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Dresscode by Consort

by Consort Posted 23rd May 2012 at 7:52 PM - Updated 4th Nov 2013 at 4:55 AM by Consort
190 Comments / replies (Who?) - 9 Feedback Posts, 16 Thanks Posts
Mod works fine with patch 1.63 (and probably earlier)

4 November 2013 Version 6 released


What this mod does

The dresscode sign is a scripted object. When placed and armed, it monitors the room where it's located and forces any Sim entering the room to change their outfit category to whatever you have selected.
You can place it indoors, outdoors and even under water inside pools.
Works on home lots and community lots.



How to use it

Step 1: Find the Sign
The sign is so well hidden that I had to draw a map:

Just remember, it's in build mode, not buy mode. By all that pool stuff.

Step 2: Place the sign
Grab it and place it. Not that hard. Also read "correct placement" below.

Step 3: Arm the sign
Switch back to live-mode. That's where you control your Sims.
Click on the sign you just placed and select a clothing category.

Selecting "None" will disarm the script.

Done.
The sign will now lurk and force all sims entering it's room to change their outfit category.



Advanced... Sub-Menu


Limitations

Does not affect tourists
-Only triggers when Sims enter a "room". Sims will still change their clothing autonomously when exiting the shower, working out, when they go home and such.
-When you change room layouts in build mode the sign will not notice. Just re-arm it by clicking your desired clothing category again.
-Sims have a funny handcuffed walk while their outfit is being applied. That's a bit annoying but shouldn't be dangerous.


Correct placement

-Keep this in mind: The game treats spaces enclosed by fences or hedges as rooms. The "outside" of a lot is a room and also any pool.
-Use this rule of thumb when something is not working: If Sims are able to walk up to the sign and touch it, it's placed correctly in that room.


Compatibility

Game patch 1.63 or earlier. Nobody knows how earlier.

I'm not aware of incompatibilities with other mods or EPs.


Thanks

Special thanks to Buzzler for his input regarding some details. S3PE and S3OC which make modding possibe, the scripted object modding tutorial by ihavetolookthatup and the whole modding crowd out there!

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: see curren
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ConsortDresscodeSign_Version6.zip | Version6

Size: 442.4 KB · Downloads: 16,264 · 4th Nov 2013
442.4 KB 16,264 4th Nov 2013
ConsortDresscodeSign_Version5.zip | Version5

Size: 442.2 KB · Downloads: 7,748 · 1st Nov 2012
442.2 KB 7,748 1st Nov 2012
ConsortDresscodeSign_Version3.zip | Version3

Size: 441.4 KB · Downloads: 3,449 · 24th Jul 2012
441.4 KB 3,449 24th Jul 2012
ConsortDresscodeSign_Version2.zip | Version2 Patch Level 1.33

Size: 440.8 KB · Downloads: 7,048 · 27th May 2012
440.8 KB 7,048 27th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
190 Comments / Replies (Who?) - 85 Feedback Posts, 102 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
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Lab Assistant
THANKS POST
#26 Old 24th May 2012 at 4:06 AM
THANK YOU!! I been wishing for an item like this. It was so annoying sims would sit at the pool in a suit.
Forum Resident
THANKS POST
#27 Old 24th May 2012 at 5:02 AM
Very cool. Thanks
Field Researcher
THANKS POST
#28 Old 24th May 2012 at 5:31 AM
That's a pretty nifty idea, thanks!
Forum Resident
THANKS POST
#29 Old 24th May 2012 at 6:28 AM
I can't wait to install this!
Lab Assistant
#30 Old 24th May 2012 at 6:31 AM
This is just what I wanted for my LN lots. I assume that putting the sign on the lot entry area will maintain the dress code throughout, until the Sim has need to change clothes again, or do they change back to default as soon as they leave the signed area? My usage plans are per lot, instead of per room.
Top Secret Researcher
THANKS POST
#31 Old 24th May 2012 at 7:28 AM
Yay! Underwear parties!
Test Subject
THANKS POST
#32 Old 24th May 2012 at 8:15 AM
I noticed that when placed, it turns imaginary friends into children.
Instructor
THANKS POST
#33 Old 24th May 2012 at 10:06 AM
That's fantastic! I even didn't know, how much I need it! :D
Scholar
THANKS POST
#34 Old 24th May 2012 at 10:46 AM
Cool, now nude beaches are possible! LOL!
Scholar
THANKS POST
#35 Old 24th May 2012 at 10:49 AM
What a great idea; thank you so much for making this!

