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(UPDATE: 24-MAR-2017) Cook With Any Ingredient (Wood Fire Oven/Sauna/Teppanyaki Grill/Baker's Station compatible)

by icarus_allsorts Posted 2nd Apr 2014 at 9:42 PM - Updated 26th Mar 2017 at 7:01 PM by icarus_allsorts : Mod Update
357 Comments / replies (Who?) - 21 Feedback Posts, 2 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.


: If you're unsure whether this mod will conflict with another mod please read the End Notes section down below

Updates

24-MAR-2017 (Main mod): Fix for sims not using the fridge for quick meals that don't require ingredients and for vampire sims not gaining thirst from plasma juice/plasma orange juice with the No Free Quick Meals mod installed. Hungarian translation added (by betti76)


5-JAN-2016 (ALL packages including the Tuning file): MAJOR UPDATE
Rather extensive changes have been made to the main mod and all the modules for (hopefully) better performance. The following new features have been added:
  • The pop-up recipe selection menu on the fridge now shows what required ingredients are missing from the current sim's inventory and the fridge. (If you have too many ingredients this can potentially get resource heavy, read the Settings section below for how to turn this feature off in this case)
  • The pop-up recipe selection menu on the fridge now has separate tabs for recipes associated to the Wood Fire Oven, Teppanyaki Grill and Bakers Station (requires the associated module for the object).
  • Unlocked and the "Ask to Cook" social interaction, which allows sims to request another sim to cook a meal for them. If they accept, the interaction now brings up a recipe selection menu for the player to choose which recipe the sim should cook.
  • You can now choose specifically how many portions in a group serving to make, via a pop-up that appears at the end of cooking.
  • Interaction to rename a dish added to the dish itself.
  • With the Tuning file, the base game Birthday Cake and the Generations Wedding Cake can now be cooked with this mod. For modders: Added ability to cook custom birthday and wedding cakes loaded with CCLoader.
  • The ingredient selection menu will always as a pop-up even when the mod is set to back to the pie menu style for selecting recipes.
  • All custom ingredients from mods should now be selectable,
  • Horse Granola made with Flame Fruit will always appear with flames (note: horse granola made with this mod before this update may no longer be usable so it is advisable to use them up or delete them before updating)
There is also a new string in the mod requiring translation



Mod Description

Tired of your sims using up those prized perfect Life Fruits in a plate of Pancakes without you knowing? Want to use more than just boring old Lettuce in your sim's Autumn Salad? This mod lets you specifically choose the ingredients your sim will use to cook with and warns you when they decide to autonomously cook with ingredients you potentially want to keep. Even more, the mod lets you pick ANY combination of ingredients to cook meals with so you aren't tied to recipe restrictions.

Details & Features

  • The mod replaces the cooking interactions on Fridges, Stoves, Food Processors, Microwaves and Grills (as well as the Wood Fire Oven, Sauna, Teppanyaki Grill and Bakers Station from the Store if you download their optional modules) with custom versions that
    • displays a pop-up menu showing you the available recipes your sim can cook (if you prefer the regular pie menu way of choosing recipes the pop-up menu can be disabled, see the Settings section below)
    • displays a window showing the ingredients in your sim's inventory and fridge for you to choose from.
  • The ingredients that the recipe requires are displayed, BUT you are free to choose ANY combination of up to 3 ingredients to cook the recipe with. (The one exception is Ambrosia, which must have its required ingredients selected to be cook, but you can still add an extra ingredient to it if you want).
  • To compensate for the cheatiness, if you decide NOT to follow the default recipe and use different ingredients instead, the final quality of the cooked meal will be potentially dropped. The lower the cook's Cooking skill and the further you stray from the original recipe the more likely the dish turns out bad, so beware! (NOTE: this can be disabled, see Settings below)



