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Dolphin's Business Adjuster -- Now With Freebie Purging 4/20/2006

by dolphin26 Posted 6th Mar 2006 at 12:57 AM - Updated 5th Mar 2008 at 3:00 AM by dolphin26 : keywords
170 Comments / replies (Who?) - 25 Feedback Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
I've expanded this hack from the original versions. It currently has these options:

Blatant Cheats.../Add 25 business reward points - Gives your business owner 25 business reward points. That enables you to get all the business rewards without changing your current business' rank, as if your business owner had already earned the perks on another lot. Be sure to have the owner selected when you use this option.

Blatant Cheats.../Give me all gold badges - Gives the currently selected sim all the badges at the gold level. If you want finer control over this, I suggest the Maxis badge juicer, which has been extracted by LyricLee here.

Reports.../Customers - Shows information on all of your current customers. Right now this includes their mood, desire, and funds. This is the same as the access mood and access desire interactions, except that it is a lot quicker and covers everyone on the lot.

Reports.../Employees - Shows information on all your current employees. This includes their percentage chance to quit in the form of two percentages: the first is if they are paid (which is normally the case) and the second is if they are unpaid (if you run out of funds). The first percentage can be negative, in which case they have no chance to quit. How negative it is shows you how much you are potentially overpaying your employees. Note that these percentages appear to depend not only on what you pay your sims, but also your relationship with them (or, more precisely, their STR & LTR values about you.)

Reports.../Inventory - Shows a count of all craftable items in your selected sim's inventory. To be useful, this should be the owner of your business.

Reporter.../Spawn Reporter - Will spawn a reporter. This is similar to the badge juicer, except it won't silently fail if you already have a review. Instead, it will tell you that you already have a review, and ask you if you want to spawn the reporter anyway. Thus, you can always get a reporter if you want to, for example, go for the best-of-the-best award.

Reporter.../Enable Notification - If you select this option, the business adjuster will keep an eye out for any reporters, and will notify you, within 15 minutes, of when the reporter arrives. Once enabled, you get an option to disable notification. Notification starts disabled, and you have to enable it on each lot for which you want it.

Purge Freebies - Have you noticed that when you use the electrono ticket machine but grant someone free access to your lot, they get it permanently? Well this option makes them pay by clearing the list of signed-up sims. It will also have a side affect of causing everyone who is currently paying to be on your lot to go through the process of deciding if they want to sign-up all over again, so I suggest you use this option when your shop is closed.

-------

Version History
2006-04-24: Added "Purge Freebie" option.
2006-04-09: Added Spanish translation (thanks to Tere_562). Also added a debug mode only menu option: spawn burglar. This will force the burglar to try to rob you. Since most people won't want this, I marked this as debug mode only, so in order to see it you must have testing cheats enabled and shift click the business adjuster.
2006-03-24B: Fixed a minor bug that prevented pictures showing up of a customer's desire in the customer report.
2006-03-24: Improved on the funds reported in the customer report. It will now only report funds less than $30,000, because the way I retrieve funds is only accurate at these levels. (If the sim has more than $30,000 to spend, odds are they aren't going to use lack of funds as an excuse not to buy anyway.) Also, formatting of the report is better, and it will tell you if you've got an unlimited funds townie.
2006-03-23: Added inventory report, added funds to customer report, and added reporter options
2006-03-11: Added employee report, removed robots and employees from customer report
2006-03-08: Added gold badge cheat, customer report, and fixed a GUID issue (see below.)

NOTE: - In my initial release I forgot to commit changes made to the GUID. As a result, it had the same GUID as the wooden sculpture it is based on, and replaced it in the game. I've fixed this, so now you can have both in your game. However, items you have already placed will revert back to the original object. If you already have the business adjuster on a lot in your game, you may need to delete it and recreate it before you can use the functionality described above.

*** Please read this if you are having trouble finding it in your game: ***
You can find the adjuster under sculptures for $1. If it doesn't show up, make sure you have custom content enabled. See this post for details. Also make sure you're putting the extracted package file in your downloads directory, not the zip file.

Note that if you post that it won't show up in your game but don't mention whether you've tried and understood these instructions, I won't respond. The least people can do is read the instructions before posting problems.

