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Postcards Galore! *UPD 05 Nov 2008*

by MaryLou & Numenor Posted 20th Nov 2007 at 1:55 AM - Updated 4th May 2014 at 3:37 PM by leefish : fix broken images
200 Comments / replies (Who?) - 24 Feedback Posts
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Countless postcards for your sims!
by MaryLou & Numenor

Fixed a bug affecting games including IKEA and/or Apartment Life
(the purchased postcards were not added to the sim's inventory)
>>> Please re-download <<<

Get a postcard from your favourite exotic destination, decorate your house
with some fine-art postcards, express your best wishes for your friends'
special events, donate a sweet postcard to your loved ones!
Unchain your heart and purse, and get caught into the postcards galore!!!

This is a set of six postcard racks, each one coming with its own set of buyable and usable postcards; for a more good-looking placement of the postcards on the wall, a separated (optional) wall-mounted showcase is included; a diagonal version is also provided for each postcard, and for the showcase.
The postcards can be bought from racks in any community lot, and can put for sale (in racks or as single cards) in commercial lots. The purchased postcards can then be used as home decorations or given as a gift to other sims.

  • POSTCARDS BUYABLE FROM RACKS - Unlike most of the decorative objects (including the small ones), that must be bought from the game catalog, you can buy the postcards only from the postcard racks, like in real life!
  • POSTCARDS SELLABLE IN SHOPS - Create your own shop and sell any kind of postcards! The Racks will automatically change their exterior look from "full" to "half" to "empty", while the customers purchase the postcards.
  • AUTOMATIC MESH - The racks will automatically adapt their mesh to their placement: mounted on a wall, placed on the floor or installed over a counter or table, they will always look at their best! The same feature applies to the single postcards: whenever they are placed over a surface, an elegant metal holder appears to support them.
  • GAME ADAPTIVITY - The postcards and the racks will take advantage of the Expansion Packs that you have installed: additional EPs enable additional functions, while keeping perfect backward compatibility!

You can find the postcard racks in the Residential catalog, in the section Misc/Misc; or in the Community catalog, under Shops/Misc
The racks allow numerous interactions and functions, but some of them require specific EPs (NOTE: with "EP" we mean an actual Expansion, not a Stuff Pack).
Depending on the game configurations, the racks will work in community, commercial and exotic lots, as well as in residential ones (including "home businesses"); the single postcards will work in commercial and residential lots. In detail, here is what you can get with the various game configurations :
    • Community Lots - Townies and playable sims can browse the racks and buy the postcards, that will appear in their hand and - after the payment at the cash - in their Inventory, too.
    • Commercial Lots (owned by a playable sim) - All the sims can browse the racks and purchase the postcards, that will appear in the sims' hands and inventory. It is also possible for the lot owner to put for sale single postcards, placed over tables and counters, or attached to the wall; but in order to sell them, the owner must first go himself to an exotic destination or to a community lot to purchase them (this is needed only once: after the initial sale, the single postcards can be restocked at will).
      The shop owner can perform all the standard OFB interactions: offer objects to customers, restock, etc. While the sales go on, the racks will change their exterior look from "full" to "half" to "empty" (empty racks won't allow further sales until restocked).
    • Commercial Lots (visited by a playable sim) - They work exactly like a community lot (see above).
    • Residential Lots - It's possible to take the purchased postcards out of the sims' inventory, and use them to decorate the house, placing them on the walls (with or without showcase) or over tables (the metal support will automatically appear). It's also possible to place the racks themselves, into a residential lot: this way, it's possible to build a home business.
    • Exotic Destinations - They, too, work like normal community lots, but with the difference that some racks can be used *only* in the "proper" destination (e.g. tropical postcards only in tropical destinations); racks placed in improper destinations will look almost empty, and a descriptive message will alert the buyers about the unavailability of those postcards.
      The postcards currently in the sims' inventory can be given as a gift to other family members or visiting sims.
    In this case, the main difference is that - of course - it's not possible to create and run business lots; as a consequence, the postcards can only be bought from the racks (it's not possible to sell single cards in community or exotic lots).
    Without BV, no exotic lots can exist; the "touristic" racks won't suffer for any limitation, and can be placed in any lot community or commercial lot.
    In this case, the racks can only be placed in normal community lots; the purchased postcards will be included in the sims' inventory, so that they can be used later on, as home decorations or as gifts to other sims.
    In this case, the sims have no personal inventory (it was first introduced with NL...); as a consequence, the postcards can't be purchased by playable sims. The townies will spontaneously buy postcards, occasionally, but they will be just fake purchases.
    The racks can be placed, of course, only in normal Community lots.

