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Custom objects placeable on OFB displays and shelves *UPD 22APR*

by Numenor Posted 7th Mar 2006 at 9:29 PM - Updated 22nd Apr 2006 at 8:41 PM by Numenor : Included support for Windkeeper's "Placement on locked tiles" hack
329 Comments / replies (Who?) - 23 Feedback Posts, 2 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
CUSTOM OBJECTS PLACEABLE ON O.F.B. DISPLAYS AND SHELVES
Global Hack - OFB required

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IMPORTANT: THIS HACK IS STILL IN TESTING! USE WITH CAUTION!
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IF YOU ARE EXPERIENCING THE "MISPLACED RESTOCK SIGN" BUG, PLEASE TEST THIS FIX
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If you want to place custom objects on the Business shelves, consider to batch-fix
your downloads (following THIS TUTORIAL)
instead of these hacks

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Both the "More" and "Less" hacks conflict with Windkeeper's "Locked Tile Fix". If you want the objects to be placed both on the OFB shelves and on the locked tiles, please download the "More+LockedTiles" or the "Less+LockedTiles" hacks, attached to this post. And read Windkeeper's original thread for info about the Locked Tiles!
As usual, you can have only ONE of the four versions in your game (that's why all these hacks have the same filename).

KNOWN MAXIS BUG: it has been reported by many users that sometimes - when a customer buys the item, or when your sims restock the shelves - the restock sign is misplaced (it will appear at a corner of the lot).
This happens more frequently if you use any of these hacks (the "More" version makes the bug occur more frequently than the "Less" version).
But the "restock sign misplacing" bug has been reported also by users that did NOT install these hacks. From the reports that I've collected, there is a Maxis bug that causes the restock signs to be "teleported" to a corner of your lot, especially if you:
  • place the objects using the move_objects cheat;
  • move or remove the restocks signs using the normal "hand" tool (you should use the "hand" only in Business Build Mode, i.e. selecting the "price tag" icon in the top-right panel);

If you have experienced this bug, read the method to get rid of misplaced restock signs in THIS POST.

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(Original post)

You may have noticed that the shelves and shop displays that came with Open For Business can hold only Maxis objects, and that - on the contrary - no custom-created objects are allowed on them.

This problem can be solved by installing the provided global hack.

WARNING: THIS IS A GLOBAL HACK (i.e. it affects all the objects in all the lots), and therefore IT MUST BE USED WITH CAUTION, just like any other global hack. Also, it may be included in your exported lots.

What does this hack do?
It changes on the fly a particular value in the Object Data of all the objects picked from the catalog (no permanent changes are made to the objects or to the packages), setting them as "placeable on shop shelves".
Once installed, you'll be able to place custom objects on all business shelves, including the "Magicsplay" that is used on the counters.
This hack works with all the existing custom objects, and all the future cloned object, too.

CHOOSE YOUR FAVOURITE VERSION!
  • The "MORE" version lets you place on the shelves more objects than Maxis decided; sometimes, the objects can just look too "crowded": in this case, you can fill completely the shelf and then remove the unwanted items.
    bla bla
  • The "LESS" version keeps the original Maxis settings for the objects (Maxis seems to like half empty shelves ): the shelves will look definitely less "overcrowded.
You can obviously have only one version in your Downloads folder! (both packages have the same name, so it would be hard to keep both, lol! )


Installation / Uninstallation
Extract the file "Numenor_GlobalHack_OFB_Custom-objects-placeable-on-shelves.package" from the chosen zip ("more" or "Less"), and place it in the Downloads folder. Remove it from the Downloads to restore the original situation.

Technical explanation
Maxis started to use a previously unused data field in the Object Data: the data field 0x004F [Unused - Shadow Brightness (Sims1)]. I've noticed that almost all the existing objects, before OFB, had this field set to zero or 0x96; while in OFB the objects have a value of 0x2 (small objects), 0x1 (medium objects) and 0x00 (large objects).
I've edited the global 0x010F "Init - Object" BHAV (that - in my experience - is called from *all* the objects init BHAV), appending the following line:
"0x0002 (Expression) - Stack Object's Master definition 0x004F Set to Literal 0x0002". This line overrides the value stored in the Object Data field 0x004F, "replacing" it with the value 0x2 (which, in my tests, is the only one that allows placement on business shelves).
The "Less" version performs the said change only if the existing value is >2 (so to keep the Maxis setting, if existing).

