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Rotatable Driveways

by Mootilda Posted 29th Nov 2013 at 2:44 AM - Updated 27th Feb 2021 at 1:42 PM by HugeLunatic
82 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Have you ever been frustrated by the difficulty of rotating a driveway on a lot?

Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren't building the lot from scratch, there was a good likelihood that the driveway wouldn't rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.

This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the "<" and ">" keys).

Notes:
  1. The moveobjects cheat may be necessary to place a driveway.
  2. Sims may walk through cars placed on driveways in non-standard locations.
  3. Car animations may be off. For example, cars may drive off-road, or "jump" to and from the road if the driveway is in an non-standard location.
  4. Driveways may start off rotated in your game, depending upon your lot's rotation. So, you may need to rotate them to place them in a standard location.
  5. In general, driveways will flatten terrain automatically. However, sometimes rotated driveways will be placed partially underground. This should be obvious as you are placing the driveway. In this case, you will need to flatten the terrain before placing the driveway.
  6. This mod will only affect new driveways. If your current driveway will not rotate, sell it and buy a new one.
  7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod. For that reason, my suggestion is that you do not share this mod with your packaged lots, but instead give people a download link.
  8. Artifacts may occur on diagonally placed driveways (see attached pictures).
  9. Diagonally placed vehicles will not work in-game. Your sim will just stand there forever looking at the car or worse. Therefore, diagonal driveways should be considered to be decorative only.
  10. To use a diagonal driveway piece, you may find it easier to place a car on the driveway before rotating the driveway.
  11. This mod has not been tested with custom driveways. However, if they use the standard EA driveway logic, they should be affected by this mod.
Installation Instructions:
The zip file contains 3 different folders, each with 2 different mods. Install the mods from the NL folder if your latest EP or SP is Nightlife. Install the mods from the AL folder if your latest EP or SP is Apartment Life or later. All other game configurations will use the mods in the OFB-FT folder.

Here is a list of the game engines used by the various SPs:
http://www.simbology.com/smf/index.php?topic=1228.0

Each folder contains 2 mods which can be used with that game configuration. One mod allows the Driveway Entrance to be rotated, and removes the restriction that it must be exactly 10 tiles from the edge of the lot. The Nightlife version of this mod also removes the restriction that driveways can only be placed on locked tiles. The other mod allows the Driveway Extension to be rotated. I separated these two functions because it makes less sense to rotate the Driveway Entrance; its interaction with the road means that it is less useful and more annoying to rotate this piece, and that the animations are more bizarre. You can install both the Entrance and Extension, or just one or the other.

Install a maximum of one Entrance mod and one Extension mod, based on the game engine that you are running.

Compatibility:
This mod requires driveways and is compatible with EPs from Nightlife to Mansion and Garden. I believe that this mod will also be compatible with all versions of the Store Edition, but that has not been tested. Because driveways come with both Nightlife and Apartment Life, there is no requirement for any specific EP.

Conflicts:
I am not aware of any conflicts with this mod. If you find any, please report them to me so that I can start a list.



Additional Credits:
Quaxi, and Peter and Igne Jones, for SimPE, which was used to make this mod:
http://sims.ambertation.de/

Numenor, for the AnyGameStarter, which allowed me to test this global mod with various EP configurations:
http://www.modthesims.info/download.php?t=250555

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Moo_RotatableDriveways.zip

Size: 3.7 KB · Downloads: 19,064 · 29th Nov 2013
3.7 KB 19,064 29th Nov 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
82 Comments / Replies (Who?) - 23 Feedback Posts, 56 Thanks Posts
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Lab Assistant
THANKS POST
#2 Old 29th Nov 2013 at 3:04 AM
You, my good Moo, are a beautiful soul for doing this! A guardian angel during my time of darkness! Our new lord and savior!
Site Helper
Original Poster
#3 Old 29th Nov 2013 at 3:49 AM
Next up: rotatable garage doors. Stay tuned.
Needs Coffee
retired moderator THANKS POST
#4 Old 29th Nov 2013 at 5:02 AM
This is so cool! Thank you so much! I'll never have to fiddle trying to get my driveways going the correct way again.
Field Researcher
THANKS POST
#5 Old 29th Nov 2013 at 7:00 AM
There are seriously no words to describe how awesome you are.

This is amazing, you are amazing, & you are making my beloved Sims 2 more amazing!