Keeping in mind the limitations described above, the entire Postcards set is compatible with any game, including the base-game only; of course, the more EP you have, the more functions and interactions will be available.

Very simple! Just unpack to your Downloads folder. If your computer hates rar archives, use the Q-Xpress. NO ZIP!
For your convenience, the provided rar archives contain a sub-folder structure, so that you can just unpack everything to your Downloads folder, and the files will be neatly grouped in subfolders into your Downloads.
Attached to this post, you will find SIX archives, each containing one rack and all the related postcards. They are completely autonomous: you can choose to download them all, or just one, and they will work perfectly fine in any case.
In detail, here is a list of the available archives:
  • "Touristic" Postcard sets (read above about their usage in "improper" destinations):
    • ML-NMN_Postcard-Rack_Beach.rar contains the "Tropical" set (rack + postcards)
    • ML-NMN_Postcard-Rack_FarEast.rar contains the "Far East" set
    • ML-NMN_Postcard-Rack_Mountain.rar contains the "Mountain" set
  • "Generic" Postcard sets (usable without any limitation):
    • ML-NMN_Postcard-Rack_AllPurpose.rar contains the "All-Purpose" set, i.e. a set of cards suitable for everything
    • ML-NMN_Postcard-Rack_Greetings.rar contains the "Greetings" set, i.e. a set of "fine art" (= more expensive ) cards suitable for special events (marriage, graduation, etc.)
    • ML-NMN_Postcard-Rack_Xmas.rar contains the "Christmas" set, another "fine art" set suitable for the upcoming holidays: cheers!
  • Optional Showcase
    • ML-NMN_Postcard-Showcase.rar contains the optional wall-mounted postcard showcase. This is NOT required, actually, because the postcards can be placed directly on the wall; but it looks so nice that it would be a pity not to download it
NOTE: there is one single file, named "ML-NMN_Postcard_Accessory.package", that is shared between all the sets; for your convenience, we have included it in each of the six sets. Therefore, if you install multiple sets, it will be overwritten every time: it's normal and intentional, so just click Yes when asked.

The racks have two separate recolourable subsets: the metal structure and the actual postcards.
You can create recolours for one or both parts using Object Workshop: click "Open..." and browse to the rack; then, proceed as usual.

All the racks already come with 5 different colours for the metal structure (except the Christmas rack that only has two colours). Moreover, we have created some "special recolours" for the postcard, to make the rack look not fully restocked (so to add some visual variety to the lots).
Please note that the "special recolours" for the postcards can be used only in community and exotic lots: they are NOT usable in OFB commercial lots (in such lots, the texture is automatically managed depending on the stock level).

ATTENTION: Due to the frequent changes in the Maxis code, and to the complexity of these objects, the recolours can be picked from the catalog only if you have Seasons installed; without Seasons, you have to pick the default colour from the catalog, place the rack in the lot and then apply the desired recolour using the Design Tool.

You can freely create recolours, and post them on any site, but DON'T INCLUDE THE MESHES IN YOUR RECOLOURS; post a link to this thread, instead.
Like all our creations, we allow to include these objects in lots uploaded to completely free sites (NO EXCHANGE!); however, BE WARNED that the game will NOT correctly include the entire sets (rack + related postcards + accessory postcard) in the lot: unless you are experienced enough to manually include in the .sims2pack the missing files, we strongly suggest that you remove any postcard-related object from your lots, and ask the users to download the postcard sets directly from this thread.
Remember that it's FORBIDDEN to post the postcard sets separately from the lot (i.e. not included in the .sims2pack file); in any case, you have to grant credits to MaryLou and Numenor and provide a link to this thread (not just to MTS2!).

