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Rotatable Driveways

by Mootilda Posted 29th Nov 2013 at 2:44 AM - Updated 27th Feb 2021 at 1:42 PM by HugeLunatic
82 Comments / replies (Who?) - 7 Feedback Posts, 17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Have you ever been frustrated by the difficulty of rotating a driveway on a lot?

Although there has been a process for doing this, any particular lot would only allow driveways to be rotated in one direction. If you weren't building the lot from scratch, there was a good likelihood that the driveway wouldn't rotate in the direction that you wanted. In addition, it was impossible to create circular driveways which allowed travel in multiple directions.

This mod removes that restriction. Now, both Driveway Entrances (the part usually attached to the road) and Driveway Extensions can be rotated using the standard in-game object rotation technique (using the "<" and ">" keys).

Notes:
  1. The moveobjects cheat may be necessary to place a driveway.
  2. Sims may walk through cars placed on driveways in non-standard locations.
  3. Car animations may be off. For example, cars may drive off-road, or "jump" to and from the road if the driveway is in an non-standard location.
  4. Driveways may start off rotated in your game, depending upon your lot's rotation. So, you may need to rotate them to place them in a standard location.
  5. In general, driveways will flatten terrain automatically. However, sometimes rotated driveways will be placed partially underground. This should be obvious as you are placing the driveway. In this case, you will need to flatten the terrain before placing the driveway.
  6. This mod will only affect new driveways. If your current driveway will not rotate, sell it and buy a new one.
  7. This mod does not need to be installed to use lots with rotated driveways. Once a rotated driveway has been placed on a lot, it will remain in that location regardless of the presence of the mod. For that reason, my suggestion is that you do not share this mod with your packaged lots, but instead give people a download link.
  8. Artifacts may occur on diagonally placed driveways (see attached pictures).
  9. Diagonally placed vehicles will not work in-game. Your sim will just stand there forever looking at the car or worse. Therefore, diagonal driveways should be considered to be decorative only.
  10. To use a diagonal driveway piece, you may find it easier to place a car on the driveway before rotating the driveway.
  11. This mod has not been tested with custom driveways. However, if they use the standard EA driveway logic, they should be affected by this mod.
Installation Instructions:
The zip file contains 3 different folders, each with 2 different mods. Install the mods from the NL folder if your latest EP or SP is Nightlife. Install the mods from the AL folder if your latest EP or SP is Apartment Life or later. All other game configurations will use the mods in the OFB-FT folder.

Here is a list of the game engines used by the various SPs:
http://www.simbology.com/smf/index.php?topic=1228.0

Each folder contains 2 mods which can be used with that game configuration. One mod allows the Driveway Entrance to be rotated, and removes the restriction that it must be exactly 10 tiles from the edge of the lot. The Nightlife version of this mod also removes the restriction that driveways can only be placed on locked tiles. The other mod allows the Driveway Extension to be rotated. I separated these two functions because it makes less sense to rotate the Driveway Entrance; its interaction with the road means that it is less useful and more annoying to rotate this piece, and that the animations are more bizarre. You can install both the Entrance and Extension, or just one or the other.

Install a maximum of one Entrance mod and one Extension mod, based on the game engine that you are running.

Compatibility:
This mod requires driveways and is compatible with EPs from Nightlife to Mansion and Garden. I believe that this mod will also be compatible with all versions of the Store Edition, but that has not been tested. Because driveways come with both Nightlife and Apartment Life, there is no requirement for any specific EP.

Conflicts:
I am not aware of any conflicts with this mod. If you find any, please report them to me so that I can start a list.



Additional Credits:
Quaxi, and Peter and Igne Jones, for SimPE, which was used to make this mod:
http://sims.ambertation.de/

Numenor, for the AnyGameStarter, which allowed me to test this global mod with various EP configurations:
http://www.modthesims.info/download.php?t=250555

