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*TESTING* Modern Elevators - Updated to 1.48

by Diriel Posted 25th Feb 2012 at 4:43 PM - Updated 30th Jan 2013 at 1:15 PM by Diriel : Update
122 Comments / replies (Who?) - 12 Feedback Posts, 13 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
First ever object... Why, oh why did I choose the elevator?


Introduction
I've always had a childish fascination with elevators. When I got LateNight I couldn't wait to get placing elevators all over my mansions. Much to my dismay, they were ArtDeco themed, and so didn't fit in ANYWHERE.
As ever, when I find something I dislike, I decide to attempt to remedy the problem myself, usually only making myself more insane in the process.

Here is the modern elevator. Works just like a normal elevator, but has +2 sexiness.

Scripting
In order to change the interior, and also to remove the effects which didn't fit anymore I've had to clone the elevator classes as well as everything else. These new classes do not overwrite the old ones, so the Deco elevators will still function perfectly.
Due to the copied classes; Deco Elevators will not interact with Modern Elevators in the same stack and vice versa, but I'm inclined to consider this more of a feature than a bug. ;P
The new classes also make use of their own cloned tuning files. If you like the elevators faster than default (or indeed slower,) this is still possible. The XML files contained in the package are the same layout as the original elevator.

CASTable Channels
The exterior model makes use of all four channels:
  • A - Doors
  • B - Frame, Screen Surround, Button Panel
  • C - Button Panel Surround, Button Backdrops
  • D - Buttons
The interior, unfortunately, is not designable. However the color is changeable with the "Set Light Color" debug interaction.

Presets
There are four texture presets to chose from, each with their own overlays.
  • 1 - Small triangle key in door corner
  • 2 - Scratches on door
  • 3 - Both
  • 4 - Blank

Why *TESTING*?
There are two features which I've not yet managed to get working.
My intentions are to make the screen above the door display arrows while moving and possibly which floor the elevator is currently on (changing the logic so that there is no wait on call if elevator is on the current floor.) However I'm struggling to find a decent way to display things on the screen. (Still looking.)
I also intended (and still intend) the shiny face at the back of the interior to be a mirror, but as of yet I have not managed to get this to happen.
With those two small missing features considered, I've decided to (pre)release the elevator as there are buildings which call for the modern look, and everything else seems to be working perfectly.
Bugs Found
Sims don't seem to be able to route through the elevator when told to use some objects, if there are no deco elevators also connecting the floors. (Weird bug, working on it.)

The extra features
The mirror is working! The elevator has an extra slot, which a mirror is attached to before the doors open. Shortly after the doors close, the mirror is removed, so the mirror isn't rendered unless you can see it. (Thanks again to cmomoney for helping with the slot editor.)
This has also given me an idea for how to do the screen, but I need a rest for a bit now. =P

Patch Notes
(30/01/13) V5
  • Rebuilt for version 1.48.
(29/02/12) V4
  • Changed how the mirror is referenced to fix a pretty serious, but rare bug where the elevator would start creating duplicate mirrors.
(28/02/12) V3
  • Removed interactions from mirror. (They were actually pretty cool. Sims could check themselves out in the elevator, but they broke the logic and ultimately had to go. ;P)
  • Fixed mirror sticking out from elevator shaft mesh on walls down.
(28/02/12) V2
  • Got the mirror working. ;D
  • Removed some debug left in... Oops.
(23/02/12) V1 - Initial Release

Footnote
I generally make things for my own use, rarely uploading my creations. However I think that a modern elevator is something that was extremely lacking, and I hope that you find it useful.


Catalog Location: Build > Stairs > Elevators
Price: 1500

Built with version: 1.29 (EP10/Pets)
Compatible with: All versions since LateNight (In theory.)