F.A.Q.: Are these postcards really countless?
Well, no, actually... But anyway they are too many to manage for a single sim!
Tags: #postcard

Style: Retro Contemporary
Maxis Flags: Not Applicable

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date

Size: 16.5 KB · Downloads: 7,461 · 14th Mar 2009
16.5 KB 7,461 14th Mar 2009

Size: 711.1 KB · Downloads: 8,358 · 14th Mar 2009
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Size: 690.9 KB · Downloads: 7,844 · 5th Nov 2008
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Size: 652.9 KB · Downloads: 8,066 · 5th Nov 2008
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Size: 880.6 KB · Downloads: 8,274 · 5th Nov 2008
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Size: 643.5 KB · Downloads: 7,896 · 5th Nov 2008
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Size: 659.3 KB · Downloads: 8,745 · 5th Nov 2008
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Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
200 Comments / Replies (Who?) - 189 Feedback Posts, 8 Thanks Posts
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Page 6 of 9
Field Researcher
#126 Old 29th Nov 2007 at 12:20 AM
Originally Posted by MaryLou & Numenor
It's not possible to "add" new postcards to a rack by cloning the existing postcards; each rack has its own set of postcards, that can't be modified, or the rack may have problems. For the same reason, the single postcards are not recolourable at all.

You say it's "impossible " to add new postcards to a rack, but I've added three more to my Beach Rack and it still works fine. My sims are able to buy and display the new cards with no problems. What kind of problems should I be having? Of course I've no intentions of offering them to the public, they're for my personal use only.
Lab Assistant
Original Poster
#127 Old 29th Nov 2007 at 12:29 AM Last edited by MaryLou & Numenor : 29th Nov 2007 at 1:50 AM.
Originally Posted by crocobaura
I just redownloaded and noticed that the new packs don't contain the diagonal mesh for the postcards showcase. Do we still need it?

We have not update the diagonal mesh, you can use the earlier version as well.
Thank you very mucth to have report this issue, we have fixed the rar now and it includes both the files.


Originally Posted by raynuss
You say it's "impossible " to add new postcards to a rack, but I've added three more to my Beach Rack and it still works fine. My sims are able to buy and display the new cards with no problems. What kind of problems should I be having? Of course I've no intentions of offering them to the public, they're for my personal use only.

We said that it's not possible to expand the number of postcards by simply cloning the existing ones: you have to modify the rack in order to force it to accept new cards. Of course, modifying the rack, it is possible to include new postcards: otherwise, how could we create a Greetings rack with 10 cards and the touristic ones with 6? BTW, the code inside the rack is very detailed and somewhat self-explanatory, contains several labels and notes that usually Maxis strips out; therefore, an average-experienced users (like you, probably) could modify it to make it use a different number of cards.
Thanks for declaring that you are doing this for personal use: one one hand, we don't want anyone to post modified versions of our objects, but on the other hand we are pleased if anyone likes to peek into the code and possibly learn something new!

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: and
Field Researcher
#128 Old 29th Nov 2007 at 2:27 PM
Originally Posted by MaryLou & Numenor
We said that it's not possible to expand the number of postcards by simply cloning the existing ones: you have to modify the rack in order to force it to accept new cards. Of course, modifying the rack, it is possible to include new postcards

That's exactly what I did. I modified the Beach Rack to accept 9 cards instead of the default 6 and then added three more cloned, recolored postcards to the rack. Your code inside the rack is very detailed as you said and I didn't find it difficult at all to understand how to increase the number of cards the rack would accept.

