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Less Apparition (Updated 30/08/21)

by BartekStu Posted 11th Jun 2021 at 9:54 AM - Updated 30th Aug 2021 at 3:20 PM by BartekStu
36 Comments / replies (Who?) - 19 Feedback Posts, 6 Thanks Posts




Update 1.2 30/08/21: Tiny update that fixes a silly oversight I made with the Trait version of the bug hunt mod that would cause errors. That's the only file that's changed - it is labelled as version '1.2'.
Still working on requested features



Important: It is vital that you do not delete these items using the in-game delete button. Doing so will damage your installation. Whenever you want to remove these items, simply delete them from your Downloads folder. You can also install the mod in your Bins folder, which will disable the 'delete from object catalogue' option.

So, What Is This Mod, Exactly?
Put shortly, this mod alters the conditions which allow a number of in-game interactions to appear. For example, your Sim now needs a shovel in their inventory to dig for treasure, or a pair of binoculars in their inventory to birdwatch, etc.

In other words, the objects that come with these mods are essentially buyable tokens that you put in your Sims inventory: If you Sim doesn't have the correct 'token', they cannot do the interaction.

Note that that is where the mod begins and ends - the items are not removed from the Sim's inventory when they begin the interaction and returned when they finished. My reasons for not doing this is that (a) not modifying the functions themselves reduces the likelyhood of conflict, and (b) the current implementation achieves what I had intended it to - provide a means of controlling which Sims can do which interactions.

What I outlined above is the majority in how the interactions were changed, that is, Sims require the requisite object to perform the interaction. Some interactions have had their conditions altered in other ways. If conditions are not fulfilled, the interaction will not show up in a Sim's pie menu, and Sims will not perform the actions autonomously.

The list of interactions changed and how the mods alter them are as follows:
• Play Catch (Play.../)
The initiating Sim now needs a baseball in their inventory for the interaction to be available.
• Toss Football (Play.../)
The initiating Sim now needs a football in their inventory for the interaction to be available.
• Play Kicky Bag (Play.../)
The initiating Sim now needs a kicky bag in their inventory for the interaction to be available.
• Pillow Fight (Play.../)
The target Sim needs to be indoors, and inside of a room which contains either a bed or a sofa.
• Water Balloon Fight (Play.../)
There needs to be at least one sink or bathtub on the lot.

• Primp (Self Interaction)
The initiating Sim now needs a hand mirror in their inventory for the interaction to be available. Does not apply to Diva NPCs, who can Primp as part of their behaviour.
• Juggle (Self Interaction)
No code change - the interaction name was just changed so it is now under a Sim's Entertain.../ menu. This will not work for non-English games.
• Jump Rope (Self Interaction)
The initiating Sim now needs a jump rope in their inventory for the interaction to be available.
• Entertain.../Freestyle and Freestyle For Tips (Self Interaction)
The initiating Sim now needs at least one Creativity Skill Point to Freestyle, and at least three to Freestyle for tips. In addition, the initiating Sim may not have less than 3.85 Playful points or less than 5 Outgoing points. You cannot edit these values by BCON unfortunately - if you want different values, you will have to edit the BHAVs themselves.

• Birdwatch (Ground Interaction)
The initiating Sim now needs a pair of binoculars in their inventory for the interaction to be available.
• Hunt Bugs and Catch Butterflies/Fireflies (Ground Interaction)
The initiating Sim now needs a buyable bug jar in their inventory for the interaction to be available.
• Dig For Treasure (Ground Interaction)
The initiating Sim now needs a shovel in their inventory for the interaction to be available.

