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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)

by velocitygrass Posted 9th Jun 2012 at 11:59 AM - Updated 16th Jan 2014 at 6:25 PM by velocitygrass : Note about patch 1.66
244 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Note 2014/01/16: Still works with 1.66.
Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.


If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.

It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.

Remove deco with a cheat

Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)




Depending on the object, removal of different things might be useful. Here are some general hints:
  • If an object has different decorations in different presets, the decoration is a stencil.
  • If image-like decorations are not a stencil, they are likely an overlay.
  • Speculars are responsible for the shininess of the object.
  • Multipliers are responsible for the shadows, which create "depth" on the object.
  • Removing the mask will leave your object with a single channel.

Technically the mod does the following, depending on which options are chosen:
  • Stencil: disables all Stencils
  • Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
  • Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
  • Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
  • Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)

This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Tip by Srikandi: To get the deco changes to stick, remove the deco, then close the CASt dialog (confirming the changes), and then go back into CASt. Now the deco changes stick even after changing patterns and when saving presets.

Known limitations
  • CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
  • Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
  • The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
  • Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
  • Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
  • This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.





Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

Conclusion for builders: As far as I can see this should be safe for you to use in lots, and users who download the lot do not need to install the mod to see the object without stencil/overlay. However, I only did a few tests, so I'd welcome confirmation that this does indeed work as expected for yourself and for others (without the mod) when shared. ETA: So far no issues have been reported.



This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.

Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
velocitygrass_remove_deco.zip | This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat

Size: 4.4 KB · Downloads: 26,792 · 28th Jun 2012
4.4 KB 26,792 28th Jun 2012
velocitygrass_remove_stencils.zip | This is the mod that adds interactions to remove decoration on buy mode and some build mode objects

Size: 6.9 KB · Downloads: 30,689 · 9th Jun 2012
6.9 KB 30,689 9th Jun 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
244 Comments / Replies (Who?) - 97 Feedback Posts, 139 Thanks Posts
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Test Subject
THANKS POST
#101 Old 30th Jun 2012 at 3:04 AM
Oh this is perfect! Thank you so much for making this possible
Interstellar Traveler
THANKS POST
#102 Old 30th Jun 2012 at 6:41 AM
I'm so so sorry if this question has been answered, but does this reset once you exit the game? Or do they stay without the stencil/overlays/etc.?
Inventor
Original Poster
#103 Old 30th Jun 2012 at 7:23 AM
@SIMul8rReviews: The removal persists in the save and when exporting. (I have not retested sharing and importing with the new version and never with the clothes, but since it does the same in the background, I assume it applies for the new version as well. I did retest with a save and the changes stuck.)
Instructor
THANKS POST
#104 Old 30th Jun 2012 at 3:43 PM
This is fantastic. I've been wanting to remove the speculars from just about everything since day one.
Test Subject
THANKS POST
#105 Old 30th Jun 2012 at 7:12 PM
I've been a big fan of your mods for quite a while. You outdid yourself this time! Thanks!!
Instructor
#106 Old 30th Jun 2012 at 10:14 PM Last edited by Rockerduck : 30th Jun 2012 at 10:31 PM.
Quote:
Originally Posted by Dorsal Axe
This is fantastic. I've been wanting to remove the speculars from just about everything since day one.


I second this. I'm having a blast with this! BEGONE EVIL SPECULARS!!! :D

Quote:
The removal persists in the save and when exporting.


Wait, WHAT? Are you telling me ... there's a way to actually SAVE our fancy new stuffs? I'm going to try this and let you know if imports work!

Edit: On a side note, I'm also going to try your mod on EA's super shiny horses. The coat shine is caused by most of the tails, and while there are fixes for some of them it would be amazing if removing the specular or something worked here as well ...
Top Secret Researcher
THANKS POST
#107 Old 1st Jul 2012 at 12:47 AM Last edited by MiniMimi : 1st Jul 2012 at 1:00 AM.
WHAT?! It's for CAS too now?! Awesomesauce! Thank you! Too bad there's no menu option on a sim, a basic "remove stencils" but whatever, it's still amazing!
Test Subject
THANKS POST
#108 Old 1st Jul 2012 at 3:47 AM
Thanks, this makes simplifying objects a lot easier, plus I won't have to download the same thing just without the stencil. You saved my hard disk from those excess downloads ^-^
Inventor
Original Poster
#109 Old 1st Jul 2012 at 2:35 PM
@Rockerduck: I'm afraid it will not work on horse tails or manes since they're not CAStable.
Top Secret Researcher
THANKS POST
#110 Old 2nd Jul 2012 at 12:01 AM
Yes!! Now I can get rid of ugly stencils on clothing that I want to use.
Mad Poster
THANKS POST
#111 Old 2nd Jul 2012 at 3:22 PM Last edited by EsmeraldaF : 2nd Jul 2012 at 4:44 PM.
Thank you for adding a CAS version too, that will also be very useful!

ETA: Just tried it out in CAS, and the ability to remove the specular from EA's clothes is a great achievement - now the clothes don't have to look so darned shiny and rubbery!
Test Subject
THANKS POST
#112 Old 2nd Jul 2012 at 7:04 PM
I rarely - if ever- comment on posts (usually just hit the thanks button) but this...
THIS....! Just amazing. I thought it wasn't possible to do since no one had before but here you are to prove us all wrong. And it works on CC?! Holy cr.. :D
Just when I'd seen this amazing kitchen with ugly stencils and decided it ruined evrything. Saved my week! Cheers!
Test Subject
#113 Old 4th Jul 2012 at 5:24 PM
Quote:
Originally Posted by velocitygrass
@spyroklown30: I'll have a v2 of the mod out soon, which changes the whole handling from a live mode pie menu to a command when you cast the object (Build/Buy/CAS). I'll offer this as a separate package so that people can pick and choose which works best for them. I noticed myself that the menu can get annoying if you stay in cheats mode.


awesome thx so much =)
Lab Assistant
THANKS POST
#114 Old 5th Jul 2012 at 12:05 AM Last edited by Iggysaurus : 15th Jul 2012 at 2:06 PM.
I had to comment again 'cause V2 is just so awesome! I'm having a grand old time removing the specular from various clothing items and getting rid of the "rubber clothes" effect.

