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Dresscode by Consort

by Consort Posted 23rd May 2012 at 7:52 PM - Updated 4th Nov 2013 at 4:55 AM by Consort
190 Comments / replies (Who?) - 16 Feedback Posts, 9 Thanks Posts
Mod works fine with patch 1.63 (and probably earlier)

4 November 2013 Version 6 released


What this mod does

The dresscode sign is a scripted object. When placed and armed, it monitors the room where it's located and forces any Sim entering the room to change their outfit category to whatever you have selected.
You can place it indoors, outdoors and even under water inside pools.
Works on home lots and community lots.



How to use it

Step 1: Find the Sign
The sign is so well hidden that I had to draw a map:

Just remember, it's in build mode, not buy mode. By all that pool stuff.

Step 2: Place the sign
Grab it and place it. Not that hard. Also read "correct placement" below.

Step 3: Arm the sign
Switch back to live-mode. That's where you control your Sims.
Click on the sign you just placed and select a clothing category.

Selecting "None" will disarm the script.

Done.
The sign will now lurk and force all sims entering it's room to change their outfit category.



Advanced... Sub-Menu


Limitations

Does not affect tourists
-Only triggers when Sims enter a "room". Sims will still change their clothing autonomously when exiting the shower, working out, when they go home and such.
-When you change room layouts in build mode the sign will not notice. Just re-arm it by clicking your desired clothing category again.
-Sims have a funny handcuffed walk while their outfit is being applied. That's a bit annoying but shouldn't be dangerous.


Correct placement

-Keep this in mind: The game treats spaces enclosed by fences or hedges as rooms. The "outside" of a lot is a room and also any pool.
-Use this rule of thumb when something is not working: If Sims are able to walk up to the sign and touch it, it's placed correctly in that room.


Compatibility

Game patch 1.63 or earlier. Nobody knows how earlier.

I'm not aware of incompatibilities with other mods or EPs.


Thanks

Special thanks to Buzzler for his input regarding some details. S3PE and S3OC which make modding possibe, the scripted object modding tutorial by ihavetolookthatup and the whole modding crowd out there!

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: see curren
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
ConsortDresscodeSign_Version6.zip | Version6

Size: 442.4 KB · Downloads: 16,264 · 4th Nov 2013
442.4 KB 16,264 4th Nov 2013
ConsortDresscodeSign_Version5.zip | Version5

Size: 442.2 KB · Downloads: 7,748 · 1st Nov 2012
442.2 KB 7,748 1st Nov 2012
ConsortDresscodeSign_Version3.zip | Version3

Size: 441.4 KB · Downloads: 3,449 · 24th Jul 2012
441.4 KB 3,449 24th Jul 2012
ConsortDresscodeSign_Version2.zip | Version2 Patch Level 1.33

Size: 440.8 KB · Downloads: 7,048 · 27th May 2012
440.8 KB 7,048 27th May 2012
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
190 Comments / Replies (Who?) - 85 Feedback Posts, 102 Thanks Posts
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Page 7 of 8
Test Subject
#151 Old 23rd Oct 2013 at 12:43 AM
Quote:
Originally Posted by Consort
Mod looks all compatible with the 1.63 patch


It is? Wonderful! I guess I just have to update my game now.

Thanks for the great mod!
Lab Assistant
THANKS POST
#152 Old 30th Oct 2013 at 5:38 PM
I haven't tested yet but this mod seems to be a great idea. Thanks
Lab Assistant
#153 Old 3rd Nov 2013 at 11:22 AM
Quote:
Originally Posted by Consort
Mod looks all compatible with the 1.63 patch


I concur ,It works fine with the patch itself;

But ,it is NOT COMPATIBLE with Into The Future, more specifically with Plumbot ...

a check is needed to exempt them from being changed into a random human outfit and corrupt your game into the process!

@"Consort"!
you have my sincere thank for this awesome mods ,As a mesh creator ,this mods is a must for me

BobbyTH
Forum Resident
Original Poster
#154 Old 4th Nov 2013 at 2:01 AM
Version 6 released
If you are playing the "Into the Future" EP I strongly recommend you update the Mod.

The sign now has proper gating against Bonehildas and Plumbots. Thanks for the report bobbythehacker
I also added compatibility to the seasonal lot marker. Signs hidden by the SLM will now be deactivated and only the one that is "there" is controlling the dresscode.

Find my Mods: Here at MTS, over at Simlogical
Lab Assistant
THANKS POST
#155 Old 4th Nov 2013 at 3:37 AM
Thanks "Consort"!
that was super fast!
Million Kudos to you ,Cheer!
BobbyTH
Lab Assistant
THANKS POST
#156 Old 15th Dec 2013 at 9:59 PM
Last time i downloaded this, the sims did get naked, but were pixelated, even though they aren't pixelated when they shower due to mods i have installed. IS there any way to have them get naked, but visibly so, without the censor grid popping back up, even though it is still disabled for the shower?
Forum Resident
Original Poster
#157 Old 17th Dec 2013 at 1:25 AM
Quote:
Originally Posted by dangmal
snip


I'm using Nraas Decensor http://nraas.wikispaces.com/Decensor in my game. Works fine in all situations.

