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Clutter Anywhere

by plasticbox Posted 29th Oct 2014 at 9:58 PM - Updated 20th Jan 2016 at 4:32 AM by plasticbox
145 Comments / replies (Who?) - 5 Feedback Posts, 20 Thanks Posts
This makes it so that a boatload of small clutter, decorations, sculptures and plants is now placeable on shelves and some of the larger plants and deco (which would not fit on a shelf) can be placed on end and side tables.

Update 2014-12-16: For those who downloaded this already, you can throw the "feetprint" packages away if you want and use the bb.moveobjects cheat instead (which has been introduced with 1.3.18.1010 and results in exactly the same thing). Updated with a zip that only contains the useful parts.

Note to builders (2015-01-25): From what FakeHouses|RealAwesome posted here, downloaders still need this mod when you have used it for decorating a lot you upload, otherwise stuff on shelves will disappear. Maybe this will be fixed in some future patch (apparently just using bb.moveobjects has the same issue under some circumstances), we’ll see.



For placing small electronics on shelves, use this mod (Electronics Anywhere, same principle).


Placeability of stuff depends on two factors: 1. the placement flag (is this permitted to go on a shelf?), and 2. the footprint size (does the game think the object is small enough to actually do so?). Some objects only need the flag changed for it to be placeable (like e.g. the model riverboat – that is the long flat one, not the paddlewheel), some also need a smaller footprint. However, since changing feetprint comes with a caveat (mainly concerns builders, see below) and also the method I used for that is kind of a kludge (I had to override the entire OBJD with a reference to an existing smaller one, as the actual feetprint themselves aren't ediable yet), I've split this into three packages. Use all in conjunction or only the placement one for less of an effect. the bb.moveobjects cheat.


1. Clutter placement:

Changes the placement flag (COBJ) in the following objects so that they are permitted to go on


Shelves (and larger)

– Antique Coffee Pot
– Kept Spice Rack
– RAW Utensil Holder
– Modernist Paper Towel Dispenser
– RAW Antique Teapot
– Reclaimed Corbel Vase
– Mega Table Vase
– Tabletop Potted Plant
– Mega Flower Pot
– The Manifest
– Mega Houseplant Pot
– Porc du Jour
– Vintage Books
– School Binders and Bookend
– The Definitive (all colours)
– Caress Scented Candles
– Florist’s Dream Starter Kit
– Florist’s Dream Gardening Tools
– “Tray” Chic Perfume Set
– Always Polished Nail Polish
– Ladies’ Perfume
– Men’s Body Care Essentials
– Body Care Essentials
– Just for Me Bath Basket
– Condiment Basket
– Honeycomb Bottle Holder
– Banana Bank Heist Model Van
– Pre-Assembled Model Sports Car
– Train Set - Engine Car
– Train Set - Cargo Car
– Train Set - Passenger Car
– Train Set - Coal Car
– Train Set - Caboose
– River Queen Paddlewheel Boat
– Midnight Raven Model Car
– Vintage Model Pickup Truck
– Jolly Trolley Antique Replica
– Antique Canal Boat
– On the Hunt Statuette
– Mother Hen

Note that the "Male Cologne" (which isn't included here since it already knew about shelves, I only noticed that while testing) apparently has a height issue: it thinks it is much bigger than it actually is, and will only go on a top shelf when using the default vertical spacing for shelves.


Side Tables (and larger)

– Merry Milkmaid
– Plastic Laundry Basket
– Fine Feathered Fern
– Florist's Dream Watering Can
– Florist's Dream Potted Lily
– Potted Youch
– Terra Cotta Potted Plant
– Mega Fern
– Captain Chaz MacFreeling's Galleon


End tables (and similar)

– Caress Stacking Crates
– High Hopes Potted Plant
– Grande Vase





2. Feetprint: -- obsolete; removed





Compatibility:

Checked for obsoleteness in 1.3.18.1010 and updated this post accordingly.
Checked for differences in 1.2.16.10, the only change I can see is four UNKS that are all 0 so should work fine.


