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*TESTING* Modern Elevators - Updated to 1.48

by Diriel Posted 25th Feb 2012 at 4:43 PM - Updated 30th Jan 2013 at 1:15 PM by Diriel : Update
122 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
First ever object... Why, oh why did I choose the elevator?


Introduction
I've always had a childish fascination with elevators. When I got LateNight I couldn't wait to get placing elevators all over my mansions. Much to my dismay, they were ArtDeco themed, and so didn't fit in ANYWHERE.
As ever, when I find something I dislike, I decide to attempt to remedy the problem myself, usually only making myself more insane in the process.

Here is the modern elevator. Works just like a normal elevator, but has +2 sexiness.

Scripting
In order to change the interior, and also to remove the effects which didn't fit anymore I've had to clone the elevator classes as well as everything else. These new classes do not overwrite the old ones, so the Deco elevators will still function perfectly.
Due to the copied classes; Deco Elevators will not interact with Modern Elevators in the same stack and vice versa, but I'm inclined to consider this more of a feature than a bug. ;P
The new classes also make use of their own cloned tuning files. If you like the elevators faster than default (or indeed slower,) this is still possible. The XML files contained in the package are the same layout as the original elevator.

CASTable Channels
The exterior model makes use of all four channels:
  • A - Doors
  • B - Frame, Screen Surround, Button Panel
  • C - Button Panel Surround, Button Backdrops
  • D - Buttons
The interior, unfortunately, is not designable. However the color is changeable with the "Set Light Color" debug interaction.

Presets
There are four texture presets to chose from, each with their own overlays.
  • 1 - Small triangle key in door corner
  • 2 - Scratches on door
  • 3 - Both
  • 4 - Blank

Why *TESTING*?
There are two features which I've not yet managed to get working.
My intentions are to make the screen above the door display arrows while moving and possibly which floor the elevator is currently on (changing the logic so that there is no wait on call if elevator is on the current floor.) However I'm struggling to find a decent way to display things on the screen. (Still looking.)
I also intended (and still intend) the shiny face at the back of the interior to be a mirror, but as of yet I have not managed to get this to happen.
With those two small missing features considered, I've decided to (pre)release the elevator as there are buildings which call for the modern look, and everything else seems to be working perfectly.
Bugs Found
Sims don't seem to be able to route through the elevator when told to use some objects, if there are no deco elevators also connecting the floors. (Weird bug, working on it.)

The extra features
The mirror is working! The elevator has an extra slot, which a mirror is attached to before the doors open. Shortly after the doors close, the mirror is removed, so the mirror isn't rendered unless you can see it. (Thanks again to cmomoney for helping with the slot editor.)
This has also given me an idea for how to do the screen, but I need a rest for a bit now. =P

Patch Notes
(30/01/13) V5
  • Rebuilt for version 1.48.
(29/02/12) V4
  • Changed how the mirror is referenced to fix a pretty serious, but rare bug where the elevator would start creating duplicate mirrors.
(28/02/12) V3
  • Removed interactions from mirror. (They were actually pretty cool. Sims could check themselves out in the elevator, but they broke the logic and ultimately had to go. ;P)
  • Fixed mirror sticking out from elevator shaft mesh on walls down.
(28/02/12) V2
  • Got the mirror working. ;D
  • Removed some debug left in... Oops.
(23/02/12) V1 - Initial Release

Footnote
I generally make things for my own use, rarely uploading my creations. However I think that a modern elevator is something that was extremely lacking, and I hope that you find it useful.


Catalog Location: Build > Stairs > Elevators
Price: 1500

Built with version: 1.29 (EP10/Pets)
Compatible with: All versions since LateNight (In theory.)

Polygon Counts:
Exterior:
Lod 0 - Verts: 1055 | Tris: 698
Lod 1 - Verts: 917 | Tris: 512

Interior:
Lod 0 - Verts: 270 | Tris: 258
Lod 1 - Verts: 152 | Tris: 146

Additional Credits:
Peter Jones - S3PE <3
cmomoney - Blender 2.6 TS3 Tools
Inge Jones - TextureTweaker3
Blender Foundation - Blender
Adobe - PhotoShop CS3
TSR People - TSR Workshop (A bit...)
Tags: #elevator, #lift, #stairs, #modern

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Diriel_elevatorModern_1.48.7z | Updated version for 1.48+

Size: 1.11 MB · Downloads: 25,408 · 30th Jan 2013
1.11 MB 25,408 30th Jan 2013
Diriel_elevatorModern.7z

Size: 1.11 MB · Downloads: 24,074 · 25th Feb 2012
1.11 MB 24,074 25th Feb 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
122 Comments / Replies (Who?) - 47 Feedback Posts, 71 Thanks Posts
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Page 4 of 5
Test Subject
THANKS POST
#76 Old 9th Jul 2012 at 7:26 PM
awesome
Test Subject
THANKS POST
#77 Old 29th Jul 2012 at 4:22 AM
They work perfectly! Without a bug or hitch Thank you very much for making this; I use these ALL The time when I build now
Test Subject
THANKS POST
#78 Old 1st Aug 2012 at 2:25 PM
i loved it! it works fine for me and I'm 1.36
Test Subject
THANKS POST
#79 Old 3rd Aug 2012 at 4:38 PM
FINALLY! THanks!! Those default elevators are SOOOOO hideous - lol.
Test Subject
THANKS POST
#80 Old 9th Sep 2012 at 11:28 PM
soooooo cooooool man thx
Test Subject
THANKS POST
#81 Old 11th Sep 2012 at 5:36 PM
OMG these really are beautiful.

