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Rotatable Driveways

by Mootilda Posted 29th Nov 2013 at 2:44 AM - Updated 27th Feb 2021 at 1:42 PM by HugeLunatic
82 Comments / replies (Who?) - 9 Feedback Posts, 15 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Have you ever been frustrated by the difficulty of rotating a driveway on a lot?

Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren't building the lot from scratch, there was a good likelihood that the driveway wouldn't rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.

This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the "<" and ">" keys).

Notes:
  1. The moveobjects cheat may be necessary to place a driveway.
  2. Sims may walk through cars placed on driveways in non-standard locations.
  3. Car animations may be off. For example, cars may drive off-road, or "jump" to and from the road if the driveway is in an non-standard location.
  4. Driveways may start off rotated in your game, depending upon your lot's rotation. So, you may need to rotate them to place them in a standard location.
  5. In general, driveways will flatten terrain automatically. However, sometimes rotated driveways will be placed partially underground. This should be obvious as you are placing the driveway. In this case, you will need to flatten the terrain before placing the driveway.
  6. This mod will only affect new driveways. If your current driveway will not rotate, sell it and buy a new one.
  7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod. For that reason, my suggestion is that you do not share this mod with your packaged lots, but instead give people a download link.
  8. Artifacts may occur on diagonally placed driveways (see attached pictures).
  9. Diagonally placed vehicles will not work in-game. Your sim will just stand there forever looking at the car or worse. Therefore, diagonal driveways should be considered to be decorative only.
  10. To use a diagonal driveway piece, you may find it easier to place a car on the driveway before rotating the driveway.
  11. This mod has not been tested with custom driveways. However, if they use the standard EA driveway logic, they should be affected by this mod.
Installation Instructions:
The zip file contains 3 different folders, each with 2 different mods. Install the mods from the NL folder if your latest EP or SP is Nightlife. Install the mods from the AL folder if your latest EP or SP is Apartment Life or later. All other game configurations will use the mods in the OFB-FT folder.

Here is a list of the game engines used by the various SPs:
http://www.simbology.com/smf/index.php?topic=1228.0

Each folder contains 2 mods which can be used with that game configuration. One mod allows the Driveway Entrance to be rotated, and removes the restriction that it must be exactly 10 tiles from the edge of the lot. The Nightlife version of this mod also removes the restriction that driveways can only be placed on locked tiles. The other mod allows the Driveway Extension to be rotated. I separated these two functions because it makes less sense to rotate the Driveway Entrance; its interaction with the road means that it is less useful and more annoying to rotate this piece, and that the animations are more bizarre. You can install both the Entrance and Extension, or just one or the other.

Install a maximum of one Entrance mod and one Extension mod, based on the game engine that you are running.

Compatibility:
This mod requires driveways and is compatible with EPs from Nightlife to Mansion and Garden. I believe that this mod will also be compatible with all versions of the Store Edition, but that has not been tested. Because driveways come with both Nightlife and Apartment Life, there is no requirement for any specific EP.

Conflicts:
I am not aware of any conflicts with this mod. If you find any, please report them to me so that I can start a list.



Additional Credits:
Quaxi, and Peter and Igne Jones, for SimPE, which was used to make this mod:
http://sims.ambertation.de/

Numenor, for the AnyGameStarter, which allowed me to test this global mod with various EP configurations:
http://www.modthesims.info/download.php?t=250555

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Moo_RotatableDriveways.zip

Size: 3.7 KB · Downloads: 19,063 · 29th Nov 2013
3.7 KB 19,063 29th Nov 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
82 Comments / Replies (Who?) - 23 Feedback Posts, 56 Thanks Posts
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Test Subject
THANKS POST
#26 Old 30th Nov 2013 at 6:55 PM
I've waited for this for a long time. Thanks much
Instructor
DELETED POST
30th Nov 2013 at 8:50 PM
This message has been deleted by katalina522.
Field Researcher
#27 Old 30th Nov 2013 at 9:53 PM
I agree with keyqueen: The current logic on your garage door mod looks fine for my purposes, so I would have absolutely no *issues* with it being released as-is.

(Just in case you were taking a poll!)