How do I install it?
All components of this mod are modular, meaning that you can have any combination of all of the the package files that you wish. The archives contain the following:
• BartekStu-JugglingIsEntertainMenu-EnglishGamesOnly: This mod will put the 'Juggle' self-interaction very Playful Sims have into their 'Entertain.../' menu. This will only work for English installations unless you edit the text yourself.
• BartekStu-ObjectRequirementsForHobbies-aka-LessApparition: This archive contains all of the mods that give object requirements to interactions. You may pick and choose them as you please, or dump them all in your Downloads or Bin folder. Notice the nomenclature - each interaction mod is baked into the object it requires for itself - for instance, "bstu-Baseball+PlayCatch-LA" will cause Play Catch to be unavailable to Sims who do not have the baseball in their inventories. To reiterate: Do not delete these using the in-game delete cc button.
• BartekStu-PillowFightIndoorsWithBedsOrCouches: The Pillow Fight mod, with changes as outlined above.
• BartekStu-RapNeedsSkillpoint+PlayfulandOutgoingness: The Freestyle mod, with changes as outlined above.
• BartekStu-WaterBalloonFightsNeedFaucets: The Water Balloon Fight mod, with changes as outlined above.
To uninstall any of the mods, simply remove them from your Downloads/Bins folder.

Hack Conflicts/Compatibility
My pillow fight mod will conflict with Simler90's Party Mod, specifically BHAV 22A0. Use only one in your game - if you're using their Party Mod, you're better off keeping theirs as they also have a similar sanity check as mine with an added feature where teens at slumber parties are more drawn to it.

Shovel for Dig for Treasure:
Pescado's Vacation Fixes: Resolvable - If you prefer my modification of the Dig interaction keep both and have mine load after Pescado's. The change in Pescado's interaction appears to be that Sims can dig indoors even if there is deep snow outdoors. I'm not interested in adding this to my version, since my Sims never dig indoors.
Cyjon's No Visitor Chores: Resolvable - have my mod load after Cyjon's to keep the functionality of both. Cyjon's rules for determining who can autonomously fill in holes have been ported over.

Binoculars for Bird Watching:
Traits Project - No Birdwatch For Hate Outdoors: Incompatible - if you want your Sims who Hate The Outdoors to behave as in DeeDee's mod, check out version in the zip file labelled 'HatesNatureTrait'!
Nopke's Sensible Birdwatching: Resolvable, if you use the compatible version Nopke has created. You need to ensure that the Nopke's version loads after the binoculars.

Bug Jar for Catching Bugs:
Traits Project - No Bug Hunt For Hate Outdoors: Incompatible - if you want your Sims who Hate The Outdoors to behave as in DeeDee's mod, check out version in the zip file labelled 'HatesNatureTrait'!
Nopke's Insect Sanity: Resolvable, if you use the compatible version Nopke has created. You need to ensure that the Nopke's version loads after the bug jar.

In addition to the above these mods will most certainly not play nice with any innumerable 'sanity'-flavoured hacks that also alter the TEST functions of these interactions. The Juggle mod should not conflict with anything, really.

Regarding the Juggle mod, assume it requires AL or higher.

As for compatibility - you basically need whatever expansion pack the feature you're modding came with, plus any expansion higher than Pets. If you don't have it, you won't be able to use the interaction anyway so it's pointless. The EP requirements per .package are as follows:

University
bstu-PillowFightIndoorsWithBedsOrCouches-LA
bstu-KickyBag+PlayKickybag-LA

Nightlife
bstu-HandMirror+Primp-LA

Seasons (and/or Freetime - both have bug mechanics, [and buggy mechanics. lol.])
bstu-BugJar+CatchHuntBugsFlies-LA
Seasons only
bstu-WaterBalloonFightsNeedFaucets-LA

Bon Voyage
bstu-Shovel+DigForTreasure-LA

Freetime
bstu-Baseball+PlayCatch-LA
bstu-Binoculars+Birdwatch-LA
bstu-Football+TossFootball-LA

Apartment Life
bstu-RapNeedsSkillpoint+PlayfulandOutgoingness-LA
bstu-JumpRope+JumpRope-LA

Extra:
The archive section below doesn't seem to recognize it, but you find the shovel in the Build Mode/Gardening section of the Catalogue.