ETA: This mod makes the Diesel Stuff Pack actually usable! I hate how EA used that Photoshop/skin textures on all the clothes and furniture in this SP. But using "deco sopa" gets rid of most of the nastiness and now I can actually use this stuff. I seriously would have uninstalled this pack if it weren't for your mod!
Test Subject
THANKS POST
#115 Old 5th Jul 2012 at 9:40 PM
This is brilliant! *happy dance*
Field Researcher
THANKS POST
#116 Old 7th Jul 2012 at 8:15 AM Last edited by ViolettaVie : 8th Jul 2012 at 8:52 PM.
OMG I am so excited! I can't wait to check out the new CASt feature. Thank you!

Update: I am rediscovering EA clothing. Most I couldn't really use because of the specular. But now, I can use darker colors and texture. This is so great!
Instructor
THANKS POST
#117 Old 8th Jul 2012 at 4:01 PM
I'm still so very delighted about your mod! YAY! *does happy ducky dance* I discover new fun ways to use it every time I play! :D

Just a little feedback regarding the things I said I would try (I apologise if somebody else beat me to it, there are just so many comments and I haven't read them all yet!):

- saving / exporting modified content: saving works like a charm, exporting does, too; however the Launcher won't "install" modified content as it will happily remind you that the item in question is already installed. Not so much of a problem, though. If you really want a stencil- or specular-less preset you can always convert to *.package
- Okay, big logic fail on my part when it comes to removing speculars etc. from "body items". This only works in Create-A-Style mode, and you can't even open the cheat console in "recolour" mode (where you don't pick a pattern but only colours). So ... nope.
Field Researcher
#118 Old 8th Jul 2012 at 8:59 PM
Quote:
Originally Posted by Rockerduck
- Okay, big logic fail on my part when it comes to removing speculars etc. from "body items". This only works in Create-A-Style mode, and you can't even open the cheat console in "recolour" mode (where you don't pick a pattern but only colours). So ... nope.

I believe it's working as intended.
Test Subject
THANKS POST
#119 Old 9th Jul 2012 at 3:59 PM
I can't even begin to thank you for the ability to remove the specular from clothing; I've waited for someone to do this since the game came out. No more plastic track pants!
Inventor
Original Poster
#120 Old 9th Jul 2012 at 10:03 PM
Thanks, everyone. I'm really glad the mod is so useful for so many of you

@Rockerduck: The install message is a bit odd. Or at least it didn't happen for me when I just tested. I saved a preset for the shiny base game robe, then removed the specular and saved that as a new preset and then exported it. Then I copied it from exports to downloads and installed it and it came up in the game as custom content (as a separate preset from the stored ones). Did you do it differently? Or maybe with build/buy objects? In any case, thank you for testing. I think I will remove the in testing since I've gotten feedback and no reports of game breakage.

And yes, the body items have the color picker, but it's not the complete Create-A-Style.
Test Subject
#121 Old 10th Jul 2012 at 6:40 AM
anyone try this mod with KPSTs?
Test Subject
THANKS POST
#122 Old 12th Jul 2012 at 10:01 PM
This mod is fantastic! I cannot wait to get this into game and start de-stenciling things. Thank you so much for sharing this!
Eminence Grise
THANKS POST
#123 Old 13th Jul 2012 at 4:38 AM Last edited by Srikandi : 13th Jul 2012 at 7:56 PM.
Wow, just spotted the update, works in CAS, so awesome Testing now!

I gotta tell ya, this ranks right up there with NoIntro as one of the greatest mods of all time

Edit: Used the cheat console version, works great, both on clothes and objects. Works on community lots which removes the concern in my previous post, awesome.

One lil caveat, as you mention in the description, is that you have to set your patterns in CaST before removing the stencil (etc)... and any change to the patterns brings the stencil back. Which is a little awkward for a few objects where the stencil completely covers the region you're trying to CaST, but that's not intolerable (you just have to type the cheat again to see the result of your changes). [Edit: seems you can avoid this issue by saving the stencilless version as a preset, changing to another preset and then back... then with the stencilless version as your "base" the stencil won't reappear.]

Also I found it sometimes took me a couple of tries to get the preset thumbnail to save the stencilless version... saving sometimes restores the stencil... I might have been doing something funky, a second try generally worked, just seems a lil fussy... lemme know if there's a way to avoid that [Edit: a workaround is to remove the deco, exit CaST without saving the preset, open CaST again, and then save it... deco won't come back in this case. This was the only method I could find to save a preset without the gender symbol overlay on the mens and ladies room doors.]

Edit -- TLDR: Sorry for the confusingness of that, I was testing as I was typing To sum up, for best results I suggest entering CaST, removing the deco, exiting CaST, and then entering CaST again to color your item. That way the deco won't come back and you can save the preset without problems.

These are not complaints, just observations, the functionality of this mod is fabulous, thanks again :D
Lab Assistant
THANKS POST
#124 Old 15th Jul 2012 at 12:04 AM
Thank you so much for this! I am so very happy to have a way to get rid of some of those decorations. It will really make a difference.
Test Subject
#125 Old 15th Jul 2012 at 4:47 AM
thank you thank you made my day
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