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World Editor More Stuff & new SN stuff

by Shimrod101 Posted 22nd Jan 2012 at 2:32 PM - Updated 16th Oct 2012 at 1:58 PM by Shimrod101 : New file with SN items
82 Comments / replies (Who?) - 16 Feedback Posts, 9 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
This mod places 172 EA objects in the World Editor, for use on the world lot. The World Editor is reached through Edit Town, the WE button, where new lots, trees, etc. can be placed. There are 11 new items in Rocks, the rest are Landmarks. (All of the EA items originally in the World Editor are still in place.)

Mod uses only the OBJD on each object, this is a default replacement or override on these OBJD resources, the remaining resources needed for an object are not included. Therefor, if you are going to use, for example, the Late Night objects, you need to have Late Night installed; same goes for the other EP's.

A view towards the Sunset Valley lighthouse shows some of the items in this mod:



Most items are also placed in Buy Debug under Misc., for placement on lots. Exceptions are items which are too large, or mouse cursor weirdness making them impossible to place. Some of the outdoor lights and the fountains are already available in normal Buy Mode, so these are not duplicated in Buy Debug here.

Objects are sorted such that five pieces of the same type of fence are grouped together, the same type of billboard signs are grouped together, etc. Standalone items are generally at the bottom, but not every standalone has been sorted, in which case they are mixed together with the original objects.

Following is a list of the objects included:
Base Game:

FenceChainLinkUrban- 5 pieces
MilitaryGuardTower
WindmillFarm
ColumnColonialOne- 3 columns; normal height, 2 story and 3 story
ColumnColonialTwo- 3 columns as above
ColumnDanishModern- 3 columns as above
cratesWoodenEP5
signTraffic crossing
signTraffic curvedLeft
signTraffic curvedRight
signTraffic curvedRoad
signTraffic schoolCrossing
signTraffic speed
signTraffic yield

A new file, WEMoreObjectsBasegame134, adds 30 more items into the World Editor. The objects here are not included in the original Basegame or All In One mods, so use this new one together with the others you are using. OBJD's used here are:
trafficLights -the black traffic signal
SignBillboard -also in Buydebug for placement on lots
SignBillboard1 -also in Buydebug
SignBillboard2 -also in Buydebug
SignBillboard3 -also in Buydebug
SignBillboard4 -also in Buydebug
SignNbhd_beach -these signs are also in Decor in BuyMode
SignNbhd_contemporary
SignNbhd_country
SignNbhd_mission
SignNbhd_Modern
SignNbhd_traditional
ColumnContemporary -these columns are also in Columns, BuildMode
ColumnCountry
ColumnCountryExterior
ColumnMissionExterior
ColumnMissionInterior
ColumnModern
ColumnRound
ColumnTraditional
airStrip -SunsetValley airport, not in Buydebug, too large
launchPad -SunsetValley spaceshuttle, not in Buydebug, too large
BarnWDoor -also in Buydebug
LightHouse -also in Buydebug
nbhPierPylons -also in Buydebug
RadioTower -also in Buydebug
SatelliteDish -also in Buydebug
ScienceDome -also in Buydebug
silo -also in Buydebug
WaterTower -also in Buydebug

World Adventures:

arcDeTriompheFrance
boatChina
cartPullLrgBustedChina
cartPullLrgChina
cartPullSmlChina
fenceSplitrailLongChina- 4 pieces
fenceStoneOrnateLongChina- 4 pieces
fenceWoodWhiteFrance- 3 pieces
firewoodStacked
fountainAsia2x2
fountainFranceGarden3x3
fountainFranceStatue2x2
greatTowerChina- tower belonging to the great wall
lightingOutdoorFranceChateau
lightingOutdoorStreetFrance
lightingOutdoorStreetFranceSymmetrical
LightingStreetlightWoodenEnv
mineEgypt
moonGateChina
rockCavernChina- not in Buydebug, too large to place on lots
rockCliffWallChina- not in Buydebug, too large to place on lots
rockChina XL 01
rockChina XL 02
rockChina XL 03
rockEgyptBLargeB
rockEgyptXLargeA
rockEgyptXLargeTall
rowBoatWoodFrance
scaffoldingWood- digsite scaffolding
shipwreckEgypt- the large shipwreck
trainFrance- not in Buydebug, too large
trainTressleFrance- not in Buydebug, too large
trainTunnelFrance- not in Buydebug, impossible to place on lots because of cursor weirdness
treeStump
wallGreatChina- short piece of wall
wallGreatEastChina- long wall piece from the China map, not in Buydebug as it's impossible to place on lots
wallGreatNorthChina- as above, not in BuyDebug
wallGreatRubbleChina- rubble piece of wall
wallTallGateChina
unendingChainChina- small city ruins
eiffelTowerFrance
bridgeChinaLarge- not in Buydebug
bridgeChinaSmall
bridgeEgyptLarge- not in Buydebug
bridgeEgyptSmall
bridgeFrance- not in Buydebug
wallSegmentChina
wallSegmentLowerFrance post
wallSegmentLowerFrance rail
wallSegmentUpperFrance post

