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Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)
by velocitygrass
Posted 9th Jun 2012 at 11:59 AM
- Updated 16th Jan 2014 at 6:25 PM by velocitygrass : Note about patch 1.66
244 Comments / replies (Who?)
- 8 Feedback Posts,
17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.


Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.
If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.
It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.
Remove deco with a cheat
Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)


Depending on the object, removal of different things might be useful. Here are some general hints:
- If an object has different decorations in different presets, the decoration is a stencil.
- If image-like decorations are not a stencil, they are likely an overlay.
- Speculars are responsible for the shininess of the object.
- Multipliers are responsible for the shadows, which create "depth" on the object.
- Removing the mask will leave your object with a single channel.
Technically the mod does the following, depending on which options are chosen:
- Stencil: disables all Stencils
- Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
- Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
- Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
- Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)
This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Known limitations
- CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
- Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
- The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
- Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
- Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
- This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.
Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.
Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.
Type: Additional Functionality |
You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Built with Game Version: 1.34
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents | Size | Downloads | Date |
velocitygrass_remove_deco.zip
| This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat
Size: 4.4 KB · Downloads: 26,792 · 28th Jun 2012 |
|||
velocitygrass_remove_stencils.zip
| This is the mod that adds interactions to remove decoration on buy mode and some build mode objects
Size: 6.9 KB · Downloads: 30,689 · 9th Jun 2012 |
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
244 Comments / Replies (Who?)
- 97 Feedback Posts,
139 Thanks Posts
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