  • The mod will warn you whenever one of your active sims decides to autonomously cook, telling you which ingredients they plan to use or buy so you can block them by clicking the "No" button. This will cancel their current interaction. It's mostly a warning for you to attend to their needs as well as to prevent them from using ingredients without you knowing. (The same warning will appear if a hired Butler tries to cook on your home lot since they use the household's inventory and funds)
  • If you want you can force your active sims to ONLY cook using ingredients from their inventory or fridge (see the Settings section below). Otherwise there is also a Buy Items option in the ingredients window which automatically chooses and buys any remaining necessary ingredients other than the ones you've already chosen. (NOTE: You need a fridge on the lot to buy items, except when using a grill or one of the store objects on a community lot. Also you can ONLY use ingredients in the sim's inventory when using on the Sauna)
  • Cook any recipe at any time! Go ahead and let your sims have steak for breakfast and pancakes for dinner.
  • Cook anywhere you want, even community lots: specifically sims can cook actual foods on community lots instead of only having quick meals available to them.
  • Cook food from the bars, food trucks, concession stands, resort food stands as well as the child oven recipes: recipes such as Hot Wings, Clam Chowder, Marshmallow Bunny, the child oven cakes and cookies etc can now be cooked by sims if you download the Tuning file. (see the Extra Recipes section for details)
  • If you only chose ingredients from your sim's inventory, your sim will save the time and trouble of walking to the fridge and start cooking from the nearest counter/food processor instead (in this case they'll pull the starting food tray seemingly out of their inventory)
  • Vegetarian sims will react according to the ingredients used in a cooked dish instead of just the recipe (e.g. they'll become nauseous eating Autumn Salad made with steak for example, but will be fine eating Tri-tip Steak made only with vegetables).
  • Chosen ingredients will actually appear on the food tray at the start of cooking (NOTE: the ones that appear on the cutting board though are still completely determined by the recipe itself)



  • Rename your sims' cooked dishes anything you want. (This won't change the name of the recipe in your game, just the name of the particular serving of food made)
  • Any dish (not just Baked Angel Food Cake) cooked using Flame Fruit will appear flaming (NOTE: Horse Granola requires a high quality Flame Fruit)
  • Choosing herbs as ingredients when cooking a meal will automatically give the meal the effect of the strongest herb used. Similarly using honey as an ingredient when cooking a dessert automatically "sweetens" the dish up giving sims eating it the Life Is Sweet moodlet.
  • Horses can gain extra moodlets when eating Horse Granola cooked with either apples, carrots and or meat (!).
  • Each of the optional modules (Wood Fire Oven, Sauna, Teppanyaki Grill, Bakers Station) allows sims to cook their object specific recipes using ordinary stoves and grills so you no longer need to place the specific store object on your lot to cook them (you just won't get the additional perks like the wood oven moodlets). They also contain fixes to these recipes like correcting missing/mistyped ingredient requirements and recategorizes the pies, cobblers, cookies and cakes as desserts.
  • The Sauna module lets sims cook recipes other than Steamed Veggies using the Sauna. (NOTE: By default only Dim Sum is unlocked though you can add more recipes by editing the Tuning file, see the Extra Recipes section below)


Settings ( Updated 26-MAR-2016)

You can turn certain features of this mod on or off by pressing CTRL + Shift + C to bring up the cheats console and typing in any of the following custom cheat codes:

CheatDescription
Cooking AskPermissionToCook true/falseTurn on/off the prompt asking for your permission whenever a selectable sim or butler tries to cook autonomously. If false, these sims will always be allowed to cook autonomously.
Cooking RenameFood true/falseTurn on/off the prompt asking you to rename a meal a (selectable) sim just cooked
Cooking AllowBuyFromStore true/falseTurn the option to buy any remaining required ingredients from the grocery via the fridge on or off. If false, ALL sims can ONLY cook using the ingredients from their inventory and fridge
Cooking ChangeFoodQuality true/falseWhether or not to readjust the quality of a meal if it was cooked with ingredients other than its standard recipe ingredients.
Cooking ShowRecipeMenu true/falsetrue -> Use the new pop-up menu to choose recipes; false -> Use the default pie menu to choose recipes.
Cooking ShowMissingIngredients true/falseWhether or not to display any required ingredients that are missing from the sim's inventory or the fridge in the recipe selection pop-up menu. (Default: true. When there are a large number of ingredients though, it is recommended to switch this to false if there is any noticeable lag when displaying the menu)
Cooking PromptNumServings true/falseWhether or not to prompt the player for the number of servings to make in a group serving. (Default: true)

*All cheats go by "Cooking" + Space + "..." + Space + "true" or "false" to turn the setting on or off.

*Edit the Tuning file using S3PE to change the default settings

*You can also view these in the list of cheats when typing "help" in the cheats console.