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Moo_RotatableDriveways.zip

Size: 3.7 KB · Downloads: 19,064 · 29th Nov 2013
3.7 KB 19,064 29th Nov 2013
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
82 Comments / Replies (Who?) - 23 Feedback Posts, 56 Thanks Posts
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Test Subject
THANKS POST
#51 Old 2nd Feb 2014 at 6:53 PM
Thank you!!! I have been trying to do this FOREVER!
Test Subject
#52 Old 4th Feb 2014 at 5:11 PM
Now all we need is rotatable garage doors, Could you? Thankyou in advance
Test Subject
THANKS POST
#53 Old 2nd Mar 2014 at 1:32 PM
Oh I have been wanting this forewer....Now I do not have to spend more time figuring where to place the lot to make a sideways garage than actually building and decorating the house on it ....
Sockpuppet
THANKS POST
#54 Old 10th Mar 2014 at 8:14 AM
Thank you so much :D
Test Subject
THANKS POST
#55 Old 10th Mar 2014 at 6:10 PM
No afecta al juego?
Mad Poster
#56 Old 17th Mar 2014 at 5:35 AM
Quote:
Originally Posted by Mootilda
Yes, I guess that I was taking a poll. I'll finish off the testing and get the modded doors into the queue. Then, if I can find ways to improve things, I'll just update the existing mods.


This is all I am needing to finish my apartment complex...I say yes too, for that existing mod, if you may.
I didn't find it, so I guess you didn't upload it yet.
Hoping you will.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Test Subject
THANKS POST
#57 Old 4th May 2014 at 3:29 PM
Wonderful and much needed! Thanks very much
Lab Assistant
DELETED POST
13th May 2014 at 4:26 AM
This message has been deleted by itachirockstar. Reason: Re-read the instructions
Lab Assistant
#58 Old 27th May 2014 at 6:56 AM
At least I know now why this doesn't work in my game. I have to choose between this one and the parking spaces, I guess. This looks interesting, but I have so many businesses with drive in parking lots that I would hate to give that up. Looks tempting and thinking what I could do with my lots . . . Oh well.
Lab Assistant
THANKS POST
#59 Old 14th Jun 2014 at 8:19 PM
It's about time someone did this!
Mad Poster
#60 Old 18th Jun 2014 at 11:53 PM
@Mootilda - I just found that this is a conflict with Mog's car park... Did you ever find a solution to make the two mods work together?

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Site Helper
Original Poster
#61 Old 19th Jun 2014 at 12:30 AM
I assume that the other mod would need similar changes to my own. The other modder would be the obvious person to implement those changes.
Mad Poster
#62 Old 19th Jun 2014 at 4:08 AM
Quote:
Originally Posted by Mootilda
...If not, I'm sure that we can fix MogHughson's mod. I'd be happy to explain what needs to be done. It's a surprisingly simple fix (now that we know how, that is ).

Oh. OK. It almost sounded like you knew how to fix it - I just wondered if you already had... 'ts OK. I'll just keep deleting sidewalk tiles. Thanks :D

Please ~ support my TS2 habit! Shop at my Etsy shops:
CatherinesJewelry ~ Artisan Jewelry
Catherine's MOUSE ~ Up/Recycled Jewelry
and Vintage Stuffeths
Guest
THANKS POST
#63 Old 30th Jun 2014 at 9:28 PM
this is awesome I always wanted to do this
Test Subject
THANKS POST
#64 Old 5th Jul 2014 at 6:08 PM
Thank you ! :)
Test Subject
#65 Old 1st Aug 2014 at 12:23 AM
Thanks Mootilda! If you could please release the current garage doors that you have it would be wonderful
Sockpuppet
THANKS POST
#66 Old 23rd Jan 2015 at 5:05 AM
THANKS
Test Subject
THANKS POST
#67 Old 13th Mar 2015 at 3:53 AM
Love this <3!
Test Subject
THANKS POST
#68 Old 26th Mar 2015 at 6:32 PM
RIP Mootilda
Test Subject
THANKS POST
#69 Old 1st Apr 2015 at 10:00 PM
Great if you want to make a car dealership in OFB
Top Secret Researcher
THANKS POST
#70 Old 24th May 2015 at 5:57 PM
Thank you
Test Subject
THANKS POST
#71 Old 10th Jun 2015 at 8:36 AM
Wonderful..! must have..
Test Subject
THANKS POST
#72 Old 10th Jul 2015 at 5:06 PM
you rock
Test Subject
THANKS POST
#73 Old 12th Jan 2016 at 5:27 PM
wanted this for sometime.
Forum Resident
THANKS POST
#74 Old 15th Jan 2016 at 8:48 AM
Thanks! :D
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