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Testers wanted: functioning ferry wheel with 8 rideable slots; updated 09/21/2006

by Jasana_BugBreeder Posted 17th Sep 2006 at 10:55 AM - Updated 7th Dec 2008 at 10:30 PM by -Maylin-
329 Comments / replies (Who?) - 25 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
I think I'm done with this one, but not tested it too thoroughly.
It's fully working ferry wheel which can be used by up to 8 sims at the same time.

Usage instructions.
1. Use Turn On to start wheel rotation. Ride On action is available only when wheel is rotating.
2. Use Ride On to ride When selected, sim waits for the next free seat to be down, then sits into it, then rides until certain conditions, then waits until seat is down, then leaves. Conditions for stop riding are one of the following:
- user cancelled Ride On action
- sim's Fun is maximum
- sim's Energy or Bladder are too low
- another sim selected Ask To Free All Seats
While riding, sim's Fun and Comfort increase. Sim looks around at nearby objects - so make sure that there are objects around ferry wheel to make riding more realistic.
All ages except toddler can ride. Visitors can ride too.
3. Use Ask To Free All Seats when you want all sims on the wheel to get down. It may be useful, for example, if you want the visitors to stop riding.
4. Use Turn Off to stop wheel rotation. This action is available only when all seats are free.
Action autonomy values are changed so that sims are likely to use Ride On autonomously, while other actions are likely to be done by user's command only.

Uncertainties (need test).
1. I tested the wheel in Residential and Community (riding is free there) lots, but don't know what'll happen in addon-specific lots since I have no addons. Please inform me if there are problems with them.
2. Ride On should become disabled when all seats are used. However, I didn't seen it myself - my families are small and don't have enough inviteable friends to test it. If someone can test this condition, please tell me if something will go wrong.

Known bugs.
1. Please don't fill the tiles adjacent with ferry wheel with objects - they are used by sims waiting for their seat down, but I was lazy to add 'dummy' tiles for those - this object already used 7 GUIDs, I'd say it's enough for it.
2. You can build walls around the wheel and then put floor on second pace to 'slice' the wheel - please don't do so I can't figure out how to workaround it - standard tall objects like trees and tall lights have the same problem; I could create dummy tiles on 2nd floor, but, again, it would take more GUIDs for nothing.
3. While seating in/out, sims kind of go through the mesh - through the seat on adjacent tile. It's unavoidable with current geometry I count it as minor so didn't remesh.

General details.
Object is visible in the Neighborhood View - make sure that you extracted both files from archive for this.
Object has 2 recolorable subsets - 'metal' and 'other', 3 recolors available for each - and 1 non-recolorable subset, 'button', which color is red when wheel is stopped and green when wheel is rotating.
Object can be found under Hobbies/Recreation.

Technical details.
Mesh geometry:
- 'metal' subset - 1338 faces, 2042 vertices.
- 'other' subset - 352 faces, 704 vertices.
- 'button' subset - 22 faces, 16 vertices.
I'd say it's fairly low for an object which is 5 tiles long and 2 story high.
The 'lod90' object (used by neighborhood view only) has the same meshes for 'metal' and 'other' subsets, 'button' is absent there.
The object used as start for the ferrywheel was the Grandfather's Clock.
Mesh was created in 3ds max and imported using smd plugin.
Animations were edited in SimPE built-in plugin.

To skankyboy, for the smd plugin.
To Numenor, for explaining CRES structure.
To atavera: for explaining slot types and SLOT resource contents; for explaining footprint block structure; for finding silly bug in my Init function.
To fisheeyes, for explaining how to add slots to objects.
To Peter Jones, for PJSE plugins.
To Echo, for various BHAV-related information.
To quaxi, for SimPE and built-in ANIM editor.
To modthesims2 in general without the information from here, I wouldn't be able to make this object.

Feel free to recolor, but please link back to this thread, and don't post on pay sites or as donation.
As for my permission first if you want to clone and remesh it.

Changed on 09/21/2006.
1. The rule of motives increase is corrected.
2. New interaction, 'Ride On (No Motive Exit)' added - works the same as 'Ride On', but no motive test is made.
3. Attractiveness is (hopefully) increased.

Added on 09/23/2006.
Looks like some people can't download updated version; I'm trying to attach the same archive with different name.
In case it still wouldn't work for someone, try to get the file here.
Tags: #ferry wheel

Style: Retro Childrens
Room: Outdoor
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 634.2 KB · Downloads: 110,915 · 23rd Sep 2006
634.2 KB 110,915 23rd Sep 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
329 Comments / Replies (Who?) - 309 Feedback Posts, 15 Thanks Posts
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Lab Assistant
#76 Old 17th Sep 2006 at 7:17 PM
You are amazing. I hope you can make more rides. Every park I have in my neighborhood is gonna have one of these!
Test Subject
#77 Old 17th Sep 2006 at 7:24 PM
This is simply amazing. Hope you make more amazing things for us to use. Thanks
#78 Old 17th Sep 2006 at 7:25 PM
It's simply génial ! I don't know the term in english but it's arf super marvelous ! Thanks for this superb idea and realisation !
Lab Assistant
#79 Old 17th Sep 2006 at 7:56 PM
You're amazing!! This is fantastic!! I can't wait to try it out! ^o^

For more of my downloads, visit
Hayl's Own Little World

Lab Assistant
#80 Old 17th Sep 2006 at 8:14 PM
This is brilliant! You're really talented, can't wait to try it in my game

do the ska
Test Subject
#81 Old 17th Sep 2006 at 8:17 PM
I came out of lurkdom here just to say how amazing this is! thanks soooo much!
Test Subject
#82 Old 17th Sep 2006 at 8:39 PM
Is it possible to make a two seater like a couch? I'd love to have a couple cuddling on it for story purposes.
Mad Poster
#83 Old 17th Sep 2006 at 8:40 PM Last edited by lewisb40 : 17th Sep 2006 at 8:59 PM. Reason: re-read the original post, sorry
Default This is overly, utterly, unspeakable genius!!!