Extra Recipes

With the main mod + the Tuning file sims can also cook all of the following:
  • the Birthday Inferno Birthday Cake from the base game and the Forever Frosted Wedding Cake from Generations
  • all the children toy oven cakes, cupcakes and cookies from Ambitions
  • all bar foods (Hot Wings etc) and food truck recipes (Burrito etc) from Late Night
  • all concession stand foods (French Fries etc) from Seasons
  • all resort food stand foods (Chocolate-covered Pineapple Spear etc) from Island Paradise
  • the Happily Ever Frosted wedding cake from Monte Vista

If you can use S3PE to do some basic XML tuning of your own and would like to change the recipe requirements/ which recipes to borrow cooking processes from, read on for instructions:

If you've edited the Tuning file and are confident with the changes you've made and would like to distribute your version of it, feel free to do so with a link back to the main mod here (If you went ahead and created custom cooking process XML's for the extra recipes that would be even more awesome!)


End Notes

Built on patch 1.63 and tested on patches 1.63 to 1.67. Does not require any expansions

Regarding conflicts:
This is a script mod so will only possibly conflict with other script mods handling cooking interactions. It does NOT conflict with any NRaas mods. Regarding the following mods:

  • No Shopping from Fridge by ani_: The current version of this mod will not work with the version of the ani's mod provided here on MTS, you'll need the updated version of the No Shopping From Fridge hosted on the NRaas site.
  • Buzzler's Moar Interactions (which adds cooking interactions to fridges on community lots): No conflict, the interactions from both mods will appear on appliances in community lots if used together.
  • ANY of the Cooking/Ingredient Overhaul mods / ANY mod that adds new custom ingredients: No conflict. If you have a custom ingredient that can't be selected for cooking with this mod, it is likely that the ingredient was marked as non-edible by its creator i.e. the line "IsEdible>" line in the XML defining that ingredient has to be marked True, so you'll either have to make this change yourself or request for the creator to do so.

Uninstalling
Since this mod replaces most of the game's default cooking interactions, it is only guaranteed safe to remove the mod if there are no sims cooking in your saved game otherwise there is a risk the save will not load. I suggest resetting all sims just before saving if you plan to remove the mod and/or installing NRaas ErrorTrap before loading a save after removing the mod which should help catch remaining errors and allow the game to load in case there is one. Also if you were using the main mod together with any of the optional packages remember to remove ALL of them if you plan to remove the main mod.


This mod is fully translatable You'll have to open the package using S3PE or NRaas Packer or s3se to see the English strings that require translation. Translations can be posted in the comments.

And finally, thanks as usual to the Jones' for S3PE (and s3se) and to everyone who's written a guide on script modding and answered my questions on them (AND to the translators and everyone who's been brave enough to try my mods so far )
Tags: #cooking, #ingredients

Type: Other

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 3
Built with Game Version: 1.63.5.024
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icarusallsorts.CookWithAnyIngredient.rar | Main mod (Updated 24-MAR-2017)

Size: 48.8 KB · Downloads: 27,363 · 26th Mar 2017
48.8 KB 27,363 26th Mar 2017
icarusallsorts.CookWithAnyIngredient_BakersStation.rar | Optional mod for the Bakers Station. REQUIRES main mod AND the Bakers Station (Updated 12-APR-2016)

Size: 8.7 KB · Downloads: 10,086 · 12th Apr 2016
8.7 KB 10,086 12th Apr 2016
icarusallsorts.CookWithAnyIngredient_WoodFireOven.rar | Optional mod for the Wood Fire Oven. Requires main mod (Updated 26-MAR-2016)

Size: 9.0 KB · Downloads: 13,541 · 26th Mar 2016
9.0 KB 13,541 26th Mar 2016
icarusallsorts.CookWithAnyIngredient_Tuning.rar | Tuning file containing the extra recipes that can be cooked with the main mod and the Sauna module (Updated 26-MAR-2016)

Size: 1.6 KB · Downloads: 8,301 · 26th Mar 2016
1.6 KB 8,301 26th Mar 2016
icarusallsorts.CookWithAnyIngredient_TeppanyakiGrill.rar | Optional mod for the Teppanyaki Grill. Requires main mod (Updated 14-MAR-2016)

Size: 7.1 KB · Downloads: 11,394 · 13th Mar 2016
7.1 KB 11,394 13th Mar 2016
icarusallsorts.SteamFoodWIthAnyIngredient.rar | Optional mod for the Sauna. Requires main mod (Updated 5-JAN-2016)

Size: 8.6 KB · Downloads: 10,469 · 5th Jan 2016
8.6 KB 10,469 5th Jan 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

See: Game Help:TS3 CC Basicswiki for a full guide!
 