Please report any oddity you may notice while using this hack. Open For Business is required (obviously )..

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Open for Business
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
LESS_Custom-objects-placeable-on-shelves+LOCKEDTILES.zip

Size: 379 Bytes · Downloads: 10,059 · 22nd Apr 2006
379 Bytes 10,059 22nd Apr 2006
MORE_Custom-objects-placeable-on-shelves+LOCKEDTILES.zip

Size: 433 Bytes · Downloads: 17,192 · 22nd Apr 2006
433 Bytes 17,192 22nd Apr 2006
LESS_Custom-objects-placeable-on-shelves.zip

Size: 356 Bytes · Downloads: 18,681 · 8th Mar 2006
356 Bytes 18,681 8th Mar 2006
MORE_Custom-objects-placeable-on-shelves.zip

Size: 411 Bytes · Downloads: 33,773 · 8th Mar 2006
411 Bytes 33,773 8th Mar 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
329 Comments / Replies (Who?) - 315 Feedback Posts, 6 Thanks Posts
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Test Subject
#301 Old 23rd Jun 2007 at 3:59 PM
These are my results:

- With the game started by BaseGameStarter and only this mod in Downloads, the problem doesn't occur

- With the original game started and no downloads at all, the problem doesn't occur

- With the original game started an only this mod in Downloads, the problem does occur.

Same as 1, but Password request didn't work
Top Secret Researcher
#302 Old 17th Jul 2007 at 3:45 AM
Thank you very much Numenor. You talent will always amaze me.
Lab Assistant
#303 Old 26th Aug 2007 at 9:14 AM
Thank you.
Test Subject
#304 Old 23rd Sep 2007 at 12:56 AM
@Numenor: Did you look into the problem?

Same as 1, but Password request didn't work
Lab Assistant
#305 Old 8th Oct 2007 at 3:31 PM
Just wanted to drop a thanks to let you know I appreciate this Mod.

I haven't actually used any mods or hacks yet but the more I read about you and what you bring to the game the more I start to trust your Mods

I'll just make sure to back up everything before I put anything in! Plus I read all the pages of every hack or mod I've downloaded thus far so thank you to everyone that takes the time to talk out problems and solutions and help us in deciding which hack or mod will work with another hack or mod. It can be a little confusing and overwhelming because of how many great modders there are in this community.

I rambled again

, Chibi

My love for you was so deep, It nearly destroyed me.
The ModFather
retired moderator
Original Poster
#306 Old 8th Oct 2007 at 6:06 PM
Quote:
Originally Posted by Entgleichen2
@Numenor: Did you look into the problem?


I'm sorry, I just forgot about this problem...

I couldn't replicate the overheating issue; I used this test environment:
  • AnyGameStarter, created a game with all the EP up to Seasons and no SP (the configuration shown in your profile).
  • Only the MORE mod in the Downloads (later on, I've tried also the MORE + LockedTiles)
  • A Maxis lot with a Maxis family
  • Double Colonial bed in the bedroom.

In summer, during the day, I made my sims play waterbaloons (so to heat them a little), and then send them to sleep in a (small) bedroom, with a lit fireplace, and they didn't overheated. I kept them sleeping for almost 24 hours.
Then I sent one sim to "Warm up" in front of the fireplace, until he got overheated; and then I sent him back to bed, and he cooled down.

So, I really can't understand what is causing the problem in your game. Actually, I've read on another thread that there was a problem of freezing sims if you created them in some custom CAS lots.

You said that you didn't have anything in your Downloads, while testing; but what about custom CAS lots (located in the game program folders)?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#307 Old 18th Oct 2007 at 5:58 AM
This still works with Bon Voyage, right?