Thanks for a great creation and thanks also for the fix. The rack no longer dominates my shops as the only place to buy. You deserve one million kudos
#129 Old 29th Nov 2007 at 7:14 PM
Thank you very much for this and the quick update, I love the idea and the care you put into its making. You've thought about everything, amazing as usual

Marvine and Beosboxboy at and Gay Sims Club 2
Test Subject
#130 Old 29th Nov 2007 at 9:14 PM
These postcards are genius!! I love all the limitations you guys put on them as far as having to visit the vacation lot first before you can buy or sell them, and the differences between buying them from a community lot as opposed to the business lot that your Sims own. I read through the entire description and i also found it easy to read and understand. (very professionally written) Thank you so much for sharing your wonderful talents with us and for creating such an awe inspiring product for our sims to use and enjoy.

[I]Carolyn Moore
#131 Old 30th Nov 2007 at 8:06 AM
why did you put english on them.? and also why spread the texted ones on different sets, this way i have to take out so much of them
it would have been better if u gathered the texted ones in one group i think

im not skilled at computorthings, and im definately no artist so the choice of altering them is not an option to me

other than that im very, very grateful, it didnt make sense going on vacation and not be able to get postcards.
Lab Assistant
Original Poster
#132 Old 30th Nov 2007 at 11:27 AM Last edited by MaryLou & Numenor : 30th Nov 2007 at 11:43 AM.
why did you put english on them.?

We used an English text only on 4 postcards: three reading "Merry Christmas" (usually the Christmas objects use this English expression and not Simlish........) , and one reading "The Best".
"SimVille" is the name of a neighborhood - a custom neighborhood that you can find here at MTS2- like Pleasantview, Strangetown and Veronaville.
We think that these sentence (Merry Christmas and The Best) are not only English, but international: everyone in the world can understand them and use them as well.
This is a choice we have made, you may like it or not, but so it is......
In Italy we say that "You can't look into the mouth of a horse that you get as a gift"

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: and
#133 Old 1st Dec 2007 at 8:21 AM
im not ungrateful, i like them lots!
im just not a fan of english in my game (even if i do use the english version and not the swedish one......some irony huh ) neighbourhoods are not "english" so logic says (to me) dump anything english
Simlish is the logical choice for me, but im not everyone right!
Im just going to take out the sets with english and make do with the ones left.
You are great and u know it.
I admire artists everywhere and i always get impressed what can be done with creativity and talent
Field Researcher
#134 Old 1st Dec 2007 at 12:10 PM
I was worried that the revised version might mess up my postcard lots but nope, they work just fine.

Hasn't anyone gone traveling? You buy postcards with non-English words on them when you travel abroad. Ergo, Sims, when they travel, get postcards with words THEY can't read--English. I understand that the Japanese love English words because we have such a variety of fonts available to us, something their language doesn't allow for. So it's fun for them to use English to label products because of its capacity to be a design element as well as to communicate some meaning. If Sims could be impressed with MS Comic Sans, they would be impressed to be able to display a card saying "Merry Christmas" in English.

Is it just me? if a Sim comes walking past the camera and his sweatshirt says UNIVERSITY in Simlish, I can read it just fine. It really isn't another language so much as an alternative letter set. EA didn't bother to make a new language, just a new alphabet.
Field Researcher
#135 Old 2nd Dec 2007 at 6:09 AM
Thanks for updating the files, you guys rock!
Test Subject
#136 Old 4th Dec 2007 at 1:06 AM
Wonderful! Thank you!
Test Subject
#137 Old 7th Dec 2007 at 5:18 PM
thank you! i was waiting for something like this, is it possible to add text in the postcards? or to write letters and send to other sims? I think it could be fun for those who share the game with household, like me =D
Lab Assistant
#138 Old 21st Dec 2007 at 3:13 PM
This is great I love the idea. I'm surprised Maxis didn't think of these LOL


Thank you for everything! You all are great those who create and those who download! Thank you!