This hack is unsupported
I just don't have time for making hacks anymore. I believe the functionality continues to work as advertised, except that gold badges made after OFB aren't included in the give all gold badges cheat. Use the Maxis badge juicer or the insiminator for that.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Open for Business
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
dolphin26_BusinessAdjuster.zip

Size: 217.3 KB · Downloads: 60,823 · 6th Mar 2006
217.3 KB 60,823 6th Mar 2006
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
170 Comments / Replies (Who?) - 159 Feedback Posts, 4 Thanks Posts
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Page 6 of 7
Forum Resident
#126 Old 26th Mar 2006 at 5:19 PM
Quote:
Originally Posted by dolphin26
I don't have a way to add business rank in this object, but you can do it indirectly with Squinge's adjust customer loyalty object. Just add stars to enough customers, and you get up the ranks quick enough.

As for your download problems, click on the having trouble downloading link next to the download. I can download it fine, and apparently over 10,000 others have as well.


Thank you for the information. Oh the download links are fine I had to sign out of my MSN tjen resign in. It was my server this time. MSN can have problems. Thank you very much and for all your hard work. :baloons: :sci: :bandit:

"This too shall pass, I shall walk and not become weary, I shall run and not faint, I shall mount up with wings like and eagle and fly."
Test Subject
#127 Old 1st Apr 2006 at 3:53 AM
i tried to post this before, but I don't think it worked so if it shows up twice, sorry!
I was using the old version and have now updated, not sure if you changed an annoying feature or not, but if not, can you please?? pretty please??? When you mind read customers, it does it for everyone on the lot, but who cares what the employees want to buy? I just want a quick list of the customers. Employees can't buy anything anyway and I don't really care about their mood as i always use the boolprop maxmotives and motivedecay off cheat. i know I can just click on each customer and asses it, but I have a really large art gallery and it's a pain to hunt them down as opposed to just going to your object. I would love you forever if you could modify that!
P.S. Thanks again for this object, it's awsome!
Field Researcher
Original Poster
#128 Old 1st Apr 2006 at 4:09 AM
Quote:
Originally Posted by eve2123
i tried to post this before, but I don't think it worked so if it shows up twice, sorry!
I was using the old version and have now updated, not sure if you changed an annoying feature or not, but if not, can you please?? pretty please??? When you mind read customers, it does it for everyone on the lot, but who cares what the employees want to buy? I just want a quick list of the customers. Employees can't buy anything anyway and I don't really care about their mood as i always use the boolprop maxmotives and motivedecay off cheat. i know I can just click on each customer and asses it, but I have a really large art gallery and it's a pain to hunt them down as opposed to just going to your object. I would love you forever if you could modify that!
P.S. Thanks again for this object, it's awsome!


The latest version already has code so it won't include employees. The algorithm it currently uses is everyone - selectable sims - employees.
Test Subject
#129 Old 1st Apr 2006 at 4:43 AM
right on, thanks!
Field Researcher
#130 Old 3rd Apr 2006 at 12:23 AM
VERRY good job!!!

It takes more time to TyPe LyK dIs than it does to type like this.
Test Subject
#131 Old 7th Apr 2006 at 3:55 PM
Nicely done. One requrest. Could the object also tally up full plates and/or single servings in inventiry? WOuld be most useful for bakery Sims.
Field Researcher
Original Poster
#132 Old 7th Apr 2006 at 5:12 PM
Quote:
Originally Posted by notovny
Nicely done. One requrest. Could the object also tally up full plates and/or single servings in inventiry? WOuld be most useful for bakery Sims.


I'll look into doing this, although it might be a bit until I have the time. I haven't played much with bakeries... What is the level of granularity, ie what is the set of objects that are distinct from each other for restocking purposes?
Test Subject
#133 Old 10th Apr 2006 at 1:25 AM
Well, there are Group Meals for every food or dessert in the game, and single plates for all of the foods and desserts. I can compile a list when I get home.
Field Researcher
Original Poster
#134 Old 10th Apr 2006 at 1:44 AM
Quote:
Originally Posted by notovny
Well, there are Group Meals for every food or dessert in the game, and single plates for all of the foods and desserts. I can compile a list when I get home.

Thanks.

Are these unique from a restocking perspective? For example, if you have cake on display and run out, can you automatically restock with another desert in your inventory, or does the game complain to you that you have no more cake?

I ask because for robots, the restocking is done by base stations, and munchie bots are interchangeable from sentry bots because they share the same base station. Likewise, clean-bots and hydro-bots are the same from a restocking perspective, because the game will restock with whichever is available in your inventory without regard to which was there originally. However, you can't restock a munchie bot with a clean-bot, because they have different base stations.

