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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)

by velocitygrass Posted 9th Jun 2012 at 12:59 PM - Updated 16th Jan 2014 at 6:25 PM by velocitygrass : Note about patch 1.66
243 Comments / replies (Who?) - 2 Feedback Posts, 17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Note 2014/01/16: Still works with 1.66.
Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.

If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.

It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.

Remove deco with a cheat

Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file

Depending on the object, removal of different things might be useful. Here are some general hints:
  • If an object has different decorations in different presets, the decoration is a stencil.
  • If image-like decorations are not a stencil, they are likely an overlay.
  • Speculars are responsible for the shininess of the object.
  • Multipliers are responsible for the shadows, which create "depth" on the object.
  • Removing the mask will leave your object with a single channel.

Technically the mod does the following, depending on which options are chosen:
  • Stencil: disables all Stencils
  • Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
  • Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
  • Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
  • Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)

This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.

Known limitations
  • CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
  • Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
  • The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
  • Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
  • Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
  • This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.

Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.

This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.

Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date | This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat

Size: 4.4 KB · Downloads: 26,184 · 28th Jun 2012
4.4 KB 26,184 28th Jun 2012 | This is the mod that adds interactions to remove decoration on buy mode and some build mode objects

Size: 6.9 KB · Downloads: 30,175 · 9th Jun 2012
6.9 KB 30,175 9th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
243 Comments / Replies (Who?) - 97 Feedback Posts, 138 Thanks Posts
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Test Subject
#226 Old 7th Mar 2015 at 5:50 PM
Wow thank you very much for this mod.
Test Subject
#227 Old 10th Mar 2015 at 4:16 PM
This is exactly what I have always needed for Sims 3 clothing being way too shiny.

Will this work on their face skin as well? I noticed their skin was always super shiny in CAS even when it's not supposed to be shiny in-game, and it makes it hard to know what it looks like outside of CAS(had to adjust my sim twice because the specular gives an illusion of having a small chin/jaw, but it looked huge outside of CAS). Not to mention the specular just looks so weird on skin in general.

I kind of wonder if there's a way to also make everything disable specular by default... That would be awesome.
Test Subject
#228 Old 25th Aug 2015 at 10:48 AM
Lab Assistant
#229 Old 14th Nov 2015 at 7:26 PM
I downloaded the cheat code version (up until recently, I only had the interaction version) so I could use this mod in CAS. I have to say, I LOVE this mod! I used it to remove speculars on all of one of my Sims' outfits, and while I did have to lighten the blacks, the clothes look a TRILLION times better without that unrealistic shine! I cannot say how much I love this mod! Now excuse while I go and track down some of my other Sims and de-shine their wardrobes...
Test Subject
#230 Old 16th Nov 2015 at 8:45 PM
Top Secret Researcher
#231 Old 29th Dec 2015 at 8:09 AM
Lab Assistant
#232 Old 13th Jan 2016 at 5:39 PM
This is brilliant! I will come back for this for sure!
Test Subject
#233 Old 19th Jan 2016 at 2:43 PM
Test Subject
#234 Old 19th Dec 2016 at 3:04 PM
Thanks sooo much. I am deco p-ing nearly everything and loving it! :D

The "sweat" -like pants are still shiny though, but that's not on you. Some (most) shine was removed just not above the creases. Stupid devs, not you. :D
Test Subject
#235 Old 19th Dec 2016 at 3:05 PM
Originally Posted by sbugg
I downloaded the cheat code version (up until recently, I only had the interaction version) so I could use this mod in CAS. I have to say, I LOVE this mod! I used it to remove speculars on all of one of my Sims' outfits, and while I did have to lighten the blacks, the clothes look a TRILLION times better without that unrealistic shine! I cannot say how much I love this mod! Now excuse while I go and track down some of my other Sims and de-shine their wardrobes...

I was usually just avoiding stuff, but yeah I'll have to improve others, as though I have the time, haha. Hopefully that Avoid Jacket will be a Wear-Me jacket!! (The one without a closure for women.)
#236 Old 24th Mar 2017 at 9:26 AM
Can't even begin to tell you how often I use this mod. It's a lifesaver. I'm so glad there's an easy way to get rid of that weird plasticky shine EA put on all the basegame clothes.
Test Subject
#237 Old 30th Mar 2017 at 3:34 AM
Thank you! I was having trouble finding a bench or loveseat that looked nice with the Twigs-n-Sticks set from Supernatural, but using this along with wood texturing on that stupid pretzel bench from Showtime made it fit right in. :)
#238 Old 4th Oct 2017 at 11:06 AM
This looks REALLY cool! And this is awesome, because I can still keep the stencils on things if I want or remove them on others, without having to download modded versions that remove stencils entirely.
Test Subject
#239 Old 4th Jun 2018 at 9:18 PM
This mod is a lifesaver, I can use so many objects and clothes now that I previously hated because of stupid stencils, overlays and/or speculars!
Lab Assistant
#240 Old 6th Aug 2018 at 5:54 AM
Dude, this is amazing! I'd never thought such a flexible and useful mod like this would even be possible! Thanks so much! One question, if we use your mod to remove a stencil on something and then include the de-stenciled object in a custom lot that we upload (to the Exchange, MTS, etc.) how should we credit you? Just put your username under credits? Leave a link? Something else? Thanks again!
Test Subject
#241 Old 3rd Sep 2018 at 12:53 PM
Huge thanks for this!!! I've never used some objects because I really hate stencils on them.
Lab Assistant
#242 Old 12th Feb 2020 at 12:08 AM
Man this is so much SO MUCH of a lifesaver, well, timesaver for better understanding, haha! thank you so much!
Forum Resident
#243 Old 19th Jun 2020 at 3:05 AM
Test Subject
#244 Old 7th Nov 2021 at 10:25 PM
I love this mod, thanks!
Working fine with 1.67
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