MTS has all free content, all the time. Find out how YOU can help to keep it running. Tell me how...

Park in the Car Park

by MogHughson Posted 9th Nov 2010 at 5:48 PM - Updated 7th Jun 2021 at 10:21 PM by HugeLunatic
168 Comments / replies (Who?) - 10 Feedback Posts, 8 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
In the very first Sims 2 game I was curious why the various community lots in Pleasantview had large car parking areas where there were no cars. Then the Nightlife Expansion Pack came out and Sims had cars to drive, but parked on the side of the road when visiting community lots. Why don't they park in the car park?

Having made a mod to fill your empty car parks with cars, this mod now allows you to park among them. This mod updates the driveway objects to allow the placing of them on community lots where they can then be used to park on by Sims driving to that lot.

Please make sure you have the latest version of the decorative parking spaces to use in combination with this mod. If you don't, you will find that your cars get put into the decorative parking spaces and your Sim cannot get out.


I have also built an example lot to show you what I was imagining when I made this.


Click on the picture above to view a video

Expansion Pack Requirements
This object works with all EPs from NightLife onwards, including if you do not have NightLife, but do have Numenors Driveable Cars without NL.

If you have no EPs beyond Nightlife (i.e. you have NL only or UNI and NL) please download the package entitled "NIGHTLIFE-ONLY-driveway-as-a-parking-space-Mog-20101104".

If you have Double Deluxe or any EP beyond NightLife please download the package entitled "BEYOND-NIGHTLIFE-driveway-as-a-parking-space-Mog-20101104".

If you have CrammyBoy's Community Time Project please additionally download the package entitled "CTP-COMPATIBILITY-driveway-as-a-parking-space-Mog-20101104". I have named the file inside the .rar so that it will be loaded after this mod and the CTP mod if you place all three in the same folder or sub-folder. If you have an array of different sub-folders, please read more about Load Orderwiki to understand where to place it.

Please note: You must have the NightLife EP OR any EP/SP later than NL as per the description of Numenors Driveable Cars without NL. In short, if you have cars, you can use this mod.



This previously clashed with CrammyBoy's Community Time Project, but an extra package to fix this clash has now been provided.

I don't know of any other mods this clashes with. There is always the possibility of course, so the pertinent information for the owner of the other object is here.


Additional Credits:
Quaxi for SimPEwiki.
Numenor for the AnyGameStarter.
Chloe.Cirocco, epiphany10021 and Gwenke33 for testing the CTP compatibility package.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 2 Nightlife
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
CTP-COMPATIBILITY-driveway-as-a-parking-space-Mog-20101104.rar | Additional package to allow compatibility with CTP - DO NOT USE if you don't have CTP

Size: 740 Bytes · Downloads: 12,247 · 12th Jun 2011
740 Bytes 12,247 12th Jun 2011
BEYOND-NIGHTLIFE-driveway-as-a-parking-space-Mog-20101104.rar | Allow driveways to act as parking space - download this if you do have EPs beyond NightLife

Size: 1.5 KB · Downloads: 44,441 · 9th Nov 2010
1.5 KB 44,441 9th Nov 2010
NIGHTLIFE-ONLY-driveway-as-a-parking-space-Mog-20101104.rar | Allow driveways to act as parking space - download this if you have NightLife and no EPs beyond

Size: 1.3 KB · Downloads: 20,809 · 9th Nov 2010
1.3 KB 20,809 9th Nov 2010
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:

1. Download: Click the download link to save the .rar or .zip file(s) to your computer.

2. Extract the zip, rar, or 7z file.

3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
  • Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
  • Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
  • Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
  • Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
  • Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
Need more information?
 
168 Comments / Replies (Who?) - 67 Feedback Posts, 94 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Page 7 of 7
Test Subject
#151 Old 12th Jun 2013 at 1:13 AM
maybe make this for sims 3? i know there are parking spots, but could you try to make it where they drive into it and out of it like in the sims 2? in the sims 2 they drive in and out of the driveway, could you do the same for sims 3? try to make it so? and can i get a bit more detailed tutorial on how to create this parking lot? thanx, maybe a youtube vid or somthing
Banned
#152 Old 17th Aug 2013 at 6:03 AM
this gave my gave a bug...It destroyed my game..I had amazing cc..
Test Subject
THANKS POST
#153 Old 12th Sep 2013 at 8:00 PM
I've never had any problems with this, and I've been progressively editing all my community lots to accommodate this particular mod. It looks so simple and natural, but I know it must have been a lot of hard work for you to get it down right. Thanks so much!
Scholar
THANKS POST
#154 Old 2nd Jan 2014 at 6:55 AM
Thanks for a wonderful mod! I seem to be having a lot of trouble getting this to work though, and after many attempts at finding the cause, I'm still left confused. Most of the time, once a community lot has loaded, my sim and their car appear automatically in the parking space, instead of seeing them drive to it. I've got 2 lots where I've fixed this - they seem to only work when the extension piece is in a certain position over others which are also valid. Other lots though, no positioning seems to reverse this. I suspect it may be because my game is downloaded (I own the physical game but it's back at the house before I moved abroad, so I considered it okay to download).