Do you know if anything similar happens with food? If so, which ones are grouped together?
Object(ive) Investigator
retired moderator
#135 Old 10th Apr 2006 at 8:12 PM
Food should be unique (restocking a bowl of cereal with lobster thermidor, or vice versa, just isn't right). And, if you didn't already figure it out, single servings and groupd servings are two diferent objects (guids).

Please don't PM me with questions. Post them in the appropriate thread.
Test Subject
#136 Old 13th Apr 2006 at 4:00 AM
Apologies that it took so long:

The following foods appear under Make Many: You can wind up with both serving dishes and plats/bowls of all these items.:
Cake
Hot Dogs
Lobster Thermidor
Hamburgers
Gelatin
Chili Con Carne
Baked Alaska
Cereal
Chef Salad
Crepes Suzette
Turkey
Toaster Pastries
Spaghetti
Lunchmeat Sandwiches
Grilled Cheese Sandwiches
Mac and Cheese
Omelettes
Pancakes
Pork Chops
Salmon
Berry Pie
Cheesecake.

And if you have the Holiday party Pack,.
Santa Cookies
Holiday Roast

Under Make/Single Plate... (only a Single plate is ever availiable)
Cup O' Ramen.
Test Subject
#137 Old 19th Apr 2006 at 11:57 PM
Thanks so mutch for this! Finaly my dream can be tro... :-)
Test Subject
#138 Old 22nd Apr 2006 at 6:53 PM
*hugz* So cool! thanx much

.............................Tired Of Life..............................
Test Subject
#139 Old 11th May 2006 at 10:56 AM
Thank you, it´s great !
Test Subject
#140 Old 17th May 2006 at 4:04 PM
Thank you so much for this it's great!

I do have 2 questions though - 1 easy 1 not so easy!

1) Would it be possible to change the number of business points added say to 15. I earn my 1st 10 the normal hard long winded way (i.e. without cheats!) then add the points when I reach rank 10 purely to get the 15 you can't earn on the business.

2) I have it set for enable reporter notification. So far I have been alerted to a reporter twice (once each at 2 different not linked in any way home businesses) and both times the reporter has been invisible. The only way to know where they are is by looking for a notebook floating in the air or one of the icon thingys showing itent to buy floating about with no one under it. This of course means my playable sims cannot intereact with the reporter. The way I have got round this is buy using the shoppers reports, looking to see what the reporter wants to buy, clicking on that item and selecting show item to [reporters name], my playable sim will then take the reporter to that item but still cannot interact with them as you cannot click on them. I then busy my playable sim(s) with dealing with all the other shoppers and hope my employee(s) who are tasked to sell do their job! My employees have so been able to interact with the invisible reporter. Is this caused by a conflict do you think? Or is there any other reason you can think of as to what is causing it?

Thank you
Lab Assistant
#141 Old 17th May 2006 at 9:06 PM
Thanks a bunch. This will help out a lot!!
Test Subject
#142 Old 18th May 2006 at 4:16 AM
Sweet
Test Subject
#143 Old 26th Jul 2006 at 4:40 AM
Omg This Is Totally AWESOME!!! Lol, thanks so much!
Test Subject
#144 Old 23rd Aug 2006 at 2:15 PM
Default Thanks
Thanks for this! I love it. It makes my life so much easier! Just what I needed.
Test Subject
#145 Old 23rd Aug 2006 at 2:41 PM
Thank You
Lab Assistant
#146 Old 27th Oct 2006 at 2:45 PM
Yeah!!! Thank you so much for this. I needed to use this in the business challenge after nearly pulling my hair out trying to complete it without this.
Thank you for my SANITY!!
Test Subject
#147 Old 29th Oct 2006 at 4:49 PM
absolutly increable lol

Some Graphic stuff by me =) lol
Dr. Zoidberg: How do I look?
Bender: Like whale barf.
Dr. Zoidberg: Then the illusion is complete.
Test Subject
#148 Old 21st Jan 2007 at 12:22 AM
i was just thinking to myself the other day, i wish there was a way to make owning a buisness easier. thank you so much for making that wish come true!!
Test Subject
#149 Old 27th Jan 2007 at 5:56 AM
Thanks so much! Hey, but is there an object that gets u customer loyalty? Really need that!
Test Subject
#150 Old 26th Feb 2007 at 4:33 AM
OMG Thank you very much for this!
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