Thank you, Thank you. Can children ride too? I will be making a fun park now for the children to go on weekends. Thank you so much!!

I didn't fully read your post, of course children can ride. Wow I get too excited!!

Resident member of The Receptacle Refugees
Let's help fund mammograms for everyone. If you want to help, Click To Give @ The Breast Cancer Site Your click is free. Thank you.
Test Subject
#84 Old 17th Sep 2006 at 9:08 PM
Maxis couldn't have done better.
Forum Resident
#85 Old 17th Sep 2006 at 9:14 PM
This is a fantastic and very cleverly done object. Love the mesh and all the interactions. Is one of those you can't wait to see and use.

Thank you so much for sharing,


Live Well
Laugh Often
Love Much

"If you don't live for something...You'll die for nothing.."
Test Subject
#86 Old 17th Sep 2006 at 9:21 PM

(\__/) ...(\__/)...
(='.'=) .>(^.^)<.
(")_(") ...(')_(')...

Decided to help BOTH of them gain world domination
Test Subject
#87 Old 17th Sep 2006 at 9:26 PM
Incredible, thank you for sharing!

[ dain bramaged ]
Lab Assistant
#88 Old 17th Sep 2006 at 9:45 PM
This is amazing! It works very well in my game, my family of three children and two parents all went on it together and seemed to enjoy it! Its the best download so far.
Lab Assistant
#89 Old 17th Sep 2006 at 9:49 PM
I've tested the ferris wheel, and to anyone who was doubts about this object, prepare to be amazed! It worked better than I expected it to! I didn't even know that we had the capabilities yet to animate so well. It went around so smoothly - just like a real ferris wheel. Their fun did go up when they used it and a few times it went around a long time, then later when they got back on it went around like once and they got off, so I guess it depends. Visitors did get on by themselves also, but that may have been just because it was the only object on the lot.

I've just gotta say after testing this is probably the most impressing object I've ever seen done for the game. Thank You for this great object... I am just in awe over this.

I have been retired from Simming for years now. I actually can't believe my work is still up after about 8 years and being downloaded. Lots of memories from the game and this website; these creations are a snapshot of a time in my life. Please continue downloading and enjoy.
Test Subject
#90 Old 17th Sep 2006 at 9:55 PM
Default Wow
This is fantastic. I can't wait to use it.
Field Researcher
#91 Old 17th Sep 2006 at 9:59 PM
Amazing! Wow! Great! Yikes! Good work.

Note: The FERRIS wheel was invented by engineer George Ferris for the 1893 World's Fair in Chicago. It was the USA's answer to the Eiffel Tower.

New Judfer creations at Sims2 Noir.
Live Free or Die.
Field Researcher
#92 Old 17th Sep 2006 at 10:03 PM
Very impressive; this'll be really useful, thanks!

Dr. Wilson: Did you know your phone is dead? Do you ever recharge the batteries?
Dr. Gregory House: They recharge? I just keep buying new phones.
Test Subject
#93 Old 17th Sep 2006 at 10:05 PM
Oh my gosh. You're amazing! Thank you thank you thank you! Gonna go test it now!


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RIP Captain Jack Sparrow.... :(
True POTC Fan...and proud!

Test Subject
#94 Old 17th Sep 2006 at 10:11 PM
This is incredibly impressing, will download and test it right away. Didn't think this was even possible. Amazing work!
#95 Old 17th Sep 2006 at 10:17 PM
This is so amazing, I totally can't believe it. The carnival's coming to town!
Test Subject
#96 Old 17th Sep 2006 at 10:26 PM
I can't imagine how long it took you to make this. It's incredible!

Thank You!

Because the voices in my head tell me to...
Lab Assistant
#97 Old 17th Sep 2006 at 10:32 PM
Oh my goodness WOW! This is totally awesome! It's the awesomest download I have ever seen in my entire lifetime of downloading! Wowza!!!

Sclumbly doo! Bannoodle visudlbre!
If you can translate, I will give you a cookie :)
Top Secret Researcher
#98 Old 17th Sep 2006 at 10:38 PM
This is fantastic, thank you so much. Always wanted some type of theme park items for my sims community, & the animation is even better! great job
#99 Old 17th Sep 2006 at 11:00 PM
Omg!!!!!!!!!!!!!!!!thank You!!!!!!!!!!!!!!!!!

JustSims2 new adress!Me,Barcelonista,JameLia,KateK and NataliS
Field Researcher
#100 Old 17th Sep 2006 at 11:07 PM
This really really blows my mind, LOL!!! Now I want to see what you can with a 20 SIMs ferriswheel, a rollercoaster and other rides :D:D:D:D
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