Does anyone else experience this? I'm stumped as to how to fix it.
Test Subject
#155 Old 25th Feb 2014 at 12:55 AM
No offense but I really didn't like this download. I downloaded it, thinking it be cool, and better than just parking on the side of the road, but now every time I go to a community place or whatever, a "Force Error" thingy pops up, so I press reset, and my sim and their car disappears. I tried re-downloading it and I followed the directions perfectly, but I still get the same reaction...help please?
Test Subject
THANKS POST
#156 Old 15th Jul 2014 at 12:25 AM
Too Awesomely cool!!!
Lab Assistant
#157 Old 17th Aug 2014 at 11:34 AM
Umm.. Just wondering. Does this mod make the old parking lots actually do something or would you have to replace them?
Test Subject
THANKS POST
#158 Old 20th Jan 2015 at 8:52 PM
I WAS SEARCHING THIS YEARS! Thanks a lot!
Sockpuppet
THANKS POST
#159 Old 23rd Jan 2015 at 7:40 AM
THANKS YOU
Test Subject
#160 Old 28th Feb 2015 at 3:20 PM
do you have to use moveobjects on to place the extention next to the driveway or do you have to download something else??? im really stupid when it comes to common logic please help!
Test Subject
#161 Old 30th Jun 2015 at 8:09 PM
Default me too
Quote:
Originally Posted by Snufflepaws
Thanks for a wonderful mod! I seem to be having a lot of trouble getting this to work though, and after many attempts at finding the cause, I'm still left confused. Most of the time, once a community lot has loaded, my sim and their car appear automatically in the parking space, instead of seeing them drive to it. I've got 2 lots where I've fixed this - they seem to only work when the extension piece is in a certain position over others which are also valid. Other lots though, no positioning seems to reverse this. I suspect it may be because my game is downloaded (I own the physical game but it's back at the house before I moved abroad, so I considered it okay to download).

Does anyone else experience this? I'm stumped as to how to fix it.


It worked for me with no hassle. but the thing is, my car just teleports to the very end of the extension when i arrive in the community lot. I mounted driveway + extension on this community lot just like you instructed. i saw your video on this - your car was running smoothly from the very time it was cornering up to the very end of the extension in the parking lot. How did you do that?
Did I miss something? or did I do wrong? Please help me on this.
I even installed the "normal-speed arriving in community lot" hack to slow down the animation of my car but it didn't worked.
Test Subject
#162 Old 9th Jul 2015 at 8:18 AM
Default me too
Quote:
Originally Posted by schwarzmage
It worked for me with no hassle. but the thing is, my car just teleports to the very end of the extension when i arrive in the community lot. I mounted driveway + extension on this community lot just like you instructed. i saw your video on this - your car was running smoothly from the very time it was cornering up to the very end of the extension in the parking lot. How did you do that?
Did I miss something? or did I do wrong? Please help me on this.
I even installed the "normal-speed arriving in community lot" hack to slow down the animation of my car but it didn't worked.


problem solved!! solution: do not overlap driveway extensions w/ another extension. make sure to estimate how many extensions you need to your parking spot.
Test Subject
THANKS POST
#163 Old 1st Sep 2015 at 2:54 AM
Thanxs
Alchemist
#164 Old 21st Feb 2018 at 2:15 AM
This is a great addition to the game. Thanks so much!

It does conflict with Mootilda's Rotatable Driveways. Any chance of a fix?

In the meantime, Nocomment has posted a workaround here:
http://www.modthesims.info/download...613#post5326613
Lab Assistant
THANKS POST
#165 Old 14th Feb 2019 at 11:40 PM
Yyyyeeeaaahhh!!! How come I haven't seen this mod before? It always bugged the hell out of me that the cars would be occupying the road, this is a sanity saver :D also gonna get your fancy decorative parking spaces to snazz up the lots ;)
Test Subject
THANKS POST
#166 Old 27th Jan 2021 at 12:41 AM
Thank you very much for this mod!
Test Subject
DELETED POST
2nd Apr 2021 at 10:36 AM
Default Community Lot Time Compatability
This message has been deleted by bjwsims.
Test Subject
#167 Old 19th Jun 2021 at 2:11 PM
Found out this mod is conflicting with the Origin version of The Sims 2 (Ultimate Collection), but works fine with the disk version of the game. Not sure what causes this, but with UC I am getting "Error: Bad gosup tree number" while trying to walk to the community lot, without a car or taxi
Mod itself is good, and I know there is no sense asking for fixing it since the creator was online at 2011, but I would advise to avoid installing it on UC
Test Subject
#168 Old 12th Aug 2021 at 9:09 PM
Quote:
Originally Posted by AlericMcD
I downloaded it. Yet whenever I use it on my community lots my character will drive, then step out of their car, but it'll glitch. The sim will disappear and so will the car. And then it'll turn into build/buy mode of the lot.


I know this comment is old and you will probably never see this, but for anyone having the same problem I have found out what's causing it. So I have the CTP and therefore I thought the additional package which makes the mods compatible with eachother was needed. But then I read this thread https://modthesims.info/showthread....4&goto=lastpost, and it turns out that the latest version of CTP (CJH_CommTimeStandalone) which I have, does not conflict with this mod. I removed the compability package and now both mods work without any issues!
Page 7 of 7