If you're looking to read a Sims 4 drama visit Amanda Lived
Lab Assistant
#139 Old 25th Dec 2007 at 3:59 PM
Postcards Galore!
I'm just blown away by your creativity & talent! Amazing. I love your work. Thank you so much for all you give to the community!
Lab Assistant
#140 Old 10th Jan 2008 at 2:48 AM
Originally Posted by cnj6768
Erm, how come all the images are blinking 'no hotlinking'? Otherwise, the thumbnail looks nice

Yes same... thumbnail does look nice though lol =)

"Splaglio, Jagoof?"
Field Researcher
#141 Old 15th Jan 2008 at 1:26 PM Last edited by BlackCat007 : 15th Jan 2008 at 1:39 PM.
I found one major bug. It's hard to notice, but after i finally did, I tested. I had only postcards, counter and cash register on the lot and my sim wanted to buy a souvenir. Postcards do not sutisfy this want.
I guess you cloned it from souvenir rack and this is a leftover. Cn it be fixed?
I really love them and have them on almost every community lot, but it's kinda annoing since this want pops right away.

I only had postcards in my downloads folder
Lab Assistant
Original Poster
#142 Old 15th Jan 2008 at 3:07 PM
Not all the racks can satisfy the wants: only the three "exotic" racks can do that (Beach, Far East and Mountain); moreover, the want can be satisfied only if the purchase is user-directed (not autonomous) and if it happens in normal community lots (not in OFB shops).
Exactly, what racks are you buying the postcards from? And in which type of lot are you trying to buy the postcards?

However, we're going to test the racks again in game, just to be sure that everything's still as it should

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: and
Field Researcher
#143 Old 15th Jan 2008 at 6:44 PM Last edited by BlackCat007 : 16th Jan 2008 at 9:01 AM.
I don't know which one I used, I'll try again now. But i'm pritty sure it wasn't exotic.
I added them to my "home" community lots, and I made sure that there won't be no exotic ones, cause i wanted to add them lately to bon voyage lots. So I saw this only on normal community lots, not vacation.

EDIT: Tested in the same conditions again with the greetings cards, just to be sure, got the want, no satisfaction
Lab Assistant
Original Poster
#144 Old 15th Jan 2008 at 11:30 PM
It's correct: the "greetings" rack is not supposed to satisfy the "buy a souvenir" want (greeting cards aren't souvenirs).

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: and
Field Researcher
#145 Old 16th Jan 2008 at 8:59 AM
Exactly! Then why do I get the want?
There were no other object on the lot, except counter and cash register.
Lab Assistant
Original Poster
#146 Old 16th Jan 2008 at 10:30 AM
Wouldn't you really think that the mere existence of an object in a lot can trigger a want, would you? Objects can surely satisfy a want, but the game triggers wants and fears depending on the sims' aspirations, location, possessions, family status, social relationships and several other conditions, but not regarding the objects present on the lot.

If you need to contact us, PM directly to "Numenor" or "MaryLou".

Please visit our sites: and
Field Researcher
16th Jan 2008 at 8:36 PM
This message has been deleted by BlackCat007. Reason: Double post
Field Researcher
#147 Old 16th Jan 2008 at 8:38 PM
Actually, I do think it's the case.
I do get a want to use that sphere thingy, when there is one on the lot, I do get quiet a lot a want to play poker, bowl or sing karaoke, when those objects are on the lot, and almost never if they are not present.
So i figured that game somehow checks what objects are there, and generates wants PARTLY on those criterias too.
Anyhow, why should i get a want to buy a souvenier if i'm not on vacation?
Just to be sure i tested, again.
I created one more lot with counter, cash register and cloth rack only.
I made my poor test sim to travel from first lot to the second, back and forth, until he almost died from starvation.
Results: 8 times on first lot(with postcards) = 8 times suvenier want
8 times on second lot = 8 times NO suvenoer want

Test for yourselves.
Mad Poster
#148 Old 16th Jan 2008 at 8:58 PM
I agree with BlackCat007. My Sims only ever roll the want to buy a souvenir when there is a souvenir object on the lot. Likewise they only ever roll the want to buy jewelery when there is a jewelery stand on the lot.
I've got no problem with it though, I'm mearly stating my experience.

My deviantART, MTS Yearbook Origin ID = Alistu
Lab Assistant
#149 Old 6th Feb 2008 at 12:47 PM
Look wonderful! Any chance of a zip File? Pc hates rar files! Thanks
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