You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 University Nightlife Seasons Bon Voyage Free Time Apartment Life
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
bstu-LessApparition-HatesNatureTrait-BirdwatchBugHunt-1.2.rar | Trait version of the birdwatch and bug hunt mods. Includes 1.2 fix to Bug Hunt.

Size: 71.2 KB · Downloads: 73 · 30th Aug 2021
71.2 KB 73 30th Aug 2021
LessApparitionCollection.rar | Collection file for the objects.

Size: 1.2 KB · Downloads: 90 · 2nd Jul 2021
1.2 KB 90 2nd Jul 2021
BartekStu-LessApparition-1.1.rar | A number of mods which disable various interactions if Sims do not have the correct objects in their inventories.

Size: 176.4 KB · Downloads: 251 · 2nd Jul 2021
176.4 KB 251 2nd Jul 2021
BartekStu-WaterBalloonFightsNeedFaucets.rar | Sims cannot have water balloon fights if there are no sinks or bathtubs on the lot.

Size: 381 Bytes · Downloads: 136 · 11th Jun 2021
381 Bytes 136 11th Jun 2021
BartekStu-RapNeedsSkillpoint+PlayfulandOutgoingness.rar | Sims need 1 Creativity Skill point to rap, 3 to rap for tips. Sims also need at least 5 or more Outgoing and 3.85 or more Playful points.

Size: 361 Bytes · Downloads: 140 · 11th Jun 2021
361 Bytes 140 11th Jun 2021
BartekStu-PillowFightIndoorsWithBedsOrCouches.rar | In order to pillow fight, the target Sim must be indoors in a room that has either a bed or a couch.

Size: 408 Bytes · Downloads: 143 · 11th Jun 2021
408 Bytes 143 11th Jun 2021
BartekStu-JugglingIsEntertainMenu-EnglishGamesOnly.rar | A mod that moves the self-interaction Juggle for very Playful Sims into the Entertain tab. Made for English games only.

Size: 2.4 KB · Downloads: 127 · 11th Jun 2021
2.4 KB 127 11th Jun 2021
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
36 Comments / Replies (Who?) - 26 Feedback Posts, 7 Thanks Posts
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Needs Coffee
retired moderator
#2 Old 11th Jun 2021 at 11:33 AM
Bart, what a smashing idea for a mod.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Scholar
THANKS POST
#3 Old 11th Jun 2021 at 2:37 PM
This is a wonderful idea - to have items in a sim's inventory so they can actually do stuff ... would have been cool to have pillow and water balloon items too, but this is so brilliant! Can't wait to try it out - thank you so much!
Mad Poster
#4 Old 11th Jun 2021 at 4:34 PM
Quote:
Originally Posted by Enjoji
This is a wonderful idea - to have items in a sim's inventory so they can actually do stuff ... would have been cool to have pillow and water balloon items too, but this is so brilliant! Can't wait to try it out - thank you so much!

You might be interested in the Annoying Games Suite from Simlogical (http://www.simlogical.com/sl/Sims2Pages/Sims2_AGS.htm), as it includes permission objects for both the pillow and water balloon.
Test Subject
THANKS POST
#5 Old 11th Jun 2021 at 7:32 PM
Great mod idea, thank you! Adds more meaning to these actions <3
Field Researcher
THANKS POST
#6 Old 11th Jun 2021 at 9:24 PM
YES! I've been using Simlogical's AGS for years, but it doesn't include jump-roping. I tried multiple times to add it, but it was just so far beyond my modding capabilities. Thanks so much!
Test Subject
#7 Old 11th Jun 2021 at 11:49 PM
Does this make the items sellable and/or recolorable? This is so cool!!
Test Subject
#8 Old 12th Jun 2021 at 1:43 PM
Thank you for this, it´s so amazing! Would it be possible to have all the items as a collection file? I am having a little bit trouble looking for them in the catalogue.
Test Subject
Original Poster
#9 Old 12th Jun 2021 at 2:14 PM
Quote:
Originally Posted by RheiaM
Thank you for this, it´s so amazing! Would it be possible to have all the items as a collection file? I am having a little bit trouble looking for them in the catalogue.