Ambitions:

boatOld
bridgePlank- not in Buydebug
bridgeStructural- not in Buydebug
bridgeTrainBroken
columnCorinthian- 3 columns; normal height, 2 story and 3 story
fountainWaterpump2x2
lightingOutdoorStreetEuro
lightingOutdoorStreetFederal
lightingStreetlightWoodenRustic
oilDrum

Late Night:

bollardsCylindrical
bridgePier- not in Buydebug
bridgeSuspension- not in Buydebug
cautionBarrier
cautionBarrierLight
craneLarge
craneMedium
fountainLounge2x2
fountainLoungeLit2x1
lightingOutdoorStreetCity
oilBarrel
Pavilion- the dome butterfly pavilion
planterCityLong
planterCitySquare
planterCitySquareBrick
planterPlazaHuge- not in Buydebug
radioTowers- not in Buydebug
scaffoldingUrban
SculptureWaveLarge
signBillboardUrban- 5 objects, the large billboard signs
trafficSignal
trailerCelebrity
wallRetainingBridgeRamp- not in Buydebug
wallRetainingCity01- not in Buydebug
wallRetainingCity02- not in Buydebug
wallRetainingCityHall- not in Buydebug
wallRetainingIndustrial- not in Buydebug
wallRetainingRoadLarge- not in Buydebug
wallRetainingRoadLargeVar1- not in Buydebug
wallRetainingRoadLargeVar2- not in Buydebug
warfBuildings

Pets:

bridgeRiver- not in Buydebug
dinoBones- 6 items, the dino bones around the dinosaur museum
dinosaurStatue- the T-Rex from the museum
hangMansTreeNeighborhood- the tree called Spooky Tree
hayStorage
hayStorageShack
hollowLog
hollowLogUpright
horseRanchEntryArch
lightingOutdoorPath
lightingOutdoorPostBrick
lightingOutdoorStreetEP5
lightingOutdoorStreetlightHangingWB
mainStreetBanner
mainStreetPennant
millOld
mineEntranceEP05
oldRustedTruck
rockSnakeDen
sculptureFloorTreeGuardCivicNeighborhood
signBillboardEquestrianCenter
signBillboardPetfoodAd
signBillboardTouristTrap
signBillboardVeterinarianAd
signStreetDirections
signTrafficCat
signTrafficDino
signTrafficDogRunning
signTrafficDogWalker
signTrafficHorseRider
signTrafficJackalope
signTrafficRoundNoLlamas
signTrafficRoundUnicorn
signTrafficSquirrels
touristTrapFossil- the abandoned dinosaur museum
waterTankRound
windmillFarmRooster
windmillFarmRoosterHeadless

This mod is split into 5 different .package files, one for base game and one for each of the EP's. As an example, if you have Base Game, World Adventures, and Ambitions but do not have the other EP's, install the Basegame, WA, and AMB files, and forget the other 2. There is also a file titled All In One, which is all of the OBJD's in one .package file, so if you have all the EP's this file can be used instead. Do not use this All In One file together with any of the others, obviously.

There is nothing from Generations or the stuff packs here, as there were no objects in these which could be used that I've found. I have the number 1.29 on my files, which is the current patch level. This is intended as a time stamp meaning: This mod was made around the time of the 1.29 game. So users will know when this mod is from, if looking through all their old downloaded stuff two years from now. I'm sure this mod will work fine with the 1.26 game, or earlier game versions, as long as one has the World Editor functionality (and applicable EP's).

Other mods which may alter the OBJD, as a default replacement override, on any of the objects listed above cannot be used at the same time as this mod.

CAUTIONARY NOTE: Concerning the bridges; once placed on the World Lot, the hand tool refuses to pick them up again, so they are stuck where you've placed them. So don't place them from the World Editor unless you mean it. They also don't function as "real" bridges, sims can't walk on them or 'teleport me here' onto them. They were simply intended as some weird deco. The two bridges in BuyDebug can be picked up again and re-placed or deleted when using these on community or residential lots. Thanks to Scarity for pointing out this bridge placement problem.

