field Researcher
#102 Old 18th Sep 2006 at 12:00 AM
wow love it,when i seen this i could not belive ur sims could ride it,i am dieing to see my sims ues it,i am off to test it,thanxs so much,now all we need is some other rides and cotton cnady and candy appels,
Test Subject
#103 Old 18th Sep 2006 at 12:02 AM
WOW. Looks awesome =D
Scholar
#104 Old 18th Sep 2006 at 12:16 AM
::WOW:: This is by far one of the most unique items I have ever run across for the Sims, thanks for sharing.

CC4Sims
Love will humiliate you and hate will cradle you.
Jealousy would be far less torturous if we understood that love is a passion entirely unrelated to our merits.
Forum Resident
#105 Old 18th Sep 2006 at 12:22 AM
I'd have to say this is defenitely one of the best objects I've seen all year! You can bet I'll be downloading this!

Thank you very much, you have really outdone yourself! :D
Lab Assistant
#106 Old 18th Sep 2006 at 12:38 AM
Amazing!!
Field Researcher
#107 Old 18th Sep 2006 at 12:40 AM
What a tour de force project! Bravo!
Field Researcher
#108 Old 18th Sep 2006 at 1:08 AM
This is so awesome!! I can't wait to try it out on one of my OFB lots.

"I feel better than a nice tub of good things"- Freakazoid!

Click here to play the most infectious online game ever. You'll never be the same. . . .
Forum Resident
#109 Old 18th Sep 2006 at 1:25 AM
Wow! Totally awesome! not just a modified object, but a whole brand new one!! My sim kid's will love this thrill ride!
Test Subject
#110 Old 18th Sep 2006 at 1:44 AM
HI

I have all the sims 2 games/expansions... it works great.. really chuffed.. thanx xxxxx

WATCH TRISTAN & ISOLDE!!!!! XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Forum Resident
#111 Old 18th Sep 2006 at 1:52 AM
Not that anything I add will be new, but I had to add my two cents. This is incredible. Fantastic. Awesome. Yay You for making it and Yay Us for getting to having it in our games!
THANK YOU LOTS!

Always,
Emma
Space Pony
#112 Old 18th Sep 2006 at 1:56 AM
This is very cool. Nice job.
Lab Assistant
#113 Old 18th Sep 2006 at 2:08 AM
You are Amazing! I was thinking the very same thing! This is too cool not to try. Thanks for sharing.

Alcohol will not solve your problems...But then again, neither does Milk
Test Subject
#114 Old 18th Sep 2006 at 2:09 AM
I too cant belive how amazing this is. Is anyone else missing those carnival games from sims1 vacation?. Maybe someone could mesh something using the dartboard animations. (I only wish I had any talent in that area.). Again thank you for your hard work. This is fabulous!

-jen
Lab Assistant
#115 Old 18th Sep 2006 at 2:12 AM
Wow
WOW WOW WOW!!!!!!! this is sooooooooooooo cool!!!
Top Secret Researcher
#116 Old 18th Sep 2006 at 2:32 AM
Wow. What can I say, that hasn't already been said, other than Thank you.
Test Subject
#117 Old 18th Sep 2006 at 2:40 AM
astounding! i'm so impressed people can actually make this kind of stuff.
Test Subject
#118 Old 18th Sep 2006 at 3:08 AM
this is mind blowing....
Test Subject
#119 Old 18th Sep 2006 at 3:21 AM
Smashing. My sims enjoyed it. I have it in a park, you know the type with a bridge, pond, gazeebo, and playground. It fit so nicely. Now the park has character. Thanks a million.
Field Researcher
#120 Old 18th Sep 2006 at 3:26 AM
Wow, this is amazing!! I can't imagine how long it must have taken you. Thank you very much for sharing this fantastic piece of work!

For a species that claims to be intellectually superior to all other life forms, humans do some stupid things.
Lab Assistant
#121 Old 18th Sep 2006 at 3:55 AM
Just when I say to myself, NO MORE DOWNLOADS, this comes along. Thank you, it is amazing and is getting added to my hoard of downloads.
Fantastic job!!

The Cat Lady "Meow!"
:popcorn: Eat'n downloadaholic
Test Subject
#122 Old 18th Sep 2006 at 4:02 AM
thaks so much for sharing this.... now off to make a fun park
Fat Obstreperous Jerk
#123 Old 18th Sep 2006 at 4:18 AM
This object would be funnier if it had some gears that sims could get ground to death in. Or maybe if it were the Bowels of Trogdor, spinning them around until they throw up or catch fire.

Grant me the serenity to accept the things I cannot change, the courage to change the things I cannot accept, and the wisdom to hide the bodies of those I had to kill because they pissed me off.
Lab Assistant
#124 Old 18th Sep 2006 at 4:27 AM
Well everyone has already told you how amazing this object is and what a talented creator you are, so I won't do that again, but....this is and you are! I have tested it in my game and it works beautifully, I have all the expansions and Family Fun Stuff. The animation is amazing and the textures look great. Thank you so much for sharing this with us...and for FREE!!

He wasn't always an EVIL monkey.
Lab Assistant
#125 Old 18th Sep 2006 at 4:55 AM
This is too cute! Bravo for you!!! <3 <3 <3

Does this font make me look fat?
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