Making a collection file is a great idea! I will include one in a short while

Quote:
Originally Posted by flufybunn
Does this make the items sellable and/or recolorable? This is so cool!!


It does not make the items recolourable unfortunately, though you could make recolours for them with the standard method, I think? The thing is, if you recoloured the token rope that comes with this mod, you would also have to recolour the accessory rope that spawns when Sims begin to jump rope, and in turn implement some code that tells the rope that spawns to match the colour of the rope in the inventory. I am not interested in making that, really!

The items cannot be set for sale as of now by design. I will look into making them sellable in a future update though!
Lab Assistant
#10 Old 12th Jun 2021 at 10:17 PM
What an amazing mod! It reminds me of MorePopcorn's 4T2 Seasons Water Balloon Bucket Conversion and mod so I'll be definitely using all these along with that! I think it would be a cool addition if this mod could alter wants slightly too, like make them less likely to want to do these interactions if they don't have the requirements unless its their hobby or something, particularly the personality requirements for freestyling.
Lab Assistant
#11 Old 13th Jun 2021 at 1:38 PM
Just Reporting some Conflicts:

Shovel for Dig for Treasure:
Pescado's Vacation Fixes
Cyjon's No Visitor Chores

Binoculars for Bird Watching:
The Traits Project: Sims who hate the outdoors won't autonomously birdwatch
Nopke's Sensible Birdwatching

Bug Jar for Catching Bugs:
Nopke's Insect Sanity
Test Subject
Original Poster
#12 Old 13th Jun 2021 at 3:26 PM
Quote:
Originally Posted by BellaDovah
Just Reporting some Conflicts:

Shovel for Dig for Treasure:
Pescado's Vacation Fixes
Cyjon's No Visitor Chores

Binoculars for Bird Watching:
The Traits Project: Sims who hate the outdoors won't autonomously birdwatch
Nopke's Sensible Birdwatching

Bug Jar for Catching Bugs:
Nopke's Insect Sanity


Thanks for letting me know about these, I'll add them to the list!

Quote:
Originally Posted by BellaDovah
What an amazing mod! It reminds me of MorePopcorn's 4T2 Seasons Water Balloon Bucket Conversion and mod so I'll be definitely using all these along with that! I think it would be a cool addition if this mod could alter wants slightly too, like make them less likely to want to do these interactions if they don't have the requirements unless its their hobby or something, particularly the personality requirements for freestyling.


I may look into this, if the Want Trees don't end up being a pain to work with I may include this in a separate archive on this download.
Lab Assistant
#13 Old 13th Jun 2021 at 4:10 PM
Thanks so much! Glad I could be of help! I've let Nopke know about this too so perhaps they might work on conflict resolution too - I think they'd be so awesome to pair together
Top Secret Researcher
#14 Old 14th Jun 2021 at 12:25 PM
Do the unavailable interactions show up greyed-out (such as, for instance, Influence To interactions when the influencer has insufficient influence points), or do they just not appear in the menu?
Test Subject
Original Poster
#15 Old 14th Jun 2021 at 1:58 PM
Quote:
Originally Posted by topp
Do the unavailable interactions show up greyed-out (such as, for instance, Influence To interactions when the influencer has insufficient influence points), or do they just not appear in the menu?


They are removed from the menu
Test Subject
THANKS POST
#17 Old 15th Jun 2021 at 8:44 AM
Would it be possible to do this for the bon voyage camera and the basketball
Test Subject
Original Poster
#18 Old 15th Jun 2021 at 4:12 PM
Quote:
Originally Posted by jacobanthonyoconnor
Would it be possible to do this for the bon voyage camera and the basketball


Hi! I'm almost certain somebody on tumblr has done a camera mod like that, which is why I refrained from doing it myself. If only I could find it again...