A new file is added with objects from Showtime; this EP is required to use this new mod. The All In One file has not been altered, the Showtime objects are not in that file. All objects are in Landmarks in the editor, and are in Buydebug unless they were already in normal Build/Buy mode. The gates can be used together with the fencing in the earlier mods, but the gates won't actually open or close. Sims can still walk through the gates though. OBJD's used are:

BillboardDouble, BillboardDouble1, BillboardDouble2, BillboardDouble3, BillboardDouble4, BillboardDouble5, BillboardDouble6
BillboardSingle, BillboardSingle1, BillboardSingle2, BillboardSingle3, BillboardSingle4, BillboardSingle5, BillboardSingle6, BillboardSingle7, BillboardSingle8, BillboardSingle9
BillboardSingleAnim
cementBlock -upright cement slab which can be used for building walls
columnBubble
fenceSleekSop_gate2x1
fenceSpanCol_gate2x1
fireHydrantEP6
fountainCityHallEP6
fountainSleekSop3x3
fountainSpanCol3x3
sidewalkStar
signCityHill -the Hollywood sign
signKaraoke
signMarqueePunkRock
StreetLight

A new mod places 21 objects from Supernatural in the World Editor, and also in BuyDebug Misc. if they are not available by default. The signs, trees and column are in build/buy already, so these are not duplicated in BuyDebug.

This mod uses only the OBJD on each item, so Supernatural must be installed to use this mod. OBJD's used are:

acUnitBigEP7
acUnitSmallEP7
CabinEP7
columnDarkLuxSpiral
creepyHouseAEP7
creepyHouseBEP7
HollowLogEP7
hollowLogUprightEP7
oldRustedTruckEP7
plantHuckleberryEP07
SawMillEP7
shedAEP7
shedBEP7
tractorBrokenEP7
treeCottonOliveEP07
trollEP7
WaterTowerEP7
signGym
signPool
signsLibrary
sculptureFloorFairyBranches

Additional Credits:
Created with the use of S3PE by Peter L. Jones.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.29
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ShimrodsWorldEditorObjectsSN139.rar

Size: 6.7 KB · Downloads: 4,320 · 16th Oct 2012
6.7 KB 4,320 16th Oct 2012
ShimrodsWEMoreObjectsBasegame134.rar

Size: 15.4 KB · Downloads: 5,294 · 24th Jun 2012
15.4 KB 5,294 24th Jun 2012
ShimrodsWorldEditorObjectsShowtime133.rar

Size: 9.2 KB · Downloads: 4,003 · 10th May 2012
9.2 KB 4,003 10th May 2012
ShimrodsWorldEditorObjectsPETS129.rar

Size: 5.5 KB · Downloads: 4,715 · 22nd Jan 2012
5.5 KB 4,715 22nd Jan 2012
ShimrodsWorldEditorObjectsLN129.rar

Size: 5.5 KB · Downloads: 4,720 · 22nd Jan 2012
5.5 KB 4,720 22nd Jan 2012
ShimrodsWorldEditorObjectsAMB129.rar

Size: 5.2 KB · Downloads: 4,429 · 22nd Jan 2012
5.2 KB 4,429 22nd Jan 2012
ShimrodsWorldEditorObjectsWA129.rar

Size: 8.1 KB · Downloads: 4,453 · 22nd Jan 2012
8.1 KB 4,453 22nd Jan 2012
ShimrodsWorldEditorObjectsBasegame129.rar

Size: 8.0 KB · Downloads: 6,088 · 22nd Jan 2012
8.0 KB 6,088 22nd Jan 2012
ShimrodsWorldEditorObjectsAllInOne129.rar

Size: 27.5 KB · Downloads: 17,571 · 22nd Jan 2012
27.5 KB 17,571 22nd Jan 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
82 Comments / Replies (Who?) - 37 Feedback Posts, 41 Thanks Posts
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Instructor
#26 Old 27th Jan 2012 at 3:59 PM
This is great, thank you!

"Deep down I'm pretty superficial"

Theorist
THANKS POST
#27 Old 2nd Feb 2012 at 5:05 PM
Thank you so much for this, just exactly what I needed! :D
Mad Poster
Original Poster
#28 Old 4th Mar 2012 at 10:18 PM
This mod is fine with the 1.31 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#29 Old 10th Mar 2012 at 8:34 PM
This is fine with the 1.32 also.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Mad Poster
Original Poster
#30 Old 17th Mar 2012 at 10:36 AM
This mod is fine with the 1.33 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#31 Old 6th Apr 2012 at 7:51 AM
You are amazing thanks! Can you add the Showtime EP stuff? There are some nice new billboards Thanks again
Mad Poster
Original Poster
#32 Old 8th Apr 2012 at 8:21 AM
I've been planning on doing the Showtime stuff, simply haven't gotten around to it yet.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
#33 Old 9th Apr 2012 at 5:44 PM
Quote:
Originally Posted by Shimrod101
I've been planning on doing the Showtime stuff, simply haven't gotten around to it yet.