I don't do a lot of modding for The Sims, but I have done a lot of modding for The Witcher, and I laughed when I saw that the sign was located under pool objects, because I understand about having to do stuff like that.
Field Researcher
THANKS POST
#36 Old 24th May 2012 at 10:53 AM
Great Idea man! Love it!
Lab Assistant
#37 Old 24th May 2012 at 12:48 PM
Quote:
Originally Posted by Tanokuya
I noticed that when placed, it turns imaginary friends into children.


Good point, simbots, imaginary friends, and animals need to be ignored.
Test Subject
THANKS POST
#38 Old 24th May 2012 at 2:21 PM
I'll have to add my voice to the chorus of "thank you's." This mod is great. I really appreciate it.
Field Researcher
THANKS POST
#39 Old 24th May 2012 at 4:36 PM
Thanks god, This so very nice for my new Sims 3 City
Forum Resident
Original Poster
#40 Old 24th May 2012 at 4:57 PM
Quote:
Originally Posted by Tanokuya
I noticed that when placed, it turns imaginary friends into children.


Quote:
Originally Posted by Anach
Good point, simbots, imaginary friends, and animals need to be ignored.


Thanks, I have to fix that.
Did you encounter problems with animals?
Lab Assistant
THANKS POST
#41 Old 24th May 2012 at 5:16 PM Last edited by tanoka : 29th Jul 2013 at 7:30 PM.
This looks awesome, thank you! I'll try it as soon as I have the chance.
Forum Resident
THANKS POST
Original Poster
#42 Old 24th May 2012 at 7:42 PM
Version 1 released
Contains the simbot/imaginary friend bugfix. More info in the changelog-spoiler.
Test Subject
THANKS POST
#43 Old 24th May 2012 at 9:28 PM
I love this! Thank you for making this
Test Subject
#44 Old 24th May 2012 at 10:18 PM
Great mod!

Also, would it be possible to switch to not just Everyday 1, but also Everyday 2 and 3?

I've long desired for my sims to remove their shoes when entering the house, and put them back on when leaving.
Lab Assistant
#45 Old 25th May 2012 at 1:15 AM
this would come in handy!!
Lab Assistant
#46 Old 25th May 2012 at 2:40 AM
Quote:
Originally Posted by Consort
Thanks, I have to fix that.
Did you encounter problems with animals?


Not as yet, was simply listing sims that could be problematic.
Forum Resident
Original Poster
#47 Old 25th May 2012 at 3:19 AM
Quote:
Originally Posted by Anach
Not as yet, was simply listing sims that could be problematic.


Lol yea. Just asked because the human check is in for v0. Sort of. Who would forget that... common practice... *hides*

Thanks for bringing up the Simbot. They DO change their outfit and thats one bug fixed.
Lab Assistant
#48 Old 25th May 2012 at 11:38 AM
Quote:
Originally Posted by symcrap
could you add the towels outfits, its perfetc for a spa


That would be a great idea. I always wanted to build some kind of sauna in my Sims homes.
Field Researcher
THANKS POST
#49 Old 25th May 2012 at 12:16 PM
I see what you did there....
and I like it!

Thanks a Million!
Rogue Redeemer
retired moderator
#50 Old 25th May 2012 at 12:48 PM
Oh nice, it's time for beach bars and parties! Woo!!
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