I'm kind of content with the Freetime basketball being spawned out of nowhere as you need to purchase a basketball hoop, so presumably the ball comes with it. I shan't be adding it, so! :p
Test Subject
#19 Old 16th Jun 2021 at 11:35 AM
Quote:
Originally Posted by BartekStu
Hi! I'm almost certain somebody on tumblr has done a camera mod like that, which is why I refrained from doing it myself. If only I could find it again...

I'm kind of content with the Freetime basketball being spawned out of nowhere as you need to purchase a basketball hoop, so presumably the ball comes with it. I shan't be adding it, so! :p

that makes sense, I thought that's probably why you didn't add the basketball, and I don't expect you to add the camera, but if you do end up doing it or find the tumblr mod please send me a message, hopefully Ill find it myself though.
Lab Assistant
#20 Old 23rd Jun 2021 at 5:37 PM
I'm really looking forward to when you make these items sellable/giftable, with (I presume) the appropriate attraction to these items as desirable objects, not just tokens. It will be so cool for an athletic sim to be able to give their child a baseball so that they can play, and have the child be all excited and happy, or for a nature sim to be given binoculars and be delighted with the gift and the giver. So much enhanced game play is dancing on the horizon!
Top Secret Researcher
#21 Old 24th Jun 2021 at 11:37 AM
Ooh, I thought of something. The interaction is called "dig for treasure" - and it would be pretty pointless to dig in your backyard and expect to find treasure there.

When plundering the captain's cabin on the pirate ship, there's a chance that the sim may find a treasure map (meaning, not the map to one of the hidden lots) - and maybe make the requirement for dig for treasure to be the shovel + the treasure map?
Test Subject
THANKS POST
#22 Old 30th Jun 2021 at 5:14 PM
sorry to ask but do you know where that camera mod is?
Lab Assistant
#23 Old 30th Jun 2021 at 6:06 PM
Quote:
Originally Posted by croiduire
I'm really looking forward to when you make these items sellable/giftable, with (I presume) the appropriate attraction to these items as desirable objects, not just tokens. It will be so cool for an athletic sim to be able to give their child a baseball so that they can play, and have the child be all excited and happy, or for a nature sim to be given binoculars and be delighted with the gift and the giver. So much enhanced game play is dancing on the horizon!


I'd really really love to be able to gift these items too.
Test Subject
Original Poster
#24 Old 1st Jul 2021 at 9:33 AM
Quote:
Originally Posted by BellaDovah
I'd really really love to be able to gift these items too.


Quote:
Originally Posted by croiduire
I'm really looking forward to when you make these items sellable/giftable, with (I presume) the appropriate attraction to these items as desirable objects, not just tokens. It will be so cool for an athletic sim to be able to give their child a baseball so that they can play, and have the child be all excited and happy, or for a nature sim to be given binoculars and be delighted with the gift and the giver. So much enhanced game play is dancing on the horizon!


I will look into making the items giftable as that should be fairly easy - I most likely will not add additional reactions based on Hobby enthusiasm as that would require a global mod.

Quote:
Originally Posted by topp
Ooh, I thought of something. The interaction is called "dig for treasure" - and it would be pretty pointless to dig in your backyard and expect to find treasure there.

When plundering the captain's cabin on the pirate ship, there's a chance that the sim may find a treasure map (meaning, not the map to one of the hidden lots) - and maybe make the requirement for dig for treasure to be the shovel + the treasure map?


Interesting suggestion! It would be neat to give that treasure map functionality if it doesn't have any. I may look into it.
Test Subject
THANKS POST
#25 Old 2nd Jul 2021 at 12:14 AM
This is a nice touch that makes the game a bit more realistic!
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