357 Comments / Replies (Who?) - 242 Feedback Posts, 101 Thanks Posts
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Page 4 of 15
Field Researcher
Original Poster
#76 Old 2nd May 2014 at 8:58 PM
Quote:
Originally Posted by FloridaDude1964
I clicked the fridge and nothing happens. Then I clicked the stove, clicked the "Have Brunch - Ingredients" option, selected the ingredients, clicked "OK" and the sim does nothing.

So no interactions appear on the fridge? Did the ingredients you selected when using the Stove interaction remain in your sim's inventory after you clicked on the interaction?
Test Subject
DELETED POST
2nd May 2014 at 10:00 PM
This message has been deleted by FloridaDude1964.
Field Researcher
Original Poster
#77 Old 3rd May 2014 at 6:06 AM
Quote:
Originally Posted by FloridaDude1964
Since the sim does nothing after clicking "OK", the ingredients still remain in the inventory.

I'm assuming you didn't use any of the mod's cheats to change its options? Could your sim properly route to the stove using any other interaction? Have you tried replacing the fridge/stove and see if the interactions appear/work (Do ANY other interactions appear on the fridge?)?
Test Subject
DELETED POST
3rd May 2014 at 2:11 PM
This message has been deleted by FloridaDude1964.
Field Researcher
Original Poster
#78 Old 3rd May 2014 at 3:21 PM
Quote:
Originally Posted by FloridaDude1964
I tried everything you suggested and it still doesn't work. I will just have to play the game without this mod. No big deal. Thanks.

Since I couldn't reproduce the issue on my own game I'm really not sure what else to suggest. Sorry I couldn't help.
Test Subject
#79 Old 8th May 2014 at 2:53 PM Last edited by K47H3R1N3 : 8th May 2014 at 2:55 PM. Reason: changed to feedback post
I love your mods and they all work great except this one! It's probably because I'm running 1.57, but I'd like to make sure it isn't something I can fix... When I click on the oven or refrigerator I get the normal menu to choose the meal and ingredients, then once I choose them my sim starts preparing the food. But when the sim goes over to the food processor he/she freezes, they just stand there indefinitely until I cancel all future interactions and reset them. So no one can cook. What should I do? Is it just not compatible with 1.57?
Field Researcher
Original Poster
#80 Old 8th May 2014 at 3:20 PM
Quote:
Originally Posted by K47H3R1N3
When I click on the oven or refrigerator I get the normal menu to choose the meal and ingredients, then once I choose them my sim starts preparing the food. But when the sim goes over to the food processor he/she freezes, they just stand there indefinitely until I cancel all future interactions and reset them. So no one can cook. What should I do? Is it just not compatible with 1.57?

Have you tried cooking without a food processor (try removing all food processors from the house and see if sims can succesfully cook)
Test Subject
#81 Old 8th May 2014 at 9:13 PM
Quote:
Originally Posted by icarus_allsorts
Have you tried cooking without a food processor (try removing all food processors from the house and see if sims can succesfully cook)


No I have not, because I'm an idiot. Thanks, I can't play until tonight but I will try that and let you know the results.
Test Subject
#82 Old 9th May 2014 at 3:53 AM
Ok, I just tried getting rid of the food processor and then using the cook with ingredients interaction on the oven. the same thing happened, I was able to choose ingredients but when it came time to start cooking my sim froze with only their head slowly (and creepily) bobbing. I reset them and tried to use the cooking interaction on the fridge, but I couldn't select anything on the fridge, not even "have a quick meal" or "eat leftovers." Not sure what I should do!
Field Researcher
Original Poster
#83 Old 9th May 2014 at 8:42 AM
Quote:
Originally Posted by K47H3R1N3
Ok, I just tried getting rid of the food processor and then using the cook with ingredients interaction on the oven. the same thing happened, I was able to choose ingredients but when it came time to start cooking my sim froze with only their head slowly (and creepily) bobbing. I reset them and tried to use the cooking interaction on the fridge, but I couldn't select anything on the fridge, not even "have a quick meal" or "eat leftovers."

Another user did report interactions disappearing from the appliances but I could never recreate the issue myself nor trace the cause. But in your case, there is the possibility that the mod isn't compatible with patch 1.57 since that was before ITF, and there was probably quite a few changes to the code to accommodate the Food Synthesizer.
Test Subject
#84 Old 9th May 2014 at 3:36 PM
Quote:
Originally Posted by icarus_allsorts
Another user did report interactions disappearing from the appliances but I could never recreate the issue myself nor trace the cause. But in your case, there is the possibility that the mod isn't compatible with patch 1.57 since that was before ITF, and there was probably quite a few changes to the code to accommodate the Food Synthesizer.