Find my Mods: Here at MTS, over at Simlogical
Lab Assistant
THANKS POST
#158 Old 18th Dec 2013 at 5:13 PM
Oh, consort - thankyou
Test Subject
#159 Old 27th Jan 2014 at 2:25 PM
Is this Mod fine with Patch 1.67?
mfg
Forum Resident
Original Poster
#160 Old 28th Jan 2014 at 12:11 AM
Quote:
Originally Posted by PikAs2
Is this Mod fine with Patch 1.67?
mfg


Yes

7char

Find my Mods: Here at MTS, over at Simlogical
Test Subject
THANKS POST
#161 Old 22nd Mar 2014 at 5:38 AM
thanks
Test Subject
#162 Old 23rd Mar 2014 at 9:24 PM
When I select "NPCs are NOT affected" the inactive neighbors/residents are also not affected. I thought only the Service sims shouldn't be affected by this option. Is this intended? Or is it indeed a glitch?
Top Secret Researcher
#163 Old 8th Apr 2014 at 12:51 AM Last edited by tomomi1922 : 8th Apr 2014 at 1:12 AM.
Is Skinnydipping Towel still not working properly? Sims sometimes change into all kind of things. And sometimes the dress code just doesnt get enforced at all

I work for a living, but I don't necessarily live for a working.
Forum Resident
Original Poster
#164 Old 9th Apr 2014 at 12:59 AM
Quote:
Originally Posted by simsfan95173
When I select "NPCs are NOT affected" the inactive neighbors/residents are also not affected. I thought only the Service sims shouldn't be affected by this option. Is this intended? Or is it indeed a glitch?


I don't remember /o\

Find my Mods: Here at MTS, over at Simlogical
Forum Resident
Original Poster
#165 Old 9th Apr 2014 at 1:01 AM
Quote:
Originally Posted by tomomi1922
Is Skinnydipping Towel still not working properly? Sims sometimes change into all kind of things. And sometimes the dress code just doesnt get enforced at all


Nope, most likely does not work. I left some of these experimental outfits in because EA code lists them. I don't own all EPs so i thought perhaps someone would find a use for them.

Find my Mods: Here at MTS, over at Simlogical
Test Subject
THANKS POST
#166 Old 26th Apr 2014 at 1:09 PM
cool idea! can you add a halloween costume option? I am trying to build a spooky lot ;D
Test Subject
#167 Old 15th May 2014 at 11:06 AM
I have Ambitions, showtime, late night, pets and world adventures.
It does not work.
Do I put it inside the room or outside the room.
Thanks.
Field Researcher
#168 Old 2nd Jun 2014 at 2:06 PM
I love this mod.. But is it possible to have a "costume option"? With the Seasons EP, our sims can wear costumes during Halloween, and I would love to have this option available all the time on specific lots..
Forum Resident
Original Poster
#169 Old 2nd Jun 2014 at 9:03 PM
Quote:
Originally Posted by mimi250
I love this mod.. But is it possible to have a "costume option"? With the Seasons EP, our sims can wear costumes during Halloween, and I would love to have this option available all the time on specific lots..


It would be a bit of hassle to code. Sims get their costumes generated on the fly, it's not just an outfit they just switch into.
So... probably not, but we'll see

Find my Mods: Here at MTS, over at Simlogical
Test Subject
THANKS POST
#170 Old 29th Jun 2014 at 11:01 AM
Thank you!
Test Subject
THANKS POST
#171 Old 5th Jul 2014 at 8:09 PM
can you please update this?
Forum Resident
Original Poster
#172 Old 8th Jul 2014 at 7:00 PM
Quote:
Originally Posted by CommandoX7985
can you please update this?

Doesn't need updating. The mod works fine up to the latest patch

Find my Mods: Here at MTS, over at Simlogical
Test Subject
THANKS POST
#173 Old 29th Jul 2014 at 6:07 PM
Thanks for this mod. I am excited to try it.
Test Subject
#174 Old 27th Oct 2014 at 9:36 AM
Default .Package files not showing up in my game
I love this mod; however, the .package version of this mod script wasn't showing up on my game. I decided to convert it into a .sims3pack file; it shows up in my game now; however, it does not give me any options to select a clothes type when I click on it. It now reads 'No interactions available'. Does it not work in .sim3 pack file format?

What should I do? I really want to use this mod- it sounds and looks amazing!
Field Researcher
#175 Old 10th Jan 2015 at 10:38 PM
The mod won't work properly for me. It only affects the active household. Is that how it's supposed to be? My other mods are from Nraas. Are there any incompatibility issues with those?
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