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Dresscode by Consort

by Consort Posted 23rd May 2012 at 6:52 PM - Updated 4th Nov 2013 at 3:55 AM by Consort
189 Comments / replies (Who?) - 5 Feedback Posts, 9 Thanks Posts
Mod works fine with patch 1.63 (and probably earlier)

4 November 2013 Version 6 released


What this mod does

The dresscode sign is a scripted object. When placed and armed, it monitors the room where it's located and forces any Sim entering the room to change their outfit category to whatever you have selected.
You can place it indoors, outdoors and even under water inside pools.
Works on home lots and community lots.



How to use it

Step 1: Find the Sign
The sign is so well hidden that I had to draw a map:

Just remember, it's in build mode, not buy mode. By all that pool stuff.

Step 2: Place the sign
Grab it and place it. Not that hard. Also read "correct placement" below.

Step 3: Arm the sign
Switch back to live-mode. That's where you control your Sims.
Click on the sign you just placed and select a clothing category.

Selecting "None" will disarm the script.

Done.
The sign will now lurk and force all sims entering it's room to change their outfit category.



Advanced... Sub-Menu


Limitations

Does not affect tourists
-Only triggers when Sims enter a "room". Sims will still change their clothing autonomously when exiting the shower, working out, when they go home and such.
-When you change room layouts in build mode the sign will not notice. Just re-arm it by clicking your desired clothing category again.
-Sims have a funny handcuffed walk while their outfit is being applied. That's a bit annoying but shouldn't be dangerous.


Correct placement

-Keep this in mind: The game treats spaces enclosed by fences or hedges as rooms. The "outside" of a lot is a room and also any pool.
-Use this rule of thumb when something is not working: If Sims are able to walk up to the sign and touch it, it's placed correctly in that room.


Compatibility

Game patch 1.63 or earlier. Nobody knows how earlier.

I'm not aware of incompatibilities with other mods or EPs.


Thanks

Special thanks to Buzzler for his input regarding some details. S3PE and S3OC which make modding possibe, the scripted object modding tutorial by ihavetolookthatup and the whole modding crowd out there!

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: see curren
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ConsortDresscodeSign_Version6.zip | Version6

Size: 442.4 KB · Downloads: 16,166 · 4th Nov 2013
442.4 KB 16,166 4th Nov 2013
ConsortDresscodeSign_Version5.zip | Version5

Size: 442.2 KB · Downloads: 7,747 · 1st Nov 2012
442.2 KB 7,747 1st Nov 2012
ConsortDresscodeSign_Version3.zip | Version3

Size: 441.4 KB · Downloads: 3,448 · 24th Jul 2012
441.4 KB 3,448 24th Jul 2012
ConsortDresscodeSign_Version2.zip | Version2 Patch Level 1.33

Size: 440.8 KB · Downloads: 7,047 · 26th May 2012
440.8 KB 7,047 26th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
189 Comments / Replies (Who?) - 85 Feedback Posts, 101 Thanks Posts
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Page 8 of 8
Test Subject
THANKS POST
#176 Old 1st Feb 2015 at 4:03 PM
:)
Theorist
#177 Old 1st Feb 2015 at 11:48 PM
I just noticed, when you switch households the hide interaction resets. Would it be possible to permanently hide it by any chance?

#BlairWitchPetition
TS3 NEEDS: TENNIS COURTS > BUSES > PIGS/SHEEP
Can't find stuff in build and buy mode? http://www.nexusmods.com/thesims3/mods/1/?
Test Subject
THANKS POST
#178 Old 2nd Jun 2015 at 5:24 PM
This is a handy mod to help force inactive sims to use the proper outfits on certain lots.
Field Researcher
THANKS POST
#179 Old 10th Sep 2015 at 12:42 AM
Thank you!
Test Subject
THANKS POST
#180 Old 6th Oct 2015 at 6:55 PM
This is great, it makes it much easier to have certain themed lots now. I do wonder though if there any mods out there effecting party statue that forces people to change clothes to the theme such as toga, masquerader and etc..
Test Subject
THANKS POST
#181 Old 23rd Mar 2016 at 10:35 PM
It appears I'm too late for this mod, and it's actually what I've been looking for for hours. I'm sick of the NPC's and townies showing up to my community lots looking a hot mess. Will you please considering updating this Mod to the latest patch, 1.67. I hope you or someone else who's only playing the Sims knows where i can get a Mod similiar to this in an updated version. Thanks for creating this MOD. I know know what I seek isn't impossible.
Test Subject
#182 Old 30th Jun 2016 at 4:34 PM
Any chance this item can be updated and added to Sims 4?
Test Subject
THANKS POST
#183 Old 11th Jul 2016 at 2:27 AM
Thanks.
Test Subject
#184 Old 19th Jul 2016 at 8:22 PM
Maybe you should add an option to affect/not affect Sims that are not part of the household. Though, other than that, really good work.
Top Secret Researcher
THANKS POST
#185 Old 30th Oct 2016 at 4:46 AM
Thanks!
Test Subject
THANKS POST
#186 Old 28th Feb 2017 at 3:13 AM
Thanks for making nudist beach and ice lounge possible.
Lab Assistant
#187 Old 14th Jun 2017 at 9:03 PM
Does it still work with the latest patch?
Test Subject
DELETED POST
24th Apr 2019 at 9:53 AM
This message has been deleted by Jakoporeeno. Reason: not as thanks
Test Subject
#188 Old 24th Apr 2019 at 11:14 AM
Hi, I used this mod to make sims wear formal attire at the club. WHen they show up they change into formal attire but after a while they change back to casual wear.
Scholar
THANKS POST
#189 Old 17th Nov 2019 at 1:24 PM Last edited by fluttereyes : 18th Nov 2019 at 2:47 PM.
Thanks so much for this. I came back in today to thank you, I've been testing it for a couple of days and it is absolutely invaluable, no more work clothes on community lots. I did see a couple ignore it with work clothes on but they were actually going in to work. I'm on 1.67, works fine.
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