I guess that's it then. I'll just hang on to this package until i get a EP and I can use it. Thank you so much for the help.
Mad Poster
#85 Old 12th May 2014 at 1:10 PM Last edited by Rosebine : 12th May 2014 at 1:26 PM.
I am having a little issue here...Whenever I am prompt to decide if I allow or not said ingredient to be used by a sim..it does not tell me which ingredient it is.
So and so wants to prepare said meal with : allow, yes, no. 0_o
So..I just always allow it..without knowing what they wanted to use.
I also have a question...
If I understand right, sims can add up to 3 ingredients to a recipe?...so if autumn salade only requires a lettuce..I do not have to select the lettuce, I can only select..a tomato, a cucumber and an onion?..Or if I still need to select the lettuce...me lost.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Test Subject
#86 Old 12th May 2014 at 2:05 PM
does this work with cooking and ingredient overhaul?
Field Researcher
Original Poster
#87 Old 12th May 2014 at 5:24 PM
Quote:
Originally Posted by Rosebine
Whenever I am prompt to decide if I allow or not said ingredient to be used by a sim..it does not tell me which ingredient it is.
So and so wants to prepare said meal with : allow, yes, no. 0_o

Were the notices for roommates or inactive sims? If no ingredients were listed it just means they were only using ingredients from the store, not from their inventory or the fridge so you shouldn't have to worry about it. In any case, I've uploaded a new version where these kinds of redundant prompts (where no ingredients are listed) should no longer appear. Thanks for the info

Quote:
Originally Posted by Rosebine
If I understand right, sims can add up to 3 ingredients to a recipe?...so if autumn salade only requires a lettuce..I do not have to select the lettuce, I can only select..a tomato, a cucumber and an onion?..Or if I still need to select the lettuce...me lost.

It's totally up to you, you can select lettuce if you want, if you don't you don't have to. (The "Autumn Salad requires : Lettuce" just tells you what the recipe USUALLY requires by the game, but the point of the mod is that you can ignore the requirement if you want to) Do note the 'weirder' the ingredients you choose compared to the original recipe the more likely the quality of the food prepared turns out bad so do be careful (like for example Autumn Salad, if you choose other vegetables besides lettuce it should turn out fine, but if you choose fish, steak and cheese then don't be surprised if the salad turns out horrible ;P)

Quote:
Originally Posted by visa2012
does this work with cooking and ingredient overhaul?

I believe so though I've never tested it myself. I've not received any reports of the mods conflicting so far.
Mad Poster
#88 Old 12th May 2014 at 5:39 PM
I re downloaded it, just to be sure...
It happens everytime, so with roommates and inactive sims.
Thank you. I get it now..
I understand why everything my sim would cook, turned out to be horrible. I was selecting more than 3 ingredients on top of that, without noticing that only 3 would get picked. oh well..his shrimps, pasta, garlic were very nice.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Test Subject
#89 Old 13th May 2014 at 12:16 AM
Ever since I added this mod, my sims wont eat any meals (dishes). They will go to the fridge, but just stand there with the plate in their hands. I've been playing UL, I haven't checked the other worlds yet, but I don't remember having this problem in my home towns. I deleted the microwave and brought a new one, but that didn't work, I even moved it to different locations on the counter and that didn't work either. I'm only having this problem when playing UL. I wasn't having this problem until I installed this mod. In your April 26th update, you mentioned that you corrected this issue, but I'm still having it. I'm using patch 1.67.
Field Researcher
Original Poster
#90 Old 13th May 2014 at 9:46 AM
Quote:
Originally Posted by Rosebine
I re downloaded it, just to be sure...
It happens everytime, so with roommates and inactive sims.

Do you still get notices with no ingredients listed with the new version?

Quote:
Originally Posted by partyanimal333
Ever since I added this mod, my sims wont eat any meals (dishes). They will go to the fridge, but just stand there with the plate in their hands. I've been playing UL, I haven't checked the other worlds yet, but I don't remember having this problem in my home towns. I deleted the microwave and brought a new one, but that didn't work, I even moved it to different locations on the counter and that didn't work either. I'm only having this problem when playing UL. I wasn't having this problem until I installed this mod. In your April 26th update, you mentioned that you corrected this issue, but I'm still having it. I'm using patch 1.67.