Well that's great to hear! Thank you so much, can't wait
Mad Poster
Original Poster
#34 Old 10th May 2012 at 11:31 PM
Showtime file is added now, see main page at the bottom.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#35 Old 19th May 2012 at 11:47 AM
What about the distant terrain from STH?
Mad Poster
Original Poster
#36 Old 19th May 2012 at 11:07 PM
I have no idea what the Distant Terrain is, or what it's used for. Feel free to tell me, I was curious about it a while back.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Instructor
#37 Old 20th May 2012 at 12:47 AM
That's the decorative terrain, see here:

http://simswiki.info/wiki.php?title=Tutorials:Creating_A_World_That_Doesn't_Suck_-_Distant_Terrain
Mad Poster
Original Poster
#38 Old 23rd May 2012 at 6:56 PM
The Distant Terrains are impossible to use from the World Editor as they are so gigantically huge. The SShores DT covers half of the map, this can be seen in the _IMG file on it. It's possible that the SShores city is built on top of this DT file.

The Sunset Valley DT proved impossible to place while in the World Editor, I couldn't even push it out to the edge of the map I was playing because the camera won't allow the hand cursor to move past a certain point from the middle of the map.

So I think the DT's should be left for those making CaW worlds to use, or not, as they choose.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Rabid Recoloring Renegade
retired moderator THANKS POST
#39 Old 26th May 2012 at 11:40 PM
So much work, and so appreciated!
Test Subject
THANKS POST
#40 Old 27th May 2012 at 4:23 PM
!WOW! can I not wait to use this. I've never gotten CAW to work for me (done all the known fixes - it just hates my computer. Or me, possibly) so the in-game world editor is all I've got as far as editing off-lot, and I've always been frustrated at the extremely limited selection of neighborhood decorations.

So if you'll excuse me, I'm off to start the Church of the Glorious Shimrod. And then I'm gonna World Edit my game until it can't take anymore. 8D
Mad Poster
Original Poster
#41 Old 5th Jun 2012 at 11:17 AM
These mods are fine with the 1.34 update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#42 Old 16th Jun 2012 at 1:08 AM
Love this pack,
I been reworking my hood and noticing a missing Traffic Light..is there anyway to add the missing Traffic Light..?
Mad Poster
Original Poster
#43 Old 16th Jun 2012 at 11:20 AM
Which traffic light is this exactly? Is it from Sunset Valley, so it's a base game light? Or is it from one of the other EA worlds from the EP's?

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#44 Old 16th Jun 2012 at 8:04 PM
I don't have any worlds install on this game.. the grey one is called Traffic Signal form Late Night Ep the black one it's called Traffic Light, doesn't show where it's form. no icon under the picture .It looks like it may be form Late Night...both lights shows up under buydebug ,only the traffic signal shows up under World Editor..here a picture

http://i48.tinypic.com/9u0pvt.jpg
Mad Poster
Original Poster
#45 Old 24th Jun 2012 at 12:56 PM
A new file is added with the black traffic signal light, the SunsetValley billboards, the SV airport and space shuttle launch building, and some other stuff. See the Overview description for full list.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Test Subject
THANKS POST
#46 Old 24th Jun 2012 at 7:33 PM
Shimrod , I can hug you !!...Thanks, Woot!
Test Subject
THANKS POST
#47 Old 9th Jul 2012 at 10:40 AM
Merci !!!
Mad Poster
Original Poster
#48 Old 11th Jul 2012 at 6:57 PM
These mods are fine with the 1.36 Update.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
Lab Assistant
THANKS POST
#49 Old 21st Aug 2012 at 10:48 PM
This lags the hell out of my game! But worth it!
Mad Poster
Original Poster
#50 Old 1st Sep 2012 at 9:58 PM
These mods are fine with the 1.38 patch.

MedievalMods and Sims3mods: Dive Cave Reset Fix, Resort Revamp, Industrial Oven Revamp, Will O' Wisp fix, UI Sounds Disabled, No Cars, Gnome Family Planner, Townies Out on the Town, No Martial Arts Clothes, Fast Skilling, etc. http://simsasylum.com/tfm/
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