**** Leader of the MoonBats! ****
Site Helper
Original Poster
#28 Old 30th Nov 2013 at 10:03 PM
Yes, I guess that I was taking a poll. I'll finish off the testing and get the modded doors into the queue. Then, if I can find ways to improve things, I'll just update the existing mods.
Test Subject
THANKS POST
#29 Old 30th Nov 2013 at 11:35 PM
This is really awesome! Can't wait for the garage doors. For years, I have been wanting to build houses with a pair of garages facing each other, or other odd garage configurations. Thanks so much!
Mad Poster
#30 Old 1st Dec 2013 at 6:14 AM
Hey! funny..i was actually thinking about how I would fix MY parking issue, in the bus going to work..lol
I was more thinking about how i could mirror them but, this is awesome.
Do you think it would also be possible to make? As of now, cars can only come back from right end of lots, and go by left end..building apartment lots..would be useful if we could put 2 driveways side by side, each going their ways.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Lab Assistant
#31 Old 1st Dec 2013 at 10:37 AM
Quote:
Originally Posted by Rosebine
Hey! funny..i was actually thinking about how I would fix MY parking issue, in the bus going to work..lol
I was more thinking about how i could mirror them but, this is awesome.
Do you think it would also be possible to make? As of now, cars can only come back from right end of lots, and go by left end..building apartment lots..would be useful if we could put 2 driveways side by side, each going their ways.
This is the same thing I've thought. I think it's possible to do it changing the direction of the tiles of the Driveway in SimPe, but surely there would be problems with the car animations.
Since with the Portal Revealer by Inge Jones it's possible to simulate a one-way road, because you can change the directions in which the service cars and your cars go and come from your lot, there should also be the possibility to reflect horizontally the direction of the driveway.
Lab Assistant
THANKS POST
#32 Old 1st Dec 2013 at 4:07 PM
Thank you
Field Researcher
THANKS POST
#33 Old 1st Dec 2013 at 6:03 PM
Fantastic work!! Will most likely find a use for this. I always build lots and discover that I wanted to include a sideways garage which most of the time rotates in the wrong direction lol. Finally a solution
Bit disappointed the angled cars don't work but I wouldn't even imagine that ever being possible. Many thanks for your efforts!!!!!
Test Subject
THANKS POST
#34 Old 1st Dec 2013 at 6:41 PM
Thank you! Been looking for something like this for a long time!
Test Subject
THANKS POST
#35 Old 3rd Dec 2013 at 8:59 PM
Awesome, I hope this is compatible with MogHughson's "Park in the Car Park mod... that would make it a Sim architect's dream!!!
Site Helper
Original Poster
#36 Old 3rd Dec 2013 at 11:11 PM
I'm sorry, I don't know whether it's compatible. If not, I'm sure that we can fix MogHughson's mod. I'd be happy to explain what needs to be done. It's a surprisingly simple fix (now that we know how, that is ).
Scholar
THANKS POST
#37 Old 10th Dec 2013 at 9:10 PM
I knew it would come about eventually...the mod to make me return to playing The Sims 2. I just never imagined it was this mod. What can't you do, o great goddess of the mod?
Slacker of Immense Slackness
retired moderator THANKS POST
#38 Old 12th Dec 2013 at 12:16 AM
You are so seriously clever <3 this and <3 you for continuing to work on Sims2...thanks!
Test Subject
THANKS POST
#39 Old 12th Dec 2013 at 8:23 PM
Thank you so much for sharing!! Makes it so much easier!!
Mad Poster
THANKS POST
#40 Old 16th Dec 2013 at 3:01 AM
You said to use only ONE main driveway and ONE extension; but I have to ask (wanting to make a circular driveway), what will HAPPEN if I place two main driveways (ones that connect to the road vertically), and connect them with an extension going horizontally?
Site Helper
Original Poster
#41 Old 19th Dec 2013 at 10:50 PM
You misunderstand. There is no such restriction.
Mad Poster
THANKS POST
#42 Old 20th Dec 2013 at 12:08 AM
Thanks Mootilda
Former Hamster
retired moderator
#43 Old 21st Dec 2013 at 3:55 PM
Mootilda - I can verify that these won't work with Mog's mod. Neither the driveway or extension would work for me until I took it out of my game. Actually I took that and and the decorative parking spots out, so it could be either or both of them that won't work with this. (Although I'm betting it's just the Park in the Car Park mod that conflicts.)

Also, you say "Diagonally placed vehicles will not work in-game. Your sim will just stand there forever looking at the car or worse. Therefore, diagonal driveways should be considered to be decorative only". That is true. In my game my sim did just stand there and I couldn't get the action to drop from the queue. The only way I could get it to drop from the queue was to go into buy mode and rotate the diagonal back to the normal way or sideways. When I went back to live mode I could cancel the action and my sim could move again.

Still an awesome download though. Thank you for making it so easy to make sideways garages.
Site Helper
Original Poster
#44 Old 22nd Dec 2013 at 5:34 PM
I'll take a look at Mog's mod and see whether there is an obvious conflict.
Site Helper
THANKS POST
#45 Old 23rd Dec 2013 at 3:11 PM
This is something that was needed years ago!
Guest
THANKS POST
#46 Old 27th Dec 2013 at 11:38 AM
Oh My God! I found this mod after lots and lots of searching, thanks so much, you are the very best, ps. I absolutely LOVE your mews!
Banned
#47 Old 27th Dec 2013 at 5:13 PM
OH My GOSH, I have so been needing something like this for years....I mean I have tried the old remove the tile on the sidewalk etc or maybe by-chance removing something that yielded the desired result, BUT low and behold here is the answer. Thanks, a load for sharing this with us, now my Simmies will be so happy to have various lots with the appropriate garages.
Test Subject
THANKS POST
#48 Old 13th Jan 2014 at 12:36 AM
Omg thank you thank you thank you!
Test Subject
THANKS POST
#49 Old 26th Jan 2014 at 11:02 PM
Thank you, I was getting frustrated not having away to put the driveway another way besides straight. Thanks
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