Curiously enough, the only thing that went through the mind of the bowl of petunias as it fell was Oh no, not again. The Hitchhiker's Guide to the Galaxy, Douglas Adams

The Hunger Site - Click once a day for free to give food to developing countries!
The ModFather
retired moderator
Original Poster
#308 Old 19th Oct 2007 at 2:10 AM
Yes, all the 4 versions should work with Bon Voyage, too.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#309 Old 23rd Oct 2007 at 11:32 AM Last edited by ladymiriam : 23rd Oct 2007 at 11:34 AM. Reason: more info added
Hi Numenor,

I've been using your less custom item placement and custom opening sign since I got OFB without issue and the mis-placed sign was just a myth for me but now with BV I am experiencing the problems of restocking. I've noticed custom foods in the chiller and custom objects on custom shelves are affected but so far not custom objects on original shelving. I'm amazed this problem hasn't been sorted by the makers of the game, it's been a while now.
I have not read all the posts in this thread, a couple of screaming kids are a bit of a distraction, and some I couldn't really understand but the fix you offered by enabling testingCheats, will that fix it for all time on that lot or will I have to keep doing it periodically?
Thanks for your time.
The ModFather
retired moderator
Original Poster
#310 Old 24th Oct 2007 at 12:58 AM
There is no fix for the "misplaced restock sign" bug, unfortunately. It's just something that we have to live with.
I only know that it's not strictly related to the usage of custom content; and I know that these hacks can sometimes make the problem appear more often, but are not the cause of it.
The trick I've suggested, involving the testingCheats, only serves to the purpose of delete the restock signs that are misplaced in the corner of the lot (they are unmovable without the cheat); but it won't prevent the misplacement to happen.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#311 Old 13th Jan 2008 at 9:46 PM
I just got seasons (previously base, uni, nl, ofb) and this oddity occured placing maxis cake / plates and custom food on the chill shelves - instead of being placed horizontal in a six pack as they used to, they were placed vertically coming foward out of the case floating. I had move objects off, snap objects to grid on. This was with the more version. The less version works just fine though.
The ModFather
retired moderator
Original Poster
#312 Old 16th Jan 2008 at 4:16 PM
I've tested the "More" version (without locked-tiles) in my "Up to BV" game, and I could correctly fill a chill shelf with 12 single portions in total (I only used Maxis foods, including cakes, toaster pastries, loebster etc; NO custom foods).

May it be something in your downloads that is causing this glitch? A custom refrigerator? A global mod?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#313 Old 12th Mar 2008 at 7:57 PM
hi.. i wanted to ask something about this hack. i downloaded the last one. more objects with locked tiles. it was ok for soem tome, but now, the extra objects placed on shelves dont appear. maybe they are there. but i cant see them. and those ones bought by customers, get placed on the end tile of the plot :S..
i oly noticed many OUT OF STOCK boards on the corner tile, on which i hadnt placed anything. when i stocked them i noticed they were the extra objects placed on the shelves.
what should i do?

There can be miracles, when you believe....
The ModFather
retired moderator
Original Poster
#314 Old 13th Mar 2008 at 12:57 AM
I'm not sure to understand, but it seems to me that you are experiencing the "Misplaced restock sign" bug (i.e. when an object is sold, the restock sign is misplaced to the corner tile). Are you saying that the objects disappear as soon as you place them on the shelf?

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Test Subject
#315 Old 20th Mar 2008 at 9:32 PM
I recently installed freetime and at first i couldn't use the OFB functionality in my fridges (I could put leftovers in the fridge, but couldn't choose to get them out- and this was in all fridges, not just custom ones).
I took this mod out (and only this one) and its back to normal. I know it could be other factors but it could also be that the mod is not be fully compatible with freetime. has anyone else had this or a similar problem? is there anything else I could do or am I stuck like this?
The ModFather
retired moderator
Original Poster
#316 Old 22nd Mar 2008 at 10:01 AM Last edited by Numenor : 22nd Mar 2008 at 10:14 AM.
This mod modifies the Global BHAV 0x0000010F (Init - Object), adding some lines to the original BHAV; I've checked the original BHAV in OFB, SSN, BV and FT, and it's always the same: Maxis didn't change anything for that, and therefore these mods should be compatible with FreeTime just as much as they were compatible with Bon Voyage and Seasons. Of course, I'm going to run some tests in a "clean" FT game

I noticed you consider the "Get Leftovers" interaction as a OFB function: no, it was introduced with Seasons, and it's contained in the "FridgeGlobals" functions released with Seasons; please double-check if you have some mod related to fridges in your Downloads (it would be best to temporarily remove *all* the content of the Downloads except this mod, to be sure that the error is really caused by this mod).