Polygon Counts:
Exterior:
Lod 0 - Verts: 1055 | Tris: 698
Lod 1 - Verts: 917 | Tris: 512

Interior:
Lod 0 - Verts: 270 | Tris: 258
Lod 1 - Verts: 152 | Tris: 146

Additional Credits:
Peter Jones - S3PE <3
cmomoney - Blender 2.6 TS3 Tools
Inge Jones - TextureTweaker3
Blender Foundation - Blender
Adobe - PhotoShop CS3
TSR People - TSR Workshop (A bit...)
Tags: #elevator, #lift, #stairs, #modern

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3 Late Night
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Diriel_elevatorModern_1.48.7z | Updated version for 1.48+

Size: 1.11 MB · Downloads: 25,424 · 30th Jan 2013
1.11 MB 25,424 30th Jan 2013
Diriel_elevatorModern.7z

Size: 1.11 MB · Downloads: 24,078 · 25th Feb 2012
1.11 MB 24,078 25th Feb 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
122 Comments / Replies (Who?) - 47 Feedback Posts, 71 Thanks Posts
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Instructor
#26 Old 26th Feb 2012 at 10:07 AM
This is awesome!!!! Wow, you certainly chose a difficult object to start with, but you did a great job! A simple modern elevator was for sure sorely needed in the game, thank you so much for sharing.

"Deep down I'm pretty superficial"

Lab Assistant
#27 Old 26th Feb 2012 at 1:26 PM
I can not place it at all, not even with moveObjects. :s
It's just transparent and does nothing.
Any ideas?
Field Researcher
THANKS POST
#28 Old 26th Feb 2012 at 3:07 PM
Great job! Will download, thanks!
Test Subject
THANKS POST
#29 Old 26th Feb 2012 at 4:28 PM
Finally!!! :D
Field Researcher
THANKS POST
#30 Old 26th Feb 2012 at 4:36 PM
I needed this so much! Thank you!
Test Subject
THANKS POST
#31 Old 26th Feb 2012 at 6:53 PM
I love this! Thank you! Unfortunately, my game likes to crash whenever I use an apartment, so I won't be using it there. It may be something to do with my CC, but I don't know. I'm trying to get rid of the stuff I don't use, so I'll download when I have done that =D
Test Subject
THANKS POST
#32 Old 26th Feb 2012 at 7:42 PM
We needed this... a new modern elevator would look perfect everywhere! (provided the place is modern!!)
Test Subject
Original Poster
#33 Old 26th Feb 2012 at 7:45 PM
Quote:
Originally Posted by mariaaaanna
I can not place it at all, not even with moveObjects. :s
It's just transparent and does nothing.
Any ideas?

I'm afraid not, I've never heard of this issue. I suppose it could be possible that some other CC is interfering, but unless we have an ID collision, that shouldn't happen. I can't seem to find that this has ever happened anywhere that google can find. =/

If you manage to figure it out, and it's something I can fix, let me know.
Scholar
#34 Old 26th Feb 2012 at 8:38 PM
Quote:
Originally Posted by Diriel
I'm afraid not, I've never heard of this issue. I suppose it could be possible that some other CC is interfering, but unless we have an ID collision, that shouldn't happen. I can't seem to find that this has ever happened anywhere that google can find. =/

If you manage to figure it out, and it's something I can fix, let me know.


Me too.. It happened on my Sims 2 long time... BUt nothing happening on Sims 3...

Sim Renders
www.ansettanimation.com

Ansett Animation Studios is a subsidiary of RomerJon17 Productions © 2019 - 2020
Test Subject
#35 Old 26th Feb 2012 at 11:20 PM
Thank You!
Thank you so very much for sharing this, you have done an amazing job! One of the problems I had with the games elevators were if I made a hospital or something of the such they didn't fit in with the atmosphere, these will fit just perfectly!
Test Subject
THANKS POST
#36 Old 27th Feb 2012 at 5:37 AM
Awesome! Downloaded and placed in game, god i hated those art deco elevators.

Anyways just wanted to let you know that so far, no hiccups, great job!
Inventor
THANKS POST
#37 Old 27th Feb 2012 at 6:20 AM
This is how an elevator looks like - not the EA one... at least not in this century... - thank you for sharing.
Scholar
#38 Old 27th Feb 2012 at 7:39 AM Last edited by RomerJon17 : 27th Feb 2012 at 8:03 AM.
Quote:
Originally Posted by vanacakes
Awesome! Downloaded and placed in game, god i hated those art deco elevators.