Thank you for your amazingness & this amazing mod!!!
Constant Contestant
staff: moderator THANKS POST
#6 Old 29th Nov 2013 at 8:10 AM
Can't wait to try this out in game, thank you so much, Mootilda!
Test Subject
THANKS POST
#7 Old 29th Nov 2013 at 9:56 AM
This is really useful! Thank you!
Top Secret Researcher
THANKS POST
#8 Old 29th Nov 2013 at 11:06 AM
Let me love you! This will be SO handy!
Test Subject
#9 Old 29th Nov 2013 at 11:57 AM
No way Finally after years of uneplainable suffering finally someone did it.Rotateable Driveways.
I wished for them since i started playing Sims 2 and now finally they exist.You are officially a hero.
Mad Poster
THANKS POST
#10 Old 29th Nov 2013 at 12:17 PM
Oh, lord, what will you come up with next? Finally, the driveways can be shaped to what we want, and not what the game dictates! Yay for Mootilda!
Mad Poster
THANKS POST
#11 Old 29th Nov 2013 at 12:31 PM
Very neat! I've never bothered placing driveways any other way than the way EA added, because it didn't seem worth the hassle. Now I'll most definitely have to give this a try Thank you for sharing with the rest of us
Undead Molten Llama
THANKS POST
#12 Old 29th Nov 2013 at 1:33 PM
Oh my God, where have you been all my life? I have wanted this forever,so now I totally love you forever! :D
Mad Poster
THANKS POST
#13 Old 29th Nov 2013 at 1:58 PM
Brilliant! Abso-floggin'-lutely Brilliant!!! Needed. Wanted. And, nabbed
"Thank YOU"
Lab Assistant
#14 Old 29th Nov 2013 at 2:32 PM
I have searched for years something like this, but I've never found it. Now you've turned a dream into reality.
Simply fantastic
Field Researcher
THANKS POST
#15 Old 29th Nov 2013 at 4:43 PM
Marry me Mootilda lol. How long i´m looking for this?? THANK YOU!
Field Researcher
THANKS POST
#16 Old 29th Nov 2013 at 6:07 PM
I never knew that driveways could be rerouted. What a great mod! Thank you. One more limitation removed.
Theorist
THANKS POST
#17 Old 29th Nov 2013 at 6:21 PM
Excellent work - and thank you for taking the time to specifically test and document the effects of the mod.
Instructor
THANKS POST
#18 Old 29th Nov 2013 at 6:40 PM
Do you know how long I've waited for this? Years... Now i finally have it! You are a god mootilda
Test Subject
THANKS POST
#19 Old 29th Nov 2013 at 8:38 PM
I didn't even know, I wanted this. But man! This is sooo great!
Test Subject
THANKS POST
#20 Old 29th Nov 2013 at 10:55 PM
Now I can make more lots have that "park on the street" look. Thanks!
Lab Assistant
THANKS POST
#21 Old 30th Nov 2013 at 1:11 AM
OH MY GOD THIS IS AMAZING. I've broken my back forever trying to get turned driveways and garages and all that nonsense and I'm SO GLAD to have this now!!! Any chance of doing it for garage doors?
Site Helper
Original Poster
#22 Old 30th Nov 2013 at 1:49 AM Last edited by Mootilda : 30th Nov 2013 at 4:06 AM.
I'm working on the garage doors now. As expected, there are some issues which I'm trying to resolve. I'm hopeful to have something soon.

The current logic works fine, as long as there is an entrance and an extension, both facing in the same direction, with the garage door between them facing towards the entrance. However, I'd like to get it working with just an entrance or just an extension.

If people would like the current logic, then I could just finish testing and upload that, then update when I get the more general logic working. I've attached a picture of the current logic, in case my explanation is difficult to understand.
Screenshots
Lab Assistant
#23 Old 30th Nov 2013 at 4:39 PM
Quote:
Originally Posted by Mootilda
I'm working on the garage doors now. As expected, there are some issues which I'm trying to resolve. I'm hopeful to have something soon.

The current logic works fine, as long as there is an entrance and an extension, both facing in the same direction, with the garage door between them facing towards the entrance. However, I'd like to get it working with just an entrance or just an extension.

If people would like the current logic, then I could just finish testing and upload that, then update when I get the more general logic working. I've attached a picture of the current logic, in case my explanation is difficult to understand.


That looks great to me, plus I bet I can find away around needing both peaces for now.
Lab Assistant
THANKS POST
#24 Old 30th Nov 2013 at 4:41 PM
I needed this, thanks!
Test Subject
THANKS POST
#25 Old 30th Nov 2013 at 6:32 PM
I bow to your greatness! This is amazing!
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