EDIT - I've tested the most complex version ("More with LockedTiles") in a clean Up-to-FreeTime game: the leftovers can correctly be stored into the fridge and taken out from it.
You must have some other hack that is blocking the Leftover interaction.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Field Researcher
#317 Old 28th Mar 2008 at 11:55 PM
So I've been using this for a while, but after opening the file in SimPE to take a peak at it (I want to see if there was an easy way to exclude the decra chill from the more version), I have to give you utmost kudos!
Heh, I suppose it's to be expected, but this just looks terribly complex. So amazing job as per usual, Numenor! (It' also amazing to see that you monitor your older threads! A lot of creators just forget about them!)

*Claps* Thanks for such a great mod for our game, Numenor! You are cool enough to get a nickname! Nummy! I kid, I kid. But seriously, thank you very much.
Test Subject
#318 Old 7th Apr 2008 at 10:28 PM
I absolutely LOVE this mod! But...I seem to have struck a glitch.
I’ve got no issues with misplaced signs, my affliction is more bizarre!
Objects get placed and bought fine, but restocking gets messed up.
Normal restocking signs appear, sims normally go through the motions of restocking and money gets payed for goods .Restocking signs disappear...BUT...shelves remain empty.
I can restock manually...but its not as fulfilling as having my simmies do it!
I’ve got all expansion packs and stuff packs .Problem seems to have cropped up sometime after seasons but I’m not sure when. I know I've been using this mod with no problems for a long time before BV and FT.

Once again...THANK YOU Numenor
Lab Assistant
#319 Old 15th Nov 2008 at 2:33 AM
you're amazing Numenor,I don't know what I would do without this usefull hack.

anyway I know this might sound strange but I think I found a small issue,but I was wondering if someone else could check this for me, I have all ep's up to Apartmentlife and I notice with this hack in my game I can't make beach lots (empty lot or pre made lot) but when I remove the hack I can make beach lots. I tried putting it back in my game after a computer restart, but it still does it.
The ModFather
retired moderator
Original Poster
#320 Old 15th Nov 2008 at 9:57 AM
There are no possible connections between this hack and the creations of beach lots; I don't know what can block the beach lots: have you tried reading the Game Help forum? Not sure that it can actually help, but maybe your problem has been experienced by other players, too.

I've finally started my Journal. Information only, no questions.

My latest activity: CEP 9.2.0! - AnyGameStarter 2.1.1 (UPD) - Scriptorium v.2.2f - Photo & Plaques hide with walls - Magazine Rack (UPD) - Animated Windows Hack (UPD) - Custom Instrument Hack (UPD) - Drivable Cars Without Nightlife (UPD) - Courtesy Lights (FIX) - Custom Fence-Arches - Painting-TV - Smarter Lights (UPD)


I *DON'T* accept requests, sorry.
Lab Assistant
#321 Old 18th Nov 2008 at 3:58 AM
I had a look around the help forums but I could not find anyone else having the same issues. I got a friend of mine to check the hack in her game to see if she could make the beach lots and it works fine. I guess it might be another hack causing the problem, thanks
Test Subject
#322 Old 6th Aug 2009 at 9:46 PM
This seems to be such an awesome hack and I would love to be able to try it! But I had some problems when I installed the mod: my sims couldn't talk to the plants and they coudn't put the left overs of their meals in the fridge either. I desabled all the cc unless this mod and it still didn't work.
Has anybody else had this problems before?
Instructor
THANKS POST
#323 Old 19th Jan 2013 at 11:43 PM
Great! I can now have my sims can collect teddy bears
Field Researcher
THANKS POST
#324 Old 18th Nov 2013 at 6:45 PM
Fantastic job. Makes running businesses a lot more fun.
Test Subject
#325 Old 17th Feb 2014 at 1:51 PM
I have a problem with this MOD, It's happened, when I install this mod, and open my game, don't works, appear a yellow triangle, someone knows how to fix it? pleae
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