The problem reported before was that inactive sims would not autonomously COOK which I'm sure is fixed. With this latest version at least I've seen roommates cooking without any problems in the University world. But you are saying your sims will not EAT meals? Or is it they don't autonomously eat the meals after cooking them (in which case can you still direct them to eat the meal) You mention specifically the microwave so is this only a problem with microwave meals?
Test Subject
#91 Old 14th May 2014 at 1:23 AM
Thank you for this wonderful mod. I've been using this mod for some time, and had no problem with it... except the food quality adjusting by this mod seems to be too harsh.

I have a plumbot with quite a bit of cooking experience, and he mastered nearly all recipes. Without setting ChangeFoodQuality to false, he produces perfect quality dishes even with the cheapest fridge & oven combo and 'buy from store' option. But if ChangeFoodQuality is set to true, he produces only normal quality dishes over and over, hundreds of times. (I use his cooking for my bakery, which is not exactly a bakery since there are no baked goods - only normal dishes.) Funny thing is, if the recipe ingredients consists only of fruit or fish, those dishes come out as perfect quality.

As far as I know, 'buy from store' option buys correct ingredients, right? So there should be no quality adjustment from this mod? I don't understand why this option lowers food quality...
Field Researcher
Original Poster
#92 Old 14th May 2014 at 8:02 AM
@cuthbert: Issue should be solved in the very latest version, thank you for the report
Mad Poster
#93 Old 14th May 2014 at 11:59 AM
Quote:
Originally Posted by icarus_allsorts
Do you still get notices with no ingredients listed with the new version?


No! All is well now. I do not get noticed about so and so I have no clue about..while my sim is fishing in town..and my roommate prepare meals without even asking ME! ..hehe.
All good...so I must have had the older version installed.
And now I read..another update? ahah. I got this one just now. I was bypassing the quality of the meal with adding herbs...so I guess I never really noticed..though how can you cook perfect meals, when stuff bought at the grocery are "normal" quality? Nori, rice, pastas,bread..chicken etc...it gives us a bit more work uh.
Thanks again, I really enjoy this.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Mad Poster
#94 Old 15th May 2014 at 11:29 AM
Quote:
Originally Posted by icarus_allsorts
@cuthbert: Issue should be solved in the very latest version, thank you for the report


Oh wow, I was convinced that everyone in the household I happen to be playing was just too new at cooking to get their dishes above Normal quality and was failing to remember how much/long it takes to improve. Thanks for the fix!
Test Subject
THANKS POST
#95 Old 29th May 2014 at 12:29 PM
Fantastic job! It would be cool to see an update for the Baker's Station from the Indulgent Bakery. I've been obsessed with it for a couple weeks. XD
Mad Poster
#96 Old 29th May 2014 at 1:02 PM
Okay well, I am back to "normal quality" after adding outstanding herbs to any meals...
Was working awesomely for a while, but now seems to have gone weird. Adding high quality herbs to any serving plates, does the opposite to meal.
If the herbs are higher quality than the meal itself after making it, it should increase the meal quality..unless I am completely wrong..it was doing this just fine, not anymore.
I'll see if I would have add any new mods after putting yours in, maybe something is conflicting.

Je mange des girafes et je parle aussi français !...surtout :0)

Find all my old MTS Uploads, on my SFS, And all new uploads Here . :)
Test Subject
THANKS POST
#97 Old 30th May 2014 at 3:56 PM
Thank you for this! Now my vamps can use the kitchen again!
Field Researcher
Original Poster
#98 Old 31st May 2014 at 3:08 AM
Quote:
Originally Posted by Rosebine
Okay well, I am back to "normal quality" after adding outstanding herbs to any meals...
Was working awesomely for a while, but now seems to have gone weird. Adding high quality herbs to any serving plates, does the opposite to meal.
If the herbs are higher quality than the meal itself after making it, it should increase the meal quality..unless I am completely wrong..it was doing this just fine, not anymore.

Are you sure you didn't experience this without the mod installed? I don't play with herbs much so I can't say from experience, but from the game code at least what you report will still happen in a default game IF the meal was cooked by a sim who has completed the Menu Maven challenge for the cooking skill or a Plumbot with the Efficient Chip. This is because when a meal is cooked by either of these type of sims the quality of the meal is increased by 1, but when you add an herb to that serving of food, the game will update the base quality BUT forget the boost mentioned above, possibly resulting in a reduced quality. From what I can tell this will happen whether you have my mod (or any mod for that matter) or not. Btw, the quality increase when you add an herb to a dish (if it happens) doesn't depend at all on the quality of the herb it seems.
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