S4PE + Ingewrappers, Notepad++.
Type: Other

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
pbox_clutter-anywhere.zip

Size: 8.6 KB · Downloads: 216,628 · 17th Dec 2014
8.6 KB 216,628 17th Dec 2014
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\

Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
145 Comments / Replies (Who?) - 32 Feedback Posts, 106 Thanks Posts
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Page 5 of 6
Test Subject
THANKS POST
#101 Old 6th Feb 2015 at 6:46 PM
this is a must for me, thank you!
Test Subject
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#102 Old 8th Feb 2015 at 7:54 PM
Thanks
Test Subject
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#103 Old 23rd Feb 2015 at 8:44 PM
Thanx so much :)

TnT_Terry
Guest
THANKS POST
#104 Old 24th Feb 2015 at 11:55 PM
Ahh yesss
Test Subject
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#105 Old 27th Feb 2015 at 3:19 PM
thanks you
Test Subject
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#106 Old 2nd Mar 2015 at 10:39 AM
thank very much
Test Subject
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#107 Old 2nd Mar 2015 at 11:20 PM
ty!!
Test Subject
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#108 Old 5th Mar 2015 at 5:04 AM
Thank you.
Test Subject
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#109 Old 23rd Mar 2015 at 7:52 AM
Thank you!
Test Subject
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#110 Old 23rd Mar 2015 at 7:52 AM
Thank you!
Test Subject
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#111 Old 28th Mar 2015 at 11:15 PM
I don't really understand with footprint of object are so large in normal game. Must have !
Test Subject
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#112 Old 5th Apr 2015 at 4:01 PM
Thank you!
Test Subject
THANKS POST
#113 Old 7th Apr 2015 at 3:24 AM
thx=))
Test Subject
THANKS POST
#114 Old 12th Apr 2015 at 6:19 AM
oh thanks!
Test Subject
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#115 Old 13th Apr 2015 at 7:49 AM
Love this. :3
Test Subject
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#116 Old 19th Apr 2015 at 3:47 PM
Thank you very much !!!
Test Subject
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#117 Old 20th Apr 2015 at 9:16 AM
OMG. Thank you. This makes it a breeze to deco!!
Test Subject
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#118 Old 22nd Apr 2015 at 12:10 PM
Love your mod.. thank you so much :D
Test Subject
THANKS POST
#119 Old 25th Apr 2015 at 6:50 PM
When I get this on... it's gonna look pretty damn cool, or at least, I hope so.
Instructor
#120 Old 5th May 2015 at 8:49 PM
I thought I'd let you know that this seems to not be working with with the May 4 update.
Pettifogging Legalist!
retired moderator
Original Poster
#121 Old 5th May 2015 at 8:54 PM
Thank you. I don't have the patch yet, so it may be a while until I can look at it -- but in what way is it "not working"? If they updated the COBJs of all that stuff one of the reasons could be that they made them shelf-placeable without this mod too .. have you tried that?

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
#122 Old 12th May 2015 at 2:45 AM
Yeah this isn't working for me
Pettifogging Legalist!
retired moderator
Original Poster
#123 Old 12th May 2015 at 2:49 AM
See above: "Not Working" in what way?

Stuff for TS2 · TS3 · TS4 | Please do not PM me with technical questions – we have Create forums for that.

In the kingdom of the blind, do as the Romans do.
Test Subject
THANKS POST
#124 Old 17th May 2015 at 5:52 AM
thanks
Instructor
#125 Old 30th May 2015 at 7:07 AM
Gawd, I'm late with seeing this. I think I answered in the electronics thread by mistake. I just realized that what you said about making objects placeable is a distinct possibility. I don't know why I didn't think of that before. I do miss using the mod, but I'm patient and don't mind waiting for it.
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