Anyways just wanted to let you know that so far, no hiccups, great job!


Well EA made a better elevator for Sims 2 but I'm happy Diriel made an OTIS elevator for Sims 3 =D I can't wait till the arrow lights up and show some numbers if possible =) Also the button lights up too =D

Every elevators should have a certificate and manufacture sign =D

Sim Renders
www.ansettanimation.com

Ansett Animation Studios is a subsidiary of RomerJon17 Productions © 2019 - 2020
Instructor
THANKS POST
#39 Old 27th Feb 2012 at 9:19 AM
It works! And it looks very nice! Good Work :D
Lab Assistant
THANKS POST
#40 Old 27th Feb 2012 at 10:14 AM
Some Sims come out with glitches, because whenever there's a probable bug in something, it happens in my game. :S At least I am good for testing. xD I`ll try again!
Test Subject
Original Poster
#41 Old 27th Feb 2012 at 2:28 PM
Quote:
Originally Posted by mariaaaanna
Some Sims come out with glitches

As in leave the elevator? What kinds of glitches?
Test Subject
#42 Old 27th Feb 2012 at 6:16 PM
Best Mod Ever!
You just made my favorite modder list :D. I have been looking for something like this FOREVER! And even without those 2-3 features you intend to add THIS ROCKS !
Instructor
THANKS POST
#43 Old 27th Feb 2012 at 8:32 PM
Very very nice indeed - Thank you for sharing
Test Subject
THANKS POST
#44 Old 27th Feb 2012 at 10:28 PM
Diriel, this is awesome! I love it!
I actually like the Art Deco design ones too, since I kind of like that old 1920's Hollywood look, but I don't know why EA didn't a include modern design too... Oh well, you've done a superb job, even without the other features, though I'm sure those would be marvelous too, if you can manage to "wrassle" the effects into submission...
I'm off to check it out!
Test Subject
THANKS POST
#45 Old 28th Feb 2012 at 2:06 AM
Looks great! Finally, an elevator that'll look normal in a normal place. <3
Thanks so much for sharing!
Test Subject
#46 Old 28th Feb 2012 at 8:12 AM
I downloaded and installed your elevator. It was the only thing I installed since the last time I started the game. My computer bluescreened. I shut it down and back on and it's fine with out the elevator. I don't know if your elevator really was trying to kill my computer, but that's what happened.
Test Subject
Original Poster
#47 Old 28th Feb 2012 at 8:29 AM
Quote:
Originally Posted by DWI__yeah
I downloaded and installed your elevator. It was the only thing I installed since the last time I started the game. My computer bluescreened. I shut it down and back on and it's fine with out the elevator. I don't know if your elevator really was trying to kill my computer, but that's what happened.

Did it bluescreen a second time with the elevator installed? I've had Sims do all manner of weird rare things.
Forum Resident
THANKS POST
#48 Old 28th Feb 2012 at 11:13 AM
I'm speechless, no one has ever cloned it and you come out of the blue doing this amazing job. Thank you very much.
Lab Assistant
#49 Old 28th Feb 2012 at 5:34 PM
Quote:
Originally Posted by Diriel
As in leave the elevator? What kinds of glitches?


My Sims for example stop moving or doing anything when they arrive to a party/are about to sleep or take a shower, the action just continues endlessly until I use the 'resetSim' cheat.
Also, something I downloaded caused WA to crush veeery often and the camera stopped working. I don't know what it was cause I don't remember dowloading a WA related mod.
Sometimes the camera freezes.
Mods like 'Clean House for Everyone' crush everytime.
I avoid changing active households in Bridgeport because everything goes crazy, I don't know why.
And a few weeks ago, all the mods I installed stopped working and I had to redownload them.
So I think it's not your elevator's fault. The NL one works perfectly though.
Test Subject
#50 Old 28th Feb 2012 at 10:02 PM
I've been trying out the elevator, but for some reason, my sims woun't use it unless I make them and when they get off, I get this message that reads: "Awsome: You got izzle" or something. Is that part of it, or is it some unforeseen problem?
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