PLEASE PLEAEPLEASE keep updating.
Test Subject
THANKS POST
#82 Old 11th Sep 2012 at 11:04 PM
I read somewhere in here you cannot have the modern without deco on each floor.

why is this? any advances in just being able to use modern elevators alone

currently i hover the mouse over your elevator and it says "sims3.Deriel...etc"
Field Researcher
#83 Old 12th Sep 2012 at 8:59 PM
Is this compatible with 1.38?

Wow, it's beautiful outside. I should probably do something....

Like close the blinds on my window so there isn't a glare on my computer screen.
Test Subject
THANKS POST
#84 Old 15th Sep 2012 at 6:40 PM
what the heck i have late night and it will not go on the game
Test Subject
#85 Old 4th Nov 2012 at 5:12 AM
Unforunately, as of the 1.42 patch, this appears to be the culprit of constant game crashing, when attempting to use the lift, it results in an ACCESS_VIOLATION error.
Test Subject
#86 Old 4th Nov 2012 at 11:51 PM
This is a great mod but after i did the latest update (4.2 I think it was) it crashes everytime I use it. Do you know why this is and could you please update the mod because anybody who would of got the update will not be able to use this great mod.
Thanks.
Test Subject
#87 Old 8th Dec 2012 at 11:31 PM
I'd like to chime in on the "this mod breaks patch 1.42" posts. This is one of my most favorite objects, I use it EVERYWHERE. Please fix it soon, I love this elevator!
Field Researcher
#88 Old 26th Dec 2012 at 5:54 PM
Oh, I hope this can be fixed soon! That darn EA elevator rarely fits into any of my buildings.
Lab Assistant
#89 Old 28th Dec 2012 at 10:25 PM
Indeed, using this elevator crashes the game. And yes, it's the only modern elevator available! Please update or instruct us how to update it on our own?
Test Subject
#90 Old 11th Jan 2013 at 12:50 PM
No offence dude but um... it didn't even show up in elevators
PC:MAC
have got late night but it just dosent work
Looks Awesome though!!
Test Subject
#91 Old 15th Jan 2013 at 12:22 AM
I get that bug where my Sims can't route through the elevator when told to use a certain object, and my game crashed when I tried to make them simply use the elevator to go to the ground floor. :/
Test Subject
Original Poster
#92 Old 30th Jan 2013 at 11:28 AM
Quote:
Originally Posted by ChibiMegamy
I get that bug where my Sims can't route through the elevator when told to use a certain object, and my game crashed when I tried to make them simply use the elevator to go to the ground floor. :/


The crashing is because the package is so out of date. I've rebuilt it with the latest libraries, testing it now. All the crashing seems to be fixed, I'll be reuploading some time today if I don't find any other issues.

So there! D=<
Lab Assistant
THANKS POST
#93 Old 30th Jan 2013 at 2:19 PM
YES!! I was so hoping that this would become alive again! I used this elevator in ALL of my custom buildings. This is the best! You rock. Thank you so much for updating this!! :D
Scholar
#94 Old 31st Jan 2013 at 3:32 AM
Quote:
Originally Posted by Diriel
The crashing is because the package is so out of date. I've rebuilt it with the latest libraries, testing it now. All the crashing seems to be fixed, I'll be reuploading some time today if I don't find any other issues.


Finally Thank you

Sim Renders
www.ansettanimation.com

Ansett Animation Studios is a subsidiary of RomerJon17 Productions © 2019 - 2020
Test Subject
THANKS POST
#95 Old 18th Feb 2013 at 11:19 PM
I really hope you get all the bugs ironed out as I so want a modern 'real' elevator in my game at last!

It look gorgeous!
Test Subject
THANKS POST
#96 Old 11th Mar 2013 at 12:58 AM
I couldn't get these to work in my game. I'm using Windows 7 64 bit. They will go in just like the other elevators and they appear has they should when placing them in built mode, however they just will not go up or down, they just sit. I've turned adjusting them by turning them different directions and that doesn't seem to make a difference. I have all the expansion packs except Unver. Life and Katie Perry. I haven't tried them since I patched to 1.50.
Test Subject
THANKS POST
#97 Old 19th Mar 2013 at 1:16 AM
Thanks!!!! No Mo Oldy Times Babe!!!!
Test Subject
THANKS POST
#98 Old 22nd Apr 2013 at 8:06 AM
Please keep updating! I really HATE the deco elevators... but I need to know these work!
Field Researcher
THANKS POST
#99 Old 12th May 2013 at 7:14 AM
So, is it up to date and all good now? Want to download, but want to wait till all is compatible with the latest patches, etc. It looks awesome!
Test Subject
#100 Old 16th May 2013 at 10:40 AM
So this will work with patch 1.50? Please can you clarify this. And a big THANK YOU for doing this. :o)
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